Orra Grüntor
[77] Stadtviertel
Orra Greengate

Orra Grüntor(Orra Greengate)

SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Schnelle Angriffe
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage143%
Leben112%
Ailment Threshold112%
Kritische Trefferchance5%
TypeExileRanger1
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Ausweichen+100%
Genauigkeit+100%
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.87 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
25% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
64% erhöhter physischer Schaden
41% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Orra Grüntor632562188.51.60585331616117096030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.76 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
25% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
61% erhöhter physischer Schaden
40% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Orra Grüntor566541951.91.60570941419815890030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.54 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
23% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.65 Sekunden
24% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
56% erhöhter physischer Schaden
37% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Orra Grüntor438391550.11.60547801094013704030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.21 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 35% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
21% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
22% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 37% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 72% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.53 Sekunden
21% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
22% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
51% erhöhter physischer Schaden
33% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Orra Grüntor325701156.81.6053042787211352030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 11.99 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
18% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
19% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 72% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.4 Sekunden
18% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
19% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
45% erhöhter physischer Schaden
29% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Orra Grüntor23689858.41.605192956429362030303020
stance Bow
RainOfArrows ExileRainOfArrows60EnemyNearTarget
RainOfArrows ExileRainOfArrows15TargetNotNear
RainOfArrows ExileRainOfArrows6TargetNear
RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
Melee15OnlyLastTarget IAmBelowLevel40
Frenzy 6
Frenzy18IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
CastAuraColdDamage300IAmAboveLevel66
Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
Barrage 12
StrafeLeft3NoRepeat TargetMediumNear
StrafeRight3NoRepeat TargetMediumNear
Flee6NoRepeat TargetMediumNear TargetIsEnemy
Flee6NoRepeat TargetNear TargetIsEnemy
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11010105
Teil 220202012
Karten30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1"] = {
    name = "Orra Greengate",
    life = 1.12,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileFrenzy",
        "Melee",
        "ExileVulnerability",
        "ExileRainOfArrows",
        "ExileVaalRainOfArrows",
        "ExileHatred",
        "ExileBarrage",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_taken_+%",
        "base_physical_damage_over_time_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "chance_to_be_maimed_when_hit_%",
    },
    levels = {
        [1] = {9900, 0, 25, 40, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10010, 0, 25, 40, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10120, 0, 26, 40, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10230, 0, 26, 40, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10340, 0, 27, 40, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {10450, 0, 27, 40, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {10560, 0, 28, 40, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {10670, 0, 28, 40, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {10780, 0, 29, 40, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {10890, 0, 29, 40, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {11000, 0, 30, 40, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {11110, 0, 30, 40, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {11220, 0, 31, 40, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {11330, 0, 31, 40, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {11440, 0, 32, 40, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {11550, 0, 32, 40, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {11660, 0, 33, 40, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {11770, 0, 33, 40, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {11880, 0, 34, 40, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {11990, 0, 34, 40, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {12100, 0, 35, 40, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {12210, 0, 35, 40, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {12320, 0, 36, 40, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {12430, 0, 36, 40, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {12540, 0, 37, 40, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {12650, 0, 37, 40, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {12760, 0, 38, 40, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {12870, 0, 38, 40, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {12980, 0, 39, 40, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {13090, 0, 39, 40, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "global_always_hit",
    },
    levels = {
        [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  },
        [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[77] Stadtviertel
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Schnelle Angriffe
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage143%
Leben112%
Ailment Threshold112%
Kritische Trefferchance5%
TypeExileRanger1MapBoss
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Ausweichen+100%
Genauigkeit+100%
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.87 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
25% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
64% erhöhter physischer Schaden
41% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Orra Grüntor632562188.51.60585331616117096040404025
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.76 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
25% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
61% erhöhter physischer Schaden
40% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Orra Grüntor566541951.91.60570941419815890040404025
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.54 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
23% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.65 Sekunden
24% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
56% erhöhter physischer Schaden
37% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Orra Grüntor438391550.11.60547801094013704040404025
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.43 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 36% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
23% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.63 Sekunden
23% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
55% erhöhter physischer Schaden
36% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
77Orra Grüntor4157514611.60543891024613202040404025
stance Bow
RainOfArrows ExileRainOfArrows60EnemyNearTarget
RainOfArrows ExileRainOfArrows15TargetNotNear
RainOfArrows ExileRainOfArrows6TargetNear
RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
Melee15OnlyLastTarget IAmBelowLevel40
Frenzy 6
Frenzy18IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
CastAuraColdDamage300IAmAboveLevel66
Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
Barrage 12
StrafeLeft3NoRepeat TargetMediumNear
StrafeRight3NoRepeat TargetMediumNear
Flee6NoRepeat TargetMediumNear TargetIsEnemy
Flee6NoRepeat TargetNear TargetIsEnemy
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11515157
Teil 230303020
Karten40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBoss"] = {
    name = "Orra Greengate",
    life = 1.12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileFrenzy",
        "Melee",
        "ExileVulnerability",
        "ExileRainOfArrows",
        "ExileVaalRainOfArrows",
        "ExileHatred",
        "ExileBarrage",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_taken_+%",
        "base_physical_damage_over_time_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "chance_to_be_maimed_when_hit_%",
    },
    levels = {
        [1] = {9900, 0, 25, 40, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10010, 0, 25, 40, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10120, 0, 26, 40, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10230, 0, 26, 40, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10340, 0, 27, 40, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {10450, 0, 27, 40, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {10560, 0, 28, 40, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {10670, 0, 28, 40, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {10780, 0, 29, 40, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {10890, 0, 29, 40, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {11000, 0, 30, 40, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {11110, 0, 30, 40, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {11220, 0, 31, 40, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {11330, 0, 31, 40, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {11440, 0, 32, 40, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {11550, 0, 32, 40, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {11660, 0, 33, 40, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {11770, 0, 33, 40, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {11880, 0, 34, 40, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {11990, 0, 34, 40, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {12100, 0, 35, 40, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {12210, 0, 35, 40, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {12320, 0, 36, 40, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {12430, 0, 36, 40, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {12540, 0, 37, 40, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {12650, 0, 37, 40, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {12760, 0, 38, 40, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {12870, 0, 38, 40, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {12980, 0, 39, 40, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {13090, 0, 39, 40, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "global_always_hit",
    },
    levels = {
        [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  },
        [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Schnelle Angriffe
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage143%
Leben112%
Ailment Threshold112%
Kritische Trefferchance5%
TypeExileRanger1MapBoss
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Ausweichen+100%
Genauigkeit+100%
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11515157
Teil 230303020
Karten40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBossElder"] = {
    name = "Orra Greengate",
    life = 1.12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Schnelle Angriffe
monster_no_map_drops [1]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage143%
Leben224%
Ailment Threshold224%
Kritische Trefferchance5%
TypeExileRangerDelve1
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Ausweichen+100%
Genauigkeit+100%
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.87 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
25% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
64% erhöhter physischer Schaden
41% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Orra Grüntor632562188.51.605170661616117096030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.76 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
25% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
61% erhöhter physischer Schaden
40% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Orra Grüntor566541951.91.605141881419815890030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.54 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
23% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 64% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.65 Sekunden
24% erhöhte Projektilgeschwindigkeit
Erhaltet 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
56% erhöhter physischer Schaden
37% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Orra Grüntor438391550.11.60595611094013704030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 12.21 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 35% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
21% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
22% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 37% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 72% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.53 Sekunden
21% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
22% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
51% erhöhter physischer Schaden
33% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Orra Grüntor325701156.81.6056083787211352030303020
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
Vulnerability
ExileVulnerability
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden und erhöhten physischen Schaden über Zeit erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten und Verstümmeln zu verursachen.
Basisdauer beträgt 11.99 Sekunden
active_skill_area_of_effect_radius_+%_final [0]
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Verfluchte Gegner erleiden 40% erhöhten physischen Schaden durch Schaden über Zeit
Verfluchte Gegner haben 20% Chance auf Bluten, wenn sie durch Angriffe getroffen werden
Angriffstreffer haben 20% Chance, verfluchte Gegner für 4 Sekunden zu verstümmeln

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Curse Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
RainOfArrows
ExileRainOfArrows
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
18% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
19% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Zauberzeit: 1 Second
CastAuraColdDamage
ExileHatred
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Frenzy
ExileFrenzy
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 110% des physischen Schadens
Feuert 2 zusätzliche Projektile
Verursacht 72% des Schadens

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Zauberzeit: 1 Second
RainOfArrows
ExileVaalRainOfArrows
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active_skill_area_of_effect_radius_+%_final [0]
Verursacht 70% des Schadens
spell_maximum_action_distance_+% [-35]
Basisdauer beträgt 4.4 Sekunden
18% erhöhte Projektilgeschwindigkeit
Erhaltet 18% des physischen Schadens als extra Kälteschaden
19% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal
Zauberzeit: 1 Second
Barrage
ExileBarrage
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 40% des Schadens
45% erhöhter physischer Schaden
29% mehr Angriffsgeschwindigkeit
monster_reverse_point_blank_damage_-%_at_minimum_range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Zauberzeit: 1 Second
Abklingzeit: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Orra Grüntor23689858.41.605385756429362030303020
stance Bow
RainOfArrows ExileRainOfArrows60EnemyNearTarget
RainOfArrows ExileRainOfArrows15TargetNotNear
RainOfArrows ExileRainOfArrows6TargetNear
RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
Melee15OnlyLastTarget IAmBelowLevel40
Frenzy 6
Frenzy18IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
CastAuraColdDamage300IAmAboveLevel66
Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
Barrage 12
StrafeLeft3NoRepeat TargetMediumNear
StrafeRight3NoRepeat TargetMediumNear
Flee6NoRepeat TargetMediumNear TargetIsEnemy
Flee6NoRepeat TargetNear TargetIsEnemy
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11010105
Teil 220202012
Karten30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileRanger1"] = {
    name = "Orra Greengate",
    life = 2.24,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileFrenzy",
        "Melee",
        "ExileVulnerability",
        "ExileRainOfArrows",
        "ExileVaalRainOfArrows",
        "ExileHatred",
        "ExileBarrage",
        "WalkEmergeExile",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_taken_+%",
        "base_physical_damage_over_time_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "chance_to_be_maimed_when_hit_%",
    },
    levels = {
        [1] = {9900, 0, 25, 40, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10010, 0, 25, 40, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10120, 0, 26, 40, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10230, 0, 26, 40, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10340, 0, 27, 40, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {10450, 0, 27, 40, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {10560, 0, 28, 40, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {10670, 0, 28, 40, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {10780, 0, 29, 40, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {10890, 0, 29, 40, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {11000, 0, 30, 40, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {11110, 0, 30, 40, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {11220, 0, 31, 40, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {11330, 0, 31, 40, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {11440, 0, 32, 40, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {11550, 0, 32, 40, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {11660, 0, 33, 40, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {11770, 0, 33, 40, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {11880, 0, 34, 40, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {11990, 0, 34, 40, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {12100, 0, 35, 40, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {12210, 0, 35, 40, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {12320, 0, 36, 40, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {12430, 0, 36, 40, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {12540, 0, 37, 40, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {12650, 0, 37, 40, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {12760, 0, 38, 40, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {12870, 0, 38, 40, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {12980, 0, 39, 40, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {13090, 0, 39, 40, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "global_always_hit",
    },
    levels = {
        [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  },
        [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeExile"] = {
    name = "WalkEmergeExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {1},  },
    },
}