Uromoti, Architekt der Erkundung
Uromoti, Architect of Expansion

Uromoti, Architekt der Erkundung(Uromoti, Architect of Expansion)

SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
Tagsred_blood, human, cultist
ModelModel Viewer
Damage134%
Leben500%
Energy Shield From Life100%
Ailment Threshold500%
Kritische Trefferchance5%
TypeVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
Genauigkeit+100%
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2544 bis 4725 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2544 bis 4725 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1526 bis 2835 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 300% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 1663 bis 4989 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 704.6 bis 1057 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 300% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 300% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Uromoti, Architekt der Erkundung575052242.41.755380941616185483809430303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2258 bis 4194 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2258 bis 4194 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1355 bis 2517 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 1490 bis 4471 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 643.8 bis 965.6 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Uromoti, Architekt der Erkundung5150420001.755316701419879453167030303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1777 bis 3300 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1777 bis 3300 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1066 bis 1980 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 1195 bis 3586 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 536.5 bis 804.8 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Uromoti, Architekt der Erkundung398541588.31.755213411094068522134130303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1313 bis 2439 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1313 bis 2439 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 787.8 bis 1463 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 904.6 bis 2714 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 426 bis 639 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Uromoti, Architekt der Erkundung296091185.31.75513579787256761357930303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 966.7 bis 1795 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 966.7 bis 1795 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 580 bis 1077 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 682 bis 2046 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 337 bis 505.6 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Uromoti, Architekt der Erkundung21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11010105
Teil 220202012
Karten30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
Tagsred_blood, human, cultist
ModelModel Viewer
Damage134%
Leben500%
Energy Shield From Life100%
Ailment Threshold500%
Kritische Trefferchance5%
TypeTempleVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
Genauigkeit+100%
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2544 bis 4725 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2544 bis 4725 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1526 bis 2835 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 300% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 1663 bis 4989 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 704.6 bis 1057 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 300% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 300% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Uromoti, Architekt der Erkundung575052242.41.755380941616185483809430303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2258 bis 4194 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 2258 bis 4194 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1355 bis 2517 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 1490 bis 4471 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 643.8 bis 965.6 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Uromoti, Architekt der Erkundung5150420001.755316701419879453167030303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1777 bis 3300 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1777 bis 3300 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1066 bis 1980 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 1195 bis 3586 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 536.5 bis 804.8 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Uromoti, Architekt der Erkundung398541588.31.755213411094068522134130303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1313 bis 2439 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 1313 bis 2439 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 787.8 bis 1463 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 904.6 bis 2714 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 426 bis 639 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Uromoti, Architekt der Erkundung296091185.31.75513579787256761357930303020
Fireball
VaalIncursionArchitectProjectileLightning
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 966.7 bis 1795 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 966.7 bis 1795 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Feuerball
Entfesselt einen Ball aus Feuer, der am Ziel explodiert und bei Gegnern im Umkreis Schaden verursacht.
Verursacht 580 bis 1077 Blitzschaden
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Zauberzeit: 3 Second
Abklingzeit: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 105% des Basis-Angriffsschadens

is_area_damage Spell Area Triggerable Hit AreaSpell
Zauberzeit: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Verursacht 682 bis 2046 Blitzschaden
Basisdauer beträgt 2 Sekunden
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Zauberzeit: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Zauberzeit: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Verursacht 337 bis 505.6 physischen Schaden
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des physischen Schadens werden in Blitzschaden umgewandelt
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1.25 Second
Abklingzeit: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 3.43 Second
Abklingzeit: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% weniger Angriffsgeschwindigkeit

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Zauberzeit: 3 Second
Abklingzeit: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% des physischen Schadens werden in Blitzschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Verursacht 101% des Schadens
Verursacht 70% des Basis-Angriffsschadens

is_area_damage Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Uromoti, Architekt der Erkundung21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11010105
Teil 220202012
Karten30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}