Uromoti, Architecte de l'Expansion
Uromoti, Architect of Expansion

Uromoti, Architecte de l'Expansion(Uromoti, Architect of Expansion)

SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
Tagsred_blood, human, cultist
Damage134%
Vie500%
Energy Shield From Life100%
Ailment Threshold500%
Chances de coup critique5%
TypeVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
Précision+100%

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2544 à 4725 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2544 à 4725 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1526 à 2835 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 300% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 1663 à 4989 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 704.6 à 1057 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 300% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 300% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
84Uromoti, Architecte de l'Expansion575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2258 à 4194 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2258 à 4194 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1355 à 2517 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 1490 à 4471 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 643.8 à 965.6 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
82Uromoti, Architecte de l'Expansion5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1777 à 3300 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1777 à 3300 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1066 à 1980 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 1195 à 3586 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 536.5 à 804.8 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
78Uromoti, Architecte de l'Expansion398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1313 à 2439 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1313 à 2439 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 787.8 à 1463 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 904.6 à 2714 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 426 à 639 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
73Uromoti, Architecte de l'Expansion296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 337 à 505.6 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
68Uromoti, Architecte de l'Expansion21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"
Résiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
Tagsred_blood, human, cultist
Damage134%
Vie500%
Energy Shield From Life100%
Ailment Threshold500%
Chances de coup critique5%
TypeTempleVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
Précision+100%

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2544 à 4725 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2544 à 4725 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1526 à 2835 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 300% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 1663 à 4989 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 704.6 à 1057 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 300% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 300% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
84Uromoti, Architecte de l'Expansion575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2258 à 4194 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 2258 à 4194 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1355 à 2517 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 1490 à 4471 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 643.8 à 965.6 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
82Uromoti, Architecte de l'Expansion5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1777 à 3300 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1777 à 3300 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1066 à 1980 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 1195 à 3586 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 536.5 à 804.8 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
78Uromoti, Architecte de l'Expansion398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1313 à 2439 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 1313 à 2439 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 787.8 à 1463 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 904.6 à 2714 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 426 à 639 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
73Uromoti, Architecte de l'Expansion296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileLightning
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.33 Second

VaalIncursionArchitectProjectileLightning2
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 1.67 Second

VaalIncursionArchitectProjectileLightningCombo
Boule de feu
Un sort qui projette une boule de feu vers sa cible. La boule de feu explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
base_is_projectile projectile_uses_contact_position Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill PhysicalSkill AppliesCurse AuraDuration
Temps d'incantation: 3 Second
Temps de recharge: 6 Second

ArchitectComboStompLightning
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 105% des Dégâts d'Attaque de base

is_area_damage Spell Area LightningSkill Hit AuraDuration
Temps d'incantation: 1 Second

DelayedLightningSparkTriggerCascade
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell LightningSkill
Temps d'incantation: 1.2 Second

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

LightningSkill
Temps d'incantation: 3.43 Second

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat LightningSkill
Temps d'incantation: 1 Second

IncursionMapDeviceWaterVortex
Inflige 337 à 505.6 Dégâts physiques
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Temps d'incantation: 1.25 Second
Temps de recharge: 10 Second

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTemps d'incantation: 3.43 Second
Temps de recharge: 10 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% de Perte de Vitesse d'attaque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Temps d'incantation: 3 Second
Temps de recharge: 10 Second

IncursionArchitectLightningSlashRight
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second

IncursionArchitectLightningSlashLeft
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Vitesse d'attaque
Inflige 101% des Dégâts
Inflige 70% des Dégâts d'Attaque de base

is_area_damage LightningSkill
Temps d'incantation: 1 Second
NiveauNomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
68Uromoti, Architecte de l'Expansion21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"
Résiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}