Whakawairua Tuahu
Rivage, Carte
Cartes
Palier de Carte: 2, 5, 9, 11, 14
Carte Niveau: 69
Prérequis: Niveau 71
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [1500]
La Zone contient de nombreux Totems
Tous les Monstres Rares ont des Modificateurs Némésis
Les Malédictions ont 50% de Réduction d'Effet sur les Monstres
(40–60)% d'Augmentation de la Quantité d'Objets cédés dans cette Zone
(120–160)% d'Augmentation de la Rareté des Objets cédés dans cette Zone
Notre existence a commencé dans l'obscurité, et c'est là qu'elle se terminera.
Whakawairua Tuahu

Whakawairua Tuahu(Whakawairua Tuahu)

Act11
Loading
Monster Niveau71
BossTentatrice tourmentée
Tagsbeach, unique_map, Cartes, limited_tempests, area_with_water, domination_leaguestone, coast_boat_area, map_area_with_open_water
Modsmap_cagan_has_hidden_mods [1]
Atlas LinkedRivage, Carte[T2]
Carte divinatoireMonochrome
Le Rêve le plus sombre
Le Doppelgänger
L'Atterrissage
TopologiesEndGameCagans

Gilded Cage's Comprehensive Guide to Maps

Clearing Ability4
Boss Difficulty7
Boss Based OnSea Witch
Boss notesNotorious for a few reasons, not least for the difficult to pronounce name. As a Kiwi the map is pronounced “Fuck-a-why-rue-a Two-a-who” and roughly translates as sacred place where two waters run together in Maori.
You arrive on a misty island similar to the Ship Graveyard and start with reduced light radius. Killing monsters increases your light radius and also your IIR and IIQ. Not killing monsters causes you light radius to fall. Once you have cleared the island make your way to the cave at the top of the island.
Inside the cave activate the Vaal seal. A Shade of an Exile will spawn depending on your class. This exile can be fast and dangerous so take caution in avoiding their attacks. After you have killed the exile you face the true boss of this map, some people say this is the *HARDEST* boss in the game. Okay that is probably a lie but it is definitely the most annoying. I don’t really want to ruin the surprise so play and find out. A Flicker Strike or Scorching Ray character will have zero problem – for other builds this could be an interesting fight…
TilesetTwilight Strand
Few Obstaclesx
Boss not in own roomx
Outdoorso
Linearx
IsUnique1
NiveauNomExpérienceDamageAttack TimeVieArmureÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
71Tentatrice tourmentée9200388207.31.5231719568945258231719540404025
71Bête squelettique221501219.71.605195259652525800000
71Rhoa zombie1824110041.395918882735258004000
71Domestique de Merveil15635683.91.5836868945258836807500
71Élue de Merveil15635683.91.5836868945258836807500
71Engeance maudite7166368.81.5451268945784004000
71Embruns bouillonnants15635683.91.5836868945258418440000
71Difforme flagellant14332961.82.445812268945258000750
71Difforme tentaculaire156351126.5378766894578400000
71Engeance7166368.81.5451268945784004000
Drop Model Viewer
Release Version1.2.3
BaseTypeRivage, Carte

monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [1500]

GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster_slain_experience_+% Min: 0 Max: 0 Global
  • monster_dropped_item_quantity_+% Min: 1500 Max: 1500 Global
  • monster_dropped_item_rarity_+% Min: 1500 Max: 1500 Global
  • La Zone contient de nombreux Totems

    GroupMapTotems
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_item_drop_quantity_+% Min: 0 Max: 0 Global
  • map_packs_are_totems Min: 1 Max: 1 Global
  • Tous les Monstres Rares ont des Modificateurs Némésis

    GroupMapNemesisModOnRares
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_item_drop_quantity_+% Min: 0 Max: 0 Global
  • map_rare_monsters_have_nemesis_mod Min: 1 Max: 1 Global
  • Les Malédictions ont 50% de Réduction d'Effet sur les Monstres

    GroupCurseEffectMap
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_monsters_curse_effect_+% Min: -50 Max: -50 Global
  • (40–60)% d'Augmentation de la Quantité d'Objets cédés dans cette Zone
    (120–160)% d'Augmentation de la Rareté des Objets cédés dans cette Zone

    GroupMapQuantityAndRarity
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_item_drop_quantity_+% Min: 40 Max: 60 Global
  • map_item_drop_rarity_+% Min: 120 Max: 160 Global