Dawn, Harbinger of Solaris
[59] The Solaris Temple Level 2

Dawn, Harbinger of Solaris

SpectreN
Area[59] The Solaris Temple Level 2
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [22]
monster_slain_experience_+% [250]
monster_dropped_item_quantity_+% [1400]
monster_dropped_item_rarity_+% [1500]
unique_boss_curse_effect_on_self_+%_final [-33]
Blocks Attacks and Spells
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage140%
Life1600%
Energy Shield From Life25%
Critical Strike Chance5%
TypeSolarisGuard
Attack Distance6 ~ 14
Attack Time1.605 Second
Damage Spread80% ~ 120%
Armour+50%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
RainOfBlades
DawnBladefall
Bladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
Deals 133.9 to 200.8 Physical Damage
bladefall_damage_per_stage_+%_final [-5]
number_of_monsters_to_summon [2]
Bladefall has 5 additional Volleys

Spell Area SkillCanTrap SkillCanMine SkillCanTotem Hit Triggerable SpellCanRepeat SpellCanCascade CanRapidFire AreaSpell PhysicalSkill Duration
Cast Time: 1.5 Second
Cooldown Time: 15 Second
ThrownShieldProjectile
DawnThrownShieldProjectile
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
35% less Attack Speed

Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1.92 Second
Cooldown Time: 7 Second
FireBeam
DawnFireBeamDivine
Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
base_fire_damage_to_deal_per_minute [32320]
base_skill_effect_duration [1500]
fire_beam_additional_stack_damage_+%_final [-40]
-25% to Fire Resistance

Spell SkillCanTotem DamageOverTime FireSkill CausesBurning Duration Channelled Type59
Cast Time: 0.5 Second
MoveDaemon
MoveDaemonIonCannonParallel
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonCross
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSquare
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSlice
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
59Dawn, Harbinger of Solaris15992530.31.6051676845923267419230303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
RainOfBlades
DawnBladefall
Bladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
Deals 193.2 to 289.9 Physical Damage
bladefall_damage_per_stage_+%_final [-5]
number_of_monsters_to_summon [2]
Bladefall has 5 additional Volleys

Spell Area SkillCanTrap SkillCanMine SkillCanTotem Hit Triggerable SpellCanRepeat SpellCanCascade CanRapidFire AreaSpell PhysicalSkill Duration
Cast Time: 1.5 Second
Cooldown Time: 15 Second
ThrownShieldProjectile
DawnThrownShieldProjectile
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
35% less Attack Speed

Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1.92 Second
Cooldown Time: 7 Second
FireBeam
DawnFireBeamDivine
Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
base_fire_damage_to_deal_per_minute [55447]
base_skill_effect_duration [1500]
fire_beam_additional_stack_damage_+%_final [-40]
-25% to Fire Resistance

Spell SkillCanTotem DamageOverTime FireSkill CausesBurning Duration Channelled Type59
Cast Time: 0.5 Second
MoveDaemon
MoveDaemonIonCannonParallel
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonCross
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSquare
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSlice
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Dawn, Harbinger of Solaris21536840.41.6052755284634681688840404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
RainOfBlades
DawnBladefall
Bladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
Deals 235.5 to 353.3 Physical Damage
bladefall_damage_per_stage_+%_final [-5]
number_of_monsters_to_summon [2]
Bladefall has 5 additional Volleys

Spell Area SkillCanTrap SkillCanMine SkillCanTotem Hit Triggerable SpellCanRepeat SpellCanCascade CanRapidFire AreaSpell PhysicalSkill Duration
Cast Time: 1.5 Second
Cooldown Time: 15 Second
ThrownShieldProjectile
DawnThrownShieldProjectile
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
35% less Attack Speed

Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1.92 Second
Cooldown Time: 7 Second
FireBeam
DawnFireBeamDivine
Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
base_fire_damage_to_deal_per_minute [74387]
base_skill_effect_duration [1500]
fire_beam_additional_stack_damage_+%_final [-40]
-25% to Fire Resistance

Spell SkillCanTotem DamageOverTime FireSkill CausesBurning Duration Channelled Type59
Cast Time: 0.5 Second
MoveDaemon
MoveDaemonIonCannonParallel
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonCross
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSquare
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSlice
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Dawn, Harbinger of Solaris296091132.51.605434511180856761086340404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
RainOfBlades
DawnBladefall
Bladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
Deals 286 to 429.1 Physical Damage
bladefall_damage_per_stage_+%_final [-5]
number_of_monsters_to_summon [2]
Bladefall has 5 additional Volleys

Spell Area SkillCanTrap SkillCanMine SkillCanTotem Hit Triggerable SpellCanRepeat SpellCanCascade CanRapidFire AreaSpell PhysicalSkill Duration
Cast Time: 1.5 Second
Cooldown Time: 15 Second
ThrownShieldProjectile
DawnThrownShieldProjectile
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
35% less Attack Speed

Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1.92 Second
Cooldown Time: 7 Second
FireBeam
DawnFireBeamDivine
Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
base_fire_damage_to_deal_per_minute [99433]
base_skill_effect_duration [1500]
fire_beam_additional_stack_damage_+%_final [-40]
-25% to Fire Resistance

Spell SkillCanTotem DamageOverTime FireSkill CausesBurning Duration Channelled Type59
Cast Time: 0.5 Second
MoveDaemon
MoveDaemonIonCannonParallel
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonCross
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSquare
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSlice
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Dawn, Harbinger of Solaris398541517.61.605682901641068521707340404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
RainOfBlades
DawnBladefall
Bladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
Deals 333.4 to 500 Physical Damage
bladefall_damage_per_stage_+%_final [-5]
number_of_monsters_to_summon [2]
Bladefall has 5 additional Volleys

Spell Area SkillCanTrap SkillCanMine SkillCanTotem Hit Triggerable SpellCanRepeat SpellCanCascade CanRapidFire AreaSpell PhysicalSkill Duration
Cast Time: 1.5 Second
Cooldown Time: 15 Second
ThrownShieldProjectile
DawnThrownShieldProjectile
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
35% less Attack Speed

Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1.92 Second
Cooldown Time: 7 Second
FireBeam
DawnFireBeamDivine
Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
base_fire_damage_to_deal_per_minute [125122]
base_skill_effect_duration [1500]
fire_beam_additional_stack_damage_+%_final [-40]
-25% to Fire Resistance

Spell SkillCanTotem DamageOverTime FireSkill CausesBurning Duration Channelled Type59
Cast Time: 0.5 Second
MoveDaemon
MoveDaemonIonCannonParallel
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonCross
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSquare
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
MoveDaemon
MoveDaemonIonCannonSlice
SpellCanRepeat TriggerableCast Time: 2.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Dawn, Harbinger of Solaris515041910.91.6051013442129779452533640404025
Melee30OnlyLastTarget TargetNear TargetIsPlayer
Melee10OnlyLastTarget
Melee 3
RainOfBlades20IHaveFewerThanFiveMinions OnLessThan90PercentLife TargetIsPlayer
ThrownShieldProjectile30TargetNotMediumNear TargetIsPlayer
FireBeam30OnFullMana NotOnFullLife ForceTargetEnemy
FireBeam-1IAmChannelling IHaveBeenChannellingForLessThan3Seconds ForceTargetEnemy
MoveDaemon100OnLessThan75PercentLife PlayerInAggroRangeOfMe
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025