Fire and Fury
[74] Lava Chamber

Fire and Fury

SpectreN
Area[74] Lava Chamber
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
lava_buff_effect_on_self_+% [-100]
base_life_regeneration_per_minute_%_while_in_lava [180]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
Damage200%
Life400%
Energy Shield From Life100%
Ailment Threshold400%
Critical Strike Chance5%
TypeSeaWitchMapBoss
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 2920 to 4380 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2645 to 3967 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 4079 to 6119 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Fire and Fury575052860.61.5304751616185483047540404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 2642 to 3963 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2421 to 3631 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 3649 to 5473 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Fire and Fury515042551.31.5253361419879452533640404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 2160 to 3240 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2025 to 3038 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 2915 to 4373 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Fire and Fury398542026.21.5170721094068521707240404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 1762 to 2643 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1691 to 2537 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 2324 to 3487 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
74Fire and Fury315551602.71.511924841058951192440404025
Melee15OnlyLastTarget IHaveNoLavaDebuff
Melee3IHaveNoLavaDebuff
Melee6MeleeRange
MonsterMortar15IHaveLavaDebuff
MonsterMortar6IHaveNoLavaDebuff TargetNotNear
FireOrbs30IHaveNoLavaDebuff TargetIsSelf EnemyNotFarFromTarget
Upheaval30TargetNotNear
MarkerWarp TeleportMarkerFireSeawitch20IHaveNoLavaDebuff
MarkerWarp TeleportMarker2FireSeawitch20IHaveNoLavaDebuff
TriggerSpawnersTriggerSpawnersFireAndFury100 OnLessThan75PercentLife
TriggerSpawners TriggerSpawnersFireAndFury2100OnLessThan50PercentLife
TriggerSpawners TriggerSpawnersFireAndFury3100OnLessThan25PercentLife

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Render
{
     //turn_duration = 0.4
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestorm"] = {
    name = "Fire and Fury",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "TriggerSpawnersFireAndFury",
        "TriggerSpawnersFireAndFury2",
        "TriggerSpawnersFireAndFury3",
        "SeawitchFireBossLavaCascade",
        "MoltenMortarProjectileMapBoss",
        "FireOrbs",
        "TeleportMarkerFireSeawitch",
        "TeleportMarker2FireSeawitch",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury"] = {
    name = "TriggerSpawnersFireAndFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury2"] = {
    name = "TriggerSpawnersFireAndFury2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury3"] = {
    name = "TriggerSpawnersFireAndFury3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SeawitchFireBossLavaCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 6.1,
    incrementalEffectiveness = 0.034,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MoltenMortarProjectileMapBoss"] = {
    name = "MoltenMortarProjectileMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6111,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {18, 0.8, 1.2, critChance = 5, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FireOrbs"] = {
    name = "FireOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.1667,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 15, -85, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarkerFireSeawitch"] = {
    name = "TeleportMarkerFireSeawitch",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarker2FireSeawitch"] = {
    name = "TeleportMarker2FireSeawitch",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {12, levelRequirement = 1, statInterpolation = {1},  },
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
lava_buff_effect_on_self_+% [-100]
base_life_regeneration_per_minute_%_while_in_lava [180]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
Damage200%
Life400%
Energy Shield From Life100%
Ailment Threshold400%
Critical Strike Chance5%
TypeSeaWitchMapBoss
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormElder"] = {
    name = "Fire and Fury",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
lava_buff_effect_on_self_+% [-100]
base_life_regeneration_per_minute_%_while_in_lava [180]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
Damage200%
Life400%
Energy Shield From Life100%
Ailment Threshold400%
Critical Strike Chance5%
TypeSeaWitchMapBoss
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 2920 to 4380 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2645 to 3967 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 4079 to 6119 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Fire and Fury575052860.61.5304751616185483047540404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 2642 to 3963 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2421 to 3631 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 3649 to 5473 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Fire and Fury515042551.31.5253361419879452533640404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 2160 to 3240 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 2025 to 3038 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 2915 to 4373 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Fire and Fury398542026.21.5170721094068521707240404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 1674 to 2511 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1616 to 2424 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 2196 to 3293 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Fire and Fury2960915121.510863787256761086340404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

FireOrbs
Deals 1293 to 1940 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Hit Area FireSkill Spell Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

SeawitchFireBossLavaCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1285 to 1927 Fire Damage
Causes 10 Bursts

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 10 Second

TriggerSpawnersFireAndFury
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TeleportMarkerFireSeawitch
marker_warp_marker_variation [11]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

TeleportMarker2FireSeawitch
marker_warp_marker_variation [12]
Spell
Cast Time: 1 Second
Cooldown Time: 15 Second

MoltenMortarProjectileMapBoss
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius [18]
Deals 1648 to 2471 Fire Damage

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second

TriggerSpawnersFireAndFury2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second

TriggerSpawnersFireAndFury3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Fire and Fury2153611221.5688856424681688840404025
Melee15OnlyLastTarget IHaveNoLavaDebuff
Melee3IHaveNoLavaDebuff
Melee6MeleeRange
MonsterMortar15IHaveLavaDebuff
MonsterMortar6IHaveNoLavaDebuff TargetNotNear
FireOrbs30IHaveNoLavaDebuff TargetIsSelf EnemyNotFarFromTarget
Upheaval30TargetNotNear
MarkerWarp TeleportMarkerFireSeawitch20IHaveNoLavaDebuff
MarkerWarp TeleportMarker2FireSeawitch20IHaveNoLavaDebuff
TriggerSpawnersTriggerSpawnersFireAndFury100 OnLessThan75PercentLife
TriggerSpawners TriggerSpawnersFireAndFury2100OnLessThan50PercentLife
TriggerSpawners TriggerSpawnersFireAndFury3100OnLessThan25PercentLife

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Render
{
     //turn_duration = 0.4
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormShaper"] = {
    name = "Fire and Fury",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "TriggerSpawnersFireAndFury",
        "TriggerSpawnersFireAndFury2",
        "TriggerSpawnersFireAndFury3",
        "SeawitchFireBossLavaCascade",
        "MoltenMortarProjectileMapBoss",
        "FireOrbs",
        "TeleportMarkerFireSeawitch",
        "TeleportMarker2FireSeawitch",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury"] = {
    name = "TriggerSpawnersFireAndFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury2"] = {
    name = "TriggerSpawnersFireAndFury2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury3"] = {
    name = "TriggerSpawnersFireAndFury3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SeawitchFireBossLavaCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 6.1,
    incrementalEffectiveness = 0.034,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MoltenMortarProjectileMapBoss"] = {
    name = "MoltenMortarProjectileMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6111,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {18, 0.8, 1.2, critChance = 5, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FireOrbs"] = {
    name = "FireOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.1667,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 15, -85, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarkerFireSeawitch"] = {
    name = "TeleportMarkerFireSeawitch",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarker2FireSeawitch"] = {
    name = "TeleportMarker2FireSeawitch",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {12, levelRequirement = 1, statInterpolation = {1},  },
    },
}