Jonah Unchained

Jonah Unchained

SpectreN
Area
Modmovement_velocity_+%_per_ten_levels [5]
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
global_always_hit [1]
global_cannot_crit [1]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Blocks Attacks
base_block_%_damage_taken [10]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage143%
Life128%
Critical Strike Chance5%
TypeExileMarauder1
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread80% ~ 120%
Armour+80%
Evasion+20%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+4 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
31 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 1128.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Jonah Unchained23689537.51.0052204101565617030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+5 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
36 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 1574.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Jonah Unchained32570724.31.0053476141706811030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+5 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
41 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 2188 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Jonah Unchained43839970.71.0055463196928222030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+5 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
45 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 2839.6 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Jonah Unchained566541222.21.0058108255569534030303020
stance OneHandSwordShield
Cleave60EnemyNearTarget
Cleave 30
NewShieldCharge18TargetNotMediumNear
NewShieldCharge24TargetNotNear IAmAboveLevel66
Melee24OnlyLastTarget IAmBelowLevel40
HeavyStrike24TargetMediumNear
HeavyStrike36TargetMediumNear IAmAboveLevel66
EnduringCry15EnemyMediumNearTarget IAmAboveLevel66 IsNotOnCooldown
Advance9NoRepeat TargetNotNear
StrafeRight3NoRepeat TargetNotMediumNear
StrafeLeft3NoRepeat TargetNotMediumNear
Resists FireResists ColdResists LightningResists Chaos
Part 11010105
Part 220202012
Maps30303020
SpectreN
Area
Modmovement_velocity_+%_per_ten_levels [5]
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
global_always_hit [1]
global_cannot_crit [1]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
Blocks Attacks
base_block_%_damage_taken [10]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage143%
Life255%
Critical Strike Chance5%
TypeExileMarauderDelve1
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread80% ~ 120%
Armour+80%
Evasion+20%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+4 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
31 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 1128.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Jonah Unchained23689537.51.0054391101565617030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+5 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
36 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 1574.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Jonah Unchained32570724.31.0056925141706811030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+5 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
41 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 2188 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Jonah Unchained43839970.71.00510884196928222030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
ExileShieldCharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range [50]
50% increased Movement Speed
shield_charge_damage_+%_maximum [65]
20% increased Attack Speed
Gain 15% of Physical Damage as Extra Fire Damage
shield_charge_extra_distance [10]

Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second
HeavyStrike
HeavyStrike
Heavy Strike
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+5 to Melee Strike Range
20% chance to deal Double Damage

Attack MeleeSingleTarget AttackCanRepeat Melee
Cast Time: 1 Second
Cleave
ExileCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
cleave_damage_+%_final_while_dual_wielding [-40]
53% increased Global Physical Damage
skill_art_variation [1]
60% increased Attack Speed
animation_effect_variation [1]
active_skill_damage_+%_final [0]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
EnduringCry
ExileEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
45 Endurance Charges granted per one hundred nearby Enemies
base_skill_effect_duration [750]
Regenerate 2839.6 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
WalkEmerge
WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Jonah Unchained566541222.21.00516152255569534030303020
stance OneHandSwordShield
Cleave60EnemyNearTarget
Cleave 30
NewShieldCharge18TargetNotMediumNear
NewShieldCharge24TargetNotNear IAmAboveLevel66
Melee24OnlyLastTarget IAmBelowLevel40
HeavyStrike24TargetMediumNear
HeavyStrike36TargetMediumNear IAmAboveLevel66
EnduringCry15EnemyMediumNearTarget IAmAboveLevel66 IsNotOnCooldown
Advance9NoRepeat TargetNotNear
StrafeRight3NoRepeat TargetNotMediumNear
StrafeLeft3NoRepeat TargetNotMediumNear
Resists FireResists ColdResists LightningResists Chaos
Part 11010105
Part 220202012
Maps30303020