Wiraqucha, Ancient Guardian

SpectreY
Area
Modmonster_no_drops_or_experience [1]
disable_light [1]
Dodges Attacks and Spells

stance_movement_speed_+%_final [100]
Armoured
Tagsconstruct, red_blood, beast, reptile_beast
ModelModel Viewer
Damage60%
Life21%
Ailment Threshold21%
Critical Strike Chance5%
TypeSnakeSlitherSideArea
Attack Distance6 ~ 6
Attack Time1.65 Second
Damage Spread20%
Armour+20%
Evasion+10%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wiraqucha, Ancient Guardian86269441.651600193939403030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wiraqucha, Ancient Guardian7726841.91.651330170388740030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wiraqucha, Ancient Guardian5978668.61.65896131287537030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wiraqucha, Ancient Guardian44414991.6557094466244030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wiraqucha, Ancient Guardian3230370.31.6536267705149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Flee30TargetNear TargetIsEnemy
#Optional
Puncture60OnlyLastTarget TargetNear TargetNotPunctured

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
Part 11010105
Part 220202012
Maps30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboMinionSideArea"] = {
    name = "Wiraqucha, Ancient Guardian",
    life = 0.21,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area[1] Stagnant Canal [1] Desolate Isle
Modmonster_dropped_item_quantity_+% [300]
monster_dropped_item_rarity_+% [800]
disable_light [1]
Dodges Attacks and Spells
monster_additional_quantity_of_dropped_items_in_merciless_+% [600]
monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
monster_additional_quantity_of_dropped_items_in_cruel_+% [300]
monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
monster_no_map_drops [1]
Uses Puncture

stance_movement_speed_+%_final [100]
Armoured
Tagsconstruct, red_blood, beast, reptile_beast
ModelModel Viewer
Immunelevel_33_or_lower_life_+%_final [-20]
level_33_or_lower_damage_+%_final [-20]
Damage160%
Life140%
Ailment Threshold140%
Critical Strike Chance5%
TypeSnakeSlitherBossSideArea
Attack Distance6 ~ 6
Attack Time1.65 Second
Damage Spread20%
Armour+20%
Evasion+10%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wiraqucha, Ancient Guardian575052517.31.6510666193939403030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wiraqucha, Ancient Guardian515042245.21.658868170388740030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wiraqucha, Ancient Guardian398541783.11.655975131287537030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wiraqucha, Ancient Guardian296091330.61.65380294466244030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [5]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wiraqucha, Ancient Guardian21536987.41.65241167705149030303020
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Flee10TargetNear TargetIsEnemy
SmokeMine MonsterSmokeMineSnakeSideArea30TargetNotFar NoRepeat TargetIsEnemy
SmokeMine MonsterSmokeMineSideArea15TargetNotFar NoRepeat
#Optional
Puncture20OnlyLastTarget TargetNear TargetNotPunctured
StrafeLeft3TargetFar
StrafeRight3TargetFar
Advance4TargetFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
Part 11010105
Part 220202012
Maps30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboBossSideArea"] = {
    name = "Wiraqucha, Ancient Guardian",
    life = 1.4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterPuncture",
        "MonsterSmokeMineSnakeSideArea",
        "MonsterSmokeMineSideArea",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {45, levelRequirement = 9, statInterpolation = {1},  },
        [2] = {107, levelRequirement = 30, statInterpolation = {1},  },
        [3] = {158, levelRequirement = 60, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSmokeMineSnakeSideArea"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "smoke_mine_spawn_X_snakes_on_teleport",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3, 20, 6000, 0, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  },
        [2] = {4, 35, 9000, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [3] = {5, 50, 12000, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6, 50, 12000, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSmokeMineSideArea"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {20, 6000, 0, levelRequirement = 3, statInterpolation = {1, 1, 1},  },
        [2] = {35, 9000, 0, levelRequirement = 36, statInterpolation = {1, 1, 1},  },
        [3] = {50, 12000, 0, levelRequirement = 52, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area[0] InvasionBoss
Modmonster_dropped_item_quantity_+% [300]
monster_dropped_item_rarity_+% [800]
disable_light [1]
Dodges Attacks and Spells
monster_additional_quantity_of_dropped_items_in_merciless_+% [600]
monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
monster_additional_quantity_of_dropped_items_in_cruel_+% [300]
monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
monster_no_map_drops [1]
Uses Puncture
monster_is_invasion_boss [1]

stance_movement_speed_+%_final [100]
Armoured
Tagsconstruct, red_blood, beast, reptile_beast
ModelModel Viewer
Immunelevel_33_or_lower_life_+%_final [-20]
level_33_or_lower_damage_+%_final [-20]
Damage160%
Life140%
Ailment Threshold140%
Critical Strike Chance5%
TypeSnakeSlitherBossSideArea
Attack Distance6 ~ 6
Attack Time1.65 Second
Damage Spread20%
Armour+20%
Evasion+10%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wiraqucha, Ancient Guardian575052517.31.6510666193939403030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wiraqucha, Ancient Guardian515042245.21.658868170388740030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wiraqucha, Ancient Guardian398541783.11.655975131287537030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [6]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wiraqucha, Ancient Guardian296091330.61.65380294466244030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
SmokeMine
MonsterSmokeMineSnakeSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
smoke_mine_spawn_X_snakes_on_teleport [5]
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 9 Second
SmokeMine
MonsterSmokeMineSideArea
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
50% increased Movement Speed
Base duration is 12 seconds
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill Type96
Cast Time: 0.5 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wiraqucha, Ancient Guardian21536987.41.65241167705149030303020
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Flee10TargetNear TargetIsEnemy
SmokeMine MonsterSmokeMineSnakeSideArea30TargetNotFar NoRepeat TargetIsEnemy
SmokeMine MonsterSmokeMineSideArea15TargetNotFar NoRepeat
#Optional
Puncture20OnlyLastTarget TargetNear TargetNotPunctured
StrafeLeft3TargetFar
StrafeRight3TargetFar
Advance4TargetFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
Part 11010105
Part 220202012
Maps30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeRoboBossSideAreaInvasion_"] = {
    name = "Wiraqucha, Ancient Guardian",
    life = 1.4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterPuncture",
        "MonsterSmokeMineSnakeSideArea",
        "MonsterSmokeMineSideArea",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {45, levelRequirement = 9, statInterpolation = {1},  },
        [2] = {107, levelRequirement = 30, statInterpolation = {1},  },
        [3] = {158, levelRequirement = 60, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSmokeMineSnakeSideArea"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "smoke_mine_spawn_X_snakes_on_teleport",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3, 20, 6000, 0, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  },
        [2] = {4, 35, 9000, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [3] = {5, 50, 12000, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6, 50, 12000, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSmokeMineSideArea"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {20, 6000, 0, levelRequirement = 3, statInterpolation = {1, 1, 1},  },
        [2] = {35, 9000, 0, levelRequirement = 36, statInterpolation = {1, 1, 1},  },
        [3] = {50, 12000, 0, levelRequirement = 52, statInterpolation = {1, 1, 1},  },
    },
}