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Буйствующий вожак обезьян
[14] Старые поля
[16] Разрушенный мост
[53] Пепельные поля
Carnage Chieftain

Буйствующий вожак обезьян(Carnage Chieftain)

SpectreY
Area[14] Старые поля [16] Разрушенный мост [53] Пепельные поля
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [22]
Призывает обезьян с деревьев
Приводит союзников в ярость
Tagsred_blood, beast, mammal_beast
Damage150%
Здоровье150%
Ailment Threshold150%
Шанс критического удара5%
TypeBloodChieftain
Attack Distance6 ~ 7
Attack Time1.905 Second
Damage Spread20%
Броня+20%
Точность+100%

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

BloodChieftainSummonMonkeys
Spell Hit Area AreaSpellВремя применения: 2.175 Second

MassFrenzy
Spell Area AreaSpellВремя применения: 2 Second
Перезарядка: 6 Second

MonkeyThrow
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back SpellВремя применения: 1 Second

TriggeredMonkeyBomb
generic_skill_trigger_skills_with_id [1]
monster_projectile_variation [45]

projectile_uses_contact_position base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Время применения: 1.75 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Буйствующий вожак обезьян431292724.71.90511428193938548075000

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

BloodChieftainSummonMonkeys
Spell Hit Area AreaSpellВремя применения: 2.175 Second

MassFrenzy
Spell Area AreaSpellВремя применения: 2 Second
Перезарядка: 6 Second

MonkeyThrow
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back SpellВремя применения: 1 Second

TriggeredMonkeyBomb
generic_skill_trigger_skills_with_id [1]
monster_projectile_variation [45]

projectile_uses_contact_position base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Время применения: 1.75 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Буйствующий вожак обезьян386282430.11.9059501170387945075000

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

BloodChieftainSummonMonkeys
Spell Hit Area AreaSpellВремя применения: 2.175 Second

MassFrenzy
Spell Area AreaSpellВремя применения: 2 Second
Перезарядка: 6 Second

MonkeyThrow
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back SpellВремя применения: 1 Second

TriggeredMonkeyBomb
generic_skill_trigger_skills_with_id [1]
monster_projectile_variation [45]

projectile_uses_contact_position base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Время применения: 1.75 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Буйствующий вожак обезьян2989019301.9056402131286852075000

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

BloodChieftainSummonMonkeys
Spell Hit Area AreaSpellВремя применения: 2.175 Second

MassFrenzy
Spell Area AreaSpellВремя применения: 2 Second
Перезарядка: 6 Second

MonkeyThrow
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back SpellВремя применения: 1 Second

TriggeredMonkeyBomb
generic_skill_trigger_skills_with_id [1]
monster_projectile_variation [45]

projectile_uses_contact_position base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Время применения: 1.75 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Буйствующий вожак обезьян222071440.21.905407494465676075000

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

BloodChieftainSummonMonkeys
Spell Hit Area AreaSpellВремя применения: 2.175 Second

MassFrenzy
Spell Area AreaSpellВремя применения: 2 Second
Перезарядка: 6 Second

MonkeyThrow
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back SpellВремя применения: 1 Second

TriggeredMonkeyBomb
generic_skill_trigger_skills_with_id [1]
monster_projectile_variation [45]

projectile_uses_contact_position base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Время применения: 1.75 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Буйствующий вожак обезьян161521068.71.905258367704681075000

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

BloodChieftainSummonMonkeys
Spell Hit Area AreaSpellВремя применения: 2.175 Second

MassFrenzy
Spell Area AreaSpellВремя применения: 2 Second
Перезарядка: 6 Second

MonkeyThrow
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back SpellВремя применения: 1 Second

TriggeredMonkeyBomb
generic_skill_trigger_skills_with_id [1]
monster_projectile_variation [45]

projectile_uses_contact_position base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Время применения: 1.75 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
53Буйствующий вожак обезьян9486491.51.905115424182541045000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
BloodChieftainSummonMonkeys300ActiveMonsterSpawnersNotFar EnemyMediumNearTarget IAmNotSpectre
MassFrenzy15ForceTargetSelf AllyMediumNearTarget EnemyNotFarFromTarget
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/ProphecyMonkey IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBlood IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBlood2 IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBloodGruthkul IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBloodEnrage IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBloodEnrageMaps IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBloodThrow IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBloodPhaserun IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyBloodParasite IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyJuvenile IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyJuvenileGruthkul IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyJuvenileThrow IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/MonkeyJuvenileThrowUntainted IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkeys/BloodMonkeyRoyale IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkey/BloodMonkeyIncursionTemple IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
MonkeyThrow100TargetIsLeftOfMe TargetAtLeastXUnitsInFront=1 MeleeRange TargetIsMonsterOfHashType=monster::Metadata/Monsters/Monkey/BloodMonkeyIncursionTempleMap IAmNotSpectre EnemyMediumNearTarget TargetIsNormal
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrage"] = {
    name = "Carnage Chieftain",
    life = 1.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BloodChieftainSummonMonkeys",
        "MassFrenzy",
        "TriggeredMonkeyBomb",
        "MonkeyThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonMonkeys"] = {
    name = "BloodChieftainSummonMonkeys",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.175,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassFrenzy"] = {
    name = "MassFrenzy",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredMonkeyBomb"] = {
    name = "TriggeredMonkeyBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.95,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "monster_projectile_variation",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 45, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonkeyThrow"] = {
    name = "MonkeyThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}