Avatar de la Cazadora
[76] Arena
Avatar of the Huntress

Avatar de la Cazadora(Avatar of the Huntress)

SpectreN
Area[76] Arena
ModRápido
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
traps_invulnerable_for_duration_ms [4000]
mines_invulnerable_for_duration_ms [4000]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagswb_support, red_blood, human, humanoid
Damage100%
Vida270%
Ailment Threshold270%
Daño de golpe crítico5%
TypeGladiatorBossSupportMap
Attack Distance6 ~ 9
Attack Time1.35 Second
Damage Spread20%
Evasión+100%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 445.1 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 64%
41% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Avatar de la Cazadora575051287.31.35205711616117096040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 400.4 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 61%
40% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Avatar de la Cazadora515041148.11.35171021419815890040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 323.6 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 56%
37% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Avatar de la Cazadora39854911.81.35115241094013704040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 290.7 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 54%
35% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
76Avatar de la Cazadora35772810.61.359699959512716040404025
stance Bow
#Attacks. Provide aoe support for Elite and Leader while they are alive.
CausticArrow60TargetNotNear TargetNotFar TargetIsEnemy
CausticArrow20TargetNear TargetIsEnemy
CausticArrow80WbLeaderNearTarget TargetNotNear TargetIsEnemy
CausticArrow40WbEliteNearTarget TargetNotNear TargetIsEnemy
CausticArrow80WbSupportNearTarget TargetNotNear TargetIsEnemy
CausticArrow40WbBasicNearTarget TargetNotNear TargetIsEnemy
Puncture60TargetNotNear TargetNotFar TargetIsEnemy
Puncture20TargetNear TargetIsEnemy
Puncture80WbLeaderNearTarget TargetNotNear TargetIsEnemy
Puncture40WbEliteNearTarget TargetNotNear TargetIsEnemy
Puncture80WbSupportNearTarget TargetNotNear TargetIsEnemy
Puncture40WbBasicNearTarget TargetNotNear TargetIsEnemy
#Movement. Supports are evasive.
Flee60TargetNear WbHasLeader TargetIsEnemy
Advance10TargetFar WbHasLeader
Advance4TargetFar
StrafeLeft20NoEnemyNearMe WbHasLeader
StrafeRight20NoEnemyNearMe WbHasLeader
#Switches to mainly barrage when Leader and Elite are dead, and flees less.
Barrage1000TargetNotNear TargetNotFar NoWbLeaderInPack NoWbEliteInPack NoRepeat
Barrage200TargetNear NoWbLeaderInPack NoWbEliteInPack
Flee20TargetNear NoWbLeaderInPack NoWbEliteInPack TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMap"] = {
    name = "Avatar of the Huntress",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "GladiatorBossCausticArrowTrap",
        "GladiatorBossPunctureTrap",
        "GladiatorBossBarrage",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.043,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_trap_duration",
        "ground_caustic_art_variation",
        "base_skill_is_trapped",
        "skill_can_fire_arrows",
        "is_trap",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "ignores_trap_and_mine_cooldown_limit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1.35, 25, 0, -25, 30000, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [2] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [3] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_trap_duration",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "base_skill_is_trapped",
        "global_bleed_on_hit",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {46, 30000, 5300, levelRequirement = 38, statInterpolation = {1, 1, 1},  },
        [2] = {46, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [3] = {46, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {4, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {4, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {4, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {4, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {4, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {4, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {4, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {4, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {4, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {4, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {4, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {4, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {4, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {4, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {4, -60, 33, 22, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {4, -60, 35, 23, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {4, -60, 38, 25, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {4, -60, 40, 26, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {4, -60, 42, 28, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {4, -60, 44, 29, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {4, -60, 45, 29, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {4, -60, 46, 30, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {4, -60, 47, 31, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {4, -60, 48, 32, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {4, -60, 49, 32, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {4, -60, 51, 33, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {4, -60, 52, 34, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {4, -60, 53, 35, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {4, -60, 54, 35, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {4, -60, 55, 36, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {4, -60, 56, 37, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {4, -60, 58, 39, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {4, -60, 59, 38, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {4, -60, 60, 39, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {4, -60, 61, 40, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {4, -60, 64, 41, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {4, -60, 66, 43, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {4, -60, 68, 44, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
ModRápido
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
traps_invulnerable_for_duration_ms [4000]
mines_invulnerable_for_duration_ms [4000]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagswb_support, red_blood, human, humanoid
Damage100%
Vida270%
Ailment Threshold270%
Daño de golpe crítico5%
TypeGladiatorBossSupportMap
Attack Distance6 ~ 9
Attack Time1.35 Second
Damage Spread20%
Evasión+100%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 445.1 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 64%
41% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Avatar de la Cazadora575051287.31.35205711616117096040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 400.4 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 61%
40% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Avatar de la Cazadora515041148.11.35171021419815890040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 323.6 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 56%
37% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Avatar de la Cazadora39854911.81.35115241094013704040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 180% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 247.2 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 180% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 51%
33% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 180% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Avatar de la Cazadora29609680.41.357332787211352040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GladiatorBossPunctureTrap
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active_skill_bleeding_damage_+%_final [46]
La Trampa dura 30 segundos
+5.3 segundos a la duración base
Inflige 140% de daño de ataque base

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Flecha Cáustica
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico reciben daño degenerativo de caos.
+4 segundos a la duración base
Inflige 188.2 de Daño Base de Caos por segundo
Gana 25% de tu Daño Físico como Daño de Caos Extra
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
La Trampa dura 30 segundos
ground_caustic_art_variation [2]
Inflige 140% de daño de ataque base

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GladiatorBossBarrage
barrage
Aluvión
Después de un corto tiempo de preparación, atacas repetidamente con un arma de rango. Estos ataques tienen una extensión aleatoria pequeña. Solamente funciona con Arcos y Varitas.
Dispara 4 proyectiles adicionales
Inflige 40% de daño
Daño físico aumentado un 45%
29% más Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
Inflige 140% de daño de ataque base

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Avatar de la Cazadora21536504.91.35464956429362040404025

Object Type

Object Type Codes

 
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapStandalone"] = {
    name = "Avatar of the Huntress",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "GladiatorBossCausticArrowTrap",
        "GladiatorBossPunctureTrap",
        "GladiatorBossBarrage",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.043,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_trap_duration",
        "ground_caustic_art_variation",
        "base_skill_is_trapped",
        "skill_can_fire_arrows",
        "is_trap",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "ignores_trap_and_mine_cooldown_limit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1.35, 25, 0, -25, 30000, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [2] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [3] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_trap_duration",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "base_skill_is_trapped",
        "global_bleed_on_hit",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {46, 30000, 5300, levelRequirement = 38, statInterpolation = {1, 1, 1},  },
        [2] = {46, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [3] = {46, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {4, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {4, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {4, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {4, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {4, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {4, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {4, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {4, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {4, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {4, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {4, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {4, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {4, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {4, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {4, -60, 33, 22, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {4, -60, 35, 23, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {4, -60, 38, 25, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {4, -60, 40, 26, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {4, -60, 42, 28, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {4, -60, 44, 29, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {4, -60, 45, 29, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {4, -60, 46, 30, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {4, -60, 47, 31, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {4, -60, 48, 32, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {4, -60, 49, 32, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {4, -60, 51, 33, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {4, -60, 52, 34, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {4, -60, 53, 35, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {4, -60, 54, 35, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {4, -60, 55, 36, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {4, -60, 56, 37, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {4, -60, 58, 39, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {4, -60, 59, 38, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {4, -60, 60, 39, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {4, -60, 61, 40, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {4, -60, 64, 41, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {4, -60, 66, 43, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {4, -60, 68, 44, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
ModRápido
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
traps_invulnerable_for_duration_ms [4000]
mines_invulnerable_for_duration_ms [4000]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagswb_support, red_blood, human, humanoid
Damage100%
Vida270%
Ailment Threshold270%
Daño de golpe crítico5%
TypeGladiatorBossSupportMap
Attack Distance6 ~ 9
Attack Time1.35 Second
Damage Spread20%
Evasión+100%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportMapElder"] = {
    name = "Avatar of the Huntress",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}