Lodo Cuajado
Congealed Mud

Lodo Cuajado(Congealed Mud)

SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
Rápido
monster_no_map_drops [1]
Tagsmud_blood, construct, water_elemental
ModelModel Viewer
Damage150%
Vida150%
Energy Shield From Life50%
Ailment Threshold150%
Daño de golpe crítico5%
TypeBloodlinesCongealedBloodElementalBoss
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Precisión+100%
Melee
Melee
Ataque Estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento de hechizos: 1 Second
GroundSlam
BloodlinesMudElementalGroundSlam
Impacto Sísmico
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante, daña enemigos y tiene probabilidad aumentada de aturdirlos.
active_skill_area_of_effect_radius_+%_final [0]
Inflige 120% de daño
55% menos Velocidad de Ataque

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 7 Second
Beacon
BloodlinesMudElementalPhysicalBeacon
Inflige 975.2 a 1463 de Daño Físico
skill_art_variation [3]
number_of_beacons [46]
beacon_placement_radius [100]
La duración base es de 1.8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage firestorm_avoid_unwalkable_terrain Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 6 Second
Sandstorm
BloodlinesMudElementalSandstorm
base_physical_damage_to_deal_per_minute [31211]
La duración base es de 8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 10 Second
StormCall
BloodlineMudElementalStormCall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, rayos impactan el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 665 a 997.4 de Daño Físico
La duración base es de 3 segundos
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [5]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Lodo Cuajado575052145.41.511428161618548571400040
Melee
Melee
Ataque Estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento de hechizos: 1 Second
GroundSlam
BloodlinesMudElementalGroundSlam
Impacto Sísmico
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante, daña enemigos y tiene probabilidad aumentada de aturdirlos.
active_skill_area_of_effect_radius_+%_final [0]
Inflige 120% de daño
55% menos Velocidad de Ataque

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 7 Second
Beacon
BloodlinesMudElementalPhysicalBeacon
Inflige 897 a 1346 de Daño Físico
skill_art_variation [3]
number_of_beacons [46]
beacon_placement_radius [100]
La duración base es de 1.8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage firestorm_avoid_unwalkable_terrain Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 6 Second
Sandstorm
BloodlinesMudElementalSandstorm
base_physical_damage_to_deal_per_minute [29562]
La duración base es de 8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 10 Second
StormCall
BloodlineMudElementalStormCall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, rayos impactan el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 607.9 a 911.8 de Daño Físico
La duración base es de 3 segundos
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [5]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Lodo Cuajado515041913.51.59501141987945475100040
Melee
Melee
Ataque Estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento de hechizos: 1 Second
GroundSlam
BloodlinesMudElementalGroundSlam
Impacto Sísmico
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante, daña enemigos y tiene probabilidad aumentada de aturdirlos.
active_skill_area_of_effect_radius_+%_final [0]
Inflige 120% de daño
55% menos Velocidad de Ataque

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 7 Second
Beacon
BloodlinesMudElementalPhysicalBeacon
Inflige 757.8 a 1137 de Daño Físico
skill_art_variation [3]
number_of_beacons [42]
beacon_placement_radius [100]
La duración base es de 2.2 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage firestorm_avoid_unwalkable_terrain Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 6 Second
Sandstorm
BloodlinesMudElementalSandstorm
base_physical_damage_to_deal_per_minute [26482]
La duración base es de 8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 10 Second
StormCall
BloodlineMudElementalStormCall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, rayos impactan el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 507.2 a 760.8 de Daño Físico
La duración base es de 3 segundos
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [5]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Lodo Cuajado398541519.71.56402109406852320100040
Melee
Melee
Ataque Estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento de hechizos: 1 Second
GroundSlam
BloodlinesMudElementalGroundSlam
Impacto Sísmico
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante, daña enemigos y tiene probabilidad aumentada de aturdirlos.
active_skill_area_of_effect_radius_+%_final [0]
Inflige 120% de daño
55% menos Velocidad de Ataque

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 7 Second
Beacon
BloodlinesMudElementalPhysicalBeacon
Inflige 612 a 918 de Daño Físico
skill_art_variation [3]
number_of_beacons [37]
beacon_placement_radius [100]
La duración base es de 2.55 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage firestorm_avoid_unwalkable_terrain Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 6 Second
Sandstorm
BloodlinesMudElementalSandstorm
base_physical_damage_to_deal_per_minute [23012]
La duración base es de 8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 10 Second
StormCall
BloodlineMudElementalStormCall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, rayos impactan el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 403.3 a 605 de Daño Físico
La duración base es de 3 segundos
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [5]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Lodo Cuajado2960911341.5407478725676203700040
Melee
Melee
Ataque Estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento de hechizos: 1 Second
GroundSlam
BloodlinesMudElementalGroundSlam
Impacto Sísmico
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante, daña enemigos y tiene probabilidad aumentada de aturdirlos.
active_skill_area_of_effect_radius_+%_final [0]
Inflige 120% de daño
55% menos Velocidad de Ataque

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 7 Second
Beacon
BloodlinesMudElementalPhysicalBeacon
Inflige 492.4 a 738.7 de Daño Físico
skill_art_variation [3]
number_of_beacons [32]
beacon_placement_radius [100]
La duración base es de 2.9 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage firestorm_avoid_unwalkable_terrain Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 6 Second
Sandstorm
BloodlinesMudElementalSandstorm
base_physical_damage_to_deal_per_minute [19923]
La duración base es de 8 segundos
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 10 Second
StormCall
BloodlineMudElementalStormCall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, rayos impactan el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 319.5 a 479.3 de Daño Físico
La duración base es de 3 segundos
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [5]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Lodo Cuajado21536841.51.5258356424681129200040
Melee30OnlyLastTarget TargetNear IAmBelowLevel40
Melee10IAmBelowLevel40
StormCall15TargetNotMediumNear IAmBelowLevel40
StormCall5TargetNotNear IAmBelowLevel40
StormCall65IAmAboveLevel39 IAmBelowLevel67
StormCall65IAmAboveLevel66
GroundSlam100IsNotOnCooldown IAmAboveLevel66
Beacon100IsNotOnCooldown
Sandstorm100IsNotOnCooldown
Advance10TargetNotNear
StrafeLeft4TargetFar
StrafeRight4TargetFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
Parte 10000
Parte 200020
Mapas00040
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedMudBloodElemental"] = {
    name = "Congealed Mud",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "BloodlinesMudElementalGroundSlam",
        "Melee",
        "BloodlineMudElementalStormCall",
        "BloodlinesMudElementalPhysicalBeacon",
        "BloodlinesMudElementalSandstorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BloodlinesMudElementalGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 0, 20, -55, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BloodlineMudElementalStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0347,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 3000, 0, 0, 5, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BloodlinesMudElementalPhysicalBeacon"] = {
    name = "BloodlinesMudElementalPhysicalBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.75,
    incrementalEffectiveness = 0.0315,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_art_variation",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 20, 60, 4000, 0, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3, 20, 62, 3950, 0, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3, 21, 64, 3900, 0, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3, 21, 66, 3850, 0, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3, 22, 68, 3800, 0, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 3, 22, 70, 3750, 0, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 3, 23, 72, 3700, 0, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 3, 23, 74, 3650, 0, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 3, 24, 76, 3600, 0, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3, 24, 78, 3550, 0, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3, 25, 80, 3500, 0, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3, 25, 82, 3450, 0, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3, 26, 84, 3400, 0, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3, 26, 86, 3350, 0, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3, 27, 88, 3300, 0, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3, 27, 90, 3250, 0, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 3, 28, 92, 3200, 0, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 3, 28, 94, 3150, 0, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 3, 29, 96, 3100, 0, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 3, 29, 98, 3050, 0, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 3, 30, 100, 3000, 0, -25, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 3, 31, 100, 2950, 0, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 3, 32, 100, 2900, 0, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 3, 33, 100, 2850, 0, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 3, 34, 100, 2800, 0, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 3, 35, 100, 2700, 0, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 3, 36, 100, 2650, 0, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 3, 37, 100, 2550, 0, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 3, 38, 100, 2500, 0, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 3, 39, 100, 2450, 0, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 3, 40, 100, 2350, 0, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 3, 41, 100, 2300, 0, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 3, 42, 100, 2200, 0, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 3, 43, 100, 2150, 0, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 3, 44, 100, 2050, 0, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [36] = {0.8, 1.2, 3, 45, 100, 1950, 0, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [37] = {0.8, 1.2, 3, 46, 100, 1800, 0, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BloodlinesMudElementalSandstorm"] = {
    name = "BloodlinesMudElementalSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 14.25,
    incrementalEffectiveness = 0.0165,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 8000, 0, -30, levelRequirement = 3, statInterpolation = {3, 1, 1, 1},  },
        [2] = {1, 8000, 0, -30, levelRequirement = 20, statInterpolation = {3, 1, 1, 1},  },
        [3] = {1, 8000, 0, -30, levelRequirement = 24, statInterpolation = {3, 1, 1, 1},  },
        [4] = {1, 8000, 0, -30, levelRequirement = 28, statInterpolation = {3, 1, 1, 1},  },
        [5] = {1, 8000, 0, -30, levelRequirement = 29, statInterpolation = {3, 1, 1, 1},  },
        [6] = {1, 8000, 0, -30, levelRequirement = 32, statInterpolation = {3, 1, 1, 1},  },
        [7] = {1, 8000, 0, -30, levelRequirement = 36, statInterpolation = {3, 1, 1, 1},  },
        [8] = {1, 8000, 0, -30, levelRequirement = 40, statInterpolation = {3, 1, 1, 1},  },
        [9] = {1, 8000, 0, -30, levelRequirement = 45, statInterpolation = {3, 1, 1, 1},  },
        [10] = {1, 8000, 0, -30, levelRequirement = 49, statInterpolation = {3, 1, 1, 1},  },
        [11] = {1, 8000, 0, -30, levelRequirement = 50, statInterpolation = {3, 1, 1, 1},  },
        [12] = {1, 8000, 0, -30, levelRequirement = 52, statInterpolation = {3, 1, 1, 1},  },
        [13] = {1, 8000, 0, -30, levelRequirement = 56, statInterpolation = {3, 1, 1, 1},  },
        [14] = {1, 8000, 0, -30, levelRequirement = 60, statInterpolation = {3, 1, 1, 1},  },
        [15] = {1, 8000, 0, -30, levelRequirement = 64, statInterpolation = {3, 1, 1, 1},  },
        [16] = {1, 8000, 0, -30, levelRequirement = 65, statInterpolation = {3, 1, 1, 1},  },
        [17] = {1, 8000, 0, -30, levelRequirement = 66, statInterpolation = {3, 1, 1, 1},  },
        [18] = {1, 8000, 0, -30, levelRequirement = 67, statInterpolation = {3, 1, 1, 1},  },
        [19] = {1, 8000, 0, -30, levelRequirement = 68, statInterpolation = {3, 1, 1, 1},  },
        [20] = {1, 8000, 0, -30, levelRequirement = 69, statInterpolation = {3, 1, 1, 1},  },
        [21] = {1, 8000, 0, -30, levelRequirement = 70, statInterpolation = {3, 1, 1, 1},  },
        [22] = {1, 8000, 0, -30, levelRequirement = 71, statInterpolation = {3, 1, 1, 1},  },
        [23] = {1, 8000, 0, -30, levelRequirement = 72, statInterpolation = {3, 1, 1, 1},  },
        [24] = {1, 8000, 0, -30, levelRequirement = 73, statInterpolation = {3, 1, 1, 1},  },
        [25] = {1, 8000, 0, -30, levelRequirement = 74, statInterpolation = {3, 1, 1, 1},  },
        [26] = {1, 8000, 0, -30, levelRequirement = 75, statInterpolation = {3, 1, 1, 1},  },
        [27] = {1, 8000, 0, -30, levelRequirement = 76, statInterpolation = {3, 1, 1, 1},  },
        [28] = {1, 8000, 0, -30, levelRequirement = 77, statInterpolation = {3, 1, 1, 1},  },
        [29] = {1, 8000, 0, -30, levelRequirement = 78, statInterpolation = {3, 1, 1, 1},  },
        [30] = {1, 8000, 0, -30, levelRequirement = 79, statInterpolation = {3, 1, 1, 1},  },
        [31] = {1, 8000, 0, -30, levelRequirement = 80, statInterpolation = {3, 1, 1, 1},  },
        [32] = {1, 8000, 0, -30, levelRequirement = 81, statInterpolation = {3, 1, 1, 1},  },
        [33] = {1, 8000, 0, -30, levelRequirement = 82, statInterpolation = {3, 1, 1, 1},  },
    },
}