Lycius, Aullido de Medianoche
[78] Guarida
Lycius, Midnight's Howl

Lycius, Aullido de Medianoche(Lycius, Midnight's Howl)

SpectreN
Area[78] Guarida
Modunique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid, large_model
Damage120%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeWolfKingTalismanMapBoss
Attack Distance6 ~ 10
Attack Time0.72 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfBarrageMapBoss
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Dispara 2 proyectiles adicionales
Precisión aumentada un 200%
Daño recibido reducido un 50%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Attack Projectile Hit ProjectileAttack SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

RigwaldWolfFormMapBossSimplified
+8 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 20 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 140% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Lycius, Aullido de Medianoche57505823.80.72304752424212822040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfBarrageMapBoss
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Dispara 2 proyectiles adicionales
Precisión aumentada un 200%
Daño recibido reducido un 50%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Attack Projectile Hit ProjectileAttack SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

RigwaldWolfFormMapBossSimplified
+8 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 20 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 140% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Lycius, Aullido de Medianoche51504734.80.72253362129711918040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfBarrageMapBoss
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Dispara 2 proyectiles adicionales
Precisión aumentada un 200%
Daño recibido reducido un 50%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Attack Projectile Hit ProjectileAttack SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

RigwaldWolfFormMapBossSimplified
+7 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 19 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 120% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Lycius, Aullido de Medianoche39854583.50.72170721641010278040404025
RigwaldWolfBarrage40NoRepeat ShiftAttack Generic1IsNotInState=2
SummonSpecificMonsters20OnLessThan75PercentLife IHaveFewerThanFourMinions
RigwaldWolfForm10NotOnFullLife ShiftAttack Generic1IsInState=0
ThrownWeaponProjectile 10
Melee20TargetNear
IzaroTaunt 100 NoRepeat TargetIsEnemy TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMapSimplified, RigwaldDeathRandom );"
}

Transitionable
{
	on_transition = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMapSimplified, RigwaldIntroRandom );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
}

Render
{
	hide_talisman_icon = true
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossSimplified"] = {
    name = "Lycius, Midnight's Howl",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "RigwaldWeaponThrow",
        "RigwaldSummonWolves",
        "RigwaldTaunt",
        "RigwaldWolfFormMapBossSimplified",
        "RigwaldWolfBarrageMapBoss",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "spectral_throw_deceleration_override",
        "base_projectile_speed_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {8, 135, 25, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [2] = {8, 135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [3] = {8, 135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
    name = "RigwaldSummonWolves",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {75, 4, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldTaunt"] = {
    name = "RigwaldTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldWolfFormMapBossSimplified"] = {
    name = "RigwaldWolfFormMapBossSimplified",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {6000, 2, levelRequirement = 60, statInterpolation = {1, 1},  },
        [2] = {7000, 2, levelRequirement = 70, statInterpolation = {1, 1},  },
        [3] = {8000, 2, levelRequirement = 80, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
    name = "RigwaldWolfBarrageMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "accuracy_rating_+%",
        "base_damage_taken_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "global_always_hit",
        "cannot_stun",
    },
    levels = {
        [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modunique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid, large_model
Damage120%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeWolfKingTalismanMapBoss
Attack Distance6 ~ 10
Attack Time0.72 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfFormMapBossSimplified
+8 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 20 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 140% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

GTStandaloneRigwaldWolfBarrage
TriggerableTiempo de lanzamiento: 4.166 Second
Tiempo de recarga: 15 Second

GPAStandaloneRigwaldWolfBarrage
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Precisión aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Lycius, Aullido de Medianoche57505823.80.72304752424212822040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfFormMapBossSimplified
+8 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 20 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 140% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

GTStandaloneRigwaldWolfBarrage
TriggerableTiempo de lanzamiento: 4.166 Second
Tiempo de recarga: 15 Second

GPAStandaloneRigwaldWolfBarrage
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Precisión aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Lycius, Aullido de Medianoche51504734.80.72253362129711918040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfFormMapBossSimplified
+7 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 19 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 120% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

GTStandaloneRigwaldWolfBarrage
TriggerableTiempo de lanzamiento: 4.166 Second
Tiempo de recarga: 15 Second

GPAStandaloneRigwaldWolfBarrage
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Precisión aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Lycius, Aullido de Medianoche39854583.50.72170721641010278040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfFormMapBossSimplified
+7 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 19 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%
Inflige 120% de daño de ataque base

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

GTStandaloneRigwaldWolfBarrage
TriggerableTiempo de lanzamiento: 4.166 Second
Tiempo de recarga: 15 Second

GPAStandaloneRigwaldWolfBarrage
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Precisión aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Lycius, Aullido de Medianoche29609435.50.7210863118088514040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldSummonWolves
alternate_minion [75]
number_of_monsters_to_summon [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions minion_dies_when_parent_dies Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 8 Second

RigwaldWolfFormMapBossSimplified
+6 segundos a la duración base
skill_art_variation [2]

Duration Spell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 18 Second

RigwaldWeaponThrow
ghostlythrow
Lanzamiento Espectral
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela y luego regresa a ti en un ataque giratorio que golpea enemigos en su camino.
skill_art_variation [8]
spectral_throw_deceleration_override [135]
Velocidad de Proyectiles aumentada un 25%
Precisión aumentada un 25%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldTaunt
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 15 Second

GTStandaloneRigwaldWolfBarrage
TriggerableTiempo de lanzamiento: 4.166 Second
Tiempo de recarga: 15 Second

GPAStandaloneRigwaldWolfBarrage
90% menos Velocidad de Ataque
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Precisión aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [15]
Inflige 126% de daño de ataque base

base_is_projectile global_always_hit cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Lycius, Aullido de Medianoche21536323.10.72688884637022040404025
GeometryTrigger40NoRepeat ShiftAttack Generic1IsNotInState=2 ForceTargetEnemy TargetIsPlayer TargetInRange=50
SummonSpecificMonsters20OnLessThan75PercentLife IHaveFewerThanFourMinions
RigwaldWolfForm10NotOnFullLife ShiftAttack Generic1IsInState=0
ThrownWeaponProjectile 10
Melee20TargetNear
IzaroTaunt 100 NoRepeat TargetIsEnemy TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Animated
{
	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
}

Transitionable
{
	
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossSimplifiedStandalone"] = {
    name = "Lycius, Midnight's Howl",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "GPAStandaloneRigwaldWolfBarrage",
        "RigwaldWeaponThrow",
        "RigwaldSummonWolves",
        "RigwaldTaunt",
        "RigwaldWolfFormMapBossSimplified",
        "GTStandaloneRigwaldWolfBarrage",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GPAStandaloneRigwaldWolfBarrage"] = {
    name = "GPAStandaloneRigwaldWolfBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "accuracy_rating_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "global_always_hit",
        "cannot_stun",
    },
    levels = {
        [1] = {-90, 25, 0, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "spectral_throw_deceleration_override",
        "base_projectile_speed_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {8, 135, 25, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [2] = {8, 135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [3] = {8, 135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
    name = "RigwaldSummonWolves",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {75, 4, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldTaunt"] = {
    name = "RigwaldTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldWolfFormMapBossSimplified"] = {
    name = "RigwaldWolfFormMapBossSimplified",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {6000, 2, levelRequirement = 60, statInterpolation = {1, 1},  },
        [2] = {7000, 2, levelRequirement = 70, statInterpolation = {1, 1},  },
        [3] = {8000, 2, levelRequirement = 80, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GTStandaloneRigwaldWolfBarrage"] = {
    name = "GTStandaloneRigwaldWolfBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.166,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreN
Area
Modunique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid, large_model
Damage120%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeWolfKingTalismanMapBoss
Attack Distance6 ~ 10
Attack Time0.72 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossSimplifiedElder"] = {
    name = "Lycius, Midnight's Howl",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modcannot_be_damaged [1]
cannot_be_knocked_back [1]
Inquebrantable
corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack [3000]
maim_on_hit_%_with_at_least_3_stacks_of_corrupted_blood [100]
corrupted_blood_on_hit_duration [4000]
No puedes ser escarchado
No puede ser Congelado
No puede ser Electrocutado
No Puede ser Quemado
Antimaleficios
Tagsred_blood, mammal_beast, beast, large_model
Immunephase_through_objects [1]
Damage220%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeWolfKingTalismanWolfFormMapBoss
Attack Distance6 ~ 16
Attack Time0.825 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldWolfLeapSlam
iconleapslam
Salto con Impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
skill_art_variation [3]
30% más Velocidad de Ataque
Inflige 100% de daño

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Tiempo de lanzamiento: 1.4 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Lycius, Aullido de Medianoche575051730.60.82530475242421282200000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldWolfLeapSlam
iconleapslam
Salto con Impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
skill_art_variation [3]
30% más Velocidad de Ataque
Inflige 100% de daño

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Tiempo de lanzamiento: 1.4 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Lycius, Aullido de Medianoche515041543.50.82525336212971191800000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldWolfLeapSlam
iconleapslam
Salto con Impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
skill_art_variation [3]
30% más Velocidad de Ataque
Inflige 100% de daño

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Tiempo de lanzamiento: 1.4 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Lycius, Aullido de Medianoche398541225.90.82517072164101027800000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldWolfLeapSlam
iconleapslam
Salto con Impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
skill_art_variation [3]
30% más Velocidad de Ataque
Inflige 100% de daño

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Tiempo de lanzamiento: 1.4 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Lycius, Aullido de Medianoche29609914.80.8251086311808851400000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RigwaldWolfLeapSlam
iconleapslam
Salto con Impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
skill_art_variation [3]
30% más Velocidad de Ataque
Inflige 100% de daño

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Tiempo de lanzamiento: 1.4 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Lycius, Aullido de Medianoche21536678.80.82568888463702200000
Melee60OnlyLastTarget TargetIsPlayer
LeapSlam150TargetFar TargetIsEnemy TargetIsPlayer OnlyLastTarget
LeapSlam24TargetFar TargetIsEnemy TargetIsPlayer
Melee3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Stats
{
	set_cannot_die = 1
	set_suppress_phasing_visual = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_talisman_icon = true
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingWolfFormMapBossSimplified"] = {
    name = "Lycius, Midnight's Howl",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.825,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "RigwaldWolfLeapSlam",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RigwaldWolfLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, 30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}