La Cáscara Santificada
[81] Palacio
The Hallowed Husk

La Cáscara Santificada(The Hallowed Husk)

SpectreN
Area[81] Palacio
Tagsred_blood, demon, large_model
Immunecannot_be_knocked_back [1]
Damage240%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeDominusDemonMapBoss
Attack Distance6 ~ 24
Attack Time1.245 Second
Damage Spread30%
Armadura+80%
Evasión+20%
Precisión+100%

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17946]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Cáscara Santificada575052849.11.245304752909010258040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17946]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Cáscara Santificada515042541.11.24525336255569534040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17136]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17137]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
81La Cáscara Santificada481082400.61.24522836239479190040404025
DominusDemonCleave90OnlyLastTarget EnemyNearTarget
DominusDemonCleave30OnlyLastTarget
Melee30OnlyLastTarget
Melee 3
DominusDemonCharge30TargetNotMediumNear
DominusDemonCharge15TargetNotMediumNear EnemyNearTarget
DominusDemonCharge30TargetFar
DominusDemonProjectile15TargetNotMediumNear
DominusDemonProjectile15TargetFar
DominusBloodRain15NotOnFullLife IsNotTwinnedMap
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsNotTwinnedMap
DominusBloodRain15NotOnFullLife IsTwinnedMap IsNotTwinned
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsTwinnedMap IsTwinned

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_physical_damage_taken_per_minute_per_corrupted_blood_stack",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, -50, 1325, 2, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 0, -50, 2646, 2, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 0, -50, 5443, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 0, -50, 6142, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 0, -50, 6842, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, 0, -50, 7541, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, 0, -50, 8240, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, 0, -50, 9049, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {0, 0, -50, 9858, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {0, 0, -50, 10666, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {0, 0, -50, 11475, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {0, 0, -50, 12284, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {0, 0, -50, 13093, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {0, 0, -50, 13901, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {0, 0, -50, 14710, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {0, 0, -50, 15519, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {0, 0, -50, 16328, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {0, 0, -50, 17136, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {0, 0, -50, 17945, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, -40, levelRequirement = 33, statInterpolation = {1, 1, 1},  },
        [2] = {-20, 0, -40, levelRequirement = 54, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 200, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1, 1},  },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1, 1},  },
        [3] = {5443, 12000, levelRequirement = 66, statInterpolation = {1, 1},  },
        [4] = {6142, 12000, levelRequirement = 67, statInterpolation = {1, 1},  },
        [5] = {6842, 12000, levelRequirement = 68, statInterpolation = {1, 1},  },
        [6] = {7541, 12000, levelRequirement = 69, statInterpolation = {1, 1},  },
        [7] = {8240, 12000, levelRequirement = 70, statInterpolation = {1, 1},  },
        [8] = {9049, 12000, levelRequirement = 71, statInterpolation = {1, 1},  },
        [9] = {9858, 12000, levelRequirement = 72, statInterpolation = {1, 1},  },
        [10] = {10666, 12000, levelRequirement = 73, statInterpolation = {1, 1},  },
        [11] = {11475, 12000, levelRequirement = 74, statInterpolation = {1, 1},  },
        [12] = {12284, 12000, levelRequirement = 75, statInterpolation = {1, 1},  },
        [13] = {13093, 12000, levelRequirement = 76, statInterpolation = {1, 1},  },
        [14] = {13901, 12000, levelRequirement = 77, statInterpolation = {1, 1},  },
        [15] = {14710, 12000, levelRequirement = 78, statInterpolation = {1, 1},  },
        [16] = {15519, 12000, levelRequirement = 79, statInterpolation = {1, 1},  },
        [17] = {16328, 12000, levelRequirement = 80, statInterpolation = {1, 1},  },
        [18] = {17137, 12000, levelRequirement = 81, statInterpolation = {1, 1},  },
        [19] = {17946, 12000, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreN
Area
Tagsred_blood, demon, large_model
Immunecannot_be_knocked_back [1]
Damage240%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeDominusDemonMapBoss
Attack Distance6 ~ 24
Attack Time1.245 Second
Damage Spread30%
Armadura+80%
Evasión+20%
Precisión+100%

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Cáscara Santificada575052849.11.245304752909010258040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Cáscara Santificada515042541.11.24525336255569534040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [14710]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78La Cáscara Santificada398542018.11.24517072196928222040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [10666]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73La Cáscara Santificada2960915061.24510863141706811040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [6842]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68La Cáscara Santificada215361117.51.2456888101565617040404025
DominusDemonCleave90OnlyLastTarget EnemyNearTarget
DominusDemonCleave30OnlyLastTarget
Melee30OnlyLastTarget
Melee 3
DominusDemonCharge30TargetNotMediumNear
DominusDemonCharge15TargetNotMediumNear EnemyNearTarget
DominusDemonCharge30TargetFar
DominusDemonProjectile15TargetNotMediumNear
DominusDemonProjectile15TargetFar
DominusBloodRain15NotOnFullLife IsNotTwinnedMap
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsNotTwinnedMap
DominusBloodRain15NotOnFullLife IsTwinnedMap IsNotTwinned
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsTwinnedMap IsTwinned

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusGrab",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_physical_damage_taken_per_minute_per_corrupted_blood_stack",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, -50, 1325, 2, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 0, -50, 2646, 2, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 0, -50, 5443, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 0, -50, 6142, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 0, -50, 6842, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, 0, -50, 7541, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, 0, -50, 8240, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, 0, -50, 9049, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {0, 0, -50, 9858, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {0, 0, -50, 10666, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {0, 0, -50, 11475, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {0, 0, -50, 12284, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {0, 0, -50, 13093, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {0, 0, -50, 13901, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {0, 0, -50, 14710, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {0, 0, -50, 15519, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {0, 0, -50, 16328, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {0, 0, -50, 17136, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {0, 0, -50, 17945, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, -40, levelRequirement = 33, statInterpolation = {1, 1, 1},  },
        [2] = {-20, 0, -40, levelRequirement = 54, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 200, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreN
Area
Tagsred_blood, demon, large_model
Immunecannot_be_knocked_back [1]
Damage240%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeDominusDemonMapBoss
Attack Distance6 ~ 24
Attack Time1.245 Second
Damage Spread30%
Armadura+80%
Evasión+20%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsno_maven, red_blood, demon, large_model
Immunecannot_be_knocked_back [1]
Damage240%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeDominusDemonMapBoss
Attack Distance6 ~ 24
Attack Time1.245 Second
Damage Spread30%
Armadura+80%
Evasión+20%
Precisión+100%

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17946]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Cáscara Santificada575052849.11.245304752909010258040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17946]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Cáscara Santificada515042541.11.24525336255569534040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [14710]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [14710]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78La Cáscara Santificada398542018.11.24517072196928222040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [10666]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [10666]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73La Cáscara Santificada2960915061.24510863141706811040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [6842]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [6842]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68La Cáscara Santificada215361117.51.2456888101565617040404025
DominusDemonCleave90OnlyLastTarget EnemyNearTarget
DominusDemonCleave30OnlyLastTarget
Melee30OnlyLastTarget
Melee 3
DominusDemonCharge30TargetNotMediumNear
DominusDemonCharge15TargetNotMediumNear EnemyNearTarget
DominusDemonCharge30TargetFar
DominusDemonProjectile15TargetNotMediumNear
DominusDemonProjectile15TargetFar
DominusBloodRain15NotOnFullLife IsNotTwinnedMap
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsNotTwinnedMap
DominusBloodRain15NotOnFullLife IsTwinnedMap IsNotTwinned
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsTwinnedMap IsTwinned

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_physical_damage_taken_per_minute_per_corrupted_blood_stack",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, -50, 1325, 2, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 0, -50, 2646, 2, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 0, -50, 5443, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 0, -50, 6142, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 0, -50, 6842, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, 0, -50, 7541, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, 0, -50, 8240, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, 0, -50, 9049, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {0, 0, -50, 9858, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {0, 0, -50, 10666, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {0, 0, -50, 11475, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {0, 0, -50, 12284, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {0, 0, -50, 13093, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {0, 0, -50, 13901, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {0, 0, -50, 14710, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {0, 0, -50, 15519, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {0, 0, -50, 16328, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {0, 0, -50, 17136, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {0, 0, -50, 17945, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, -40, levelRequirement = 33, statInterpolation = {1, 1, 1},  },
        [2] = {-20, 0, -40, levelRequirement = 54, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 200, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1, 1},  },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1, 1},  },
        [3] = {5443, 12000, levelRequirement = 66, statInterpolation = {1, 1},  },
        [4] = {6142, 12000, levelRequirement = 67, statInterpolation = {1, 1},  },
        [5] = {6842, 12000, levelRequirement = 68, statInterpolation = {1, 1},  },
        [6] = {7541, 12000, levelRequirement = 69, statInterpolation = {1, 1},  },
        [7] = {8240, 12000, levelRequirement = 70, statInterpolation = {1, 1},  },
        [8] = {9049, 12000, levelRequirement = 71, statInterpolation = {1, 1},  },
        [9] = {9858, 12000, levelRequirement = 72, statInterpolation = {1, 1},  },
        [10] = {10666, 12000, levelRequirement = 73, statInterpolation = {1, 1},  },
        [11] = {11475, 12000, levelRequirement = 74, statInterpolation = {1, 1},  },
        [12] = {12284, 12000, levelRequirement = 75, statInterpolation = {1, 1},  },
        [13] = {13093, 12000, levelRequirement = 76, statInterpolation = {1, 1},  },
        [14] = {13901, 12000, levelRequirement = 77, statInterpolation = {1, 1},  },
        [15] = {14710, 12000, levelRequirement = 78, statInterpolation = {1, 1},  },
        [16] = {15519, 12000, levelRequirement = 79, statInterpolation = {1, 1},  },
        [17] = {16328, 12000, levelRequirement = 80, statInterpolation = {1, 1},  },
        [18] = {17137, 12000, levelRequirement = 81, statInterpolation = {1, 1},  },
        [19] = {17946, 12000, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreN
Area
Tagsred_blood, demon, large_model
Immunecannot_be_knocked_back [1]
Damage240%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeDominusDemonMapBoss
Attack Distance6 ~ 24
Attack Time1.245 Second
Damage Spread30%
Armadura+80%
Evasión+20%
Precisión+100%

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17946]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Cáscara Santificada575052849.11.245304752909010258040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [17945]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [17946]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Cáscara Santificada515042541.11.24525336255569534040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [14710]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [14710]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78La Cáscara Santificada398542018.11.24517072196928222040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [10666]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [10666]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73La Cáscara Santificada2960915061.24510863141706811040404025

DominusDemonCleave
Inflige 100% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 50%
base_physical_damage_taken_per_minute_per_corrupted_blood_stack [6842]
corrupted_blood_cleave_stacks_to_add [2]

is_area_damage Attack Area Melee DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

DominusDemonProjectile
Inflige 80% de daño
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque reducida un 40%

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley
Tiempo de lanzamiento: 1 Second

DominusDemonCharge
Velocidad de Movimiento aumentada un 200%
global_cannot_crit Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

DominusBloodRain
base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack [6842]
+12 segundos a la duración base

Spell DamageOverTime
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 30 Second

DominusGrab
SpellTiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68La Cáscara Santificada215361117.51.2456888101565617040404025
DominusDemonCleave90OnlyLastTarget EnemyNearTarget
DominusDemonCleave30OnlyLastTarget
Melee30OnlyLastTarget
Melee 3
DominusDemonCharge30TargetNotMediumNear
DominusDemonCharge15TargetNotMediumNear EnemyNearTarget
DominusDemonCharge30TargetFar
DominusDemonProjectile15TargetNotMediumNear
DominusDemonProjectile15TargetFar
DominusBloodRain15NotOnFullLife IsNotTwinnedMap
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsNotTwinnedMap
DominusBloodRain15NotOnFullLife IsTwinnedMap IsNotTwinned
DominusGrab3NotOnFullLife EnemyNotMediumNearTarget IsTwinnedMap IsTwinned

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_physical_damage_taken_per_minute_per_corrupted_blood_stack",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, -50, 1325, 2, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {0, 0, -50, 2646, 2, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {0, 0, -50, 5443, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {0, 0, -50, 6142, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {0, 0, -50, 6842, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {0, 0, -50, 7541, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {0, 0, -50, 8240, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {0, 0, -50, 9049, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {0, 0, -50, 9858, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {0, 0, -50, 10666, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {0, 0, -50, 11475, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {0, 0, -50, 12284, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {0, 0, -50, 13093, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {0, 0, -50, 13901, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {0, 0, -50, 14710, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {0, 0, -50, 15519, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {0, 0, -50, 16328, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {0, 0, -50, 17136, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {0, 0, -50, 17945, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, -40, levelRequirement = 33, statInterpolation = {1, 1, 1},  },
        [2] = {-20, 0, -40, levelRequirement = 54, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 200, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_taken_per_minute_per_corrupted_blood_rain_stack",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1, 1},  },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1, 1},  },
        [3] = {5443, 12000, levelRequirement = 66, statInterpolation = {1, 1},  },
        [4] = {6142, 12000, levelRequirement = 67, statInterpolation = {1, 1},  },
        [5] = {6842, 12000, levelRequirement = 68, statInterpolation = {1, 1},  },
        [6] = {7541, 12000, levelRequirement = 69, statInterpolation = {1, 1},  },
        [7] = {8240, 12000, levelRequirement = 70, statInterpolation = {1, 1},  },
        [8] = {9049, 12000, levelRequirement = 71, statInterpolation = {1, 1},  },
        [9] = {9858, 12000, levelRequirement = 72, statInterpolation = {1, 1},  },
        [10] = {10666, 12000, levelRequirement = 73, statInterpolation = {1, 1},  },
        [11] = {11475, 12000, levelRequirement = 74, statInterpolation = {1, 1},  },
        [12] = {12284, 12000, levelRequirement = 75, statInterpolation = {1, 1},  },
        [13] = {13093, 12000, levelRequirement = 76, statInterpolation = {1, 1},  },
        [14] = {13901, 12000, levelRequirement = 77, statInterpolation = {1, 1},  },
        [15] = {14710, 12000, levelRequirement = 78, statInterpolation = {1, 1},  },
        [16] = {15519, 12000, levelRequirement = 79, statInterpolation = {1, 1},  },
        [17] = {16328, 12000, levelRequirement = 80, statInterpolation = {1, 1},  },
        [18] = {17137, 12000, levelRequirement = 81, statInterpolation = {1, 1},  },
        [19] = {17946, 12000, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}