Uromoti, Arquitecto de Expansión
Uromoti, Architect of Expansion

Uromoti, Arquitecto de Expansión(Uromoti, Architect of Expansion)

SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
Tagsred_blood, human, cultist
ModelModel Viewer
Damage134%
Vida500%
Energy Shield From Life100%
Ailment Threshold500%
Daño de golpe crítico5%
TypeVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
Precisión+100%
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2544 a 4725 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2544 a 4725 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1526 a 2835 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 300% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 1663 a 4989 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 704.6 a 1057 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 300% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 300% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Uromoti, Arquitecto de Expansión575052242.41.755380941616185483809430303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2258 a 4194 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2258 a 4194 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1355 a 2517 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 1490 a 4471 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 643.8 a 965.6 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Uromoti, Arquitecto de Expansión5150420001.755316701419879453167030303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1777 a 3300 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1777 a 3300 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1066 a 1980 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 1195 a 3586 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 536.5 a 804.8 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Uromoti, Arquitecto de Expansión398541588.31.755213411094068522134130303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1313 a 2439 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1313 a 2439 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 787.8 a 1463 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 904.6 a 2714 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 426 a 639 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Uromoti, Arquitecto de Expansión296091185.31.75513579787256761357930303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 966.7 a 1795 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 966.7 a 1795 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 580 a 1077 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 682 a 2046 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 337 a 505.6 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Uromoti, Arquitecto de Expansión21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
Tagsred_blood, human, cultist
ModelModel Viewer
Damage134%
Vida500%
Energy Shield From Life100%
Ailment Threshold500%
Daño de golpe crítico5%
TypeTempleVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
Precisión+100%
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2544 a 4725 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2544 a 4725 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1526 a 2835 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 300% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 1663 a 4989 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 704.6 a 1057 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 300% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 300% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Uromoti, Arquitecto de Expansión575052242.41.755380941616185483809430303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2258 a 4194 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 2258 a 4194 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1355 a 2517 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 1490 a 4471 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 643.8 a 965.6 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Uromoti, Arquitecto de Expansión5150420001.755316701419879453167030303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1777 a 3300 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1777 a 3300 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1066 a 1980 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 1195 a 3586 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 536.5 a 804.8 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Uromoti, Arquitecto de Expansión398541588.31.755213411094068522134130303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1313 a 2439 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 1313 a 2439 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 787.8 a 1463 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 904.6 a 2714 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 426 a 639 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Uromoti, Arquitecto de Expansión296091185.31.75513579787256761357930303020
Fireball
VaalIncursionArchitectProjectileLightning
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 966.7 a 1795 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.33 Second
Fireball
VaalIncursionArchitectProjectileLightning2
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 966.7 a 1795 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 1.67 Second
Fireball
VaalIncursionArchitectProjectileLightningCombo
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 580 a 1077 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 6 Second
ArchitectComboStomp
ArchitectComboStompLightning
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 105% de daño de ataque base

is_area_damage Spell Area Triggerable Hit AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
Inflige 682 a 2046 de Daño de Rayo
La duración base es de 2 segundos
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event Spell Triggerable
Tiempo de lanzamiento de hechizos: 1.2 Second
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

Triggerable
Tiempo de lanzamiento de hechizos: 3.43 Second
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
WaterVortex
IncursionMapDeviceWaterVortex
Inflige 337 a 505.6 de Daño Físico
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% del daño físico se convierte en daño de rayo
number_of_projectiles_override [1]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1.25 Second
Tiempo de recarga: 10 Second
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento de hechizos: 3.43 Second
Tiempo de recarga: 10 Second
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% menos Velocidad de Ataque

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento de hechizos: 3 Second
Tiempo de recarga: 10 Second
GeometryAttack
IncursionArchitectLightningSlashRight
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
GeometryAttack
IncursionArchitectLightningSlashLeft
75% del daño físico se convierte en daño de rayo
25% menos Velocidad de Ataque
Inflige 101% de daño
Inflige 70% de daño de ataque base

is_area_damage Triggerable
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Uromoti, Arquitecto de Expansión21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}