血族 /47
魔法怪可能會獲得血族詞綴.
類型 | 等級 | 名字 | 詞綴 |
---|---|---|---|
血族 | 1 | 火焰之徒(Flame Bearers) | 死亡時開始一個類似風暴呼喚的火焰炸彈 bloodlines_beacon_on_death_variation [1] |
血族 | 1 | 冰冷之徒(Frost Bearers) | 死亡時開始一個類似風暴呼喚的冰冷炸彈 bloodlines_beacon_on_death_variation [2] |
血族 | 1 | 風暴之徒(Storm Bearers) | 死亡時開始一個類似風暴呼喚的閃電炸彈 bloodlines_beacon_on_death_variation [3] |
血族 | 1 | 聚魂(Union of Souls) | 怪物被殺死時讓其他怪物增加體型和生命 actor_scale_+%_granted_to_pack_members_on_death [10] maximum_life_+%_granted_to_pack_members_on_death [30] |
血族 | 1 | 迷霧(Shrouded) | 怪物身邊有煙霧而且隱藏怪物詞綴 bloodlines_shrouded [1] disable_highlight [1] |
血族 | 1 | 守護之靈(Necrovigil) | 怪物死亡時在地上留下綠色區域, 其他怪物在此區域上不會死亡, 可以用屍體爆破清除屍體 cannot_die_and_damage_+%_near_pack_corpse [50] |
血族 | 1 | 無名(Unnamed Bloodline Mod) | bloodline_daemon_update_count_on_death [1] |
血族 | 1 | 能量繼承(Legacy of Zeal) | 每個被殺死的怪物會讓其餘的怪物增加生命 maximum_bloodline_damage_charges [18] damage_+%_per_bloodline_damage_charge [7] damage_taken_+%_per_bloodline_damage_charge [-5] |
血族 | 1 | 活力繼承(Legacy of Vigour) | 每個被殺死的怪物會讓其餘的怪物增加移動速度和攻擊速度 maximum_bloodline_speed_charges [18] attack_speed_+%_per_bloodline_speed_charge [10] cast_speed_+%_per_bloodline_speed_charge [10] movement_speed_+%_per_bloodline_speed_charge [10] |
血族 | 1 | 食人符印(Mark of Cannibalism) | 怪物可以從其他屍體回復生命 |
血族 | 1 | 燃焰邪血(Flaring Pulseblood) | 在怪物間產生雷射光束, 造成火焰傷害 |
血族 | 1 | 凍霜邪血(Rime Pulseblood) | 在怪物間產生雷射光束, 造成冰冷傷害 |
血族 | 1 | 蓄能邪血(Static Pulseblood) | 在怪物間產生雷射光束, 造成閃電傷害 |
血族 | 1 | 鮮活之血(Living Blood) | 當所有怪物死亡時會召喚凝結之血, 攻擊會造成流血 bloodline_summon_blood_monster_on_pack_death [1] |
血族 | 1 | 鮮活之血(Living Blood) | 當所有怪物死亡時會召喚凝結之血, 攻擊會造成流血 bloodline_summon_blood_monster_on_pack_death [2] |
血族 | 1 | 鮮活之血(Living Blood) | 當所有怪物死亡時會召喚凝結之血, 攻擊會造成流血 bloodline_summon_blood_monster_on_pack_death [3] |
血族 | 1 | 棘刺(Thornflesh) | physical_damage_taken_%_to_deal_to_attacker [5] elemental_damage_taken_%_to_deal_to_attacker [10] |
血族 | 1 | 棘刺(Thornflesh) | physical_damage_taken_%_to_deal_to_attacker [5] elemental_damage_taken_%_to_deal_to_attacker [10] |
血族 | 1 | 充能共享(Shared Boon) | 怪物擊中時產生所有種類的能量球並分享給其他怪物 擊中獲得耐力球 monster_share_charges_with_pack [1] |
血族 | 1 | 充能共享(Shared Boon) | 怪物擊中時產生所有種類的能量球並分享給其他怪物 擊中獲得狂怒球 monster_share_charges_with_pack [1] |
血族 | 1 | 充能共享(Shared Boon) | 怪物擊中時產生所有種類的能量球並分享給其他怪物 擊中獲得暴擊球 monster_share_charges_with_pack [1] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [300] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [360] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [420] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [480] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [540] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [600] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [660] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 action_speed_-% [30] is_chilled [1] |
血族 | 1 | 元素禮讚(Cult of the Elements) | 每個怪物有元素傷害的增益 base_damage_taken_+% [50] is_shocked [1] |
血族 | 1 | 霜空之令(Order of the Frozen Sky) | 怪物使用冰冷版本的火焰風暴 bloodline_daemon_update_count_on_death [1] |
血族 | 1 | 歐貝利斯克之捷(Heralds of the Obelisk) | 每個屍體會留下一個無法殺死的方尖碑, 施放隨機閃電法術, 直到整群殺死才會消失 monster_spawn_bloodlines_ghost_totem_on_death [1] |
血族 | 1 | 歐貝利斯克之捷(Heralds of the Obelisk) | 每個屍體會留下一個無法殺死的方尖碑, 施放隨機閃電法術, 直到整群殺死才會消失 monster_spawn_bloodlines_ghost_totem_on_death [2] |
血族 | 1 | 歐貝利斯克之捷(Heralds of the Obelisk) | 每個屍體會留下一個無法殺死的方尖碑, 施放隨機閃電法術, 直到整群殺死才會消失 monster_spawn_bloodlines_ghost_totem_on_death [3] |
血族 | 1 | 歐貝利斯克之捷(Heralds of the Obelisk) | 每個屍體會留下一個無法殺死的方尖碑, 施放隨機閃電法術, 直到整群殺死才會消失 monster_spawn_bloodlines_ghost_totem_on_death [4] |
血族 | 1 | 歐貝利斯克之捷(Heralds of the Obelisk) | 每個屍體會留下一個無法殺死的方尖碑, 施放隨機閃電法術, 直到整群殺死才會消失 monster_spawn_bloodlines_ghost_totem_on_death [5] |
血族 | 1 | 靈魂行者(Spirit Walkers) | 每個怪物有容貌詞綴, 而且會兩倍數量 monster_slain_experience_+% [-175] monster_dropped_item_quantity_+% [-350] |
血族 | 1 | 衛者之責(Bearers of the Guardian) | 每個怪物會緩慢的建構幻化守衛, 要等到他完整後才能殺死 bloodlines_animate_guardian_on_death [1] bloodlines_guardian_damage_+%_on_death [1] bloodlines_guardian_attack_speed_+%_on_death [3] bloodlines_guardian_movement_speed_+%_on_death [2] bloodlines_full_guardian_size_+%_on_death [4] |
血族 | 1 | 異界行者(Otherworldly) | 怪物施放紫色煙霧並存在幾秒, 獲得額外混沌傷害和防禦 bloodlines_monster_unholy_might_duration_ms [Array] bloodlines_monster_unholy_might_damage_taken_+% [-50] |
血族 | 1 | 靈之轉移(Phylacteral Link) | 當一個怪物有此光環, 其餘怪物將無敵. 光環每七秒會轉移 |
血族 | 1 | 珍寶護衛(Keepers of the Trove) | 每個怪物會掉落相同類型的稀有物品 bloodlines_force_drop_of_pack_item_type_rarity [3] |
血族 | 1 | 腐化血族(Corrupted Bloodline) | 死亡時對攻擊者造成一個腐化之血 bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [625] |
血族 | 1 | 腐化血族(Corrupted Bloodline) | 死亡時對攻擊者造成一個腐化之血 bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [563] |
血族 | 1 | 腐化血族(Corrupted Bloodline) | 死亡時對攻擊者造成一個腐化之血 bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [500] |
血族 | 1 | 腐化血族(Corrupted Bloodline) | 死亡時對攻擊者造成一個腐化之血 bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [438] |
血族 | 1 | 腐化血族(Corrupted Bloodline) | 死亡時對攻擊者造成一個腐化之血 bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [375] |
血族 | 1 | 阿巴薩斯之子(Voidspawn of Abaxoth) | 怪物群殺死時召喚一個超越惡魔 |
血族 /39
血族 /39
名字 | 技能 |
---|---|
惡魔 | bloodlines_beacon_on_death_variation [1] |
惡魔 | bloodlines_beacon_on_death_variation [2] |
惡魔 | bloodlines_beacon_on_death_variation [3] |
actor_scale_+%_granted_to_pack_members_on_death [10] maximum_life_+%_granted_to_pack_members_on_death [30] | |
bloodlines_shrouded [1] disable_highlight [1] | |
cannot_die_and_damage_+%_near_pack_corpse [50] | |
bloodline_daemon_update_count_on_death [1] | |
maximum_bloodline_damage_charges [18] damage_+%_per_bloodline_damage_charge [7] damage_taken_+%_per_bloodline_damage_charge [-5] | |
maximum_bloodline_speed_charges [18] attack_speed_+%_per_bloodline_speed_charge [10] cast_speed_+%_per_bloodline_speed_charge [10] movement_speed_+%_per_bloodline_speed_charge [10] | |
惡魔 | |
凝結之血 | bloodline_summon_blood_monster_on_pack_death [1] |
凝結之血 | bloodline_summon_blood_monster_on_pack_death [2] |
凝結之泥 | bloodline_summon_blood_monster_on_pack_death [3] |
擊中獲得耐力球 monster_share_charges_with_pack [1] 擊中獲得狂怒球 monster_share_charges_with_pack [1] 擊中獲得暴擊球 monster_share_charges_with_pack [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [300] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [360] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [420] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [480] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [540] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [600] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [660] action_speed_-% [30] is_chilled [1] base_damage_taken_+% [50] is_shocked [1] | |
惡魔 | bloodline_daemon_update_count_on_death [1] |
monster_spawn_bloodlines_ghost_totem_on_death [1] | |
monster_spawn_bloodlines_ghost_totem_on_death [2] | |
monster_spawn_bloodlines_ghost_totem_on_death [3] | |
monster_spawn_bloodlines_ghost_totem_on_death [4] | |
monster_spawn_bloodlines_ghost_totem_on_death [5] | |
monster_slain_experience_+% [-175] monster_dropped_item_quantity_+% [-350] | |
幻靈守衛 | bloodlines_animate_guardian_on_death [1] bloodlines_guardian_damage_+%_on_death [1] bloodlines_guardian_attack_speed_+%_on_death [3] bloodlines_guardian_movement_speed_+%_on_death [2] bloodlines_full_guardian_size_+%_on_death [4] |
bloodlines_monster_unholy_might_duration_ms [Array] bloodlines_monster_unholy_might_damage_taken_+% [-50] | |
bloodlines_force_drop_of_pack_item_type_rarity [3] | |
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [625] | |
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [563] | |
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [500] | |
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [438] | |
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [375] | |
physical_damage_taken_%_to_deal_to_attacker [5] elemental_damage_taken_%_to_deal_to_attacker [10] | |
巨大腐屍 | monster_spawn_bloodlines_zombie_giant [1] |