血族 怪物 /8 ⍟

血族 怪物 /8 ⍟

名字詞綴幽魂
巨大腐屍N
凝結之血monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
快速移動
monster_no_map_drops [1]
N
凝結之血monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
trap_throwing_speed_+% [40]
number_of_additional_traps_allowed [10]
base_chaos_damage_%_of_maximum_life_taken_per_minute [240]
快速移動
monster_reverse_point_blank_damage_-%_at_minimum_range [60]
projectile_damage_+% [20]
遠程攻擊
monster_no_map_drops [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
N
凝結之泥monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
快速移動
monster_no_map_drops [1]
N
惡魔monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
N
惡魔N
惡魔monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
N
幻靈守衛快速移動
monster_no_map_drops [1]
N
血族 /39 ⍟

血族 /39 ⍟

名字技能
惡魔bloodlines_beacon_on_death_variation [1]
惡魔bloodlines_beacon_on_death_variation [2]
惡魔bloodlines_beacon_on_death_variation [3]
actor_scale_+%_granted_to_pack_members_on_death [10]
maximum_life_+%_granted_to_pack_members_on_death [30]
bloodlines_shrouded [1]
disable_highlight [1]
cannot_die_and_damage_+%_near_pack_corpse [50]
bloodline_daemon_update_count_on_death [1]
maximum_bloodline_damage_charges [18]
damage_+%_per_bloodline_damage_charge [7]
damage_taken_+%_per_bloodline_damage_charge [-5]
maximum_bloodline_speed_charges [18]
attack_speed_+%_per_bloodline_speed_charge [10]
cast_speed_+%_per_bloodline_speed_charge [10]
movement_speed_+%_per_bloodline_speed_charge [10]
惡魔
凝結之血bloodline_summon_blood_monster_on_pack_death [1]
凝結之血bloodline_summon_blood_monster_on_pack_death [2]
凝結之泥bloodline_summon_blood_monster_on_pack_death [3]
擊中獲得耐力球
monster_share_charges_with_pack [1]
擊中獲得狂怒球
monster_share_charges_with_pack [1]
擊中獲得暴擊球
monster_share_charges_with_pack [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [300]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [360]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [420]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [480]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [540]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [600]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute [660]
action_speed_-% [30]
is_chilled [1]
base_damage_taken_+% [50]
is_shocked [1]
惡魔bloodline_daemon_update_count_on_death [1]
monster_spawn_bloodlines_ghost_totem_on_death [1]
monster_spawn_bloodlines_ghost_totem_on_death [2]
monster_spawn_bloodlines_ghost_totem_on_death [3]
monster_spawn_bloodlines_ghost_totem_on_death [4]
monster_spawn_bloodlines_ghost_totem_on_death [5]
monster_slain_experience_+% [-175]
monster_dropped_item_quantity_+% [-350]
幻靈守衛bloodlines_animate_guardian_on_death [1]
bloodlines_guardian_damage_+%_on_death [1]
bloodlines_guardian_attack_speed_+%_on_death [3]
bloodlines_guardian_movement_speed_+%_on_death [2]
bloodlines_full_guardian_size_+%_on_death [4]
bloodlines_monster_unholy_might_duration_ms [Array]
bloodlines_monster_unholy_might_damage_taken_+% [-50]

bloodlines_force_drop_of_pack_item_type_rarity [3]
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [625]
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [563]
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [500]
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [438]
bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members [375]
physical_damage_taken_%_to_deal_to_attacker [5]
elemental_damage_taken_%_to_deal_to_attacker [10]
巨大腐屍monster_spawn_bloodlines_zombie_giant [1]