灰髮艾歐恩
[77] 苦行之域
Eoin Greyfur

灰髮艾歐恩(Eoin Greyfur)

幽魂N
區域
詞綴monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
快速攻擊
格擋攻擊
base_block_%_damage_taken [15]
標籤red_blood, human, humanoid
傷害154%
生命132%
Energy Shield From Life30%
Ailment Threshold132%
暴擊率5%
類型ExileTemplar1
攻擊距離6 ~ 9
攻擊間隔1.62 秒
傷害分佈20%
護甲+50%
閃避+20%
命中+100%

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
34% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 21% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 427.3641 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 40% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 740.31110 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84灰髮艾歐恩632562378.81.62100572424210258301730303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
34% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 21% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 393.4590.2 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 6751013 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82灰髮艾歐恩566542121.71.628361212979534250830303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
32% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 18% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 333499.6 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 38% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 560.4840.6 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78灰髮艾歐恩4383916851.625634164108222169030303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
30% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 15% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 269.6404.4 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 37% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 442.8664.3 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73灰髮艾歐恩325701257.41.623585118086811107630303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 12% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 217.5326.2 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 36% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68灰髮艾歐恩23689933.11.6222738463561768230303020
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
區域[77] 苦行之域
詞綴monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
快速攻擊
格擋攻擊
base_block_%_damage_taken [15]
標籤red_blood, human, humanoid
傷害154%
生命132%
Energy Shield From Life30%
Ailment Threshold132%
暴擊率5%
類型ExileTemplar1MapBoss
攻擊距離6 ~ 9
攻擊間隔1.62 秒
傷害分佈20%
護甲+50%
閃避+20%
命中+100%

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
34% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 21% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 427.3641 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 40% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 740.31110 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84灰髮艾歐恩632562378.81.62100572424210258301740404025

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
34% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 21% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 393.4590.2 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 6751013 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82灰髮艾歐恩566542121.71.628361212979534250840404025

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
32% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 18% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 333499.6 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 38% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 560.4840.6 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78灰髮艾歐恩4383916851.625634164108222169040404025

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
32% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 18% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 319.3479 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 38% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 534.8802.2 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
77灰髮艾歐恩415751588.11.625172153697921155240404025
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
快速攻擊
monster_no_map_drops [1]
格擋攻擊
base_block_%_damage_taken [15]
標籤red_blood, human, humanoid
傷害154%
生命264%
Energy Shield From Life30%
Ailment Threshold264%
暴擊率5%
類型ExileTemplarDelve1
攻擊距離6 ~ 9
攻擊間隔1.62 秒
傷害分佈20%
護甲+50%
閃避+20%
命中+100%

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
34% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 21% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 427.3641 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 40% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 740.31110 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84灰髮艾歐恩632562378.81.62201142424210258603430303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
34% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 21% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 393.4590.2 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 6751013 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82灰髮艾歐恩566542121.71.6216722212979534501730303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
32% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 18% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 333499.6 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 38% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 560.4840.6 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78灰髮艾歐恩4383916851.6211268164108222338030303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
30% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 15% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 269.6404.4 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 37% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 442.8664.3 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73灰髮艾歐恩325701257.41.627169118086811215130303020

ExileGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
27% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 12% 物理傷害
造成 130% 傷害
pvp_damage_+%_final_scale [-20]

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WhiteExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 47% 物理傷害
增加 60% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 35% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileColdSnap
造成 217.5326.2 冰冷傷害
5% 機率冰凍敵人
增加 10% 敵人冰凍持續時間
增加 55% 敵人冰緩持續時間
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放時間: 0.85 秒

ExileHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 36% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

ExileVaalColdSnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7523 冰冷傷害
+10 秒基礎持續時間
總是冰凍敵人

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術 CantUseFistOfWar
施放時間: 0.85 秒
冷卻時間: 300 秒

ExileVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68灰髮艾歐恩23689933.11.62454684635617136430303020
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 2.64,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
        "WalkEmergeExile",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeExile"] = {
    name = "WalkEmergeExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {1},  },
    },
}