嗜血者
[73] 魔靈幻獄
Erythrophagia

嗜血者(Erythrophagia)

幽魂N
區域[73] 魔靈幻獄
詞綴monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
apply_X_random_curses_on_hit [0]
number_of_additional_curses_allowed [4]
reflect_curses [0]
curse_effect_+% [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
標籤red_blood, human, humanoid, demon, large_model
Model模型查看器
傷害170%
生命400%
Energy Shield From Life100%
Ailment Threshold400%
暴擊率5%
類型DoedreMapBoss2
攻擊距離6 ~ 15
攻擊間隔1.5 秒
傷害分佈20%
命中+100%
Melee
Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterMortar
DoedreBloodProjectile
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 14062108 物理傷害
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
CurseConsume
CurseConsume
詛咒強化
基本持續時間為 5
skill_art_variation [1]

法術 增益 詛咒
施放時間: 1.67 秒
冷卻時間: 5 秒
MonsterMortar
DoedreBloodProjectileMulti
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 937.11406 物理傷害
projectile_spread_radius [20]
發射 2 個額外投射物
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84嗜血者575052431.51.5304751616185483047540404025
Melee
Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterMortar
DoedreBloodProjectile
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 12881932 物理傷害
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
CurseConsume
CurseConsume
詛咒強化
基本持續時間為 5
skill_art_variation [1]

法術 增益 詛咒
施放時間: 1.67 秒
冷卻時間: 5 秒
MonsterMortar
DoedreBloodProjectileMulti
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 858.61288 物理傷害
projectile_spread_radius [20]
發射 2 個額外投射物
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82嗜血者515042168.61.5253361419879452533640404025
Melee
Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterMortar
DoedreBloodProjectile
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 10801619 物理傷害
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
CurseConsume
CurseConsume
詛咒強化
基本持續時間為 5
skill_art_variation [1]

法術 增益 詛咒
施放時間: 1.67 秒
冷卻時間: 5 秒
MonsterMortar
DoedreBloodProjectileMulti
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 719.81080 物理傷害
projectile_spread_radius [20]
發射 2 個額外投射物
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78嗜血者398541722.31.5170721094068521707240404025
Melee
Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
施放時間: 1 秒
MonsterMortar
DoedreBloodProjectile
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 863.51295 物理傷害
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
CurseConsume
CurseConsume
詛咒強化
基本持續時間為 5
skill_art_variation [1]

法術 增益 詛咒
施放時間: 1.67 秒
冷卻時間: 5 秒
MonsterMortar
DoedreBloodProjectileMulti
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
spell_maximum_action_distance_+% [-60]
造成 575.7863.5 物理傷害
projectile_spread_radius [20]
發射 2 個額外投射物
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73嗜血者296091285.21.510863787256761086340404025
Melee20TargetNear TargetIsPlayer
Melee 8
MonsterMortar DoedreBloodProjectile36TargetNotNear OnlyLastTarget TargetIsPlayer
MonsterMortar DoedreBloodProjectile16OnlyLastTarget
MonsterMortar DoedreBloodProjectileMulti10OnlyLastTarget OnLessThan75PercentLife TargetNotMediumNear
MonsterMortar DoedreBloodProjectileMulti9OnlyLastTarget OnLessThan75PercentLife TargetNotNear
Advance12TargetNotNear NoRepeat TargetIsPlayer
MonsterDodge DoedreDodgeLeft4CanDaressoDodgeLeft TargetIsPlayer
MonsterDodge DoedreDodgeRight4CanDaressoDodgeRight TargetIsPlayer
Flee8TargetNear TargetIsEnemy
CurseConsume100RemovableCurseOnMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
火焰抗性冰冷抗性閃電抗性混沌抗性
第 1 部1515157
第 2 部30303020
地圖40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreMapBoss2"] = {
    name = "Erythrophagia",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreBloodProjectile",
        "DoedreBloodProjectileMulti",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreBloodProjectile"] = {
    name = "DoedreBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.0335,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {-60, 1.2, 1.8, 5, 5, levelRequirement = 40, statInterpolation = {1, 3, 3, 1, 1},  },
        [2] = {-60, 1.2, 1.8, 5, 5, levelRequirement = 66, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreBloodProjectileMulti"] = {
    name = "DoedreBloodProjectileMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.0335,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {-60, 1.2, 1.8, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
        [2] = {-60, 1.2, 1.8, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 35, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Curse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {5000, 1, levelRequirement = 40, statInterpolation = {1, 1},  },
    },
}
幽魂N
區域
詞綴monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
apply_X_random_curses_on_hit [0]
number_of_additional_curses_allowed [4]
reflect_curses [0]
curse_effect_+% [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
標籤red_blood, human, humanoid, demon, large_model
Model模型查看器
傷害170%
生命400%
Energy Shield From Life100%
Ailment Threshold400%
暴擊率5%
類型DoedreMapBoss2
攻擊距離6 ~ 15
攻擊間隔1.5 秒
傷害分佈20%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
第 1 部1515157
第 2 部30303020
地圖40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreMapBoss2Elder"] = {
    name = "Erythrophagia",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}

命運卡

  • 德瑞競之狂