拓展建師烏爾摩堤
Uromoti, Architect of Expansion

拓展建師烏爾摩堤(Uromoti, Architect of Expansion)

幽魂N
區域
詞綴monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
標籤red_blood, human, cultist
Model模型查看器
傷害134%
生命500%
Energy Shield From Life100%
Ailment Threshold500%
暴擊率5%
類型VaalArchitect
攻擊距離6 ~ 12
攻擊間隔1.755 秒
傷害分佈20%
命中+100%

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 25444725 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 25444725 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 15262835 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 300% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 16634989 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 704.61057 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 300% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 300% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84拓展建師烏爾摩堤575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 22584194 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 22584194 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 13552517 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 14904471 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 643.8965.6 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82拓展建師烏爾摩堤5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 17773300 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 17773300 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 10661980 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 11953586 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 536.5804.8 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78拓展建師烏爾摩堤398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 13132439 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 13132439 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 787.81463 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 904.62714 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 426639 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73拓展建師烏爾摩堤296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 966.71795 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 966.71795 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 5801077 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 6822046 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 337505.6 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68拓展建師烏爾摩堤21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
幽魂N
區域
詞綴monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
標籤red_blood, human, cultist
Model模型查看器
傷害134%
生命500%
Energy Shield From Life100%
Ailment Threshold500%
暴擊率5%
類型TempleVaalArchitect
攻擊距離6 ~ 12
攻擊間隔1.755 秒
傷害分佈20%
命中+100%

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 25444725 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 25444725 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 15262835 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 300% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 16634989 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 704.61057 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 300% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 300% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84拓展建師烏爾摩堤575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 22584194 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 22584194 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 13552517 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 14904471 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 643.8965.6 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82拓展建師烏爾摩堤5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 17773300 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 17773300 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 10661980 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 11953586 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 536.5804.8 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78拓展建師烏爾摩堤398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 13132439 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 13132439 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 787.81463 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 904.62714 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 426639 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73拓展建師烏爾摩堤296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileLightning
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 966.71795 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.33 秒

VaalIncursionArchitectProjectileLightning2
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 966.71795 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 1.67 秒

VaalIncursionArchitectProjectileLightningCombo
火球
釋放一顆球型火焰向前飛射,接觸到怪物時會爆炸並對周圍敵人造成傷害
造成 5801077 閃電傷害
base_is_projectile projectile_uses_contact_position 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 CanRapidFire 範圍法術
施放時間: 3 秒
冷卻時間: 6 秒

ArchitectComboStompLightning
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 105% 基本攻擊傷害

is_area_damage 法術 範圍 可觸發 擊中 範圍法術
施放時間: 1 秒

DelayedLightningSparkTriggerCascade
造成 6822046 閃電傷害
基本持續時間為 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法術 可觸發
施放時間: 1.2 秒

TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可觸發
施放時間: 3.43 秒

SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒

IncursionMapDeviceWaterVortex
造成 337505.6 物理傷害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理傷害轉換為閃電傷害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1.25 秒
冷卻時間: 10 秒

EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放時間: 3.43 秒
冷卻時間: 10 秒

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
25% 較少攻擊速度

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放時間: 3 秒
冷卻時間: 10 秒

IncursionArchitectLightningSlashRight
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒

IncursionArchitectLightningSlashLeft
75% 物理傷害轉換為閃電傷害
25% 較少攻擊速度
造成 101% 傷害
造成 70% 基本攻擊傷害

is_area_damage 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68拓展建師烏爾摩堤21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}