Arborix

Arborix
Assassin Bow
Bows
Physical Damage: 30-89
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 62, 212 Dex
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (95–115) to (240–265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(Recently refers to the past 4 seconds)
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(Recently refers to the past 4 seconds)
(100–160)% increased Evasion Rating if you've Cast Dash recently
(Recently refers to the past 4 seconds)
(20–30)% increased Movement Speed if you've Cast Dash recently
(Recently refers to the past 4 seconds)
Travel Skills other than Dash are Disabled
Iron Reflexes
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
「Vendor Recipe」Limited Drop
Drop Model ViewerHeld Model Viewer
Release Version3.1.0
BaseTypeAssassin Bow
SkillIron Reflexes

+(15–25)% to Global Critical Strike Multiplier

GroupCriticalStrikeMultiplier
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • base_critical_strike_multiplier_+ Min: 15 Max: 25 Global
  • Tagscritical

    Grants Level 30 Dash Skill

    GroupGrantsDash
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Granted Skill2Dash
    Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
    ArborixQuickDodge (Level 30)
    Cooldown: 2 Second
    87% increased Cooldown Recovery Speed
    skill_travel_distance_+% [87]
    Stats
  • local_display_grants_skill_dash_level Min: 30 Max: 30 Local
  • Adds (95–115) to (240–265) Physical Damage

    GroupPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_physical_damage Min: 95 Max: 115 Local
  • local_maximum_added_physical_damage Min: 240 Max: 265 Local
  • Tagsattackphysical

    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently

    GroupArrowsIfHaventUsedDashRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number_of_additional_arrows_if_havent_cast_dash_recently Min: 2 Max: 2 Global
  • Tagsattack

    (20–30)% increased Attack Speed if you haven't Cast Dash recently

    GroupAttackSpeedIfHaventUsedDashRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack_speed_+%_if_havent_cast_dash_recently Min: 20 Max: 30 Global
  • Tagsattackspeed

    (100–160)% increased Evasion Rating if you've Cast Dash recently

    GroupEvasionRatingIfUsedDashRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • evasion_rating_+%_if_have_cast_dash_recently Min: 100 Max: 160 Global
  • Tagsdefences

    (20–30)% increased Movement Speed if you've Cast Dash recently

    GroupMovementSpeedIfUsedDashRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • movement_speed_+%_if_have_cast_dash_recently Min: 20 Max: 30 Global
  • Tagsspeed

    Travel Skills other than Dash are Disabled

    GroupDisableTravelSkills
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • your_travel_skills_except_dash_are_disabled Min: 1 Max: 1 Global
  • Iron Reflexes

    GroupIronReflexes
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • keystone_iron_reflexes Min: 1 Max: 1 Global