Blackheart

Blackheart
Iron Ring
Ring
Requires Level 2
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to maximum Life
Adds 1 to 3 Chaos Damage to Attacks
5% increased Global Physical Damage
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
Use From The Void Upgrade Voidheart
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Release Version0.9.3e
BaseTypeIron Ring

Alternate Artwork /1

IconFeature
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Adds 1 to 4 Physical Damage to Attacks

GroupPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level2 (Effective: 1)
Stats
  • attack_minimum_added_physical_damage Min: 1 Max: 1 Global
  • attack_maximum_added_physical_damage Min: 4 Max: 4 Global
  • Tagsattackphysical
    CatalystsAbrasive Catalyst

    +(20–30) to maximum Life

    GroupIncreasedLife
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_maximum_life Min: 20 Max: 30 Global
  • Tagslife
    CatalystsFertile Catalyst

    Adds 1 to 3 Chaos Damage to Attacks

    GroupChaosDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack_minimum_added_chaos_damage Min: 1 Max: 1 Global
  • attack_maximum_added_chaos_damage Min: 3 Max: 3 Global
  • Tagschaosjewellery_attack
    CatalystsAbrasive Catalyst

    5% increased Global Physical Damage

    GroupPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_+% Min: 5 Max: 5 Global
  • Tagsphysical

    Regenerate (2–4) Life per second

    GroupLifeRegeneration
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_life_regeneration_rate_per_minute Min: 120 Max: 240 Global
  • Tagsflat_life_regenlife
    CatalystsFertile Catalyst

    10% chance to Cause Monsters to Flee

    GroupHitsCauseMonsterFlee
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global_hit_causes_monster_flee_% Min: 10 Max: 10 Global