Crystal Vault

Crystal Vault
Latticed Ringmail
Body Armours
Armour: 216
Energy Shield: 43
Requires Level 49, 59 Str, 59 Int
5% reduced Movement Speed (Hidden)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Chill
Beneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia.
「Fated」Limited Drop
Icetomb Use End of the Light Upgrade
Drop Model Viewer
Release Version3.2.0
BaseTypeLatticed Ringmail

+(30–40) to Strength

GroupStrength
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • additional_strength Min: 30 Max: 40 Global
  • Tagsjewellery_attribute

    +(30–40) to Intelligence

    GroupIntelligence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional_intelligence Min: 30 Max: 40 Global
  • Tagsjewellery_attribute

    (140–160)% increased Armour and Energy Shield

    GroupDefencesPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_armour_and_energy_shield_+% Min: 140 Max: 160 Local
  • Tagsdefencesjewellery_defense

    +(50–75)% to Cold Resistance

    GroupColdResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_cold_damage_resistance_% Min: 50 Max: 75 Global
  • Tagscoldjewellery_resistance

    Cannot be Chilled

    GroupChanceToAvoidFreezeAndChill
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_avoid_chill_% Min: 100 Max: 100 Global
  • base_avoid_freeze_% Min: 0 Max: 0 Global
  • Tagscold

    20% of Physical Damage from Hits taken as Cold Damage

    GroupPhysicalDamageTakenAsElement
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_taken_%_as_cold Min: 20 Max: 20 Global
  • Tagscoldphysical

    30% of Fire Damage from Hits taken as Cold Damage

    GroupElementalDamageTakenAsAnotherElement
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level62 (Effective: 49)
    Stats
  • fire_damage_taken_%_as_cold Min: 30 Max: 30 Global
  • Tagsfirecold

    (15–20)% increased Effect of Chill

    GroupChillEffect
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chill_effect_+% Min: 15 Max: 20 Global