Vulconus

Vulconus
Demon Dagger
Rune Daggers
Physical Damage: 24-97
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
「The Enslaver」Limited Drop
Drop Model ViewerHeld Model Viewer
Release Version3.1.0
BaseTypeDemon Dagger
SkillAvatar of Fire

40% increased Global Critical Strike Chance

GroupCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical_strike_chance_+% Min: 40 Max: 40 Global
  • Tagscritical

    Adds (85–110) to (135–150) Physical Damage

    GroupPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_physical_damage Min: 85 Max: 110 Local
  • local_maximum_added_physical_damage Min: 135 Max: 150 Local
  • Tagsattackphysical

    Adds (130–160) to (220–240) Fire Damage

    GroupFireDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_fire_damage Min: 130 Max: 160 Local
  • local_maximum_added_fire_damage Min: 220 Max: 240 Local
  • Tagsattackfire

    50% chance to cause Bleeding on Hit

    GroupLocalChanceToBleed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_chance_to_bleed_on_hit_% Min: 50 Max: 50 Local
  • Tagsbleedattack

    (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies

    GroupFireDamagePercentage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • fire_damage_+%_vs_bleeding_enemies Min: 70 Max: 100 Global
  • Tagsfire

    (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies

    GroupPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_+%_vs_ignited_enemies Min: 70 Max: 100 Global
  • Tagsphysical

    Every 8 seconds, gain Avatar of Fire for 4 seconds

    GroupGainAvatarOfFireEvery8Seconds
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • avatar_of_fire_rotation_active Min: 1 Max: 1 Global
  • Tagsfire

    (160–200)% increased Critical Strike Chance while you have Avatar of Fire

    GroupCriticalStrikeChanceIncrease
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • critical_strike_chance_+%_while_you_have_avatar_of_fire Min: 160 Max: 200 Global
  • Tagsfirecritical

    50% of Physical Damage Converted to Fire while you have Avatar of Fire

    GroupConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire Min: 50 Max: 50 Global
  • Tagsfirephysical

    +2000 Armour while you do not have Avatar of Fire

    GroupIncreasedPhysicalDamageReductionRatingPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • armour_while_you_do_not_have_avatar_of_fire Min: 2000 Max: 2000 Global
  • Tagsfiredefences