Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /33

Skill Gem Quality /33

ItemTypeStatsWeight
FireballDivergent (0–60)% increased Effect of non-Damaging Ailments on Enemies
(-40–0)% more Damage with Ignite
40
Elemental HitDivergent (0–20)% increased Effect of non-Damaging Ailments on Enemies100
Dual StrikeDivergent (0–100)% increased Damage with Hits and Ailments against Enemies that are on Full Life100
FrenzyPhantasmal (0–5)% increased Damage with Ailments per Frenzy Charge50
Glacial HammerSuperior (0–40)% increased Duration of Cold Ailments50
Vaal Glacial HammerSuperior (0–40)% increased Duration of Cold Ailments50
Elemental WeaknessDivergent (0–10)% increased Duration of Elemental Ailments on Cursed enemies100
FirestormAnomalous First Impact deals (0–60)% more Damage with Hits and Ailments
Base duration is (-0.06–0) seconds
100
Power SiphonDivergent +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes20
Purity of ElementsAnomalous You and nearby Allies have (0–2)% chance to avoid Elemental Ailments100
GraceAnomalous You and nearby Allies have (0–2)% chance to avoid Elemental Ailments20
Vaal ArcSuperior (0–30)% increased Duration of Lightning Ailments50
Lightning TrapSuperior (0–20)% increased Lightning Damage
(0–10)% increased Effect of Lightning Ailments
50
BarragePhantasmal Inflict non-Damaging Ailments as though dealing (0–100)% more Damage20
Lightning TendrilsPhantasmal Deals (0–40)% less Damage
Stronger Pulses deal (0–200)% more Damage with Hits and Ailments
50
Ice CrashDivergent (0–60)% increased Damage with Ailments100
Frost BladesDivergent (0–20)% increased Duration of Cold Ailments100
Ancestral WarchiefPhantasmal (0–40)% increased Damage with Ailments100
Siphoning TrapSuperior (0–20)% increased Effect of Cold Ailments50
Cold SnapDivergent (0–40)% increased Damage with Hits and Ailments100
IncinerateDivergent (0–4)% more Damage with Hits and Ailments for each stage
Final wave deals (-200–0)% more Damage with Hits
Final wave deals (-200–0)% more Damage with Ignite
20
Lancing SteelDivergent Projectiles deal up to (0–40)% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther100
MalevolenceDivergent You and nearby Allies deal (0–5)% increased Damage with Ailments100
BladestormDivergent Blood Bladestorm deals (0–40)% increased Damage with Ailments100
FrostblinkSuperior (0–20)% increased Effect of Cold Ailments50
Cobra LashDivergent Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain100
Stormblast MineSuperior (0–10)% chance to Shock enemies
(0–10)% increased Effect of Lightning Ailments
50
Summon SkitterbotsDivergent Minions have (0–10)% increased Effect of non-Damaging Ailments on Enemies10
StormbindPhantasmal (0–20)% more Damage
Runes deal (-60–0)% more Damage with Hits and Ailments for each time they have been Improved
100
Frost ShieldSuperior (0–20)% increased Effect of Cold Ailments50
HexblastDivergent (0–40)% increased Damage with Ailments
(0–20)% increased Effect of non-Damaging Ailments on Enemies
100
ManabondAnomalous (0–20)% increased Effect of Lightning Ailments50
Explosive ConcoctionAnomalous (0–20)% increased Duration of Elemental Ailments on Enemies50
Support Gem Quality /18

Support Gem Quality /18

ItemTypeStatsWeight
Increased Critical Damage SupportDivergent Supported Skills have +(0–15)% to Damage over Time Multiplier for Ailments from Critical Strikes100
Minion Damage SupportDivergent Minions from Supported Skills deal (0–40)% increased Damage with Ailments20
Increased Duration SupportDivergent Supported Skills have (0–20)% increased Duration of Ailments on Enemies50
Elemental Proliferation SupportSuperior (0–10)% increased Duration of Elemental Ailments on Enemies50
Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
Damage on Full Life SupportDivergent Supported Skills deal (0–40)% increased Damage with Hits and Ailments against Enemies that are on Full Life100
Cold Penetration SupportDivergent Supported Skills have (0–20)% increased Effect of Cold Ailments100
Lightning Penetration SupportDivergent Supported Skills have (0–20)% increased Effect of Lightning Ailments100
Burning Damage SupportDivergent Supported Skills have (0–40)% increased Effect of non-Damaging Ailments on Enemies100
Hextouch SupportAnomalous Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Curse on Enemy100
Less Duration SupportAnomalous Supported Skills have (0–10)% increased Duration of Ailments on Enemies100
Critical Strike Affliction SupportSuperior Supported Skills have +(0–10)% to Damage over Time Multiplier for Ailments from Critical Strikes50
Cast while Channelling SupportDivergent Supported Skills have (0–10)% increased Effect of non-Damaging Ailments on Enemies100
Deadly Ailments SupportAnomalous Supported Skills have (0–20)% increased Duration of Ailments on Enemies100
Unbound Ailments SupportSuperior Supported Skills have (0–10)% increased Duration of Ailments on Enemies50
Unbound Ailments SupportAnomalous Supported Skills deal (0–20)% increased Damage with Ailments100
Awakened Unbound Ailments SupportSuperior Supported Skills have (0–10)% increased Duration of Ailments on Enemies50
Elemental Penetration SupportAnomalous Supported Skills have (0–10)% increased Effect of non-Damaging Ailments on Enemies100
Item mods /30

Item mods /30

NameLevelPre/SufDescriptionSpawn Weight
40Corrupted(25–30)% increased Effect of Cold Ailments elemental coldhelmet 1000
default 0
of Stoicism23Suffix(8–11)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Resolve41Suffix(12–15)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Fortitude57Suffix(16–19)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Will73Suffix(20–23)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Shaping68Suffix(14–17)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 800
default 0
of Shaping75Suffix(18–21)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 800
default 0
of Shaping81Suffix(22–25)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 800
default 0
of Shaping68Suffix(8–12)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 16 Hypothermia elemental cold gem
helmet_shaper 800
default 0
of Shaping75Suffix(13–16)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 18 Hypothermia elemental cold gem
helmet_shaper 800
default 0
of Shaping80Suffix(17–20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 20 Hypothermia elemental cold gem
helmet_shaper 800
default 0
of Shaping68Suffix(8–12)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 16 Innervate elemental lightning gem
helmet_shaper 800
default 0
of Shaping75Suffix(13–16)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 18 Innervate elemental lightning gem
helmet_shaper 800
default 0
of Shaping80Suffix(17–20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 20 Innervate elemental lightning gem
helmet_shaper 800
default 0
of the Elder68Suffix(5–7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments elemental fire cold lightning gem
sceptre_elder 1000
default 0
of the Elder75Suffix(8–10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments elemental fire cold lightning gem
sceptre_elder 1000
default 0
of Redemption68Suffix(30–34)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
default 0
of Redemption73Suffix(35–40)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
default 0
Hunter's68Prefix(10–12)% increased Duration of Ailments on Enemiesgloves_basilisk 500
default 0
Hunter's80Prefix(13–15)% increased Duration of Ailments on Enemiesgloves_basilisk 500
default 0
of Redemption68Suffix(6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments elemental lightning
helmet_eyrie 500
default 0
of Redemption75Suffix(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments elemental lightning
helmet_eyrie 500
default 0
of Redemption68Suffix(15–20)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
of Redemption75Suffix(21–25)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
of Elevated Shaping90Suffix(17–20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 25 Hypothermia elemental cold gem
helmet_shaper 0
default 0
of Elevated Shaping90Suffix(17–20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 25 Innervate elemental lightning gem
helmet_shaper 0
default 0
of Elevated Redemption90Suffix(12–15)% Global chance to Blind Enemies on hit
(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
gloves_eyrie 0
quiver_eyrie 0
default 0
Elevated Hunter's90Prefix(13–15)% increased Duration of Ailments on Enemies
(13–15)% increased Effect of Non-Damaging Ailments
gloves_basilisk 0
default 0
of Elevated Shaping91Suffix(31–35)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 0
default 0
of Elevated Redemption83Suffix(41–60)% increased Effect of Non-Damaging Ailmentsboots_eyrie 0
default 0
Enchantment Modifier /2

Enchantment Modifier /2

NameLevelPre/SufDescriptionSpawn Weight
83Enchantment20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightningbelt 1
default 0
83EnchantmentElemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration elemental fire cold lightningbelt 1
default 0
Abyss Jewel mods /4

Abyss Jewel mods /4

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(5–7)% increased Effect of Non-Damaging Ailmentsdefault 1000
of Chilling30Suffix(10–15)% increased Effect of Cold Ailments elemental coldabyss_jewel_summoner 0
default 500
of Shocking30Suffix(10–15)% increased Effect of Lightning Ailments elemental lightningabyss_jewel_summoner 0
default 500
of Escape84Suffix(8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightningabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Tumult1SuffixAdded Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies elemental fire cold lightningaffliction_effect_of_non-damaging_ailments 350
default 0
of Turbulence68SuffixAdded Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies elemental fire cold lightningaffliction_effect_of_non-damaging_ailments 350
default 0
of Disturbance84SuffixAdded Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies elemental fire cold lightningaffliction_effect_of_non-damaging_ailments 250
default 0
Veiled mods /5

Veiled mods /5

NameLevelPre/SufDescriptionSpawn Weight
Chosen1Prefix(15–20)% chance to Avoid Elemental Ailments
(15–20)% chance to Avoid being Stunned elemental fire cold lightning
body_armour 0
default 0
of the Order60Suffix(33–40)% increased Effect of Non-Damaging Ailmentsboots 1000
amulet 1000
default 0
of the Order60Suffix(161–180)% increased Duration of Ailments you inflict while Focussed
grant focus skill [1]
helmet 1000
default 0
of the Order60SuffixYou are Immune to Ailments while Focussed
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate
boots 1000
default 0
Chosen60Prefix(25–30)% chance to Avoid Elemental Ailments
(25–30)% chance to Avoid being Stunned elemental fire cold lightning
body_armour 2000
default 0
Fossil mods /2

Fossil mods /2

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix(30–40)% increased Damage with Ailmentsabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
of the Underground1Suffix(15–20)% increased Damage with Ailmentsjewel 1000
abyss_jewel 1000
default 0
Map mods /15

Map mods /15

NameLevelPre/SufDescriptionSpawn Weight
of Insulation1Suffix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have 30% chance to Avoid Elemental Ailments
low_tier_map 0
default 0
of Insulation1Suffix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have 60% chance to Avoid Elemental Ailments
mid_tier_map 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments elemental fire cold lightning
low_tier_map 800
expedition_logbook 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments elemental fire cold lightning
mid_tier_map 800
expedition_logbook 0
default 0
of Insulation1Suffix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have 90% chance to Avoid Elemental Ailments
top_tier_map 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 70% chance to Avoid Elemental Ailments elemental fire cold lightning
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have 70% chance to Avoid Elemental Ailments elemental fire cold lightning
top_tier_map 0
maven_map 800
default 0
Empowered1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 15% chance to cause Elemental Ailments on Hit elemental fire cold lightning
mid_tier_map 0
default 0
Empowered1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit elemental fire cold lightning
mid_tier_map 800
expedition_logbook 0
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 10% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
expedition_logbook 800
default 0
Empowered73Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
expedition_logbook 800
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
maven_map 800
default 0
Empowered78Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /6

Delve Area mods /6

NameLevelPre/SufDescriptionSpawn Weight
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments elemental fire cold lightning
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 40% chance to Avoid Elemental Ailments elemental fire cold lightning
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments elemental fire cold lightning
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a (10–15)% chance to cause Elemental Ailments on Hit elemental fire cold lightning
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a (16–25)% chance to cause Elemental Ailments on Hit elemental fire cold lightning
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a (26–35)% chance to cause Elemental Ailments on Hit elemental fire cold lightning
default 1000
Heist Area mods /5

Heist Area mods /5

NameLevelPre/SufDescriptionSpawn Weight
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] elemental fire cold lightning
default 800
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] elemental fire cold lightning
default 800
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] elemental fire cold lightning
default 800
Crafting Bench /9

Crafting Bench /9

IDModRequireItemClassesUnlock
Helena(13–15)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots, ShieldBazaar Map
Helena(16–18)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots, ShieldSiege Map
Jun(16–22)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeRandomlyOrb of ChanceBoots, AmuletUnveil
Jun(23–30)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeMagicToRareRegal OrbBoots, AmuletUnveil
Jun(81–100)% increased Duration of Ailments you inflict while Focussed
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmetUnveil
Jun(101–120)% increased Duration of Ailments you inflict while Focussed
grant focus skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetUnveil
Jun(121–140)% increased Duration of Ailments you inflict while Focussed
grant focus skill [1]
1x CurrencyModValuesDivine OrbHelmetUnveil
JunYou are Immune to Ailments while Focussed
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBootsUnveil
Jun(15–20)% chance to Avoid Elemental Ailments
(15–20)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Misc mods /1

Misc mods /1

NameLevelDomainPre/SufDescriptionSpawn Weight
1JewelCorrupted(5–7)% increased Effect of Non-Damaging Ailmentsjewel 1000
default 0
Unique /44

Unique /44

Show Full Descriptions
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
+350 to Evasion Rating
(8–12)% increased Attack Speed
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
thunderclawThunderfist Murder Mitts
Adds 1 to 100 Lightning Damage to Attacks
+(25–30) to maximum Energy Shield
10% increased Attack Speed
10% increased Stun Duration on Enemies
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Socketed Gems are Supported by Level 18 Added Lightning Damage
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
+(50–70) to maximum Life
(150–180)% increased Armour and Energy Shield
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Staff6uniqueAgnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of all Lightning Spell Skill Gems
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
40% increased Strength Requirement
Damage Penetrates 20% Lightning Resistance
MaloneysNightfallMaloney's Nightfall Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
+(50–70) to maximum Life
(8–10) to (14–16) Added Physical Damage with Bow Attacks
10% increased Attack Speed
+(12–16)% to Chaos Resistance
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
TheBloodThornThe Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
Items and Gems have 10% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
5% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Cannot gain Power Charges
20% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
DoedresScornDoedre's Scorn Lunaris Circlet
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
20% increased Elemental Damage
(10–20)% increased Damage with Hits and Ailments per Curse on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
TearOfPurityTear of Purity Lapis Amulet
+(20–30) to Intelligence
+(5–10) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(20–40) to maximum Life
Grants Level 10 Purity of Elements Skill
5% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
DoryanisFistDoryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
(You are Unarmed as long as you have no Equipped Weapons)
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
GloomeyeSingularity Platinum Sceptre
30% increased Elemental Damage
Adds (30–40) to (60–70) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(Hindered enemies have reduced movement speed)
(60–80)% increased Damage with Hits and Ailments against Hindered Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Bleeding cannot be inflicted on you
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
30% of Physical Damage Converted to Lightning Damage
(15–25)% increased Effect of Lightning Ailments
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(5–10)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
LepersAlmsLeper's Alms Mirrored Spiked Shield
4% chance to Dodge Attack Hits
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+(3–4)% Chance to Block
Shared Suffering
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GorgonsFlaskCoralito's Signature Diamond Flask
Take 30 Chaos Damage per Second during Flask effect
25% chance to Poison on Hit during Flask effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Your Critical Strikes do not deal extra Damage during Flask effect
(50–75)% increased Duration of Poisons you inflict during Flask effect
Grants Perfect Agony during Flask effect
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)

(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
ElderSceptreAugyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
(40% more Elemental Damage if you've Crit in the past 8 seconds,
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes)

You have Resolute Technique while you do not have Elemental Overload
(Your hits can't be Evaded. Never deal Critical Strikes)
100% increased Physical Damage while you have Resolute Technique
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
TigerHelmetFarrul's Bite Harlequin Mask
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
You have Crimson Dance while you have Cat's Stealth
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
SpiderArmour%20GlovesFenumus' Weave Carnal Mitts
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
grant focus skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
+(10–30) to Strength and Intelligence
Grants Level 30 Smite Skill
redirect elemental ailments to aura owner [1]
Enemies inflict Elemental Ailments on you instead of nearby Allies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Immune to Elemental Ailments while affected by Glorious Madness
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SharedUnsightRetaliation Charm Citrine Amulet
+(16–24) to Strength and Dexterity
(25–40)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(30–50)% increased Critical Strike Chance against Blinded Enemies
(40–50)% chance to Blind Enemies on Critical Strike
(Blinded enemies have their Chance to Hit halved)
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
AtzirisAcuityReplica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
+(60–75) to maximum Life
(200–220)% increased Armour
(25–35)% increased Global Critical Strike Chance
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
scepter8unique2Replica Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
StrikeTrueMercenary's Lot Slink Gloves
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
CursedEyeRotblood Promise Unset Ring
Has 1 Socket
Socketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 50% reduced Reservation
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
AltChargeDexOlesya's Delight Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
passives /61

passives /61

CategoryNameShow Full Descriptions
NotableSmashing Strikes
stunstaff
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves
NotableSkull Cracking
skullcracking
30% increased Physical Damage with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
NotableBone Breaker
macedmg
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
+2 to Melee Strike Range with Maces and Sceptres
NotableHatchet Master
hatchetmaster
Axe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
NotableSlaughter
fellingtheweak
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes
NotableArcing Blows
sparkingattacks
30% increased Lightning Damage with Attack Skills
Damage with Weapons Penetrates 8% Lightning Resistance
10% increased Effect of Lightning Ailments
NotableNightstalker
nightstalker
Dagger Attacks deal 20% increased Damage with Hits and Ailments
+150 to Accuracy Rating with Daggers
+20% to Critical Strike Multiplier with Daggers
25% increased Elusive Effect
NotableFlaying
flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
+1 to Melee Strike Range with Daggers
NotableClaws of the Magpie
eagletalons
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
NotableClaws of the Falcon
eagletalons
Claw Attacks deal 25% increased Damage with Hits and Ailments
+30% to Critical Strike Multiplier with Claws
15% increased Accuracy Rating with Claws
NotableFingers of Frost
breathofrime
Enemies Become Chilled as they Unfreeze
15% chance to Freeze Enemies which are Chilled
25% increased Cold Damage
20% increased Effect of Cold Ailments
NotableFangs of Frost
icebite
30% increased Cold Damage with Attack Skills
Damage with Weapons Penetrates 8% Cold Resistance
10% increased Effect of Cold Ailments
NotableWrecking Ball
wreckingball
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableBlade Master
blademaster
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments
+1 to Melee Strike Range with Swords
NotablePoisonous Fangs
ClawNotable2
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+10% to Damage over Time Multiplier for Poison
NotableFrom the Shadows
daggerpenetration
Dagger Attacks deal 20% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Daggers
8% increased Attack Speed with Daggers
10% chance to gain Phasing for 4 seconds on Kill
NotableSoul Raker
soulraker
Claw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased Recovery per second from Life Leech
NotableClaws of the Pride
clawsofthepride
Claw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Melee Strike Range with Claws
Overwhelm 10% Physical Damage Reduction
NotableExecutioner
reaver
24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
12% increased Area of Effect if you've Killed Recently
NotableCleaving
hatchetmaster
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes
NotableAmbidexterity
ambidexterity
50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 25% increased Damage with Ailments while Dual Wielding
NotableRazor's Edge
razorsedge
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
Sword Attacks deal 30% increased Damage with Ailments
+10% to Damage over Time Multiplier for Bleeding
NotableButchery
butchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
NotableDestroyer
executioner
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableBrutal Blade
cruelblade
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage
NotableCrystal Skin
diamondskin
15% chance to Avoid Elemental Ailments
+1% to all maximum Elemental Resistances
+5% to all Elemental Resistances
NotableSleight of Hand
swashbuckler
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments
NotableSplitting Strikes
cleavage
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
Axe Attacks deal 26% increased Damage with Ailments
+1 to Melee Strike Range with Axes
Overwhelm 12% Physical Damage Reduction
NotableThick Skin
thickskin
10% increased maximum Life
8% chance to Avoid Elemental Ailments
NotableStrong Arm
strongarm
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Chill and Shock on you
10% chance to Freeze, Shock and Ignite
NotableMartial Experience
MartialExperience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction
NotableRibcage Crusher
BloodyBludgeon
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
NotableBreath of Lightning
BreathofLightening2
20% increased Duration of Lightning Ailments
15% chance to Shock
20% increased Lightning Damage
20% increased Effect of Lightning Ailments
NotableBreath of Rime
BreathofRime2
20% increased Freeze Duration on Enemies
10% chance to Freeze
20% increased Cold Damage
20% increased Effect of Cold Ailments
+10% to Cold Damage over Time Multiplier
NotableStorm Weaver
Storm%20Weaver
30% increased Cold Damage
30% increased Lightning Damage
20% increased Mana Regeneration Rate
20% increased Effect of Non-Damaging Ailments
NotableBlade of Cunning
legendaryswordsman
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
NotableFlash Freeze
newcolddamage
24% increased Cold Damage
20% increased Projectile Speed
20% increased Effect of Cold Ailments
10% chance to Freeze
NotableCrackling Speed
lightningint
16% increased Lightning Damage
6% increased Cast Speed
10% increased Effect of Lightning Ailments
NotableElemental Focus
ElementalFocus
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments
KeystoneElemental Overload
40% more Elemental Damage if you've dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
KeystonePerfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
NotableArcane Swiftness
ShieldNotable
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield
NotableGladiator's Perseverance
OneHandedPhysicalAndLeechNotable
20% increased Physical Damage with One Handed Melee Weapons
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Life Recovery per second from Leech
30% increased Attack Damage while Leeching
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments
NotableHarvester of Foes
AxeNotable1
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
10% increased Attack Speed with Axes
10% increased Impale Effect
NotableFeller of Foes
AxeNotable2
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
NotableBludgeon Blitz
MaceNotable3
Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres
+200 to Accuracy Rating with Maces or Sceptres
6% increased Movement Speed if you've Hit an Enemy Recently
NotableBlacksmith's Clout
MaceNotable1
18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres
NotableSpinecruncher
stunmace
28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
Overwhelm 12% Physical Damage Reduction
NotableHoned Edge
SwordNotable2
Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating
NotableBladedancer
SwordNotable1
Sword Attacks deal 24% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords
6% increased Attack Speed with Swords
Overwhelm 10% Physical Damage Reduction
NotableStabbing Thirst
DaggerNotable2
Dagger Attacks deal 24% increased Damage with Hits and Ailments
0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana
6% increased Attack Speed with Daggers
NotableKinetic Impacts
2handeddamage
24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
4% chance to deal Double Damage
10% chance to double Stun Duration
Overwhelm 15% Physical Damage Reduction
NotableAggressive Bastion
ShieldAttackDamage
30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield
NotableSteelwood Stance
StaffNotable3
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff
NotableDire Torment
DireTorment
40% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ailments from Critical Strikes
NotableShocking Strikes
LightingAilment
24% increased Lightning Damage with Attack Skills
15% increased Effect of Lightning Ailments
15% chance to Shock
40% increased Critical Strike Chance against Shocked Enemies
NotableMalicious Intent
CurseNotable
20% increased Damage with Hits and Ailments against Cursed Enemies
Hexes you inflict have +4 Doom
NotableMarked for Death
MarkNotable1
25% increased Damage with Hits and Ailments against Marked Enemy
Culling Strike against Marked Enemy
NotableImplacable
Unwavering
You take 50% reduced Extra Damage from Critical Strikes
75% chance to avoid Ailments from Critical Strikes
NotableHeavy Combat
wreckingball
10% reduced Movement Speed
Attacks with Two Handed Weapons deal 35% increased Damage with Hits and Ailments
Cannot Evade Enemy Attacks
Ascendancy passives /10

Ascendancy passives /10

CategoryNameShow Full Descriptions
NotableAvatar of the Veil
QuartzInfusion
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing
50% chance to Avoid Elemental Ailments while Phasing
NotableMaster Alchemist
MasterAlchemist
20% chance to Freeze, Shock and Ignite during any Flask Effect
Removes Elemental Ailments when you use a Flask
NotableVeteran Bowyer
MasterFletcher
Damage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
NotableShaper of Storms
ShockSpecialisation
Your Hits always Shock
All Damage with Hits can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
NotableShaper of Winter
ChillSpecialisation
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
NotableBane of Legends
Headman
20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
NotableConqueror
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
NotableFirst to Strike, Last to Fall
FirstStrikeLastFall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
NotableIlluminated Devotion
ItemAugment
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
NotableAmbush and Assassinate
Ambush
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Cluster Jewel passives /24

Cluster Jewel passives /24

CategoryNameShow Full Descriptions
NotableAstonishing Affliction
IncreasedNonDamageAilmentNotable
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies
NotableBattlefield Dominator
TwoHandedMeleeDamage
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
NotableBrutal Infamy
TwoHandedMeleeDamage
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
NotableCalamitous
IncreasedAttackDamageNotable
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments
NotableCircling Oblivion
DamageOverTimeNotable
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
NotableCold Conduction
IncreasedNonDamageAilmentNotable
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies
NotableDeep Chill
IncreasedNonDamageAilmentNotable
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
NotableDevastator
IncreasedAttackDamageNotable
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
NotableElegant Form
DodgeAtksNotable
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
15% chance to Avoid Elemental Ailments
NotableExpansive Might
MaceandStaffDamage
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
NotableEye of the Storm
IncreaseCritChanceNotable
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
NotableFearsome Warrior
TwoHandedMeleeDamage
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
NotableFollow-Through
ProjectileDmgNotable
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
NotableHaemorrhage
DamageOverTimeNotable
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
NotableHeavy Hitter
IncreasedAttackDamageNotable
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
NotableInspired Oppression
IncreasedNonDamageAilmentNotable
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
NotableMartial Prowess
IncreasedAttackDamageNotable
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
NotableNumbing Elixir
LifeManaFlasksrecovery
40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask
NotableOvershock
IncreasedNonDamageAilmentNotable
30% increased Lightning Damage
30% increased Effect of Lightning Ailments
Your Shocks can increase Damage taken by up to a maximum of 60%
NotableRun Through
AxeandSwordDamage
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments
NotableTempered Arrowheads
BowDamage
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
NotableWasting Affliction
DamageOverTimeNotable
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster
NotableWeight Advantage
MaceandStaffDamage
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
NotableWound Aggravation
AxeandSwordDamage
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
Passive Skills Changes to /1

Passive Skills Changes to /1

FactionTypeIconNameStats
TemplarNotableDevotionNotableCloisteredImmune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Timeless Jewel Passive Skills Additions /2

Timeless Jewel Passive Skills Additions /2

FactionTypeStats
MarakethNotable
10% increased Duration of Elemental Ailments on Enemies
MarakethNotable
10% increased Effect of Non-Damaging Ailments