Amulets Unique /75 ⍟

Amulets Unique /75 ⍟

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Atziri's Foible Paua Amulet
Requires Level: 16
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Sidhebreath Paua Amulet
Requires Level: 3
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions have (10–15)% increased Movement Speed
Minions deal (5–9) to (11–15) additional Cold Damage
(10–15)% reduced Mana Cost of Minion Skills
Sidhebite Paua Amulet
Requires Level: 3
(20–30)% increased Mana Regeneration Rate
Zerphi's Heart Paua Amulet
Requires Level: 70
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
Sacrificial Heart Paua Amulet
Requires Level: 32
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain a Power Charge when you use a Vaal Skill
10 Life gained for each Enemy Hit if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Replica Atziri's Foible Paua Amulet
Requires Level: 16
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Recovery rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Araku Tiki Coral Amulet
Requires Level: 3
Regenerate (2–4) Life per second
+(30–50) to maximum Life
+100 to Evasion Rating while on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
Ngamahu Tiki Coral Amulet
Requires Level: 36
Regenerate (2–4) Life per second
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
+100 to Evasion Rating while on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
(50–70)% increased Fire Damage
The Primordial Chain Coral Amulet
Requires Level: 34
Regenerate (2–4) Life per second
+3 to maximum number of Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (35–45)% less Damage
Golems have (35–45)% less Life
Golems have (80–100)% increased Movement Speed
Primordial
Tavukai Coral Amulet
Requires Level: 54
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (60–80)% increased Damage
Summoned Raging Spirits have (80–100)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
The Anvil Amber Amulet
Requires Level: 45
+(20–30) to Strength
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
+(34–48) Life gained when you Block
+(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
8% Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Blood of Corruption Amber Amulet
Requires Level: 20
+(20–30) to Strength
Adds 19 to 43 Chaos Damage to Attacks
+(17–29)% to Chaos Resistance
(-10–-5)% to all Elemental Resistances
Grants Level 10 Gluttony of Elements Skill

Corrupted
Xoph's Heart Amber Amulet
Requires Level: 35
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
Xoph's Blood Amber Amulet
Requires Level: 64
+(20–30) to Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
Karui Ward Jade Amulet
Requires Level: 5
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Rashkaldor's Patience Jade Amulet
Requires Level: 61
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
Items and Gems have 10% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
5% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Cannot gain Power Charges
20% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Karui Charge Jade Amulet
Requires Level: 24
+(20–30) to Dexterity
+(20–30) to Strength
10% increased Movement Speed
+100 to Accuracy Rating
30% increased Projectile Speed
(5–10)% increased Attack Speed
30% increased Projectile Damage
The Halcyon Jade Amulet
Requires Level: 35
+(20–30) to Dexterity
(10–20)% increased Cold Damage
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
(Recently refers to the past 4 seconds)
The Pandemonius Jade Amulet
Requires Level: 64
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
(Blinded enemies have their Chance to Hit halved)
Damage Penetrates 20% Cold Resistance against Chilled Enemies
Hyrri's Truth Jade Amulet
Requires Level: 64
+(20–30) to Dexterity
Grants Level 22 Precision Skill
+(25–35) to Dexterity
Adds (12–15) to (24–28) Physical Damage to Attacks
Adds (11–15) to (23–28) Cold Damage to Attacks
+(23–28)% to Global Critical Strike Multiplier
(0.8–1)% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Precision has 50% less Mana Reservation
Fury Valve Jade Amulet
Requires Level: 40
+(20–30) to Dexterity
(15–25)% increased Evasion Rating
+(10–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Willowgift Jade Amulet
Requires Level: 52
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
Fortify Buffs you create instead grant 30% more Evasion Rating
(15–25)% increased Attack and Cast Speed while you have Fortify
Replica Karui Ward Jade Amulet
Requires Level: 5
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
Replica Hyrri's Truth Jade Amulet
Requires Level: 64
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(25–35) to Dexterity
Adds (12–15) to (24–28) Physical Damage to Attacks
Adds (11–15) to (23–28) Cold Damage to Attacks
+(23–28)% to Global Critical Strike Multiplier
(0.8–1)% of Cold Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
HAtred has 50% less Mana Reservation
Marylene's Fallacy Lapis Amulet
Requires Level: 40
+(20–30) to Intelligence
+(80–100) to Evasion Rating
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
(10–15)% increased Light Radius
-40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Stone of Lazhwar Lapis Amulet
Requires Level: 5
+(20–30) to Intelligence
(12–15)% Chance to Block Spell Damage
(10–15)% increased Cast Speed
+(30–50) to maximum Mana
Tear of Purity Lapis Amulet
Requires Level: 20
+(20–30) to Intelligence
+(5–10) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(20–40) to maximum Life
Grants Level 10 Purity of Elements Skill
5% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Voice of the Storm Lapis Amulet
Requires Level: 40
+(20–30) to Intelligence
+(10–15) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(10–20)% increased maximum Mana
Critical Strike Chance is increased by Lightning Resistance
Trigger Level 12 Lightning Bolt when you deal a Critical Strike
Choir of the Storm Lapis Amulet
Requires Level: 69
+(20–30) to Intelligence
(10–20)% increased maximum Mana
0% to Lightning Resistance
Critical Strike Chance is increased by Lightning Resistance
50% increased Lightning Damage
Trigger Level 20 Lightning Bolt when you deal a Critical Strike
The Ephemeral Bond Lapis Amulet
Requires Level: 68
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
Demigod's Presence Gold Amulet
Requires Level: 8
(12–20)% increased Rarity of Items found
+20% to all Elemental Resistances
20% increased Character Size
The Ignomon Gold Amulet
Requires Level: 8
(12–20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100–150) to Evasion Rating
+(100–150) to Accuracy Rating
+20% to Fire Resistance
Winterheart Gold Amulet
Requires Level: 42
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 20% of Life per second while Frozen
Frost Unbroken Gold Amulet
Requires Level: 59
(12–20)% increased Rarity of Items found
Adds (15–25) to (40–50) Cold Damage to Spells and Attacks
1% increased Cold Damage per 1% Chance to Block Attack Damage
1% increased Maximum Mana per 2% Chance to Block Spell Damage
300% increased Armour while Chilled or Frozen
The Ascetic Gold Amulet
Requires Level: 8
(12–20)% increased Rarity of Items found
(10–15)% increased Quantity of Items found with a Magic Item Equipped
(Flasks and Jewels are not Equipped)
(80–100)% increased Rarity of Items found with a Normal Item Equipped
(Flasks and Jewels are not Equipped)
Bisco's Collar Gold Amulet
Requires Level: 30
(12–20)% increased Rarity of Items found
(35–50)% increased Quantity of Items Dropped by Slain Normal Enemies
(100–150)% increased Rarity of Items Dropped by Slain Magic Enemies
The Effigon Gold Amulet
Requires Level: 57
(12–20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Perquil's Toe Gold Amulet
Requires Level: 29
(12–20)% increased Rarity of Items found
Lightning Damage from Enemies Hitting you is Lucky
(Lucky things are rolled twice and the best result used)
+(40–50) to Dexterity
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
(5–8)% increased Movement Speed
Replica Winterheart Gold Amulet
Requires Level: 42
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Astramentis Onyx Amulet
Requires Level: 20
+(10–16) to all Attributes
+(80–100) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
-4 Physical Damage taken from Attack Hits
Carnage Heart Onyx Amulet
Requires Level: 20
+(10–16) to all Attributes
+(20–40) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(10–20)% to all Elemental Resistances
Extra gore
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
(1.2–2)% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Eye of Chayula Onyx Amulet
Requires Level: 20
+(10–16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Hinekora's Sight Onyx Amulet
Requires Level: 20
+(10–16) to all Attributes
+1000 to Accuracy Rating
(6–10)% chance to Dodge Attack Hits
(6–10)% chance to Dodge Spell Hits
Cannot be Blinded
Presence of Chayula Onyx Amulet
Requires Level: 60
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Yoke of Suffering Onyx Amulet
Requires Level: 70
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(5–10)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Your Elemental Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Impresence Onyx Amulet
Requires Level: 64
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Impresence Onyx Amulet
Requires Level: 64
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Impresence Onyx Amulet
Requires Level: 64
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Impresence Onyx Amulet
Requires Level: 64
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Impresence Onyx Amulet
Requires Level: 64
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Aul's Uprising Onyx Amulet
Requires Level: 55
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
enemy_+50%_critical_strike_chance_against_self [2]
Hits against Nearby Enemies have 50% increased Critical Strike Chance
Wrath Reserves no Mana
Solstice Vigil Onyx Amulet
Requires Level: 64
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Temporal Chains has 100% reduced Mana Reservation if Cast as an Aura
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
Victario's Acuity Turquoise Amulet
Requires Level: 16
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
Ungil's Harmony Turquoise Amulet
Requires Level: 23
+(16–24) to Dexterity and Intelligence
+(30–50) to maximum Life
+(30–50) to maximum Mana
(250–350)% increased Global Critical Strike Chance
Your Critical Strikes do not deal extra Damage
40% increased Stun and Block Recovery
Warped Timepiece Turquoise Amulet
Requires Level: 50
+(16–24) to Dexterity and Intelligence
(10–15)% increased Movement Speed
(10–15)% increased Cast Speed
(10–15)% increased Attack Speed
(10–15)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Maligaro's Cruelty Turquoise Amulet
Requires Level: 20
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Badge of the Brotherhood Turquoise Amulet
Requires Level: 60
+(16–24) to Dexterity and Intelligence
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Voll's Devotion Agate Amulet
Requires Level: 32
+(16–24) to Strength and Intelligence
+(30–40) to maximum Life
+(20–30) to maximum Energy Shield
+(15–20)% to all Elemental Resistances
30% reduced Power Charge Duration
30% reduced Endurance Charge Duration
Gain an Endurance Charge when you lose a Power Charge
Shaper's Seed Agate Amulet
Requires Level: 16
+(16–24) to Strength and Intelligence
(30–50)% increased Mana Regeneration Rate
Regenerate 2% of Life per second
Nearby Allies gain 2% of Life Regenerated per second
Nearby Allies gain 40% increased Mana Regeneration Rate
The Aylardex Agate Amulet
Requires Level: 32
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Extractor Mentis Agate Amulet
Requires Level: 16
+(16–24) to Strength and Intelligence
+(30–50) to Strength
10% chance to gain Onslaught for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
10% chance to gain Unholy Might for 10 seconds on Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
5% chance to grant Onslaught to nearby Enemies on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
5% chance to grant Unholy Might to nearby Enemies on Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Recover 1% of Life on Kill
Daresso's Salute Citrine Amulet
Requires Level: 16
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
60% increased Melee Damage when on Full Life
Eye of Innocence Citrine Amulet
Requires Level: 68
+(16–24) to Strength and Dexterity
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Jinxed Juju Citrine Amulet
Requires Level: 48
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(10–15)% increased Effect of your Curses
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
The Felbog Fang Citrine Amulet
Requires Level: 61
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered with 25% reduced Movement
Speed if 25% of Curse Duration expired
(Hindered enemies have reduced movement speed)
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expired
Retaliation Charm Citrine Amulet
Requires Level: 20
+(16–24) to Strength and Dexterity
(25–40)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(30–50)% increased Critical Strike Chance against Blinded Enemies
(40–50)% chance to Blind Enemies on Critical Strike
(Blinded enemies have their Chance to Hit halved)
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(Blinded enemies have their Chance to Hit halved)
Star of Wraeclast Ruby Amulet
Requires Level: 28
+(20–30)% to Fire Resistance
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Grants Level 10 Frostblink Skill
Frostblink has 50% increased Duration

Corrupted
Talisman of the Victor Jet Amulet
Requires Level: 12
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Defences are Armour, Evasion Rating and Energy Shield)
Gloomfang Blue Pearl Amulet
Requires Level: 77
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Lose (10–15) Life for each Enemy hit by your Spells
Lose (20–25) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
Bloodgrip Marble Amulet
Requires Level: 74
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Night's Hold Black Maw Talisman
Requires Level: 12
Has 1 Socket
local_stat_monsters_pick_up_item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned

Corrupted
Rigwald's Curse Wereclaw Talisman
Requires Level: 28
+(24–36)% to Global Critical Strike Multiplier
local_stat_monsters_pick_up_item [1]
+7% to Unarmed Attack Critical Strike Chance
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Modifiers to Claw Damage also apply to Unarmed Attack Damage
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)

Corrupted
Blightwell Clutching Talisman
Requires Level: 28
(15–25)% increased Global Defences
local_stat_monsters_pick_up_item [1]
+(20–30) to maximum Energy Shield
+(20–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect

Corrupted
Natural Hierarchy Rotfeather Talisman
Requires Level: 44
(25–35)% increased Damage
local_stat_monsters_pick_up_item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage

Corrupted
Eyes of the Greatwolf Greatwolf Talisman
Requires Level: 52
Implicit Modifier magnitudes are doubled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)

Corrupted
Item Amulets /51 ⍟

Item Amulets /51 ⍟

IconName
Paua Amulet
Requires Level 3
(20–30)% increased Mana Regeneration Rate
Coral Amulet
Requires Level 3
Regenerate (2–4) Life per second
Amber Amulet
Requires Level 7
+(20–30) to Strength
Jade Amulet
Requires Level 7
+(20–30) to Dexterity
Lapis Amulet
Requires Level 7
+(20–30) to Intelligence
Gold Amulet
Requires Level 15
(12–20)% increased Rarity of Items found
Onyx Amulet
Requires Level 25
+(10–16) to all Attributes
Turquoise Amulet
Requires Level 20
+(16–24) to Dexterity and Intelligence
Agate Amulet
Requires Level 20
+(16–24) to Strength and Intelligence
Citrine Amulet
Requires Level 20
+(16–24) to Strength and Dexterity
Ruby Amulet
Requires Level 50
+(20–30)% to Fire Resistance
Astrolabe Amulet
Requires Level 75
Has Elder, Shaper and all Conqueror Influences
Implicit Modifiers Cannot Be Changed
Simplex Amulet
Requires Level 25
-1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
local_explicit_mod_effect_+% [25]
Jet Amulet
+(8–12)% to all Elemental Resistances
Blue Pearl Amulet
Requires Level 77
(48–56)% increased Mana Regeneration Rate
Marble Amulet
Requires Level 74
Regenerate (1.2–1.6)% of Life per second
Black Maw Talisman
Talisman Tier: 1
Has 1 Socket
local_stat_monsters_pick_up_item [1]
Corrupted
Bonespire Talisman
Talisman Tier: 1
(20–30)% increased maximum Mana
local_stat_monsters_pick_up_item [1]
Corrupted
Ashscale Talisman
Talisman Tier: 1
(20–30)% increased Fire Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Lone Antler Talisman
Talisman Tier: 1
(20–30)% increased Lightning Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Deadhand Talisman
Talisman Tier: 1
(19–31)% increased Chaos Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Undying Flesh Talisman
Talisman Tier: 1
+1 to maximum number of Raised Zombies
0 to maximum number of Skeletons
0 to maximum number of Spectres
local_stat_monsters_pick_up_item [1]
Corrupted
Rot Head Talisman
Talisman Tier: 1
(30–40)% increased Fish Bite Sensitivity
local_stat_monsters_pick_up_item [1]
Corrupted
Mandible Talisman
Talisman Tier: 1
(6–10)% increased Attack and Cast Speed
local_stat_monsters_pick_up_item [1]
Corrupted
Chrysalis Talisman
Talisman Tier: 1
Requires Level 35
(20–30)% increased Spell Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Writhing Talisman
Talisman Tier: 1
Requires Level 35
(20–30)% increased Attack Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Hexclaw Talisman
Talisman Tier: 2
(40–50)% increased Global Critical Strike Chance
local_stat_monsters_pick_up_item [1]
Corrupted
Primal Skull Talisman
Talisman Tier: 2
Regenerate 2% of Life per second
local_stat_monsters_pick_up_item [1]
Corrupted
Wereclaw Talisman
Talisman Tier: 2
+(24–36)% to Global Critical Strike Multiplier
local_stat_monsters_pick_up_item [1]
Corrupted
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local_stat_monsters_pick_up_item [1]
Corrupted
Clutching Talisman
Talisman Tier: 2
(15–25)% increased Global Defences
local_stat_monsters_pick_up_item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Fangjaw Talisman
Talisman Tier: 2
(8–12)% increased maximum Life
local_stat_monsters_pick_up_item [1]
Corrupted
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local_stat_monsters_pick_up_item [1]
Corrupted
Spinefuse Talisman
Talisman Tier: 3
(6–10)% increased Quantity of Items found
local_stat_monsters_pick_up_item [1]
Corrupted
Three Rat Talisman
Talisman Tier: 3
(12–16)% increased Attributes
local_stat_monsters_pick_up_item [1]
Corrupted
Monkey Twins Talisman
Talisman Tier: 3
(5–8)% increased Area of Effect
local_stat_monsters_pick_up_item [1]
Corrupted
Longtooth Talisman
Talisman Tier: 3
(4–6)% additional Physical Damage Reduction
local_stat_monsters_pick_up_item [1]
Corrupted
Rotfeather Talisman
Talisman Tier: 3
(25–35)% increased Damage
local_stat_monsters_pick_up_item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Power Charge on Kill
local_stat_monsters_pick_up_item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Frenzy Charge on Kill
local_stat_monsters_pick_up_item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain an Endurance Charge on Kill
local_stat_monsters_pick_up_item [1]
Corrupted
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local_stat_monsters_pick_up_item [1]
Corrupted
Greatwolf Talisman
Talisman Tier: 4
Corrupted
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Amulets
  • (6–8)% increased maximum Life if Corrupted
    level []
    level []
  • (8–10)% increased maximum Energy Shield if Corrupted
    level []
    level []
  • (5–8)% increased Vaal Skill Effect Duration
    level []
    level []
  • Item Synthesis Mods Amulet /277 ⍟

    Item Synthesis Mods Amulet /277 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
    level []
    level []
  • +# to maximum Life201 ~ 230
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life231 ~ 1000
  • (7–8)% increased maximum Life
    level []
    level []
  • # Life Regenerated per second~ 1500
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second1501 ~ 2500
  • (0.8–0.93)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second2501 ~ 3500
  • 1% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3501 ~ 5000
  • 1% of Life Regenerated per second
    level []
    level []
  • (80–100) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 0.4% of Physical Attack Damage Leeched as Life
    level []
    level []
  • 10% increased Maximum total Recovery per second from Life Leech
    level []
    level []
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Life on Kill
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks11 ~ 15
  • +(9–15) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# to maximum Mana~ 100
  • 6% increased maximum Mana
    level []
    level []
  • +# to maximum Mana101 ~ 200
  • (7–8)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana201 ~ 500
  • (9–10)% increased maximum Mana
    level []
    level []
  • #% increased Mana Regeneration Rate~ 75
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate76 ~ 150
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate151 ~ 190
  • (3–4) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate191 ~ 500
  • (3–4) Mana Regenerated per second
    level []
    level []
  • 0.5% of Mana Regenerated per second
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.3% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • 10% increased Maximum total Recovery per second from Mana Leech
    level []
    level []
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Mana on Kill
    level []
    level []
  • +#% to Fire Resistance~ 50
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance51 ~ 100
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance101 ~ 140
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
    level []
    level []
  • Purity of Fire has (30–40)% reduced Mana Reservation
    level []
    level []
  • +#% to Cold Resistance~ 50
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance51 ~ 100
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance101 ~ 140
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
    level []
    level []
  • Purity of Ice has (30–40)% reduced Mana Reservation
    level []
    level []
  • +#% to Lightning Resistance~ 50
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance51 ~ 100
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance101 ~ 140
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • Purity of Lightning has (30–40)% reduced Mana Reservation
    level []
    level []
  • +#% to Chaos Resistance~ 100
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • 3% reduced Damage taken from Damage Over Time
    level []
    level []
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to all Elemental Resistances~ 15
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances16 ~ 30
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances31 ~ 45
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances46 ~ 100
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +1% to all maximum Resistances
    level []
    level []
  • +# to Strength~ 100
  • (7–9)% increased Strength
    level []
    level []
  • +# to Strength101 ~ 130
  • (10–12)% increased Strength
    level []
    level []
  • +# to Strength131 ~ 160
  • (13–15)% increased Strength
    level []
    level []
  • +# to Strength161 ~ 200
  • (13–15)% increased Strength
    level []
    level []
  • 1% increased Damage per 15 Strength
    level []
    level []
  • +# to Dexterity~ 100
  • (7–9)% increased Dexterity
    level []
    level []
  • +# to Dexterity101 ~ 130
  • (10–12)% increased Dexterity
    level []
    level []
  • +# to Dexterity131 ~ 160
  • (13–15)% increased Dexterity
    level []
    level []
  • +# to Dexterity161 ~ 200
  • (13–15)% increased Dexterity
    level []
    level []
  • 1% increased Damage per 15 Dexterity
    level []
    level []
  • +# to Intelligence~ 100
  • (7–9)% increased Intelligence
    level []
    level []
  • +# to Intelligence101 ~ 130
  • (10–12)% increased Intelligence
    level []
    level []
  • +# to Intelligence131 ~ 160
  • (13–15)% increased Intelligence
    level []
    level []
  • +# to Intelligence161 ~ 200
  • (13–15)% increased Intelligence
    level []
    level []
  • 1% increased Damage per 15 Intelligence
    level []
    level []
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to all Attributes~ 30
  • 4% increased Strength
    level []
    level []
  • 4% increased Dexterity
    level []
    level []
  • 4% increased Intelligence
    level []
    level []
  • +# to all Attributes31 ~ 60
  • 5% increased Strength
    level []
    level []
  • 5% increased Dexterity
    level []
    level []
  • 5% increased Intelligence
    level []
    level []
  • +# to all Attributes61 ~ 95
  • 6% increased Strength
    level []
    level []
  • 6% increased Dexterity
    level []
    level []
  • 6% increased Intelligence
    level []
    level []
  • +# to all Attributes96 ~ 200
  • 6% increased Strength
    level []
    level []
  • 6% increased Dexterity
    level []
    level []
  • 6% increased Intelligence
    level []
    level []
  • (4–5)% increased Damage per Endurance Charge
    level []
    level []
  • (4–5)% increased Damage per Frenzy Charge
    level []
    level []
  • (4–5)% increased Damage per Power Charge
    level []
    level []
  • #% increased Armour~ 20
  • (7–9)% increased Armour
    level []
    level []
  • #% increased Armour21 ~ 40
  • (10–12)% increased Armour
    level []
    level []
  • #% increased Armour41 ~ 55
  • (13–15)% increased Armour
    level []
    level []
  • #% increased Armour56 ~ 100
  • (13–15)% increased Armour
    level []
    level []
  • +(1–2)% to maximum Chance to Block Attack Damage
    level []
    level []
  • +(1–2)% to maximum Chance to Block Spell Damage
    level []
    level []
  • #% increased Evasion Rating~ 20
  • (7–9)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating21 ~ 40
  • (10–12)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating41 ~ 55
  • (13–15)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating56 ~ 100
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +(1–2)% to maximum Chance to Dodge Attack Hits
    level []
    level []
  • +(1–2)% to maximum Chance to Dodge Spell Hits
    level []
    level []
  • +# to maximum Energy Shield~ 50
  • (4–5)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield51 ~ 100
  • (6–7)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield101 ~ 130
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield131 ~ 500
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • 10% increased Maximum total Recovery per second from Energy Shield Leech
    level []
    level []
  • #% increased maximum Energy Shield~ 20
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased maximum Energy Shield21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased maximum Energy Shield41 ~ 55
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased maximum Energy Shield56 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • (3–5)% reduced Mana Reserved
    level []
    level []
  • #% increased Rarity of Items found~ 50
  • (19–20)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found51 ~ 100
  • (21–22)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found101 ~ 145
  • (23–25)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found146 ~ 200
  • (4–5)% increased Movement Speed
    level []
    level []
  • #% increased Cast Speed~ 20
  • 3% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed21 ~ 35
  • 4% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed36 ~ 100
  • 5% increased Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed~ 15
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed16 ~ 50
  • 5% increased Attack and Cast Speed
    level []
    level []
  • #% increased Trap Throwing Speed~ 30
  • (2–3)% increased Trap Throwing Speed
    level []
    level []
  • #% increased Trap Throwing Speed31 ~ 100
  • (4–5)% increased Trap Throwing Speed
    level []
    level []
  • #% increased Mine Laying Speed~ 30
  • (2–3)% increased Mine Laying Speed
    level []
    level []
  • #% increased Mine Laying Speed31 ~ 100
  • (4–5)% increased Mine Laying Speed
    level []
    level []
  • #% increased Totem Placement speed~ 75
  • (2–3)% increased Totem Placement speed
    level []
    level []
  • #% increased Totem Placement speed76 ~ 150
  • (4–5)% increased Totem Placement speed
    level []
    level []
  • #% increased Brand Attachment range~ 30
  • (2–3)% increased Brand Attachment range
    level []
    level []
  • #% increased Brand Attachment range31 ~ 100
  • (4–5)% increased Brand Attachment range
    level []
    level []
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
    level []
    level []
  • +(150–250) to Accuracy Rating
    level []
    level []
  • Adds to # Physical Damage to Attacks~ 20
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks21 ~ 30
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks31 ~ 70
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks71 ~ 100
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • 0.5% of Physical Damage Leeched as Life
    level []
    level []
  • Adds to # Fire Damage to Attacks~ 40
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks41 ~ 80
  • (13–14)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks81 ~ 120
  • (15–16)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks121 ~ 200
  • (15–16)% increased Fire Damage
    level []
    level []
  • 0.5% of Fire Damage Leeched as Life
    level []
    level []
  • Adds to # Cold Damage to Attacks~ 30
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks31 ~ 60
  • (13–14)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks61 ~ 90
  • (15–16)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks91 ~ 105
  • (15–16)% increased Cold Damage
    level []
    level []
  • 0.5% of Cold Damage Leeched as Life
    level []
    level []
  • Adds to # Lightning Damage to Attacks~ 75
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks76 ~ 150
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks151 ~ 190
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks191 ~ 300
  • (15–16)% increased Lightning Damage
    level []
    level []
  • 0.5% of Lightning Damage Leeched as Life
    level []
    level []
  • Adds to # Chaos Damage to Attacks~ 40
  • (11–12)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks41 ~ 75
  • (13–14)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks76 ~ 200
  • (15–16)% increased Chaos Damage
    level []
    level []
  • #% increased Fire Damage~ 20
  • 8% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage41 ~ 60
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage61 ~ 80
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage81 ~ 200
  • (15–16)% increased Fire Damage
    level []
    level []
  • Damage Penetrates (3–5)% Fire Resistance
    level []
    level []
  • #% increased Cold Damage~ 20
  • 8% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage41 ~ 60
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage61 ~ 80
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage81 ~ 200
  • (15–16)% increased Cold Damage
    level []
    level []
  • Damage Penetrates (3–5)% Cold Resistance
    level []
    level []
  • #% increased Lightning Damage~ 20
  • 8% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage21 ~ 40
  • (9–10)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage41 ~ 60
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage61 ~ 80
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage81 ~ 200
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates (3–5)% Lightning Resistance
    level []
    level []
  • #% increased Global Physical Damage~ 20
  • 8% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage21 ~ 40
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage41 ~ 60
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage61 ~ 80
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage81 ~ 200
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • #% increased Chaos Damage~ 20
  • 8% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage21 ~ 40
  • (9–10)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage41 ~ 60
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage61 ~ 80
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
    level []
    level []
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Damage Penetrates (3–5)% Elemental Resistances
    level []
    level []
  • #% increased Spell Damage~ 50
  • (19–22)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage51 ~ 70
  • (23–26)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage71 ~ 150
  • (27–30)% increased Spell Damage
    level []
    level []
  • #% increased Global Critical Strike Chance~ 40
  • (14–15)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance41 ~ 70
  • (16–17)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance71 ~ 90
  • (18–20)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance91 ~ 105
  • (21–23)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance106 ~ 300
  • (24–26)% increased Global Critical Strike Chance
    level []
    level []
  • +#% to Global Critical Strike Multiplier~ 40
  • +12% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier41 ~ 70
  • +(13–14)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier71 ~ 90
  • +(15–16)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier91 ~ 105
  • +(17–18)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier106 ~ 300
  • +(19–20)% to Global Critical Strike Multiplier
    level []
    level []
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
    level []
    level []
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
    level []
    level []
  • #% increased total Recovery per second from Life Leech~ 50
  • (8–10)% increased total Recovery per second from Life Leech
    level []
    level []
  • #% increased total Recovery per second from Life Leech51 ~ 100
  • (11–13)% increased total Recovery per second from Life Leech
    level []
    level []
  • #% increased total Recovery per second from Life Leech101 ~ 200
  • (14–16)% increased total Recovery per second from Life Leech
    level []
    level []
  • 10% increased Maximum total Recovery per second from Life Leech
    level []
    level []
  • #% chance to Recover 10% of Maximum Mana when you use a Skill~ 11
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% chance to Recover 10% of Maximum Mana when you use a Skill12 ~ 22
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% chance to Recover 10% of Maximum Mana when you use a Skill23 ~ 50
  • (3–4) Mana Regenerated per second
    level []
    level []
  • 0.5% of Mana Regenerated per second
    level []
    level []
  • #% of Chaos Damage Leeched as Life~ 60
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life61 ~ 120
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life121 ~ 200
  • (15–16)% increased Chaos Damage
    level []
    level []
  • 0.5% of Chaos Damage Leeched as Life
    level []
    level []
  • #% increased Effect of Fortify on you~ 20
  • +250 to Armour and Evasion Rating while you have Fortify
    level []
    level []
  • #% increased Effect of Fortify on you21 ~ 40
  • +500 to Armour and Evasion Rating while you have Fortify
    level []
    level []
  • #% increased Effect of Fortify on you41 ~ 100
  • +800 to Armour and Evasion Rating while you have Fortify
    level []
    level []
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
    level []
    level []
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
    level []
    level []
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
    level []
    level []
  • (80–100) Life Regenerated per second
    level []
    level []
  • #% increased Mana Recovery rate~ 15
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Recovery rate16 ~ 30
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Recovery rate31 ~ 100
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.5% of Mana Regenerated per second
    level []
    level []
  • #% chance when Hit for double Armour effect~ 25
  • (7–9)% increased Armour
    level []
    level []
  • #% chance when Hit for double Armour effect26 ~ 50
  • (10–12)% increased Armour
    level []
    level []
  • #% chance when Hit for double Armour effect51 ~ 100
  • (13–15)% increased Armour
    level []
    level []
  • Determination has (15–20)% increased Aura Effect
    level []
    level []
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
    level []
    level []
  • Grace has (15–20)% increased Aura Effect
    level []
    level []
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • Discipline has (15–20)% increased Aura Effect
    level []
    level []
  • #% reduced Mana Cost of Skills~ 10
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • #% reduced Mana Cost of Skills11 ~ 20
  • 3% reduced Mana Cost of Skills
    level []
    level []
  • #% reduced Mana Cost of Skills21 ~ 50
  • (4–5)% reduced Mana Cost of Skills
    level []
    level []
  • Damage Penetrates #% Elemental Resistances~ 6
  • (17–19)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances7 ~ 12
  • (20–22)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances13 ~ 50
  • (23–26)% increased Elemental Damage
    level []
    level []
  • Cannot be Chilled or Frozen while moving~ 1
  • (14–16)% chance to Avoid being Chilled
    level []
    level []
  • (13–14)% chance to Avoid being Frozen
    level []
    level []
  • Cannot be Chilled or Frozen while moving2 ~ 2
  • (18–21)% chance to Avoid being Chilled
    level []
    level []
  • (15–17)% chance to Avoid being Frozen
    level []
    level []
  • Cannot be Chilled or Frozen while moving3 ~ 5
  • (22–25)% chance to Avoid being Chilled
    level []
    level []
  • (18–20)% chance to Avoid being Frozen
    level []
    level []
  • #% increased Damage while Leeching~ 100
  • (10–12)% increased Damage while Leeching
    level []
    level []
  • #% increased Damage while Leeching101 ~ 200
  • (13–15)% increased Damage while Leeching
    level []
    level []
  • +# to Total Mana Cost of Skills~ -12
  • -1 to Total Mana Cost of Skills
    level []
    level []
  • +# to Total Mana Cost of Skills-13 ~ -24
  • -2 to Total Mana Cost of Skills
    level []
    level []
  • +# to Total Mana Cost of Skills-25 ~ -50
  • -3 to Total Mana Cost of Skills
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit~ 8
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit9 ~ 16
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit17 ~ 50
  • (3–4) Mana Regenerated per second
    level []
    level []
  • Skills Cost no Mana while Focussed~ 2
  • -1 to Total Mana Cost of Skills
    level []
    level []
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • Skills Cost no Mana while Focussed3 ~ 5
  • -2 to Total Mana Cost of Skills
    level []
    level []
  • 3% reduced Mana Cost of Skills
    level []
    level []
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill~ 11
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill12 ~ 22
  • Minions deal (13–14)% increased Damage
    level []
    level []
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill23 ~ 50
  • Minions deal (15–16)% increased Damage
    level []
    level []
  • #% increased Area Damage~ 20
  • (10–12)% increased Area Damage
    level []
    level []
  • #% increased Area Damage21 ~ 40
  • (13–15)% increased Area Damage
    level []
    level []
  • #% increased Area Damage41 ~ 100
  • (9–10)% increased Area of Effect
    level []
    level []
  • #% increased Projectile Damage~ 20
  • (10–12)% increased Projectile Damage
    level []
    level []
  • #% increased Projectile Damage21 ~ 40
  • (13–15)% increased Projectile Damage
    level []
    level []
  • #% increased Projectile Damage41 ~ 100
  • (18–20)% increased Projectile Speed
    level []
    level []
  • #% increased Melee Damage~ 20
  • (10–12)% increased Melee Damage
    level []
    level []
  • #% increased Melee Damage21 ~ 40
  • (13–15)% increased Melee Damage
    level []
    level []
  • #% increased Melee Damage41 ~ 100
  • +1 to Melee Weapon and Unarmed Attack range
    level []
    level []
  • You have Vaal Pact while Focussed~ 1
  • (10–12)% increased Damage while Leeching
    level []
    level []
  • You have Vaal Pact while Focussed2 ~ 2
  • (13–15)% increased Damage while Leeching
    level []
    level []
  • You have Vaal Pact while Focussed3 ~ 5
  • 0.5% of Fire Damage Leeched as Life
    level []
    level []
  • 0.5% of Cold Damage Leeched as Life
    level []
    level []
  • 0.5% of Lightning Damage Leeched as Life
    level []
    level []
  • 0.5% of Physical Damage Leeched as Life
    level []
    level []
  • 0.5% of Chaos Damage Leeched as Life
    level []
    level []
  • +# to Minimum Endurance Charges~ 1
  • (8–11)% increased Endurance Charge Duration
    level []
    level []
  • +# to Minimum Endurance Charges2 ~ 2
  • (12–15)% increased Endurance Charge Duration
    level []
    level []
  • +# to Minimum Endurance Charges3 ~ 5
  • (3–4)% increased Damage per Endurance Charge
    level []
    level []
  • +# to Minimum Frenzy Charges~ 1
  • (8–11)% increased Frenzy Charge Duration
    level []
    level []
  • +# to Minimum Frenzy Charges2 ~ 2
  • (12–15)% increased Frenzy Charge Duration
    level []
    level []
  • +# to Minimum Frenzy Charges3 ~ 5
  • (3–4)% increased Damage per Frenzy Charge
    level []
    level []
  • +# to Minimum Power Charges~ 1
  • (8–11)% increased Power Charge Duration
    level []
    level []
  • +# to Minimum Power Charges2 ~ 2
  • (12–15)% increased Power Charge Duration
    level []
    level []
  • +# to Minimum Power Charges3 ~ 5
  • (3–4)% increased Damage per Power Charge
    level []
    level []
  • #% increased Vaal Skill Effect Duration~ 35
  • (5–8)% increased Vaal Skill Effect Duration
    level []
    level []
  • #% increased Vaal Skill Effect Duration36 ~ 70
  • (9–12)% increased Vaal Skill Effect Duration
    level []
    level []
  • #% increased Vaal Skill Effect Duration71 ~ 200
  • (6–8)% increased maximum Life if Corrupted
    level []
    level []
  • (8–10)% increased maximum Energy Shield if Corrupted
    level []
    level []