Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Belts Unique /56 ⍟

Belts Unique /56 ⍟

Show Full Descriptions
PrismweavePrismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (7–8) to (15–16) Fire Damage to Attacks
Adds (5–6) to (12–14) Cold Damage to Attacks
Adds 1 to (30–34) Lightning Damage to Attacks
+(6–8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
Belt1Chains of Time Rustic Sash
(12–24)% increased Global Physical Damage
30% reduced Flask Effect Duration
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
10% increased Elemental Damage
FeastbindFeastbind Rustic Sash
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
FaminebindFaminebind Rustic Sash
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
TheRetchThe Retch Rustic Sash
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
PrismweaveReplica Prismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (7–8) to (15–16) Fire Damage to Spells
Adds (5–6) to (12–14) Cold Damage to Spells
Adds 1 to (30–34) Lightning Damage to Spells
+(6–8)% to all Elemental Resistances
10% increased Elemental Damage
30% increased Elemental Damage during any Flask Effect
BatedBreathBated Breath Chain Belt
+(9–20) to maximum Energy Shield
10% increased Damage
+(15–25) to Intelligence
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
MaligarosRestraintMaligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
(Shock increases Damage taken by 15%, for 2 seconds)
15% increased Movement Speed while Shocked
60% increased Damage while Shocked
TurncoatsfortuneAscent From Flesh Chain Belt
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
6% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing
Coward%27s%20ChainsCoward's Chains Chain Belt
+(9–20) to maximum Energy Shield
You count as on Full Life while you are Cursed with Vulnerability
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
(Unlucky things are rolled twice and the worst result used)
You are Cursed with Vulnerability, with 40% increased Effect
Coward%27s%20LegacyCoward's Legacy Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You are Cursed with Vulnerability, with 80% increased Effect
You count as on Low Life while you are Cursed with Vulnerability
SlaversBeltChains of Emancipation Chain Belt
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
BatedBreathReplica Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
(-25–-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20–30)% increased Rarity of Fish Caught
HeadhunterHeadhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
(-50–-40) Physical Damage taken from Attack Hits
(-25–-15)% to all Elemental Resistances
Regenerate (8–10) Mana per second
40% increased Armour while not Ignited, Frozen or Shocked
Belt6UniqueWurm's Molt Leather Belt
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–20)% to Cold Resistance
UmbilicusImmortalisUmbilicus Immortalis Leather Belt
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres
ElderBeltCyclopean Coil Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
(5–15)% increased Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
GluttonyGluttony Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(20–28) Life gained for each Cursed Enemy hit by your Attacks
(10–14) Mana gained for each Cursed Enemy hit by your Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
grant focus skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LeashOfOblationLeash of Oblation Leather Belt
+(25–40) to maximum Life
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
BearsClutchBear's Girdle Leather Belt
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(Crushed lowers Physical Damage Reduction by 15%)
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
HeadhunterReplica Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain
its Non-Bloodline Modifiers for 20 seconds
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% reduced Enemy Stun Threshold during any Flask Effect
(The Stun Threshold determines how much Damage can Stun something)
Belt7UniqueMeginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
+(10–20)% to Cold Resistance
10% increased maximum Life
25% increased Flask Life Recovery rate
BeltOfTheDecieverBelt of the Deceiver Heavy Belt
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
is intimidated [1]
Nearby Enemies are Intimidated
(Intimidated enemies take 10% increased Attack Damage)
MotherDyadusDyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
Deal no Physical Damage
1% of Attack Damage Leeched as Life against Chilled Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ignites you inflict with Attacks deal Damage 35% faster
(They will deal the same total damage over a shorter duration)
BiscosLeashBisco's Leash Heavy Belt
+(25–35) to Strength
5% increased Quantity of Items found
+(20–40)% to Cold Resistance
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
1% increased Rarity of Items found per 15 Rampage Kills
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Ignite during any Flask Effect
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Freeze during any Flask Effect
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Shock during any Flask Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
String_of_ServitudeString of Servitude Heavy Belt
+(25–35) to Strength
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
85482Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
MothersEmbraceMother's Embrace Heavy Belt
+(25–35) to Strength
+(50–70) to maximum Life
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
85482Replica Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
ImbalancedCordSurvivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
10% reduced Armour per 50 Strength
Imbalanced Guard
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
BuckledBeltUnique2Perandus Blazon Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
Belt8Sunblast Cloth Belt
(15–25)% increased Stun and Block Recovery
20% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
25% increased Light Radius
80% reduced Trap Duration
(30–40)% increased Trap Damage
SoulthirstSoulthirst Cloth Belt
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
Lose Souls gained from Soul Eater when you use a Flask
SoulTetherSoul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
HarbingerBeltThe Flow Untethered Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Harbinger of Time Skill
(10–15)% increased Attack and Cast Speed
(15–20)% increased Energy Shield Recovery rate
(15–20)% increased Life Recovery rate
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
HarbingerBeltUpgradedThe Torrent's Reclamation Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Attack and Cast Speed
(15–20)% increased Energy Shield Recovery rate
(15–20)% increased Life Recovery rate
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
SoulTetherReplica Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
TheDruggeryThe Druggery Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
AltChargeStrArn's Anguish Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
AltChargeDexOlesya's Delight Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
AltChargeIntGraven's Secret Cloth Belt
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
BuckledBeltUniqueThe Magnate Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
RyuslathasClutchesRyslatha's Coil Studded Belt
(20–30)% increased Stun Duration on Enemies
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(20–40) to Strength
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
BuckledBeltUniqueThe Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
(25–40)% increased Global Physical Damage
+(40–50) to Strength
+(40–50) to Intelligence
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
BuckledBeltUniqueThe Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
(25–40)% increased Global Physical Damage
+(40–50) to Strength
+(40–50) to Dexterity
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
PerserverancePerseverance Vanguard Belt
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14–20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
(Fortify grants 20% less Damage Taken from Hits, for 4 seconds)
You have Onslaught while you have Fortify
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
AuxiumAuxium Crystal Belt
+(60–80) to maximum Energy Shield
+(45–55) to maximum Mana
+(60–70) to maximum Energy Shield
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
Demibelt1Demigod's Bounty Golden Obi
(20–30)% increased Rarity of Items found
+(16–24)% to all Elemental Resistances
10% increased Character Size
DarknessEnthronedDarkness Enthroned Stygian Vise
Has 1 Abyssal Socket
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
75% increased Effect of Socketed Abyss Jewels
Item Belts /15 ⍟

Item Belts /15 ⍟

IconName
Rustic Sash
Requires Level 2
(12–24)% increased Global Physical Damage
Chain Belt
Requires Level 2
+(9–20) to maximum Energy Shield
Leather Belt
Requires Level 10
+(25–40) to maximum Life
Heavy Belt
Requires Level 10
+(25–35) to Strength
Cloth Belt
Requires Level 20
(15–25)% increased Stun and Block Recovery
Studded Belt
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Micro-Distillery Belt
Requires Level 24
Can't use Flask in Fifth Slot
Flasks applied to you have 20% increased Effect
Mechalarm Belt
Requires Level 70
Trigger Level 20 Summon Taunting Contraption when you use a Flask
Vanguard Belt
Requires Level 78
+(260–320) to Armour and Evasion Rating
Crystal Belt
Requires Level 79
+(60–80) to maximum Energy Shield
Golden Obi
Requires Level 12
(20–30)% increased Rarity of Items found
Stygian Vise
Has 1 Abyssal Socket
Royale Leather Belt
Requires Level 2
+(20–30) to maximum Life
Royale Heavy Belt
Requires Level 2
+(25–35) to Strength
Royale Cloth Belt
Requires Level 2
(30–40)% increased Stun and Block Recovery
Labyrinth Enchantment Belt /15 ⍟

Labyrinth Enchantment Belt /15 ⍟

LevelNameModWeight
8315% increased Area of Effect while you have Arcane Surge1
83+300 to Armour while you have Fortify1
83Recover 2% of Life when you Kill an Enemy while you have Rage1
83+300 to Evasion Rating while you have Phasing1
8320% chance to Avoid Elemental Ailments while you have Elusive1
8330% reduced Effect of Curses on you while on Consecrated Ground1
8330% increased Accuracy Rating while you have Onslaught1
83Enemies Hindered by you have 50% reduced Life Regeneration rate1
83Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration1
83Enemies Maimed by you take 8% increased Damage Over Time1
83Enemies Taunted by you deal 5% less Area Damage1
83Enemies Withered by you have -6% to all Resistances1
83Enemies Blinded by you have 30% reduced Critical Strike Chance1
83Enemies Intimidated by you have 20% increased duration of stuns against them1
83Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance1
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Belts
  • (13–16)% increased Damage with Vaal Skills
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
  • Item Synthesis Mods Belt /211 ⍟

    Item Synthesis Mods Belt /211 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 280
  • (5–6)% increased maximum Life
  • +# to maximum Life281 ~ 1000
  • (7–8)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • #% increased Flask Life Recovery rate~ 25
  • Regenerate (5–7) Life per second
  • #% increased Flask Life Recovery rate26 ~ 50
  • Regenerate (7–11.7) Life per second
  • #% increased Flask Life Recovery rate51 ~ 75
  • Regenerate (11.7–18.3) Life per second
  • #% increased Flask Life Recovery rate76 ~ 150
  • Regenerate (11.7–18.3) Life per second
  • (10–15)% increased Life Recovery rate
  • #% increased Flask Mana Recovery rate~ 25
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate26 ~ 50
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate51 ~ 70
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate71 ~ 100
  • (22–24)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • +#% to Fire Resistance~ 50
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance51 ~ 100
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • Cannot be Ignited
  • +#% to Cold Resistance~ 50
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance51 ~ 100
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • Cannot be Frozen
  • +#% to Lightning Resistance~ 50
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 100
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • Cannot be Shocked
  • +#% to Chaos Resistance~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • Cannot be Poisoned
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 50
  • (10–11)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery51 ~ 80
  • (12–13)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery81 ~ 150
  • (14–15)% chance to Avoid being Stunned
  • Bleeding cannot be inflicted on you
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 100
  • (7–9)% increased Strength
  • +# to Strength101 ~ 130
  • (10–12)% increased Strength
  • +# to Strength131 ~ 160
  • (13–15)% increased Strength
  • +# to Strength161 ~ 200
  • (13–15)% increased Strength
  • Regenerate 0.3% of Life per second per Endurance Charge
  • +# to Dexterity~ 100
  • (7–9)% increased Dexterity
  • +# to Dexterity101 ~ 130
  • (10–12)% increased Dexterity
  • +# to Dexterity131 ~ 160
  • (13–15)% increased Dexterity
  • +# to Dexterity161 ~ 200
  • (13–15)% increased Dexterity
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Intelligence~ 100
  • (7–9)% increased Intelligence
  • +# to Intelligence101 ~ 130
  • (10–12)% increased Intelligence
  • +# to Intelligence131 ~ 160
  • (13–15)% increased Intelligence
  • +# to Intelligence161 ~ 200
  • (13–15)% increased Intelligence
  • 6% increased Spell Damage per Power Charge
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to Armour~ 500
  • (7–9)% increased Armour
  • +# to Armour501 ~ 1000
  • (10–12)% increased Armour
  • +# to Armour1001 ~ 1500
  • (13–15)% increased Armour
  • +# to Armour1501 ~ 2000
  • (13–15)% increased Armour
  • (4–6)% additional Physical Damage Reduction while affected by Determination
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • +(4–6)% chance to Evade Attack Hits while affected by Grace
  • +# to maximum Energy Shield~ 50
  • (7–9)% increased maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • (10–13)% increased maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 130
  • (14–16)% increased maximum Energy Shield
  • +# to maximum Energy Shield131 ~ 500
  • (14–16)% increased maximum Energy Shield
  • Regenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline
  • #% increased Trap Throwing Speed~ 30
  • (2–3)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed31 ~ 100
  • (4–5)% increased Trap Throwing Speed
  • #% increased Damage~ 25
  • (10–11)% increased Damage
  • #% increased Damage26 ~ 55
  • (12–13)% increased Damage
  • #% increased Damage56 ~ 100
  • (14–15)% increased Damage
  • #% increased Fire Damage~ 20
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage21 ~ 40
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage41 ~ 60
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage61 ~ 80
  • (15–16)% increased Fire Damage
  • #% increased Fire Damage81 ~ 200
  • (17–20)% increased Fire Damage
  • #% increased Cold Damage~ 20
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage21 ~ 40
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage41 ~ 60
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage61 ~ 80
  • (15–16)% increased Cold Damage
  • #% increased Cold Damage81 ~ 200
  • (17–20)% increased Cold Damage
  • #% increased Lightning Damage~ 20
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage21 ~ 40
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage41 ~ 60
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage61 ~ 80
  • (15–16)% increased Lightning Damage
  • #% increased Lightning Damage81 ~ 200
  • (17–20)% increased Lightning Damage
  • #% increased Global Physical Damage~ 20
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage21 ~ 40
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage41 ~ 60
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage61 ~ 80
  • (15–16)% increased Global Physical Damage
  • #% increased Global Physical Damage81 ~ 200
  • (17–20)% increased Global Physical Damage
  • #% increased Chaos Damage~ 20
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage21 ~ 40
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage41 ~ 60
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage61 ~ 80
  • (15–16)% increased Chaos Damage
  • #% increased Chaos Damage81 ~ 200
  • (17–20)% increased Chaos Damage
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage81 ~ 200
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Damage with Weapons Penetrates (4–6)% Fire Resistance
  • Damage with Weapons Penetrates (4–6)% Cold Resistance
  • Damage with Weapons Penetrates (4–6)% Lightning Resistance
  • Reflects # Physical Damage to Melee Attackers~ 10
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers11 ~ 20
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers21 ~ 30
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers31 ~ 1000
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • #% increased Flask Charges gained~ 30
  • (10–11)% increased Flask Charges gained
  • #% increased Flask Charges gained31 ~ 60
  • (12–13)% increased Flask Charges gained
  • #% increased Flask Charges gained61 ~ 80
  • (14–15)% increased Flask Charges gained
  • #% increased Flask Charges gained81 ~ 150
  • (14–15)% increased Flask Charges gained
  • Remove Ignite and Burning when you use a Flask
  • #% increased Flask Charges used~ -20
  • (10–11)% reduced Flask Charges used
  • #% increased Flask Charges used-21 ~ -40
  • (12–13)% reduced Flask Charges used
  • #% increased Flask Charges used-41 ~ -50
  • (14–15)% reduced Flask Charges used
  • #% increased Flask Charges used-51 ~ -100
  • (14–15)% reduced Flask Charges used
  • Remove Chill and Freeze when you use a Flask
  • #% increased Flask Effect Duration~ 20
  • (10–11)% increased Flask Effect Duration
  • #% increased Flask Effect Duration21 ~ 40
  • (12–13)% increased Flask Effect Duration
  • #% increased Flask Effect Duration41 ~ 50
  • (14–15)% increased Flask Effect Duration
  • #% increased Flask Effect Duration51 ~ 100
  • (14–15)% increased Flask Effect Duration
  • Remove Shock when you use a Flask
  • #% chance to Avoid being Ignited~ 45
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited46 ~ 90
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited91 ~ 200
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 50
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen51 ~ 110
  • (15–17)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen111 ~ 200
  • (18–20)% chance to Avoid being Frozen
  • #% chance to Avoid being Shocked~ 50
  • (13–14)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked51 ~ 110
  • (15–17)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked111 ~ 200
  • (18–20)% chance to Avoid being Shocked
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Damage Penetrates #% Elemental Resistances during any Flask Effect~ 6
  • (11–12)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect7 ~ 12
  • (13–14)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect13 ~ 50
  • (15–16)% increased Elemental Damage
  • #% increased Movement Speed during any Flask Effect~ 11
  • 4% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect12 ~ 25
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect26 ~ 50
  • (7–8)% increased Movement Speed
  • #% additional Physical Damage Reduction during any Flask Effect~ 6
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction during any Flask Effect7 ~ 12
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction during any Flask Effect13 ~ 50
  • (-25–-21) Physical Damage taken from Attack Hits
  • +#% to Chaos Resistance during any Flask Effect~ 60
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect61 ~ 120
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect121 ~ 500
  • +(9–10)% to Chaos Resistance
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
  • (10–15)% increased Life Recovery rate
  • #% increased Mana Recovery rate~ 15
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate16 ~ 30
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate31 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • #% chance to Defend with Double Armour~ 25
  • (7–9)% increased Armour
  • #% chance to Defend with Double Armour26 ~ 50
  • (10–12)% increased Armour
  • #% chance to Defend with Double Armour51 ~ 100
  • (13–15)% increased Armour
  • You take (15–25)% reduced Extra Damage from Critical Strikes
  • +#% chance to Evade Attack Hits~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attack Hits4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attack Hits6 ~ 10
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
  • (10–15)% increased Energy Shield Recovery rate
  • #% chance to gain Onslaught when you use a Flask~ 25
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask26 ~ 50
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask51 ~ 100
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby~ 20000
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby20001 ~ 25000
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • Regenerate #% of Life per second during any Flask Effect~ 150
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate #% of Life per second during any Flask Effect151 ~ 300
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate #% of Life per second during any Flask Effect301 ~ 500
  • Regenerate 1% of Life per second
  • Your Critical Strike Chance is Lucky while Focused~ 1
  • (14–15)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focused2 ~ 2
  • (16–17)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focused3 ~ 5
  • (18–20)% increased Global Critical Strike Chance
  • Flasks applied to you have #% increased Effect~ 20
  • (10–11)% increased Flask Effect Duration
  • Flasks applied to you have #% increased Effect21 ~ 35
  • (12–13)% increased Flask Effect Duration
  • Flasks applied to you have #% increased Effect36 ~ 100
  • (14–15)% increased Flask Effect Duration
  • #% chance for Flasks you use to not consume Charges~ 10
  • (10–11)% reduced Flask Charges used
  • #% chance for Flasks you use to not consume Charges11 ~ 20
  • (12–13)% reduced Flask Charges used
  • #% chance for Flasks you use to not consume Charges21 ~ 50
  • (14–15)% reduced Flask Charges used
  • +# to Armour and Evasion Rating~ 350
  • (7–9)% increased Armour
  • (7–9)% increased Evasion Rating
  • +# to Armour and Evasion Rating351 ~ 700
  • (10–12)% increased Armour
  • (10–12)% increased Evasion Rating
  • +# to Armour and Evasion Rating701 ~ 1500
  • (13–15)% increased Armour
  • (13–15)% increased Evasion Rating
  • #% increased Damage with Vaal Skills~ 55
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Vaal Skills56 ~ 110
  • (17–21)% increased Damage with Vaal Skills
  • #% increased Damage with Vaal Skills111 ~ 200
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills