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Belts Unique /44 ⍟

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Prismweave Rustic Sash
Requires Level: 25
Adds (7–8) to (15–16) Fire Damage to Attacks
Adds (5–6) to (12–14) Cold Damage to Attacks
Adds 1 to (30–34) Lightning Damage to Attacks
10% increased Elemental Damage with Attack Skills
+(6–8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Chains of Time Rustic Sash
Requires Level: 2
30% reduced Flask Effect Duration
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
10% increased Elemental Damage

「Descent: Champions」Limited Drop
Feastbind Rustic Sash
Requires Level: 11
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect

「Talisman」League Specific
Faminebind Rustic Sash
Requires Level: 18
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained during any Flask Effect
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies

「Talisman」League Specific
The Retch Rustic Sash
Requires Level: 44
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
60% increased Flask Effect Duration
30% reduced Flask Charges gained
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect

「Vendor Recipe」Limited Drop
「Talisman」League Specific
Bated Breath Chain Belt
Requires Level: 2
10% increased Damage
+(15–25) to Intelligence
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
20% increased maximum Energy Shield
Maligaro's Restraint Chain Belt
Requires Level: 44
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
(Shock increases Damage taken by 15%, for 2 seconds)
15% increased Movement Speed while Shocked
60% increased Damage while Shocked
Ascent From Flesh Chain Belt
Requires Level: 44
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
6% chance to Dodge Attack Hits while Phasing
10% increased Movement Speed while Phasing

「Prophecy」League Specific
Coward's Chains Chain Belt
Requires Level: 22
(20–25)% increased Damage
+(10–15) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
(Unlucky things are rolled twice and the worst result used)
You are Cursed with Level 10 Vulnerability

「Hybridisation Chamber」Limited Drop
「Incursion」League Specific
Use Vial of Consequence Upgrade Coward's Legacy
Coward's Legacy Chain Belt
Requires Level: 52
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You are Cursed with Level 20 Vulnerability
You count as on Low Life while you are Cursed with Vulnerability

「Incursion」League Specific
Coward's Chains Use Vial of Consequence Upgrade
Headhunter Leather Belt
Requires Level: 40
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds

「Nemesis」League Specific
Immortal Flesh Leather Belt
Requires Level: 50
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
(-50–-40) Physical Damage taken from Attack Hits
0% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
Regenerate (8–10) Mana per second
40% increased Armour while not Ignited, Frozen or Shocked
Wurm's Molt Leather Belt
Requires Level: 8
+(20–30) to Strength
+(20–30) to Intelligence
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–20)% to Cold Resistance
Umbilicus Immortalis Leather Belt
Requires Level: 30
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres

「Perandus」League Specific
Cyclopean Coil Leather Belt
Requires Level: 10
+(60–80) to maximum Life
(5–15)% increased Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)

「The Elder」Limited Drop
Gluttony Leather Belt
Requires Level: 48
+(60–80) to maximum Life
Culling Strike against Enemies Cursed with Poacher's Mark
Curse Enemies with Level 30 Poacher's Mark on Hit, which can apply to Hexproof Enemies
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
Hyperboreus Leather Belt
Requires Level: 60
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
grant_focus_skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
Focus has (30–50)% increased Cooldown Recovery Speed
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)


「Betrayal」League Specific
Leash of Oblation Leather Belt
Requires Level: 49
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(50–70) to maximum Life
25% reduced effect of Offerings
You can have an Offering of each type
Offering Skills have 50% reduced Duration

「Conqueror」Limited Drop
Bear's Girdle Leather Belt
Requires Level: 68
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have least 25 Rage
(Crushed lowers Physical Damage Reduction by 15%)
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage

「Harvest」League Specific
Doryani's Invitation Heavy Belt
Requires Level: 68
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% reduced Enemy Stun Threshold during any Flask Effect
(The Stun Threshold determines how much Damage can Stun something)

「Atziri, Queen of the Vaal」Limited Drop
Meginord's Girdle Heavy Belt
Requires Level: 8
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
+(10–20)% to Cold Resistance
10% increased maximum Life
25% increased Flask Life Recovery rate
Belt of the Deceiver Heavy Belt
Requires Level: 20
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
is_intimidated [1]
Nearby Enemies are Intimidated
(Intimidated enemies take 10% increased Attack Damage)
Dyadian Dawn Heavy Belt
Requires Level: 20
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
Deal no Physical Damage
1% of Attack Damage Leeched as Life against Chilled Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ignites you inflict with Attacks deal Damage 35% faster
(They will deal the same total damage over a shorter duration)
Bisco's Leash Heavy Belt
Requires Level: 30
5% increased Quantity of Items found
+(30–40)% to Cold Resistance
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
1% increased Rarity of Items found per 15 Rampage Kills
Doryani's Invitation Heavy Belt
Requires Level: 68
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Ignite during any Flask Effect
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

「Atziri, Queen of the Vaal」Limited Drop
Doryani's Invitation Heavy Belt
Requires Level: 68
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Freeze during any Flask Effect
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

「Atziri, Queen of the Vaal」Limited Drop
Doryani's Invitation Heavy Belt
Requires Level: 68
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Shock during any Flask Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

「Atziri, Queen of the Vaal」Limited Drop
String of Servitude Heavy Belt
Requires Level: 28
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)

Corrupted
「The Vaal Omnitect」Limited Drop
「Incursion」League Specific
Siegebreaker Heavy Belt
Requires Level: 44
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
Mother's Embrace Heavy Belt
Requires Level: 10
+(50–70) to maximum Life
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration

「Metamorph」League Specific
Perandus Blazon Cloth Belt
Requires Level: 16
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
Sunblast Cloth Belt
Requires Level: 37
20% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
25% increased Light Radius
80% reduced Trap Duration
(30–40)% increased Trap Damage
Soulthirst Cloth Belt
Requires Level: 45
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
Lose Souls gained from Soul Eater when you use a Flask

「Races」Limited Drop
Soul Tether Cloth Belt
Requires Level: 48
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed at Full Life. Life Leech effects Recover Energy Shield instead while on Full Life)
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Your Energy Shield starts at zero
The Flow Untethered Cloth Belt
Requires Level: 20
Grants Summon Harbinger of Time Skill
(10–15)% increased Attack and Cast Speed
(15–20)% increased Energy Shield Recovery rate
(15–20)% increased Life Recovery rate
(15–20)% increased Cooldown Recovery Speed
Debuffs on you expire (15–20)% faster

「Harbinger」League Specific
Use Time-light Scroll Upgrade The Torrent's Reclamation
The Torrent's Reclamation Cloth Belt
Requires Level: 60
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Attack and Cast Speed
(15–20)% increased Energy Shield Recovery rate
(15–20)% increased Life Recovery rate
(15–20)% increased Cooldown Recovery Speed
Debuffs on you expire (15–20)% faster

「Harvest」League Specific
The Flow Untethered Use Time-light Scroll Upgrade
The Magnate Studded Belt
Requires Level: 16
+(40–50) to Strength
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength

Use The Great Mind of the North Upgrade The Tactician
Ryslatha's Coil Studded Belt
Requires Level: 20
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(20–40) to Strength
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
The Tactician Studded Belt
Requires Level: 48
(25–40)% increased Global Physical Damage
+(40–50) to Strength
+(40–50) to Intelligence
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence

「Fated」Limited Drop
The Magnate Use The Great Mind of the North Upgrade
The Nomad Studded Belt
Requires Level: 48
(25–40)% increased Global Physical Damage
+(40–50) to Strength
+(40–50) to Dexterity
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity

「Fated」Limited Drop
The Magnate Use The Great Leader of the North Upgrade
Perseverance Vanguard Belt
Requires Level: 73
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14–20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
(Fortify grants 20% less Damage Taken from Hits)
You have Onslaught while you have Fortify
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Auxium Crystal Belt
Requires Level: 70
+(45–55) to maximum Mana
+(60–70) to maximum Energy Shield
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield

「Itemlevel 72」Limited Drop
Demigod's Bounty Golden Obi
Requires Level: 12
+(16–24)% to all Elemental Resistances
10% increased Character Size

「Races」Limited Drop
Darkness Enthroned Stygian Vise
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
75% increased Effect of Socketed Jewels

「Abyss Lich」Limited Drop
「Abyss」League Specific
Search:

Item Belts /10 ⍟

IconName
Rustic Sash
Belts
Requires Level 2
(12–24)% increased Global Physical Damage
Chain Belt
Belts
Requires Level 2
+(9–20) to maximum Energy Shield
Leather Belt
Belts
Requires Level 10
+(25–40) to maximum Life
Heavy Belt
Belts
Requires Level 10
+(25–35) to Strength
Cloth Belt
Belts
Requires Level 20
(15–25)% increased Stun and Block Recovery
Studded Belt
Belts
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Vanguard Belt
Belts
Requires Level 73
+(260–320) to Armour and Evasion Rating
Crystal Belt
Belts
Requires Level 73
+(60–80) to maximum Energy Shield
Golden Obi
Belts
Requires Level 12
(20–30)% increased Rarity of Items found
Stygian Vise
Belts
Has 1 Abyssal Socket

Labyrinth Enchantment Belt /15 ⍟

LevelModDrop Rate
8315% increased Area of Effect while you have Arcane Surgebelt(6.67%)
83+300 to Armour while you have Fortifybelt(6.67%)
83Recover 2% of Life when you Kill an Enemy while you have Ragebelt(6.67%)
83+300 to Evasion Rating while you have Phasingbelt(6.67%)
8320% chance to Avoid Elemental Ailments while you have Elusivebelt(6.67%)
8330% reduced Effect of Curses on you while on Consecrated Groundbelt(6.67%)
8330% increased Accuracy Rating while you have Onslaughtbelt(6.67%)
83Enemies Hindered by you have 50% reduced Life Regeneration ratebelt(6.67%)
83Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Durationbelt(6.67%)
83Enemies Maimed by you take 8% increased Damage Over Timebelt(6.67%)
83Enemies Taunted by you deal 5% less Area Damagebelt(6.67%)
83Enemies Withered by you have -6% to all Resistancesbelt(6.67%)
83Enemies Blinded by you have 30% reduced Critical Strike Chancebelt(6.67%)
83Enemies Intimidated by you have 20% increased duration of stuns against thembelt(6.67%)
83Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chancebelt(6.67%)

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Belts
  • Vaal Skills deal (13–16)% increased Damage
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills
  • Item Synthesis Mods Belt /211 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 280
  • (5–6)% increased maximum Life
  • +# to maximum Life281 ~ 1000
  • (7–8)% increased maximum Life
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • #% increased Flask Life Recovery rate~ 25
  • (5–7) Life Regenerated per second
  • #% increased Flask Life Recovery rate26 ~ 50
  • (7–11.7) Life Regenerated per second
  • #% increased Flask Life Recovery rate51 ~ 75
  • (11.7–18.3) Life Regenerated per second
  • #% increased Flask Life Recovery rate76 ~ 150
  • (11.7–18.3) Life Regenerated per second
  • (10–15)% increased Life Recovery rate
  • #% increased Flask Mana Recovery rate~ 25
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate26 ~ 50
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate51 ~ 70
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate71 ~ 100
  • (22–24)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • +#% to Fire Resistance~ 50
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance51 ~ 100
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • Cannot be Ignited
  • +#% to Cold Resistance~ 50
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance51 ~ 100
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • Cannot be Frozen
  • +#% to Lightning Resistance~ 50
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 100
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • Cannot be Shocked
  • +#% to Chaos Resistance~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • Cannot be Poisoned
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 50
  • (10–11)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery51 ~ 80
  • (12–13)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery81 ~ 150
  • (14–15)% chance to Avoid being Stunned
  • Bleeding cannot be inflicted on you
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 100
  • (7–9)% increased Strength
  • +# to Strength101 ~ 130
  • (10–12)% increased Strength
  • +# to Strength131 ~ 160
  • (13–15)% increased Strength
  • +# to Strength161 ~ 200
  • (13–15)% increased Strength
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
  • +# to Dexterity~ 100
  • (7–9)% increased Dexterity
  • +# to Dexterity101 ~ 130
  • (10–12)% increased Dexterity
  • +# to Dexterity131 ~ 160
  • (13–15)% increased Dexterity
  • +# to Dexterity161 ~ 200
  • (13–15)% increased Dexterity
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Intelligence~ 100
  • (7–9)% increased Intelligence
  • +# to Intelligence101 ~ 130
  • (10–12)% increased Intelligence
  • +# to Intelligence131 ~ 160
  • (13–15)% increased Intelligence
  • +# to Intelligence161 ~ 200
  • (13–15)% increased Intelligence
  • 6% increased Spell Damage per Power Charge
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to Armour~ 500
  • (7–9)% increased Armour
  • +# to Armour501 ~ 1000
  • (10–12)% increased Armour
  • +# to Armour1001 ~ 1500
  • (13–15)% increased Armour
  • +# to Armour1501 ~ 2000
  • (13–15)% increased Armour
  • (4–6)% additional Physical Damage Reduction while affected by Determination
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • +(4–6)% chance to Evade Attacks while affected by Grace
  • +# to maximum Energy Shield~ 50
  • (7–9)% increased maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • (10–13)% increased maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 130
  • (14–16)% increased maximum Energy Shield
  • +# to maximum Energy Shield131 ~ 500
  • (14–16)% increased maximum Energy Shield
  • (1.2–2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
  • #% increased Trap Throwing Speed~ 30
  • (2–3)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed31 ~ 100
  • (4–5)% increased Trap Throwing Speed
  • #% increased Damage~ 25
  • (10–11)% increased Damage
  • #% increased Damage26 ~ 55
  • (12–13)% increased Damage
  • #% increased Damage56 ~ 100
  • (14–15)% increased Damage
  • #% increased Fire Damage~ 20
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage21 ~ 40
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage41 ~ 60
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage61 ~ 80
  • (15–16)% increased Fire Damage
  • #% increased Fire Damage81 ~ 200
  • (17–20)% increased Fire Damage
  • #% increased Cold Damage~ 20
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage21 ~ 40
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage41 ~ 60
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage61 ~ 80
  • (15–16)% increased Cold Damage
  • #% increased Cold Damage81 ~ 200
  • (17–20)% increased Cold Damage
  • #% increased Lightning Damage~ 20
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage21 ~ 40
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage41 ~ 60
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage61 ~ 80
  • (15–16)% increased Lightning Damage
  • #% increased Lightning Damage81 ~ 200
  • (17–20)% increased Lightning Damage
  • #% increased Global Physical Damage~ 20
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage21 ~ 40
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage41 ~ 60
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage61 ~ 80
  • (15–16)% increased Global Physical Damage
  • #% increased Global Physical Damage81 ~ 200
  • (17–20)% increased Global Physical Damage
  • #% increased Chaos Damage~ 20
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage21 ~ 40
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage41 ~ 60
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage61 ~ 80
  • (15–16)% increased Chaos Damage
  • #% increased Chaos Damage81 ~ 200
  • (17–20)% increased Chaos Damage
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage81 ~ 200
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Damage with Weapons Penetrates (4–6)% Fire Resistance
  • Damage with Weapons Penetrates (4–6)% Cold Resistance
  • Damage with Weapons Penetrates (4–6)% Lightning Resistance
  • Reflects # Physical Damage to Melee Attackers~ 10
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers11 ~ 20
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers21 ~ 30
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers31 ~ 1000
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • #% increased Flask Charges gained~ 30
  • (10–11)% increased Flask Charges gained
  • #% increased Flask Charges gained31 ~ 60
  • (12–13)% increased Flask Charges gained
  • #% increased Flask Charges gained61 ~ 80
  • (14–15)% increased Flask Charges gained
  • #% increased Flask Charges gained81 ~ 150
  • (14–15)% increased Flask Charges gained
  • Remove Ignite and Burning when you use a Flask
  • #% increased Flask Charges used~ -20
  • (10–11)% reduced Flask Charges used
  • #% increased Flask Charges used-21 ~ -40
  • (12–13)% reduced Flask Charges used
  • #% increased Flask Charges used-41 ~ -50
  • (14–15)% reduced Flask Charges used
  • #% increased Flask Charges used-51 ~ -100
  • (14–15)% reduced Flask Charges used
  • Remove Chill and Freeze when you use a Flask
  • #% increased Flask Effect Duration~ 20
  • (10–11)% increased Flask Effect Duration
  • #% increased Flask Effect Duration21 ~ 40
  • (12–13)% increased Flask Effect Duration
  • #% increased Flask Effect Duration41 ~ 50
  • (14–15)% increased Flask Effect Duration
  • #% increased Flask Effect Duration51 ~ 100
  • (14–15)% increased Flask Effect Duration
  • Remove Shock when you use a Flask
  • #% chance to Avoid being Ignited~ 45
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited46 ~ 90
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited91 ~ 200
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 50
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen51 ~ 110
  • (15–17)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen111 ~ 200
  • (18–20)% chance to Avoid being Frozen
  • #% chance to Avoid being Shocked~ 50
  • (13–14)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked51 ~ 110
  • (15–17)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked111 ~ 200
  • (18–20)% chance to Avoid being Shocked
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Damage Penetrates #% Elemental Resistances during any Flask Effect~ 6
  • (11–12)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect7 ~ 12
  • (13–14)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect13 ~ 50
  • (15–16)% increased Elemental Damage
  • #% increased Movement Speed during any Flask Effect~ 11
  • 4% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect12 ~ 25
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect26 ~ 50
  • (7–8)% increased Movement Speed
  • #% additional Physical Damage Reduction during any Flask Effect~ 6
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction during any Flask Effect7 ~ 12
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction during any Flask Effect13 ~ 50
  • (-25–-21) Physical Damage taken from Attacks
  • +#% to Chaos Resistance during any Flask Effect~ 60
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect61 ~ 120
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect121 ~ 500
  • +(9–10)% to Chaos Resistance
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
  • (10–15)% increased Life Recovery rate
  • #% increased Mana Recovery rate~ 15
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate16 ~ 30
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate31 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • #% chance when Hit for double Armour effect~ 25
  • (7–9)% increased Armour
  • #% chance when Hit for double Armour effect26 ~ 50
  • (10–12)% increased Armour
  • #% chance when Hit for double Armour effect51 ~ 100
  • (13–15)% increased Armour
  • You take (15–25)% reduced Extra Damage from Critical Strikes
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
  • (10–15)% increased Energy Shield Recovery rate
  • #% chance to gain Onslaught when you use a Flask~ 25
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask26 ~ 50
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask51 ~ 100
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby~ 20000
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby20001 ~ 25000
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect~ 150
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect151 ~ 300
  • (0.8–0.93)% of Life Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect301 ~ 500
  • 1% of Life Regenerated per second
  • Your Critical Strike Chance is Lucky while Focussed~ 1
  • (14–15)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed2 ~ 2
  • (16–17)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed3 ~ 5
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Effect of Flasks on you~ 20
  • (10–11)% increased Flask Effect Duration
  • #% increased Effect of Flasks on you21 ~ 35
  • (12–13)% increased Flask Effect Duration
  • #% increased Effect of Flasks on you36 ~ 100
  • (14–15)% increased Flask Effect Duration
  • #% chance for your Flasks to not consume Charges~ 10
  • (10–11)% reduced Flask Charges used
  • #% chance for your Flasks to not consume Charges11 ~ 20
  • (12–13)% reduced Flask Charges used
  • #% chance for your Flasks to not consume Charges21 ~ 50
  • (14–15)% reduced Flask Charges used
  • +# to Armour and Evasion Rating~ 350
  • (7–9)% increased Armour
  • (7–9)% increased Evasion Rating
  • +# to Armour and Evasion Rating351 ~ 700
  • (10–12)% increased Armour
  • (10–12)% increased Evasion Rating
  • +# to Armour and Evasion Rating701 ~ 1500
  • (13–15)% increased Armour
  • (13–15)% increased Evasion Rating
  • Vaal Skills deal #% increased Damage~ 55
  • Vaal Skills deal (13–16)% increased Damage
  • Vaal Skills deal #% increased Damage56 ~ 110
  • Vaal Skills deal (17–21)% increased Damage
  • Vaal Skills deal #% increased Damage111 ~ 200
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills