Daggers Unique /9 ⍟
Daggers Unique /9 ⍟
Show Full Descriptions | |
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![]() | Fragment of Eternity Glass Shank 30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage 10% increased Attack Speed +45% to Global Critical Strike Multiplier 100% increased Critical Strike Chance 15% chance to gain a Power Charge on Kill |
![]() | Goredrill Skinning Knife 30% increased Global Critical Strike Chance(50–70)% increased Physical Damage Adds (1–2) to (3–5) Physical Damage +(10–15) to Dexterity 30% increased Critical Strike Chance 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 40% increased Attack Damage against Bleeding Enemies |
![]() | Sanguine Gambol Skinning Knife 30% increased Global Critical Strike Chance(50–70)% increased Physical Damage Adds (70–85) to (110–118) Physical Damage +(10–15) to Dexterity 30% increased Critical Strike Chance 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 40% increased Attack Damage against Bleeding Enemies You have Crimson Dance if you have dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Dexterity (20–40)% increased Physical Damage Adds (3–6) to (9–13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Extra gore |
![]() | Replica Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Strength (20–40)% increased Physical Damage Adds (3–6) to (9–13) Physical Damage 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore |
![]() | Mightflay Flaying Knife 30% increased Global Critical Strike Chance+25 to Strength (80–100)% increased Physical Damage Adds 12 to 24 Physical Damage +10 Life gained for each Enemy hit by Attacks |
![]() | Taproot Ambusher 30% increased Global Critical Strike Chance(180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 0.5% of Attack Damage Leeched as Life against Maimed Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (15–20)% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Hidden Blade Ambusher 30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Goblinedge Ambusher 30% increased Global Critical Strike Chance(200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (Recently refers to the past 4 seconds) (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike |
Item Daggers /14 ⍟
Item Daggers /14 ⍟
Icon | Name |
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![]() | Glass Shank Physical Damage: 6-10 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 10Requires 9 Dex, 6 Int30% increased Global Critical Strike Chance |
![]() | Skinning Knife Physical Damage: 4-17 Critical Strike Chance: 6% Attacks per Second: 1.45 Weapon Range: 10Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance |
![]() | Stiletto Physical Damage: 7-27 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance |
![]() | Prong Dagger Physical Damage: 14-54 Critical Strike Chance: 6.2% Attacks per Second: 1.35 Weapon Range: 10Requires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage |
![]() | Flaying Knife Physical Damage: 11-45 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 10Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance |
![]() | Poignard Physical Damage: 13-52 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 10Requires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance |
![]() | Trisula Physical Damage: 19-74 Critical Strike Chance: 6.5% Attacks per Second: 1.35 Weapon Range: 10Requires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage |
![]() | Gutting Knife Physical Damage: 19-76 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 10Requires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance |
![]() | Ambusher Physical Damage: 19-74 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance |
![]() | Sai Physical Damage: 22-88 Critical Strike Chance: 6.2% Attacks per Second: 1.35 Weapon Range: 10Requires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage |
![]() | Hollowpoint Dagger Physical Damage: 12-46 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 30, 54 Dex, 54 IntAll Damage from Hits with This Weapon can Poison |
![]() | Pressurised Dagger Physical Damage: 18-71 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison |
![]() | Pneumatic Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison |
![]() | Ethereal Blade Physical Damage: 4-8 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 10Requires 9 Dex, 6 Int |
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
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Daggers |
Item Synthesis Mods Dagger /356 ⍟
Item Synthesis Mods Dagger /356 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | |
+# to maximum Mana | ~ 70 | |
+# to maximum Mana | 71 ~ 125 | |
+# to maximum Mana | 126 ~ 175 | |
+# to maximum Mana | 176 ~ 230 | |
+# to maximum Mana | 231 ~ 280 | |
+# to maximum Mana | 281 ~ 500 | |
#% increased Mana Regeneration Rate | ~ 50 | |
#% increased Mana Regeneration Rate | 51 ~ 90 | |
#% increased Mana Regeneration Rate | 91 ~ 130 | |
#% increased Mana Regeneration Rate | 131 ~ 170 | |
#% increased Mana Regeneration Rate | 171 ~ 190 | |
#% increased Mana Regeneration Rate | 191 ~ 500 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 50 | |
#% increased Attack Speed | 51 ~ 100 | |
#% increased Cast Speed | ~ 40 | |
#% increased Cast Speed | 41 ~ 65 | |
#% increased Cast Speed | 66 ~ 200 | |
+# to Accuracy Rating | ~ 500 | |
+# to Accuracy Rating | 501 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
#% increased Physical Damage | ~ 200 | |
#% increased Physical Damage | 201 ~ 400 | |
#% increased Physical Damage | 401 ~ 600 | |
#% increased Physical Damage | 601 ~ 725 | |
#% increased Physical Damage | 726 ~ 1000 | |
Adds to # Physical Damage | ~ 40 | |
Adds to # Physical Damage | 41 ~ 80 | |
Adds to # Physical Damage | 81 ~ 120 | |
Adds to # Physical Damage | 121 ~ 135 | |
Adds to # Physical Damage | 136 ~ 500 | |
Adds to # Fire Damage | ~ 80 | |
Adds to # Fire Damage | 81 ~ 160 | |
Adds to # Fire Damage | 161 ~ 210 | |
Adds to # Fire Damage | 211 ~ 250 | |
Adds to # Fire Damage | 251 ~ 1000 | |
Adds to # Fire Damage to Spells | ~ 75 | |
Adds to # Fire Damage to Spells | 76 ~ 150 | |
Adds to # Fire Damage to Spells | 151 ~ 200 | |
Adds to # Fire Damage to Spells | 201 ~ 230 | |
Adds to # Fire Damage to Spells | 231 ~ 1000 | |
Adds to # Cold Damage | ~ 50 | |
Adds to # Cold Damage | 51 ~ 100 | |
Adds to # Cold Damage | 101 ~ 150 | |
Adds to # Cold Damage | 151 ~ 200 | |
Adds to # Cold Damage | 201 ~ 1000 | |
Adds to # Cold Damage to Spells | ~ 60 | |
Adds to # Cold Damage to Spells | 61 ~ 120 | |
Adds to # Cold Damage to Spells | 121 ~ 160 | |
Adds to # Cold Damage to Spells | 161 ~ 180 | |
Adds to # Cold Damage to Spells | 181 ~ 1000 | |
+#% to Cold Damage over Time Multiplier | ~ 45 | |
+#% to Cold Damage over Time Multiplier | 46 ~ 90 | |
+#% to Cold Damage over Time Multiplier | 91 ~ 500 | |
Adds to # Lightning Damage | ~ 150 | |
Adds to # Lightning Damage | 151 ~ 300 | |
Adds to # Lightning Damage | 301 ~ 375 | |
Adds to # Lightning Damage | 376 ~ 430 | |
Adds to # Lightning Damage | 431 ~ 1000 | |
Adds to # Lightning Damage to Spells | ~ 100 | |
Adds to # Lightning Damage to Spells | 101 ~ 200 | |
Adds to # Lightning Damage to Spells | 201 ~ 300 | |
Adds to # Lightning Damage to Spells | 301 ~ 370 | |
Adds to # Lightning Damage to Spells | 371 ~ 1000 | |
Adds to # Chaos Damage | ~ 200 | |
Adds to # Chaos Damage | 201 ~ 320 | |
Adds to # Chaos Damage | 321 ~ 1000 | |
#% increased Fire Damage | ~ 100 | |
#% increased Fire Damage | 101 ~ 160 | |
#% increased Fire Damage | 161 ~ 220 | |
#% increased Fire Damage | 221 ~ 280 | |
#% increased Fire Damage | 281 ~ 1000 | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Fire Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Fire Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Cold Damage | ~ 100 | |
#% increased Cold Damage | 101 ~ 160 | |
#% increased Cold Damage | 161 ~ 220 | |
#% increased Cold Damage | 221 ~ 280 | |
#% increased Cold Damage | 281 ~ 1000 | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Cold Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Cold Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Lightning Damage | ~ 100 | |
#% increased Lightning Damage | 101 ~ 160 | |
#% increased Lightning Damage | 161 ~ 220 | |
#% increased Lightning Damage | 221 ~ 280 | |
#% increased Lightning Damage | 281 ~ 1000 | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 33 ~ 100 | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Physical Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Physical Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Chaos Damage | ~ 75 | |
#% increased Chaos Damage | 76 ~ 150 | |
#% increased Chaos Damage | 151 ~ 500 | |
#% increased Elemental Damage | ~ 70 | |
#% increased Elemental Damage | 71 ~ 140 | |
#% increased Elemental Damage | 141 ~ 500 | |
#% increased Elemental Damage with Attack Skills | ~ 50 | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | |
#% increased Spell Damage | ~ 90 | |
#% increased Spell Damage | 91 ~ 180 | |
#% increased Spell Damage | 181 ~ 270 | |
#% increased Spell Damage | 271 ~ 300 | |
#% increased Spell Damage | 301 ~ 1000 | |
Minions deal #% increased Damage | ~ 90 | |
Minions deal #% increased Damage | 91 ~ 180 | |
Minions deal #% increased Damage | 181 ~ 500 | |
#% increased Critical Strike Chance | ~ 25 | |
#% increased Critical Strike Chance | 26 ~ 50 | |
#% increased Critical Strike Chance | 51 ~ 75 | |
#% increased Critical Strike Chance | 76 ~ 100 | |
#% increased Critical Strike Chance | 101 ~ 200 | |
#% increased Critical Strike Chance for Spells | ~ 100 | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | |
+#% to Global Critical Strike Multiplier | ~ 25 | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Poison | ~ 45 | |
#% increased Damage with Poison | 46 ~ 90 | |
#% increased Damage with Poison | 91 ~ 200 | |
#% chance to Poison on Hit | ~ 50 | |
#% chance to Poison on Hit | 51 ~ 100 | |
#% chance to Poison on Hit | 101 ~ 300 | |
#% increased Poison Duration | ~ 20 | |
#% increased Poison Duration | 21 ~ 40 | |
#% increased Poison Duration | 41 ~ 100 | |
+# to Level of Socketed Fire Gems | ~ 3 | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | |
+# to Level of Socketed Cold Gems | ~ 3 | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | |
+# to Level of Socketed Lightning Gems | ~ 3 | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | |
+# to Level of Socketed Chaos Gems | ~ 3 | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | |
+# to Level of Socketed Melee Gems | ~ 3 | |
+# to Level of Socketed Melee Gems | 4 ~ 5 | |
+# to Level of Socketed Melee Gems | 6 ~ 10 | |
+# to Level of Socketed Gems | ~ 1 | |
+# to Level of Socketed Gems | 2 ~ 2 | |
+# to Level of Socketed Gems | 3 ~ 10 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed Support Gems | ~ 3 | |
+# to Level of Socketed Support Gems | 4 ~ 5 | |
+# to Level of Socketed Support Gems | 6 ~ 10 | |
+# to Weapon range | ~ 7 | |
+# to Weapon range | 8 ~ 20 | |
#% chance to Cast Level 20 Fire Burst on Hit | ~ 11 | |
#% chance to Cast Level 20 Fire Burst on Hit | 12 ~ 22 | |
#% chance to Cast Level 20 Fire Burst on Hit | 23 ~ 50 | |
~ 4 | ||
5 ~ 7 | ||
8 ~ 20 | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | ~ 1 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 2 ~ 2 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 3 ~ 10 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | ~ 25 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 26 ~ 50 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 51 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 600 | |
+# to Armour if you've Hit an Enemy Recently | 601 ~ 1200 | |
+# to Armour if you've Hit an Enemy Recently | 1201 ~ 5000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 600 | |
+# to Evasion Rating if Hit an Enemy Recently | 601 ~ 1200 | |
+# to Evasion Rating if Hit an Enemy Recently | 1201 ~ 5000 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | ~ 40 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 41 ~ 80 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 81 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 22 | |
#% chance to gain Onslaught for 4 seconds on Kill | 23 ~ 50 | |
Damage Penetrates #% Fire Resistance | ~ 11 | |
Damage Penetrates #% Fire Resistance | 12 ~ 22 | |
Damage Penetrates #% Fire Resistance | 23 ~ 50 | |
Damage Penetrates #% Cold Resistance | ~ 11 | |
Damage Penetrates #% Cold Resistance | 12 ~ 22 | |
Damage Penetrates #% Cold Resistance | 23 ~ 50 | |
Damage Penetrates #% Lightning Resistance | ~ 11 | |
Damage Penetrates #% Lightning Resistance | 12 ~ 22 | |
Damage Penetrates #% Lightning Resistance | 23 ~ 50 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | |
Curse Enemies with Level # Despair on Hit | ~ 11 | |
Curse Enemies with Level # Despair on Hit | 12 ~ 22 | |
Curse Enemies with Level # Despair on Hit | 23 ~ 50 | |
Socketed Skills deal #% more Spell Damage | ~ 44 | |
Socketed Skills deal #% more Spell Damage | 45 ~ 88 | |
Socketed Skills deal #% more Spell Damage | 89 ~ 200 | |
Socketed Skills deal #% more Attack Damage | ~ 44 | |
Socketed Skills deal #% more Attack Damage | 45 ~ 88 | |
Socketed Skills deal #% more Attack Damage | 89 ~ 200 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% increased Damage when on Full Life | ~ 70 | |
#% increased Damage when on Full Life | 71 ~ 140 | |
#% increased Damage when on Full Life | 141 ~ 500 | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 3 | |
Auras from your Skills grant #% increased Damage to you and Allies | 4 ~ 5 | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 20 | |
#% chance to deal Double Damage while Focussed | ~ 40 | |
#% chance to deal Double Damage while Focussed | 41 ~ 100 | |
#% chance to deal Double Damage | ~ 8 | |
#% chance to deal Double Damage | 9 ~ 50 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 5 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 6 ~ 10 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 50 | |
+#% to Quality of Socketed Gems | ~ 20 | |
+#% to Quality of Socketed Gems | 21 ~ 50 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 30 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | 31 ~ 100 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | |
#% increased Damage per Endurance Charge | ~ 10 | |
#% increased Damage per Endurance Charge | 11 ~ 50 | |
#% increased Damage per Frenzy Charge | ~ 10 | |
#% increased Damage per Frenzy Charge | 11 ~ 50 | |
#% increased Damage per Power Charge | ~ 10 | |
#% increased Damage per Power Charge | 11 ~ 50 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 40 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 41 ~ 80 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 81 ~ 150 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | ~ 250 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | 251 ~ 500 | |
Hits can't be Evaded | ~ 1 | |
Hits can't be Evaded | 2 ~ 2 | |
Hits can't be Evaded | 3 ~ 5 | |
#% increased Soul Cost of Vaal Skills | ~ -25 | |
#% increased Soul Cost of Vaal Skills | -26 ~ -50 | |
#% increased Soul Cost of Vaal Skills | -51 ~ -100 |