Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /18

Skill Gem Quality /18

ItemTypeStatsWeight
Detonate DeadAnomalous (0–60)% of Fire Damage Converted to Chaos Damage10
Caustic ArrowDivergent (0–20)% of Physical Damage Converted to Chaos Damage100
SparkPhantasmal (0–40)% of Lightning Damage Converted to Chaos Damage100
Viper StrikeAnomalous (0–20)% of Physical Damage Converted to Chaos Damage100
Lightning StrikePhantasmal (0–20)% of Physical Damage Converted to Lightning Damage100
Lightning ArrowDivergent (0–20)% of Physical Damage Converted to Lightning Damage100
Shockwave TotemDivergent (0–40)% of Physical Damage Converted to Cold Damage20
Ice ShotDivergent (0–20)% of Physical Damage Converted to Cold Damage100
Holy Flame TotemDivergent (0–20)% of Physical Damage Converted to Fire Damage100
FlameblastAnomalous (0–40)% of Fire Damage Converted to Chaos Damage
(0–20)% chance to Poison on Hit
10
Explosive TrapDivergent (0–40)% of Physical Damage Converted to Cold Damage20
Toxic RainDivergent (0–20)% of Physical Damage Converted to Chaos Damage100
Wave of ConvictionPhantasmal (0–20)% of Physical Damage Converted to Cold Damage20
Divine IreDivergent (0–20)% of Physical Damage Converted to Cold Damage20
Pestilent StrikePhantasmal (0–20)% of Physical Damage Converted to Chaos Damage100
Penance BrandAnomalous (0–20)% of Physical Damage Converted to Fire Damage100
Void SphereDivergent (0–60)% of Physical Damage Converted to Cold Damage20
Crackling LanceAnomalous (0–20)% of Lightning Damage Converted to Chaos Damage20
Support Gem Quality /7

Support Gem Quality /7

ItemTypeStatsWeight
Added Fire Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Fire Damage100
Added Cold Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Cold Damage100
Added Lightning Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Lightning Damage100
Added Chaos Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Chaos Damage100
Cold to Fire SupportAnomalous Supported Skills have (0–10)% of Cold Damage Converted to Fire Damage100
Physical to Lightning SupportAnomalous Supported Skills have (0–10)% of Physical Damage Converted to Lightning Damage100
Decay SupportDivergent Supported Skills have (0–10)% of Physical Damage Converted to Chaos Damage20
Item mods /23

Item mods /23

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firequiver 0
sceptre 0
default 0
1Corrupted(10–20)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldquiver 0
sceptre 0
default 0
1Corrupted(10–20)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightningquiver 0
sceptre 0
default 0
of the Elder68Suffix(10–15)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder75Suffix(16–20)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder85Suffix(21–25)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldhas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldhas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightninghas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightninghas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Hunt68Suffix(16–20)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage physical chaossword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
of the Hunt71Suffix(21–25)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage physical chaossword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
Elevated Crusader's81Prefix(22–25)% of Physical Damage Converted to Fire Damage
Gain (3–5)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire
has_physical_conversion_mod 0
gloves_crusader 0
quiver_crusader 0
default 0
Elevated Crusader's81Prefix(22–25)% of Physical Damage Converted to Cold Damage
Gain (3–5)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental cold
has_physical_conversion_mod 0
gloves_crusader 0
quiver_crusader 0
default 0
Elevated Crusader's81Prefix(22–25)% of Physical Damage Converted to Lightning Damage
Gain (3–5)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightning
has_physical_conversion_mod 0
gloves_crusader 0
quiver_crusader 0
default 0
Veiled mods /3

Veiled mods /3

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(30–35)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldhas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightninghas_physical_conversion_mod 0
gloves 2000
default 0
Crafting Bench /3

Crafting Bench /3

IDModRequireItemClassesUnlock
Jun(20–25)% of Physical Damage Converted to Fire Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Jun(20–25)% of Physical Damage Converted to Cold Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Jun(20–25)% of Physical Damage Converted to Lightning Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Unique /30

Unique /30

Show Full Descriptions
QuiverUnique1Blackgleam Fire Arrow Quiver
4 to 8 Added Fire Damage with Bow Attacks
+(10–30) to maximum Mana
+(80–100) to Evasion Rating
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
InfernalmantleInfernal Mantle Widowsilk Robe
+1 to Level of Socketed Fire Gems
(25–35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
15% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
25% reduced Light Radius
Reflects 30 Chaos Damage to Melee Attackers
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
30% of Physical Damage Converted to Chaos Damage
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
(130–150)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
10% chance to Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%
Claw8uniqueMortem Morsu Fright Claw
+20 Life gained for each Enemy hit by Attacks
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
60% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
TheGoddessscornedThe Goddess Scorned Elegant Sword
+190 to Accuracy Rating
(250–300)% increased Physical Damage
+(40–50)% to Fire Resistance
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
100% of Physical Damage Converted to Fire Damage
Cannot be Ignited
Ignites you inflict deal Damage 50% faster
(They will deal the same total damage over a shorter duration)
Uses both hand slots
You can only deal Damage with this Weapon or Ignite
CherufePyre Sapphire Ring
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
ConsumingtheDarkThe Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+1 to Level of all Fire Spell Skill Gems
(40–60)% increased Fire Damage
+(20–40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(30–40)% increased Mana Regeneration Rate
(15–25)% increased Lightning Damage
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
QuiverUnique1The Signal Fire Cured Quiver
Adds 2 to 4 Fire Damage to Attacks
+(10–30) to maximum Mana
+(80–100) to Evasion Rating
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ElderSwordInnsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Maimed enemies have 30% reduced Movement Speed)
BrainScramblerBrain Rattler Meatgrinder
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
RazorOfTheSeventhSunRazor of the Seventh Sun Midnight Blade
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
100% increased Burning Damage if you've Ignited an Enemy Recently
(Recently refers to the past 4 seconds)
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(265–330)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Recover (40–60) Life when you Ignite an Enemy
RiriTeNgamahuNgamahu's Flame Abyssal Axe
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
20% chance to Trigger Level 16 Molten Burst on Melee Hit
YphethakksHeartUpgradeXoph's Blood Amber Amulet
+(20–30) to Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
GlacialHammerThresholdWinter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
local jewel effect base radius [1200]
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
30% of Physical Damage Converted to Lightning Damage
(15–25)% increased Effect of Lightning Ailments
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)

(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
ElderSceptreAugyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
(40% more Elemental Damage if you've Crit in the past 8 seconds,
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes)

You have Resolute Technique while you do not have Elemental Overload
(Your hits can't be Evaded. Never deal Critical Strikes)
100% increased Physical Damage while you have Resolute Technique
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Shock increases Damage taken by 15%)
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
ElderSwordReplica Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
EarendelsEmbraceReplica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
passives /6

passives /6

CategoryNameShow Full Descriptions
KeystoneAvatar of Fire
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
NotableWinter Spirit
ColdWeaponDmg
16% increased Cold Damage with Attack Skills
20% of Physical Damage Converted to Cold Damage
NotableDivine Fury
DivineFury
12% increased Elemental Damage
12% increased Physical Damage
Fire Spells have 25% of Physical Damage Converted to Fire Damage
Gain 5% of Physical Damage as Extra Fire Damage
NotableDivine Wrath
DivineWrath
12% increased Elemental Damage
12% increased Physical Damage
Lightning Spells have 25% of Physical Damage Converted to Lightning Damage
Gain 5% of Physical Damage as Extra Lightning Damage
NotableMagmatic Strikes
MeleeFireNotable
24% increased Fire Damage with Attack Skills
Gain 5% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
NotableTriad Torments
CelestialPunishment
100% of Physical Damage converted to a random Element
Ascendancy passives /2

Ascendancy passives /2

CategoryNameShow Full Descriptions
NotableNgamahu, Flame's Advance
NgamahuFlamesAdvance
50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
NotableNature's Reprisal
MasterHerbalist
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
40% of Physical Damage Converted to Chaos Damage
Cluster Jewel passives /2

Cluster Jewel passives /2

CategoryNameShow Full Descriptions
NotableSkeletal Atrophy
IncreasedMinionDamageNotable
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
NotableStorm's Hand
WandDamage
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage
Passive Skills Changes to /6

Passive Skills Changes to /6

FactionTypeIconNameStats
VaalNotableVaalNotableOffensiveFlesh to Flames(25–35)% increased Fire Damage
10% of Physical Damage Converted to Fire Damage
VaalNotableVaalNotableOffensiveFlesh to Frost(25–35)% increased Cold Damage
10% of Physical Damage Converted to Cold Damage
VaalNotableVaalNotableOffensiveFlesh to Lightning(25–35)% increased Lightning Damage
10% of Physical Damage Converted to Lightning Damage
TemplarNotableDevotionNotableHeated Devotion15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
TemplarNotableDevotionNotableCalming Devotion15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
TemplarNotableDevotionNotableThundrous Devotion15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion