Domination and Nemesis Unique /8 ⍟

Domination and Nemesis Unique /8 ⍟

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Berek's Grip Two-Stone Ring
Requires Level: 20
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

「Domination/Nemesis」League Specific
Berek's Pass Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Cold Resistances
+(30–40) to maximum Energy Shield
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
(25–30)% increased Fire Damage
30% increased Damage while Ignited
+5000 to Armour while Frozen

「Domination/Nemesis」League Specific
Berek's Respite Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)

「Domination/Nemesis」League Specific
Blood of the Karui Sanctified Life Flask
Requires Level: 50
100% increased Life Recovered
(5–20)% increased Recovery rate
Recover Full Life at the end of the Flask Effect

「Domination/Nemesis」League Specific
Headhunter Leather Belt
Requires Level: 40
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds

「Nemesis」League Specific
Lavianga's Spirit Sanctified Mana Flask
Requires Level: 50
(30–50)% increased Amount Recovered
100% increased Recovery rate
Your Skills have no Mana Cost during Flask effect

「Domination/Nemesis」League Specific
The Gull Raven Mask
Requires Level: 38
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(120–150)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(30–45) to maximum Energy Shield
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you

「Domination」League Specific
The Taming Prismatic Ring
Requires Level: 30
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

「Vendor Recipe」Limited Drop
「Domination/Nemesis」League Specific
Domination and Nemesis Item /7 ⍟

Domination and Nemesis Item /7 ⍟

IconName
Jade Flask
Lasts 4 Second
Consumes 30 of 60 Charge on use
Currently has 0 Charge
+3000 to Evasion Rating
Quartz Flask
Lasts 4 Second
Consumes 30 of 60 Charge on use
Currently has 0 Charge
Phasing
10% chance to Dodge Attack Hits
10% chance to Dodge Spell Hits
Sanctified Life Flask
Recovers 1460 Life over 3 Second
Consumes 15 of 30 Charge on use
Currently has 0 Charge
Sanctified Mana Flask
Recovers 1100 Mana over 6.5 Second
Consumes 7 of 35 Charge on use
Currently has 0 Charge
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Cold and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Cold Resistances
Domination and Nemesis Gem /11

Domination and Nemesis Gem /11

Attack Curse Duration Melee Minion Physical Projectile Spell Support Trigger
Name
Animate Guardian (28)
Spell, Minion, Physical
Cast on Melee Kill Support (38)
Support, Melee, Attack, Spell, Trigger
Cast when Damage Taken Support (38)
Support, Spell, Trigger
Name
Animate Weapon (4)
Duration, Minion, Spell, Physical
Cast on Death Support (38)
Support, Spell, Trigger
Slower Projectiles Support (31)
Support, Projectile
Spectral Throw (1)
Attack, Projectile
Name
Cast when Stunned Support (38)
Support, Spell, Trigger
Curse On Hit Support (38)
Curse, Trigger, Support
Name
Reduced Duration
Cast on Crit
NameLevelPre/SufDescription
Physical Thorns40Nemsis
Elemental Thorns40Nemsis
Physical Thorns40Nemsis
Elemental Thorns40Nemsis
Volatile Flameblood2Nemsisvolatile_flameblood_spawn_monster_on_death_variation [11]
delete_on_death [1]
Volatile Flameblood2Nemsisvolatile_flameblood_spawn_monster_on_death_variation [11]
Soul Conduit1Nemsismonster_raises_after_death [1]
corpse_cannot_be_destroyed [1]
cannot_be_dominated [1]
Apparition1Nemsisdisplay_monster_is_apparition [1]
Fractured1Nemsismonster_spawns_X_monsters_on_death [Array]
Corrupting Blood40Nemsisbase_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack [375]
Inner Treasure40Nemsismonster_drop_additional_unique_items [1]
Blessing of Elements25Nemsisphysical_damage_%_to_add_as_random_element [50]
always_cause_elemental_status_ailment [1]
Berserker1Nemsisnemesis_transform_on_low_life [1]
Berserk Fury1Nemsisbase_actor_scale_+% [25]
base_damage_taken_+% [-30]
attack_and_cast_speed_+% [20]
Quick speed
Soul Eater15Nemsisgrant_actor_scale_+%_to_aura_owner_on_death [1]
grant_attack_speed_+%_to_aura_owner_on_death [5]
grant_cast_speed_+%_to_aura_owner_on_death [5]
grant_damage_reduction_%_to_aura_owner_on_death [5]
soul_is_consumed_on_death [1] speed
Nullifier25Nemsisremove_flask_effects_on_hit_% [100]
remove_charges_on_hit_% [100]
Shroud Walker40Nemsislevel [0]
Bringer of Bones15Nemsislevel [0]
Proximity Shield40Nemsislevel [0]
Vile Touch4Nemsisbase_attacks_poison [1]
Bringer of Weakness4Nemsiscurse_on_hit_%_enfeeble [100]
Bringer of Fragility1NemsisVulnerability on Hit
Chronophage25NemsisTemporal Chains on Hit
Hexfont25Nemsis
Ancestral Power15Nemsis
Storm Herald60Nemsis
Camouflaged Predator1Nemsisdisable_light [1]
Dodges Attacks and Spells
disable_rarity_epk [1]
Vine Snare15Nemsisattach_vines_to_defender_on_hit_%_chance [100]
Vine Snare15Nemsisattach_vines_to_defender_on_hit_%_chance [100]
Final Gasp40Nemsisretaliation_godmode_ghost_duration_ms [4000]
corpse_cannot_be_destroyed [1]
cannot_be_dominated [1]
Light Bolt25Nemsis
Inferno Bolt25Nemsis
Lightning Mirage40Nemsis
Lightning Mirage40Nemsis
Snow Bolt25Nemsis
Shrine /32 /32 ⍟

Shrine /32 /32 ⍟

NameSkill

Acceleration Shrine
You have increased Action Speed and Projectile Speed
action_speed_-% [-50]
80% increased Projectile Speed
has_shrine_effect [1]

Acceleration Shrine
PVP
You have increased Action Speed and Projectile Speed
action_speed_-% [-50]
80% increased Projectile Speed
has_shrine_effect [1]

Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
has_shrine_effect [1]

Brutal Shrine
CTF
Your hits have Knockback, and increased Damage and Stun Duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
has_shrine_effect [1]

Brutal Shrine
PVP
Your hits have Knockback, and increased Damage and Stun Duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
has_shrine_effect [1]

Burning Shrine
Fire rains down around you
has_shrine_effect [1]

Charged Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
60% chance to gain a Power, Frenzy or Endurance Charge on Kill
40% increased Critical Strike Chance per Power Charge
4% increased Attack Speed per Frenzy Charge
base_cast_speed_+%_per_frenzy_charge [4]
object_inherent_damage_+%_final_per_frenzy_charge [4]
4% additional Physical Damage Reduction per Endurance Charge
+4% to all Elemental Resistances per Endurance Charge
5% increased Damage per Frenzy, Power or Endurance Charge
has_shrine_effect [1]

Diamond Shrine
You always deal Critical Strikes
All hits are Critical Strikes
has_shrine_effect [1]

Divine Shrine
You cannot be Damaged
Cannot be Damaged
has_shrine_effect [1]

Echoing Shrine
Your skills are repeated.
echoing_shrine_cast_speed_+%_final [100]
echoing_shrine_attack_speed_+%_final [100]
Skills Repeat an additional Time
has_shrine_effect [1]

Freezing Shrine
Ice Novas happen around you
has_shrine_effect [1]

Gloom Shrine
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Gain 10% of Non-Chaos Damage as extra Chaos Damage
Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
has_shrine_effect [1]

Hexing Shrine
Your hits inflict random curses.
0% chance to Curse Enemies with a random Curse on Hit
random_curses_include_silence [0]
has_shrine_effect [1]

Impenetrable Shrine
CTF
You have increased Armour, Evasion and Energy Shield
100% increased Armour
100% increased Evasion Rating
100% increased maximum Energy Shield
maximum_life_%_to_add_to_maximum_energy_shield [0]
has_shrine_effect [1]

Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
100% increased Armour
100% increased Evasion Rating
100% increased maximum Energy Shield
maximum_life_%_to_add_to_maximum_energy_shield [0]
has_shrine_effect [1]

Lesser Acceleration Shrine
You have increased Action Speed and Projectile Speed
action_speed_-% [-10]
30% increased Projectile Speed
has_shrine_effect [1]

Lesser Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
20% increased Damage
Knocks Enemies Back on Hit
20% increased Stun Duration on Enemies
Extra gore
has_shrine_effect [1]

Lesser Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
50% increased Armour
50% increased Evasion Rating
50% increased maximum Energy Shield
maximum_life_%_to_add_to_maximum_energy_shield [0]
has_shrine_effect [1]

Lesser Massive Shrine
You have increased Life, Area of Effect, and Size
10% increased Character Size
20% increased Area of Effect
20% increased maximum Life
has_shrine_effect [1]

Lesser Replenishing Shrine
You are regenerating Life and Mana
Regenerate 3.3% of Mana per second
Regenerate 3.33% of Life per second
has_shrine_effect [1]

Lesser Resistance Shrine
You have additional Resistance to Elemental Damage
+25% to all Elemental Resistances
+2% to all maximum Resistances
has_shrine_effect [1]

Lightning Shrine
Shock Novas happen around you
has_shrine_effect [1]

Massive Shrine
CTF
You have increased Life, Area of Effect, and Size
30% increased Character Size
40% increased Area of Effect
40% increased maximum Life
has_shrine_effect [1]

Massive Shrine
You have increased Life, Area of Effect, and Size
30% increased Character Size
40% increased Area of Effect
40% increased maximum Life
has_shrine_effect [1]

Replenishing Shrine
CTF
You are regenerating Life and Mana
Regenerate 10% of Mana per second
Regenerate 6.67% of Life per second
has_shrine_effect [1]

Replenishing Shrine
PVP
You are regenerating Life and Mana
Regenerate 10% of Mana per second
Regenerate 6.67% of Life per second
has_shrine_effect [1]

Replenishing Shrine
You are regenerating Life and Mana
Regenerate 10% of Mana per second
Regenerate 6.67% of Life per second
has_shrine_effect [1]

Resistance Shrine
You have additional Resistance to Elemental Damage
+50% to all Elemental Resistances
+10% to all maximum Resistances
has_shrine_effect [1]

Shrouded Shrine
Smoke shrouds you
has_shrine_effect [1]

Skeletal Shrine
Skeletons are summoned to you
has_shrine_effect [1]

Static Shrine
Lightning arcs from you
has_shrine_effect [1]

Thorned Shrine
You Reflect some Physical and Elemental Damage
physical_damage_taken_%_to_deal_to_attacker [18]
elemental_damage_taken_%_to_deal_to_attacker [18]
has_shrine_effect [1]