Search:

Item Harvest Seed /48 ⍟

IconName
Wild Ursaling Seed
Harvest Seed
Wild Hellion Seed
Harvest Seed
Wild Thornwolf Seed
Harvest Seed
Wild Ape Seed
Harvest Seed
Wild Hatchling Seed
Harvest Seed
Wild Bristlebeast Grain
Harvest Seed
Wild Snap Hound Grain
Harvest Seed
Wild Homunculus Grain
Harvest Seed
Requires Level 25
Wild Chieftain Grain
Harvest Seed
Requires Level 72
Wild Spikeback Grain
Harvest Seed
Wild Bristle Matron Bulb
Harvest Seed
Requires Level 68
Wild Hellion Alpha Bulb
Harvest Seed
Wild Thornmaw Bulb
Harvest Seed
Requires Level 68
Wild Brambleback Bulb
Harvest Seed
Wild Infestation Queen Bulb
Harvest Seed
Requires Level 68
Wild Thornfruit
Harvest Seed
Vivid Arachnid Seed
Harvest Seed
Requires Level 6
Vivid Weta Seed
Harvest Seed
Requires Level 6
Vivid Leech Seed
Harvest Seed
Requires Level 6
Vivid Scorpion Seed
Harvest Seed
Requires Level 6
Vivid Thornweaver Seed
Harvest Seed
Requires Level 6
Vivid Razorleg Grain
Harvest Seed
Requires Level 6
Vivid Sapsucker Grain
Harvest Seed
Requires Level 68
Vivid Parasite Grain
Harvest Seed
Requires Level 20
Vivid Striketail Grain
Harvest Seed
Requires Level 6
Vivid Nestback Grain
Harvest Seed
Requires Level 68
Vivid Whipleg Bulb
Harvest Seed
Requires Level 6
Vivid Watcher Bulb
Harvest Seed
Requires Level 6
Vivid Vulture Bulb
Harvest Seed
Requires Level 70
Vivid Abberarach Bulb
Harvest Seed
Requires Level 72
Vivid Devourer Bulb
Harvest Seed
Requires Level 68
Vivid Scalefruit
Harvest Seed
Requires Level 6
Primal Rhoa Seed
Harvest Seed
Requires Level 13
Primal Dustspitter Seed
Harvest Seed
Requires Level 13
Primal Feasting Horror Seed
Harvest Seed
Requires Level 13
Primal Maw Seed
Harvest Seed
Requires Level 13
Primal Cleaveling Seed
Harvest Seed
Requires Level 13
Primal Rhex Grain
Harvest Seed
Requires Level 35
Primal Dustcrab Grain
Harvest Seed
Requires Level 68
Primal Viper Grain
Harvest Seed
Requires Level 13
Primal Chimeral Grain
Harvest Seed
Requires Level 13
Primal Scrabbler Grain
Harvest Seed
Requires Level 13
Primal Rhex Matriarch Bulb
Harvest Seed
Requires Level 70
Primal Crushclaw Bulb
Harvest Seed
Requires Level 13
Primal Blisterlord Bulb
Harvest Seed
Requires Level 70
Primal Cystcaller Bulb
Harvest Seed
Requires Level 13
Primal Reborn Bulb
Harvest Seed
Requires Level 68
Primal Blisterfruit
Harvest Seed
Requires Level 13

Harvest Seed Mod /48 ⍟

TierItemDescription
1Wild Ursaling SeedReveals a random Caster modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Caster} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Caster} modifier
  • {Remove} a random {non-Caster} modifier from an item and {add} a new {Caster} modifier
  • {Remove} a random {non-Caster} modifier from an item and {add} a new {Caster} modifier
  • {Augment} a Magic or Rare item with a new {Caster} modifier
  • {Augment} a Magic or Rare item with a new {Caster} modifier
  • {Remove} a random {Caster} modifier from an item
  • {Randomise} the numeric values of the random {Caster} modifiers on a Magic or Rare item
  • {Remove} a random {Caster} modifier from an item and {add} a new {Caster} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Caster} modifier. {Caster} modifiers are more common
  • {Augment} a Magic or Rare item with a new {Caster} modifier with Lucky values
  • 1Wild Hellion SeedReveals a random Physical modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Physical} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Physical} modifier
  • {Remove} a random {non-Physical} modifier from an item and {add} a new {Physical} modifier
  • {Remove} a random {non-Physical} modifier from an item and {add} a new {Physical} modifier
  • {Augment} a Magic or Rare item with a new {Physical} modifier
  • {Augment} a Magic or Rare item with a new {Physical} modifier
  • {Remove} a random {Physical} modifier from an item
  • {Randomise} the numeric values of the random {Physical} modifiers on a Magic or Rare item
  • {Remove} a random {Physical} modifier from an item and {add} a new {Physical} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Physical} modifier. {Physical} modifiers are more common
  • {Augment} a Magic or Rare item with a new {Physical} modifier with Lucky values
  • 1Wild Thornwolf SeedReveals a random Socket colour crafting effect when Harvested
  • {Reforge} the colour of a {non-Red} socket on an item, turning it {Red}
  • {Reforge} the colour of a {non-Blue} socket on an item, turning it {Blue}
  • {Reforge} the colour of a {non-Green} socket on an item, turning it {Green}
  • {Reforge} the colour of a {non-Red} socket on an item, turning it {Red}
  • {Reforge} the colour of a {non-Blue} socket on an item, turning it {Blue}
  • {Reforge} the colour of a {non-Green} socket on an item, turning it {Green}
  • {Reforge} the colour of {two random} sockets on an item, turning them {Red and Blue}
  • {Reforge} the colour of {two random} sockets on an item, turning them {Red and Green}
  • {Reforge} the colour of {two random} sockets on an item, turning them {Blue and Green}
  • {Reforge} the colour of {three random} sockets on an item, turning them {Red, Green and Blue}
  • {Reforge} the colour of a random {socket} on an item, turning it {White}
  • 1Wild Ape SeedReveals a random Fire modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Fire} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Fire} modifier
  • {Remove} a random {non-Fire} modifier from an item and {add} a new {Fire} modifier
  • {Remove} a random {non-Fire} modifier from an item and {add} a new {Fire} modifier
  • {Augment} a Magic or Rare item with a new {Fire} modifier
  • {Augment} a Magic or Rare item with a new {Fire} modifier
  • {Remove} a random {Fire} modifier from an item
  • {Randomise} the numeric values of the random {Fire} modifiers on a Magic or Rare item
  • {Remove} a random {Fire} modifier from an item and {add} a new {Fire} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Fire} modifier. {Fire} modifiers are more common
  • {Augment} a Magic or Rare item with a new {Fire} modifier with Lucky values
  • 1Wild Hatchling SeedReveals a random Currency crafting effect with improved outcome chances when Harvested
  • {Reforge} the {number of sockets} on an item 10 times, using the outcome with the greatest number of sockets
  • {Reforge} the {links between sockets} on an item 10 times, using the outcome with the greatest number of linked sockets
  • {Reforge} the {colours of sockets} on an item 10 times, using the outcome with the greatest number of less-common socket colours
  • Improves the {Quality} of a {Flask} by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
  • Improves the {Quality} of a {Gem} by at least 10%. The maximum quality is 20%
  • {Upgrades} a Normal Item to a {random rarity} 10 times, using the outcome with the highest rarity
  • {Reforge} a Rare item with new {random modifiers} 10 times, using the outcome with the highest average modifier level
  • Corrupt an item 10 times, or until getting a corrupted implicit modifier
  • 2Wild Bristlebeast GrainReveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
  • {Change} a modifier that grants {Fire} Resistance into a similar-tier modifier that grants {Cold} Resistance
  • {Change} a modifier that grants {Cold} Resistance into a similar-tier modifier that grants {Lightning} Resistance
  • {Change} a modifier that grants {Lightning} Resistance into a similar-tier modifier that grants {Fire} Resistance
  • {Change} a modifier that grants {Fire} Resistance into a similar-tier modifier that grants {Lightning} Resistance
  • {Change} a modifier that grants {Cold} Resistance into a similar-tier modifier that grants {Fire} Resistance
  • {Change} a modifier that grants {Lightning} Resistance into a similar-tier modifier that grants {Cold} Resistance
  • 2Wild Snap Hound GrainReveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
  • {Exchange} 3 {Chaos Orbs} for a Divine Orb
  • {Exchange} 3 {Orbs of Transmutation} for 3 Orbs of Alchemy
  • {Exchange} 3 {Blessed Orbs} for 6 Orbs of Alteration
  • {Exchange} 3 {Orbs of Alchemy} for 6 Cartographer's Chisels
  • {Exchange} 3 {Chromatic Orbs} for 6 Gemcutter's Prisms
  • {Exchange} 3 {Jeweller's Orbs} for 6 Orbs of Fusing
  • {Exchange} 3 {Orbs of Augmentation} for 3 Regal Orbs
  • {Exchange} 3 {Scrolls of Wisdom} for 6 Orbs of Chance
  • {Exchange} 3 {Simple Sextants} for 3 Prime Sextants
  • {Exchange} 3 {Prime Sextants} for 3 Awakened Sextants
  • {Exchange} 3 {Orbs of Scouring} for 3 Orbs of Annulment
  • {Exchange} 3 {Orbs of Alteration} for 3 Chaos Orbs
  • {Exchange} 3 {Vaal Orbs} for 6 Orbs of Regret
  • {Exchange} 3 {Cartographer's Chisels} for 3 Vaal Orbs
  • 2Wild Homunculus GrainReveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
  • {Change} a stack of {Fossils} into a different type of Fossil
  • {Change} a stack of {Essences} into a different type of the same tier
  • {Change} a stack of {Delirium Orbs} into a different type of Delirium Orb
  • {Change} a stack of {Oils} into a different colour of Oil
  • {Change} a stack of {Catalysts} into a different type of Catalyst
  • 2Wild Chieftain GrainAllows you to Sacrifice a Map to influence Zana's crafting options when Harvested
  • {Sacrifice} a {Map}. Add a free craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Anarchy craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Nemesis craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Domination craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Bloodlines craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Rampage craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Ambush craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Harbinger craft to your Map device
  • {Sacrifice} a {Map}. Add a free Infused Perandus craft to your Map device
  • 2Wild Spikeback GrainReveals a random crafting effect that reforges a Rare item a certain way when Harvested
  • {Reforge} a Rare item, keeping all {Prefixes}
  • {Reforge} a Rare item, keeping all {Suffixes}
  • {Reforge} a Rare item, being much {less likely} to receive the same modifier types
  • {Reforge} a Rare item, being much {more likely} to receive the same modifier types
  • 3Wild Bristle Matron BulbAllows you to sacrifice a Map to gain additional Atlas missions when Harvested
  • {Sacrifice} a {Map} to gain 3 Alva Atlas Missions
  • {Sacrifice} a {Map} to gain 3 Niko Atlas Missions
  • {Sacrifice} a {Map} to gain 3 Einhar Atlas Missions
  • {Sacrifice} a {Map} to gain 3 Jun Atlas Missions
  • {Sacrifice} a {Map} to gain 3 Zana Atlas Missions
  • {Sacrifice} a {Map} to gain 1 Atlas Mission for each Master
  • 3Wild Hellion Alpha BulbAllows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
  • {Sacrifice} a {Weapon} or {Armour} to create a {Belt} with similar modifiers
  • {Sacrifice} a {Weapon} or {Armour} to create a {Ring} with similar modifiers
  • {Sacrifice} a {Weapon} or {Armour} to create an {Amulet} with similar modifiers
  • {Sacrifice} a {Weapon} or {Armour} to create a {Jewel} with similar modifiers
  • 3Wild Thornmaw BulbAllows you to Sacrifice a Map to create items for the Atlas when Harvested
  • {Sacrifice} a {White} or {Yellow Map} to create random Map Fragments based on its tier
  • {Sacrifice} a {White} or {Yellow Map} to create random Map Fragments based on its tier
  • {Sacrifice} a {Red Map} to create random Map Fragments based on its tier
  • {Sacrifice} a {Map} to create random Map currency based on its tier
  • {Sacrifice} a {Map} to create a random Scarab based on its colour
  • {Sacrifice} a {Tier 14 Map} or higher to create a random Elder Guardian-occupied Map
  • {Sacrifice} a {Tier 14 Map} or higher to create a random Shaper Guardian-occupied Map
  • {Sacrifice} a {Tier 14 Map} or higher to create a random Unique Synthesis Map
  • 3Wild Brambleback BulbReveals a random Weapon Enchantment that replaces Quality's effect when Harvested
  • {Enchant} a {Weapon}. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
  • {Enchant} a {Weapon}. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
  • {Enchant} a {Weapon}. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
  • {Enchant} a {Melee Weapon}. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
  • {Enchant} a {Weapon}. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
  • {Enchant} a {Weapon}. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
  • 3Wild Infestation Queen BulbCauses other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested
    4Wild ThornfruitReveal a random crafting effect that locks a random modifier on an item when Harvested
  • {Fracture} a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
  • {Fracture} a random {Suffix} on an item with least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
  • {Fracture} a random {Prefix} on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
  • 1Vivid Arachnid SeedReveals a random Attack modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including an {Attack} modifier
  • {Reforge} a {Rare} item with new random modifiers, including an {Attack} modifier
  • {Remove} a random {non-Attack} modifier from an item and {add} a new {Attack} modifier
  • {Remove} a random {non-Attack} modifier from an item and {add} a new {Attack} modifier
  • {Augment} an item with a new {Attack} modifier
  • {Augment} an item with a new {Attack} modifier
  • {Remove} a random {Attack} modifier from an item
  • {Randomise} the numeric values of the random {Attack} modifiers on a Magic or Rare item
  • {Remove} a random {Attack} modifier from an item and {add} a new {Attack} modifier
  • {Reforge} a {Rare} item with new random modifiers, including an {Attack} modifier. {Attack} modifiers are more common
  • {Augment} an item with a new {Attack} modifier with Lucky values
  • 1Vivid Weta SeedReveals a random Life modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Life} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Life} modifier
  • {Remove} a random {non-Life} modifier from an item and {add} a new {Life} modifier
  • {Remove} a random {non-Life} modifier from an item and {add} a new {Life} modifier
  • {Augment} an item with a new {Life} modifier
  • {Augment} an item with a new {Life} modifier
  • {Remove} a random {Life} modifier from an item
  • {Randomise} the numeric values of the random {Life} modifiers on a Magic or Rare item
  • {Remove} a random {Life} modifier from an item and {add} a new {Life} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Life} modifier. {Life} modifiers are more common
  • {Augment} an item with a new {Life} modifier with Lucky values
  • 1Vivid Leech SeedReveals a random Socket number crafting effect when Harvested
  • Set an item to {three sockets}
  • Set an item to {four sockets}
  • Set an item to {five sockets}
  • Set an item to {six sockets}
  • 1Vivid Scorpion SeedReveals a random Cold modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Cold} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Cold} modifier
  • {Remove} a random {non-Cold} modifier from an item and {add} a new {Cold} modifier
  • {Remove} a random {non-Cold} modifier from an item and {add} a new {Cold} modifier
  • {Augment} an item with a new {Cold} modifier
  • {Augment} an item with a new {Cold} modifier
  • {Remove} a random {Cold} modifier from an item
  • {Randomise} the numeric values of the random {Cold} modifiers on a Magic or Rare item
  • {Remove} a random {Cold} modifier from an item and {add} a new {Cold} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Cold} modifier. {Cold} modifiers are more common
  • {Augment} an item with a new {Cold} modifier with Lucky values
  • 1Vivid Thornweaver SeedReveals a random Speed modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Speed} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Speed} modifier
  • {Remove} a random {non-Speed} modifier from an item and {add} a new {Speed} modifier
  • {Remove} a random {non-Speed} modifier from an item and {add} a new {Speed} modifier
  • {Augment} an item with a new {Speed} modifier
  • {Augment} an item with a new {Speed} modifier
  • {Remove} a random {Speed} modifier from an item
  • {Randomise} the numeric values of the random {Speed} modifiers on a Magic or Rare item
  • {Remove} a random {Speed} modifier from an item and {add} a new {Speed} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Speed} modifier. {Speed} modifiers are more common
  • {Augment} an item with a new {Speed} modifier with Lucky values
  • 2Vivid Razorleg GrainReveals a random Gem crafting effect when Harvested
  • {Change} a {Gem} into another Gem, carrying over experience and quality if possible
  • {Sacrifice} a {Corrupted Gem} to gain 20% of the gem's quality as Gemcutter's Prisms
  • {Sacrifice} a {Corrupted Gem} to gain 30% of the gem's quality as Gemcutter's Prisms
  • {Sacrifice} a {Corrupted Gem} to gain 40% of the gem's quality as Gemcutter's Prisms
  • {Sacrifice} a {Corrupted Gem} to gain 50% of the gem's quality as Gemcutter's Prisms
  • {Sacrifice} a {Corrupted Gem} to gain 20% of the gem's total experience stored as a Facetor's Lens
  • {Sacrifice} a {Corrupted Gem} to gain 30% of the gem's total experience stored as a Facetor's Lens
  • {Sacrifice} a {Corrupted Gem} to gain 40% of the gem's total experience stored as a Facetor's Lens
  • {Sacrifice} a {Corrupted Gem} to gain 50% of the gem's total experience stored as a Facetor's Lens
  • Attempt to {Awaken} a {level 20 Support Gem} that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
  • 2Vivid Sapsucker GrainAllows you to change a Map into other Maps when Harvested
  • {Change} a {Map} into another of the same tier, prioritising Maps that you have not yet completed
  • {Sacrifice} a {Map} for multiple Maps one tier lower
  • {Sacrifice} a {Corrupted Map}. Create a new Corrupted Map of the same tier and rarity.
  • 2Vivid Parasite GrainAllows you to add an Implicit modifier to certain Jewel types when Harvested
  • Set a new {Implicit} modifier on a {Cobalt, Crimson, Viridian} or {Prismatic Jewel}
  • Set a new {Implicit} modifier on an {Abyss Jewel} or {Timeless Jewel}
  • Set a new {Implicit} modifier on a {Cluster Jewel}
  • 2Vivid Striketail GrainReveals a random Flask Enchantment that depletes as it is used when Harvested
  • {Enchant} a {Flask} with a modifier that increases its Duration. The magnitude of this effect decreases with each use
  • {Enchant} a {Flask} with a modifier that increases its Effect. The magnitude of this effect decreases with each use
  • {Enchant} a {Flask} with a modifier that increases its Maximum Charges. The magnitude of this effect decreases with each use
  • {Enchant} a {Flask} with a modifier that reduces its Charges used. The magnitude of this effect decreases with each use
  • 2Vivid Nestback GrainReveals a random Map Enchantment when Harvested
  • {Enchant} a non-Unique {Map} with "Has an additional modifier from Zana's crafting bench at random"
  • {Enchant} a non-Unique {Map} with "Map doesn't consume Sextant charges"
  • {Enchant} a non-Unique {Map} with "Map has a Vaal Side Area"
  • {Enchant} a non-Unique {Map} with "Map boss is surrounded by Tormented Spirits"
  • 3Vivid Whipleg BulbReveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
  • {Exchange} 10 {Chaos Orbs} for an Exalted Orb
  • {Exchange} 10 {Orbs of Transmutation} for 10 Orbs of Alchemy
  • {Exchange} 10 {Blessed Orbs} for 20 Orbs of Alteration
  • {Exchange} 10 {Orbs of Alchemy} for 20 Cartographer's Chisels
  • {Exchange} 10 {Chromatic Orbs} for 20 Gemcutter's Prisms
  • {Exchange} 10 {Jeweller's Orbs} for 20 Orbs of Fusing
  • {Exchange} 10 {Orbs of Augmentation} for 10 Regal Orbs
  • {Exchange} 10 {Scrolls of Wisdom} for 20 Orbs of Chance
  • {Exchange} 10 {Simple Sextants} for 10 Prime Sextants
  • {Exchange} 10 {Prime Sextants} for 10 Awakened Sextants
  • {Exchange} 10 {Orbs of Scouring} for 10 Orbs of Annulment
  • {Exchange} 10 {Orbs of Alteration} for 10 Chaos Orbs
  • {Exchange} 10 {Vaal Orbs} for 20 Orbs of Regret
  • {Exchange} 10 {Cartographer's Chisels} for 10 Vaal Orbs
  • 3Vivid Watcher BulbAllows you to enhance specialised Currency a certain way when Harvested
  • {Upgrade} the tier of an {Essence}
  • {Exchange} a {Resonator} for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
  • {Upgrade} an {Oil} into an Oil one tier higher
  • {Upgrade} an {Engineer's Orb} to an Infused Engineer's Orb
  • 3Vivid Vulture BulbAllows you to modify a Scarab a certain way when Harvested
  • {Change} a {Scarab} to another Scarab of the same rarity
  • Attempt to {upgrade} a {Scarab}, with a chance for it to become Winged
  • {Split} a {Scarab} into two Scarabs of lower rarity
  • 3Vivid Abberarach BulbAllows you to upgrade an Offering to the Goddess when Harvested
  • {Change} an {Offering to the Goddess} into a Tribute to the Goddess
  • {Change} an {Offering to the Goddess} into a Gift to the Goddess
  • {Change} an {Offering to the Goddess} into a Dedication to the Goddess
  • 3Vivid Devourer BulbAdds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested
    4Vivid ScalefruitAllows you to give an item a Synthesised implicit modifier when Harvested
  • {Synthesise} an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
  • 1Primal Rhoa SeedReveals a random Defence modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Defence} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Defence} modifier
  • {Remove} a random {non-Defence} modifier from an item and {add} a new {Defence} modifier
  • {Remove} a random {non-Defence} modifier from an item and {add} a new {Defence} modifier
  • {Augment} an item with a new {Defence} modifier
  • {Augment} an item with a new {Defence} modifier
  • {Remove} a random {Defence} modifier from an item
  • {Randomise} the numeric values of the random {Defence} modifiers on a Magic or Rare item
  • {Remove} a random {Defence} modifier from an item and {add} a new {Defence} modifier
  • {Reforge} a rare item with new random modifiers, including a {Defence} modifier. {Defence} modifiers are more common
  • {Augment} an item with a new {Defence} modifier with Lucky values
  • 1Primal Dustspitter SeedReveals a random Lightning modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Lightning} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Lightning} modifier
  • {Remove} a random {non-Lightning} modifier from an item and {add} a new {Lightning} modifier
  • {Remove} a random {non-Lightning} modifier from an item and {add} a new {Lightning} modifier
  • {Augment} an item with a new {Lightning} modifier
  • {Augment} an item with a new {Lightning} modifier
  • {Remove} a random {Lightning} modifier from an item
  • {Randomise} the numeric values of the random {Lightning} modifiers on a Magic or Rare item
  • {Remove} a random {Lightning} modifier from an item and {add} a new {Lightning} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Lightning} modifier. {Lightning} modifiers are more common
  • {Augment} an item with a new {Lightning} modifier with Lucky values
  • 1Primal Feasting Horror SeedReveals a random Socket link crafting effect when Harvested
  • {Reforge} the links between sockets on an item, linking {three sockets}
  • {Reforge} the links between sockets on an item, linking {four sockets}
  • {Reforge} the links between sockets on an item, linking {five sockets}
  • {Reforge} the links between sockets on an item, linking {six sockets}
  • 1Primal Maw SeedReveals a random Chaos modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Chaos} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Chaos} modifier
  • {Remove} a random {non-Chaos} modifier from an item and {add} a new {Chaos} modifier
  • {Remove} a random {non-Chaos} modifier from an item and {add} a new {Chaos} modifier
  • {Augment} an item with a new {Chaos} modifier
  • {Augment} an item with a new {Chaos} modifier
  • {Remove} a random {Chaos} modifier from an item
  • {Randomise} the numeric values of the random {Chaos} modifiers on a Magic or Rare item
  • {Remove} a random {Chaos} modifier from an item and {add} a new {Chaos} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Chaos} modifier. {Chaos} modifiers are more common
  • {Augment} an item with a new {Chaos} modifier with Lucky values
  • 1Primal Cleaveling SeedReveals a random Unique Item transformation effect when Harvested
  • {Change} a {Unique} item into another random Unique item
  • {Change} a {Unique} into a random Unique Weapon
  • {Change} a {Unique} into a random Unique Armour
  • {Change} a {Unique} into a random Unique Ring, Amulet or Belt
  • {Change} a {Unique Weapon} into another Unique Weapon of that weapon type
  • {Change} a {Unique Armour} into another Unique Armour of that type
  • {Change} a {Unique Ring, Amulet} or {Belt} into another Unique item of that type
  • {Change} a {Unique Jewel} into another Unique Jewel
  • 2Primal Rhex GrainAllows you to sacrifice Divination Cards to create Divination Cards when Harvested
  • {Change} a {Divination Card} into another random Divination Card
  • {Sacrifice} up to half a stack of {Divination Cards} to receive between 0 and twice that amount of the same Card
  • {Sacrifice} a stack of {Divination Cards} for that many different Divination Cards
  • 2Primal Dustcrab GrainAllows you to exchange certain Map Fragments for another of the same type when Harvested
  • {Change} a {Sacrifice} or {Mortal Fragment} into another random Fragment of that type
  • {Change} a {Shaper Fragment} into another random Shaper Fragment
  • {Change} an {Elder Fragment} into another random Elder Fragment of that type
  • 2Primal Viper GrainReveals a random Critical modifier crafting effect when Harvested
  • {Reforge} a {Normal} or {Magic} item as a Rare item with random modifiers, including a {Critical} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Critical} modifier
  • {Remove} a random {non-Critical} modifier from an item and {add} a new {Critical} modifier
  • {Remove} a random {non-Critical} modifier from an item and {add} a new {Critical} modifier
  • {Augment} an item with a new {Critical} modifier
  • {Augment} an item with a new {Critical} modifier
  • {Remove} a random {Critical} modifier from an item
  • {Randomise} the numeric values of the random {Critical} modifiers on a Magic or Rare item
  • {Remove} a random {Critical} modifier from an item and {add} a new {Critical} modifier
  • {Reforge} a {Rare} item with new random modifiers, including a {Critical} modifier. {Critical} modifiers are more common
  • {Augment} an item with a new {Critical} modifier with lucky values
  • 2Primal Chimeral GrainReveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
  • {Upgrade} a {Magic item} to a Rare item, adding {two} random modifiers
  • {Upgrade} a {Magic item} to a Rare item, adding {three} random modifiers
  • {Upgrade} a {Magic item} to a Rare item, adding {four} random modifiers
  • {Upgrade} a {Normal item} to a Magic item, adding {one} random {high-tier} modifier
  • {Upgrade} a {Normal item} to a Magic item, adding {two} random {high-tier} modifiers
  • {Upgrade} a {Magic item} to a Rare item, adding {two} random {high-tier} modifiers
  • {Upgrade} a {Magic item} to a Rare item, adding {three} random {high-tier} modifiers
  • {Upgrade} a {Magic item} to a Rare item, adding {four} random {high-tier} modifiers
  • 2Primal Scrabbler GrainAllows you to modify an item, resulting in Lucky modifier values when Harvested
  • {Reforge} a Rare item with Lucky modifier values, keeping all {Prefixes}
  • {Reforge} a Rare item with Lucky modifier values, keeping all {Suffixes}
  • {Reroll} the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
  • {Augment} a Rare item with a new modifier, with Lucky modifier values
  • {Reroll} the values of {Prefix} modifiers on a Magic or Rare item, with Lucky modifier values
  • {Reroll} the values of {Suffix} modifiers on a Magic or Rare item, with Lucky modifier values
  • 3Primal Rhex Matriarch BulbAllows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested
  • {Change} a {Pale Court Key} into another random Pale Court Key
  • {Change} a stack of {Breach Splinters} or a {Breachstone} into Splinters or a Breachstone of another type
  • {Change} a stack of {Timeless Splinters} or a {Timeless Emblem} into Splinters or an Emblem of another type
  • 3Primal Crushclaw BulbAllows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
  • {Change} a {Unique Item} into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
  • {Change} a {Unique Bestiary} item or item with an Aspect into Lures of the same beast family
  • {Change} a {Harbinger Unique} or {Unique Piece} into a random Beachhead Map
  • 3Primal Blisterlord BulbAllows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested
  • Add a random {Influence} to a Normal, Magic or Rare {Weapon} that isn't influenced
  • Add a random {Influence} to Normal, Magic or Rare {Armour} that isn't influenced
  • Add a random {Influence} to Normal, Magic or Rare {Jewellery} that isn't influenced
  • 3Primal Cystcaller BulbReveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
  • {Enchant Body Armour}. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants +1 Strength per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
  • {Enchant Body Armour}. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
  • 3Primal Reborn BulbDoubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested
    4Primal BlisterfruitReveals a random crafting effect for Influenced items when Harvested
  • {Remove} a random {non-Influence} modifier from an item and {add} a new {Influence} modifier
  • {Augment} an item with a new {Influence} modifier
  • {Remove} a random {Influence} modifier from an item
  • {Randomise} the numeric values of the random {Influence} modifiers on a Magic or Rare item
  • {Remove} a random {Influence} modifier from an item and {add} a new {Influence} modifier
  • {Reforge} a Rare item with new random modifiers, including an {Influence} modifier. {Influence} modifiers are more common
  • {Augment} an item with a new {Influence} modifier with Lucky values