Jewel Unique /177 ⍟

Jewel Unique /177 ⍟

Show Full Descriptions
RedJewel2Brawn Crimson Jewel
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
DEXtoSTRInertia Crimson Jewel
Dexterity from Passives in Radius is Transformed to Strength
local_jewel_effect_base_radius [1500]
+(16–24) to Strength
RedJewel1Vampire's Might Crimson Jewel
(10–20)% reduced total Recovery per second from Life Leech
(25–30)% increased Damage while Leeching
unique4Survival Skills Crimson Jewel
10% increased Global Physical Damage
+50 to Armour
unique7Inspired Learning Crimson Jewel
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local_jewel_effect_base_radius [800]
unique5Martial Artistry Crimson Jewel
+(3–4) to Melee Strike Range while Unarmed
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Passive Skills in Radius also grant: 1% increased Attack Speed with Unarmed Attacks
local_jewel_effect_base_radius [800]
RedKarui2Spire of Stone Crimson Jewel
3% increased Totem Life per 10 Strength Allocated in Radius
local_jewel_effect_base_radius [1500]
Totems cannot be Stunned
unique16Mantra of Flames Crimson Jewel
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
RedCorrupt4Combustibles Crimson Jewel
10% reduced Quantity of Items found
(20–30)% increased Burning Damage
Corrupted
?w=1&h=1&scale=1The Naming Temporary Crimson Jewel
10% chance to Fortify on Melee hit
(Fortify grants 20% less Damage Taken from Hits)
unique20Fragile Bloom Crimson Jewel
Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
RedKaruiRain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
INTtoSTREfficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
local_jewel_effect_base_radius [1500]
RedCorrupt1Atziri's Reign Crimson Jewel
(15–20)% increased Vaal Skill Effect Duration
Corrupted
RedCorrupt5Blood Sacrifice Crimson Jewel
Recover 1% of Mana on Kill
Lose 1% of Life on Kill
Lose 1% of Energy Shield on Kill
Corrupted
MidQuestRewardRedWarlord's Reach Crimson Jewel
8% increased Attack Damage
+1 to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
HighQuestRewardRedConqueror's Efficiency Crimson Jewel
2% reduced Mana Reserved
4% increased Skill Effect Duration
3% reduced Mana Cost of Skills
RedCorrupt2Ancient Waystones Crimson Jewel
60% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
RedCorrupt3Zerphi's Youth Crimson Jewel
With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
(Flasks and Jewels are not Equipped)
Corrupted
RedCorrupt6Fragility Crimson Jewel
-1 to Maximum Endurance Charges
Corrupted
RedJewel6Fireborn Crimson Jewel
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local_jewel_effect_base_radius [1200]
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
RedJewel5Energised Armour Crimson Jewel
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local_jewel_effect_base_radius [1500]
RedJewel7Might in All Forms Crimson Jewel
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local_jewel_effect_base_radius [1200]
unique21Izaro's Turmoil Crimson Jewel
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
VigilanteModifierThe Vigil Crimson Jewel
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 12 seconds
local_jewel_effect_base_radius [1200]
(10–15)% increased Armour
GroundSlamModifierRapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local_jewel_effect_base_radius [1200]
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
GlacialHammerModifierShattered Chains Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
local_jewel_effect_base_radius [1200]
DoubleDamageModifierWeight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local_jewel_effect_base_radius [1200]
MightEmperor's Might Crimson Jewel
3% increased Character Size
10% increased Damage
(4–6)% increased Strength
RedGrandSpectrumGrand Spectrum Crimson Jewel
+7% to all Elemental Resistances per Grand Spectrum
number_of_stackable_unique_jewels [1]
RedJewel10Coated Shrapnel Crimson Jewel
Traps and Mines have a 25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
local_jewel_effect_base_radius [800]
MightUnderdog's Fury Crimson Jewel
GolemInfernalPrimordial Might Crimson Jewel
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
TheRedDreamThe Red Dream Crimson Jewel
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local_jewel_effect_base_radius [1500]
TheRedDreamUpgradeThe Red Nightmare Crimson Jewel
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local_jewel_effect_base_radius [1500]
GlacialHammerThresholdWinter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
local_jewel_effect_base_radius [1200]
MoltenStrikeThresholdWildfire Crimson Jewel
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
local_jewel_effect_base_radius [1200]
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
local_jewel_effect_base_radius [1200]
(Fortify grants 20% less Damage Taken from Hits)
PotencyOfTheUnremarkableMight of the Meek Crimson Jewel
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local_jewel_effect_base_radius [1500]
TemperedRedTempered Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
ElementalHitColdCombat Focus Crimson Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
local_jewel_effect_base_radius [1200]
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
TranscendentRedTranscendent Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
ConnectedJewelThread of Hope Crimson Jewel
Only affects Passives in Small Ring
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
HighQuestRewardRedReplica Conqueror's Efficiency Crimson Jewel
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
unique20Replica Fragile Bloom Crimson Jewel
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
RedCorrupt5Replica Blood Sacrifice Crimson Jewel
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
GolemInfernalReplica Primordial Might Crimson Jewel
-1 to maximum number of Summoned Golems
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
STRtoDEXFluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
local_jewel_effect_base_radius [1500]
unique6Intuitive Leap Viridian Jewel
Passives in Radius can be Allocated without being connected to your tree
local_jewel_effect_base_radius [800]
LioneyesFallLioneye's Fall Viridian Jewel
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local_jewel_effect_base_radius [1200]
unique2Survival Instincts Viridian Jewel
+20 to Dexterity
+6% to all Elemental Resistances
unique15Cannibalistic Habits Viridian Jewel
Recover 2% of Life when you Consume a corpse
unique10Apparitions Viridian Jewel
Minions have (2–5)% chance to Dodge Attack Hits
unique14Hotheaded Viridian Jewel
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
GreenCorrupt4Weight of Sin Viridian Jewel
15% reduced Movement Speed
(15–20)% increased Chaos Damage
Corrupted
basicdexSpecialised Viridian Jewel
4% increased Attributes per allocated Keystone
(Attributes are Strength, Dexterity, and Intelligence)
GreenJewel4Miser of Misery Viridian Jewel
+3 Life gained for each Elemental Ailment on Enemies hit by your Attacks
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+3 Life gained for each Elemental Ailment on Enemies hit by your Spells
INTtoDEXCareful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
local_jewel_effect_base_radius [1500]
unique17Hidden Potential Viridian Jewel
(20–25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
GreenCorrupt1Sacrificial Harvest Viridian Jewel
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
GreenCorrupt5Self-Flagellation Viridian Jewel
(10–20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
MidQuestRewardGreenPoacher's Aim Viridian Jewel
Projectiles Pierce an additional Target
10% increased Projectile Damage
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GreenCorrupt2Chill of Corruption Viridian Jewel
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
GreenCorrupt3Hungry Abyss Viridian Jewel
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
GreenCorrupt6Pacifism Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
GreenJewel6Pugilist Viridian Jewel
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
local_jewel_effect_base_radius [1500]
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
GreenJewel5Cold Steel Viridian Jewel
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local_jewel_effect_base_radius [1500]
GreenJewel7Static Electricity Viridian Jewel
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks
local_jewel_effect_base_radius [1500]
BarrageModifierVolley Fire Viridian Jewel
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
local_jewel_effect_base_radius [1200]
(7–10)% increased Projectile Damage
AnimateWeaponModifierSpirit Guards Viridian Jewel
Minions deal (8–12)% increased Damage
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
BurningArrowModifierPitch Darkness Viridian Jewel
(10–15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
SpectralThrowModifierSteel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
local_jewel_effect_base_radius [1200]
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
GreenJewel1Cheap Construction Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
GreenJewel2Hair Trigger Viridian Jewel
(15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
CunningEmperor's Cunning Viridian Jewel
3% increased Character Size
20% increased Global Accuracy Rating
(4–6)% increased Dexterity
GreenGrandSpectrumGrand Spectrum Viridian Jewel
15% increased Elemental Damage per Grand Spectrum
number_of_stackable_unique_jewels [1]
GolemArcticPrimordial Eminence Viridian Jewel
Golems have (16–20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Primordial
TheGreenDreamThe Green Dream Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local_jewel_effect_base_radius [1500]
TheGreenDreamUpgradeThe Green Nightmare Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Dodge Attack Hits at 35% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local_jewel_effect_base_radius [1500]
BurningArrowThresholdSudden Ignition Viridian Jewel
(10–15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow can inflict
an additional Ignite on an Enemy and cannot apply its Burning Debuff
local_jewel_effect_base_radius [1200]
EtherealKnivesThresholdRing of Blades Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
local_jewel_effect_base_radius [1200]
FrostBladesThresholdFight for Survival Viridian Jewel
(10–15)% increased Cold Damage
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
IceShotThresholdOmen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
local_jewel_effect_base_radius [1200]
DualStrikeThresholdMight and Influence Viridian Jewel
(10–15)% increased Attack Damage
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
(Intimidated enemies take 10% increased Attack Damage)
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
ShrapnelShotThresholdCollateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
local_jewel_effect_base_radius [1200]
FireTrapThreshholdChoking Ash Viridian Jewel
(10–15)% increased Fire Damage
With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
local_jewel_effect_base_radius [1200]
SplitArrowThresholdStraight and True Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local_unique_jewel_split_arrow_projectiles_fire_in_parallel_y_dist_with_40_dex_in_radius [5]
local_jewel_effect_base_radius [1200]
PureTalentPure Talent Viridian Jewel
While your Passive Skill Tree connects to the Duelist's starting location, you gain:
1% of Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
While your Passive Skill Tree connects to the Ranger's starting location, you gain:
7% increased Movement Speed
While your Passive Skill Tree connects to the Shadow's starting location, you gain:
+0.5% to Critical Strike Chance
While your Passive Skill Tree connects to the Witch's starting location, you gain:
0.5% of Mana Regenerated per second
While your Passive Skill Tree connects to the Templar's starting location, you gain:
Damage Penetrates 5% Elemental Resistances
While your Passive Skill Tree connects to the Scion's starting location, you gain:
+25 to All Attributes
(Attributes are Strength, Dexterity, and Intelligence)
While your Passive Skill Tree connects to the Marauder's starting location, you gain:
Melee Skills have 15% increased Area of Effect
TheGoldenRuleThe Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElementalHitLighteningCombat Focus Viridian Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
local_jewel_effect_base_radius [1200]
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
TemperedGreenTempered Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
TranscendentGreenTranscendent Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
UnnaturalInstinctUnnatural Instinct Viridian Jewel
Allocated Small Passive Skills in Radius grant nothing
(Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small)
Grants all bonuses of Unallocated Small Passive Skills in Radius
local_jewel_effect_base_radius [800]
SpectralThrowThresholdDivide and Conquer Viridian Jewel
(10–15)% increased Attack Damage while holding a Shield
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
local_jewel_effect_base_radius [1200]
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
unique10Quickening Covenant Viridian Jewel
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have (10–12)% chance to Dodge Attack Hits
Minions have (10–12)% chance to Dodge Spell Hits
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
local_jewel_effect_base_radius [1200]
unique14Replica Hotheaded Viridian Jewel
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
PureTalentReplica Pure Talent Viridian Jewel
While your Passive Skill Tree connects to the Marauder's starting location, you gain:
1% of Life Regenerated per second
While your Passive Skill Tree connects to the Duelist's starting location, you gain:
+2 to Melee Strike Range
While your Passive Skill Tree connects to the Ranger's starting location, you gain:
20% increased Flask Charges gained
While your Passive Skill Tree connects to the Shadow's starting location, you gain:
12% increased Attack and Cast Speed
While your Passive Skill Tree connects to the Witch's starting location, you gain:
20% increased Skill Effect Duration
While your Passive Skill Tree connects to the Templar's starting location, you gain:
+4% Chance to Block Attack and Spell Damage
While your Passive Skill Tree connects to the Scion's starting location, you gain:
30% increased Damage
GreenJewel1Replica Cheap Construction Viridian Jewel
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
CallofSteelAreaLord of Steel Viridian Jewel
10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
CallofSteelDmgLord of Steel Viridian Jewel
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
CallofSteelFreqLord of Steel Viridian Jewel
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
unique8To Dust Cobalt Jewel
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(3–5)% increased Skeleton Movement Speed
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
unique9Eldritch Knowledge Cobalt Jewel
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
unique1Selfless Leadership Cobalt Jewel
Passives in Radius apply to Minions instead of you
local_jewel_effect_base_radius [800]
some_passives_apply_to_minions [1]
unique12Survival Secrets Cobalt Jewel
10% increased Elemental Damage
Regenerate 3 Mana per second
DEXtoINTFertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
local_jewel_effect_base_radius [1500]
BlueJewel4Fortified Legion Cobalt Jewel
Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Life when they Block
BlueJewel3Malicious Intent Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
unique13Clear Mind Cobalt Jewel
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
STRtoINTBrute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
local_jewel_effect_base_radius [1500]
BlueCorrupt1Vaal Sentencing Cobalt Jewel
(80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
BlueCorrupt4Fevered Mind Cobalt Jewel
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
local_jewel_effect_base_radius [800]
Corrupted
BlueCorrupt6Powerlessness Cobalt Jewel
-1 to Maximum Power Charges
Corrupted
MidQuestRewardBlueAssassin's Haste Cobalt Jewel
4% increased Movement Speed
10% increased Mana Regeneration Rate
4% increased Attack and Cast Speed
HighQuestRewardBlueConqueror's Potency Cobalt Jewel
3% increased effect of Non-Curse Auras from your Skills
Flasks applied to you have 8% increased Effect
4% increased Effect of your Curses
BlueCorrupt2Mutated Growth Cobalt Jewel
10% increased Experience Gain for Corrupted Gems
Corrupted
BlueCorrupt3Corrupted Energy Cobalt Jewel
With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield
(Flasks and Jewels are not Equipped)
Corrupted
BlueCorrupt5Brittle Barrier Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
BlueJewel5Anatomical Knowledge Cobalt Jewel
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
local_jewel_effect_base_radius [1500]
BlueJewel6Energy From Within Cobalt Jewel
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
local_jewel_effect_base_radius [1500]
BlueJewel7Healthy Mind Cobalt Jewel
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
local_jewel_effect_base_radius [1500]
FireballModifierRolling Flames Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
local_jewel_effect_base_radius [1200]
ColdSnapModifierWinter's Bounty Cobalt Jewel
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local_jewel_effect_base_radius [1200]
(10–15)% increased Cold Damage
InspiringCryModifierSpirited Response Cobalt Jewel
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
local_jewel_effect_base_radius [1200]
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
AdditionalSkeletonMagesModifierDead Reckoning Cobalt Jewel
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
local_jewel_effect_base_radius [1200]
Minions have +(7–10)% to all Elemental Resistances
RecklessDefenseReckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
BlueJewel1Unstable Payload Cobalt Jewel
(8–12)% Chance for Traps to Trigger an additional time
WitEmperor's Wit Cobalt Jewel
3% increased Character Size
30% increased Global Critical Strike Chance
(4–6)% increased Intelligence
BlueGrandSpectrumGrand Spectrum Cobalt Jewel
25% increased Critical Strike Chance per Grand Spectrum
number_of_stackable_unique_jewels [1]
SpectreJewelUnending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local_jewel_effect_base_radius [1200]
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
GolemTempestPrimordial Harmony Cobalt Jewel
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
TheBlueDreamThe Blue Dream Cobalt Jewel
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local_jewel_effect_base_radius [1500]
TheBlueDreamUpgradeThe Blue Nightmare Cobalt Jewel
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local_jewel_effect_base_radius [1500]
RaiseZombieThresholdViolent Dead Cobalt Jewel
Minions deal (8–12)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
local_jewel_effect_base_radius [1200]
FreezingPulseThresholdFirst Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
local_jewel_effect_base_radius [1200]
(Recently refers to the past 4 seconds)
FrostboltThresholdFrozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
local_jewel_effect_base_radius [1200]
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
MagmaOrbThresholdInevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local_jewel_effect_base_radius [1200]
BlightThresholdSpreading Rot Cobalt Jewel
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
local_jewel_effect_base_radius [1200]
LightningTendrilsThresholdBoundless Grasp Cobalt Jewel
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
local_jewel_effect_base_radius [1200]
SparkThresholdHazardous Research Cobalt Jewel
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
local_jewel_effect_base_radius [1200]
(15–20)% reduced Spark Duration
unique11From Dust Cobalt Jewel
Summon 4 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
GlacialCascadeThresholdThe Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
local_jewel_effect_base_radius [1200]
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
SoulsWickSoul's Wick Cobalt Jewel
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
ElementalHitFireCombat Focus Cobalt Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire
local_jewel_effect_base_radius [1200]
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage
TemperedBlueTempered Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
TranscendentBlueTranscendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
BlueJewel4Fortress Covenant Cobalt Jewel
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
local_jewel_effect_base_radius [1200]
RecklessDefenseReplica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
BlueJewel1Replica Unstable Payload Cobalt Jewel
Recover (20–30) Life when your Trap is triggered by an Enemy
DischargeThresholdJewelEndless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
local_jewel_effect_base_radius [1200]
IntensityJewel1Apex Mode Cobalt Jewel
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
IntensityJewel2Nadir Mode Cobalt Jewel
(20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
MasteryEmperor's Mastery Prismatic Jewel
3% increased Character Size
4% increased maximum Life
(5–7)% increased Attributes
(Attributes are Strength, Dexterity, and Intelligence)
5% increased Global Defences
(Defences are Armour, Evasion Rating and Energy Shield)
GolemChaosThe Anima Stone Prismatic Jewel
+1 to maximum number of Summoned Golems
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
ElderJewelWatcher's Eye Prismatic Jewel
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
ElderJewelWatcher's Eye Prismatic Jewel
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Three random aura modifiers]
UniqueJewelBase1Split Personality Prismatic Jewel
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
(Always counts the shortest possible path)
+5 to Dexterity
+5 to maximum Mana
VaalCivilizationGlorious Vanity Timeless Jewel
Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
local_jewel_effect_base_radius [1500]
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
TemplarCivilizationMilitant Faith Timeless Jewel
Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius
Passives in radius are Conquered by the Templars
local_jewel_effect_base_radius [1500]
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
[two random mods of devotion]
MarakethCivilizationBrutal Restraint Timeless Jewel
Denoted service of (500–8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
local_jewel_effect_base_radius [1500]
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
EternalEmpireCivilizationElegant Hubris Timeless Jewel
Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
local_jewel_effect_base_radius [1500]
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
KaruiCivilizationLethal Pride Timeless Jewel
Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
local_jewel_effect_base_radius [1500]
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
(Added Passive Skills are never considered to be in Radius by other Jewels)
Adds 7 Small Passive Skills which grant nothing
Corrupted
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
(Added Passive Skills are never considered to be in Radius by other Jewels)
Adds 5 Small Passive Skills which grant nothing
Corrupted
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
(Added Passive Skills are never considered to be in Radius by other Jewels)
Adds 3 Small Passive Skills which grant nothing
Corrupted
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
(Added Passive Skills are never considered to be in Radius by other Jewels)
Adds 1 Small Passive Skill which grants nothing
Corrupted
UniqueJewelBase2Megalomaniac Medium Cluster Jewel
0
Adds 4 Passive Skills
(Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small)
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)
Added Small Passive Skills grant Nothing
Corrupted
DragonStyleJewelOne With Nothing Small Cluster Jewel
Adds Hollow Palm Technique
DiscipleOfKitavaJewelKitava's Teachings Small Cluster Jewel
Adds Disciple of Kitava
SecretsOfAgonyJewelThe Interrogation Small Cluster Jewel
Adds Secrets of Suffering
LoneMessengerJewelCalamitous Visions Small Cluster Jewel
Adds Lone Messenger
NaturesPatienceJewelNatural Affinity Small Cluster Jewel
Adds Nature's Patience
KineticismJewelThe Siege Small Cluster Jewel
Adds Kineticism
PitfighterJewelChild of Violence Small Cluster Jewel
Adds Pitfighter
Veteran%27sAwarenessJewelThe Front Line Small Cluster Jewel
Adds Veteran's Awareness
Jewels The Help Panel

Jewels The Help Panel

Jewels

Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.

Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Some unique jewels, such as Energised Armour above, can modify the passive skills around them:

Some unique jewels have a radius and change the behaviour of passive skills within that radius.

The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.

Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Jewel
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Item Synthesis Mods Jewel /291 ⍟

    Item Synthesis Mods Jewel /291 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% increased maximum Life~ 17
  • +(3–4) to maximum Life
  • #% increased maximum Life18 ~ 100
  • +(5–6) to maximum Life
  • #% of Life Regenerated per second~ 48
  • +(3–4) to maximum Life
  • #% of Life Regenerated per second49 ~ 100
  • 0.2% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life~ 100
  • +(3–4) to maximum Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 500
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Attack Damage Leeched as Life~ 80
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life81 ~ 150
  • 0.2% of Attack Damage Leeched as Life
  • +# Life gained for each Enemy hit by your Attacks~ 7
  • +(3–4) to maximum Life
  • +# Life gained for each Enemy hit by your Attacks8 ~ 50
  • +(1–2) Life gained for each Enemy hit by your Attacks
  • #% increased maximum Mana~ 20
  • +(2–3) to maximum Mana
  • #% increased maximum Mana21 ~ 50
  • +(4–5) to maximum Mana
  • #% increased Mana Regeneration Rate~ 35
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate36 ~ 100
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken gained as Mana over 4 seconds when Hit~ 7
  • +(2–3) to maximum Mana
  • #% of Damage taken gained as Mana over 4 seconds when Hit8 ~ 20
  • (5–7)% increased Mana Regeneration Rate
  • #% of Physical Attack Damage Leeched as Mana~ 100
  • +(2–3) to maximum Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 500
  • 0.1% of Physical Attack Damage Leeched as Mana
  • +# Mana gained for each Enemy hit by your Attacks~ 5
  • +(2–3) to maximum Mana
  • +# Mana gained for each Enemy hit by your Attacks6 ~ 20
  • +1 Mana gained for each Enemy hit by your Attacks
  • #% reduced Mana Cost of Skills~ 11
  • +(2–3) to maximum Mana
  • #% reduced Mana Cost of Skills12 ~ 50
  • 2% reduced Mana Cost of Skills
  • +#% to Fire Resistance~ 35
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance36 ~ 100
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance~ 35
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance36 ~ 100
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance~ 35
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance36 ~ 100
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance~ 100
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 34
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances35 ~ 100
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to all Elemental Resistances~ 28
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances29 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% increased Stun and Block Recovery~ 28
  • (6–7)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery29 ~ 100
  • (3–5)% chance to Avoid being Stunned
  • #% chance to Avoid interruption from Stuns while Casting~ 55
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting56 ~ 100
  • (8–10)% chance to Avoid interruption from Stuns while Casting
  • #% increased Stun Duration on Enemies~ 28
  • (2–3)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies29 ~ 100
  • (4–5)% increased Stun Duration on Enemies
  • #% chance to Knock Enemies Back on hit~ 12
  • (2–3)% increased Stun Duration on Enemies
  • #% chance to Knock Enemies Back on hit13 ~ 50
  • (2–3)% chance to Knock Enemies Back on hit
  • +# to Strength~ 42
  • +(2–3) to Strength
  • +# to Strength43 ~ 100
  • +(4–5) to Strength
  • +# to Dexterity~ 42
  • +(2–3) to Dexterity
  • +# to Dexterity43 ~ 100
  • +(4–5) to Dexterity
  • +# to Intelligence~ 42
  • +(2–3) to Intelligence
  • +# to Intelligence43 ~ 100
  • +(4–5) to Intelligence
  • +# to Strength and Dexterity~ 27
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +# to Strength and Dexterity28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +# to Strength and Intelligence~ 27
  • +(2–3) to Strength
  • +(2–3) to Intelligence
  • +# to Strength and Intelligence28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Intelligence
  • +# to Dexterity and Intelligence~ 27
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to Dexterity and Intelligence28 ~ 100
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to all Attributes~ 20
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to all Attributes21 ~ 50
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • #% increased Armour~ 45
  • (3–4)% increased Armour
  • #% increased Armour46 ~ 100
  • (5–6)% increased Armour
  • #% increased Evasion Rating~ 45
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating46 ~ 100
  • (5–6)% increased Evasion Rating
  • #% increased maximum Energy Shield~ 22
  • +(3–4) to maximum Energy Shield
  • #% increased maximum Energy Shield23 ~ 50
  • +(5–6) to maximum Energy Shield
  • #% increased Energy Shield Recharge Rate~ 20
  • +(3–4) to maximum Energy Shield
  • #% increased Energy Shield Recharge Rate21 ~ 50
  • 0.2% of Spell Damage Leeched as Energy Shield
  • #% faster start of Energy Shield Recharge~ 15
  • +(3–4) to maximum Energy Shield
  • #% faster start of Energy Shield Recharge16 ~ 50
  • 0.2% of Energy Shield Regenerated per second
  • +# Energy Shield gained for each Enemy hit by your Attacks~ 5
  • +(3–4) to maximum Energy Shield
  • +# Energy Shield gained for each Enemy hit by your Attacks6 ~ 20
  • +(1–2) Energy Shield gained for each Enemy hit by your Attacks
  • #% increased Rarity of Items found~ 16
  • (1–2)% increased Rarity of Items found
  • #% increased Rarity of Items found17 ~ 50
  • (3–4)% increased Rarity of Items found
  • #% increased Attack Speed~ 10
  • 1% increased Attack Speed
  • #% increased Attack Speed11 ~ 50
  • 2% increased Attack Speed
  • #% increased Attack Speed while holding a Shield~ 16
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed while holding a Shield17 ~ 50
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed while Dual Wielding~ 16
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed while Dual Wielding17 ~ 50
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with One Handed Melee Weapons~ 16
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed with One Handed Melee Weapons17 ~ 50
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with Two Handed Melee Weapons~ 16
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed with Two Handed Melee Weapons17 ~ 50
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with Maces~ 20
  • (1–2)% increased Attack Speed with Maces
  • #% increased Attack Speed with Maces21 ~ 50
  • 3% increased Attack Speed with Maces
  • #% increased Attack Speed with Axes~ 20
  • (1–2)% increased Attack Speed with Axes
  • #% increased Attack Speed with Axes21 ~ 50
  • 3% increased Attack Speed with Axes
  • #% increased Attack Speed with Swords~ 20
  • (1–2)% increased Attack Speed with Swords
  • #% increased Attack Speed with Swords21 ~ 50
  • 3% increased Attack Speed with Swords
  • #% increased Attack Speed with Bows~ 20
  • (1–2)% increased Attack Speed with Bows
  • #% increased Attack Speed with Bows21 ~ 50
  • 3% increased Attack Speed with Bows
  • #% increased Attack Speed with Claws~ 20
  • (1–2)% increased Attack Speed with Claws
  • #% increased Attack Speed with Claws21 ~ 50
  • 3% increased Attack Speed with Claws
  • #% increased Attack Speed with Daggers~ 20
  • (1–2)% increased Attack Speed with Daggers
  • #% increased Attack Speed with Daggers21 ~ 50
  • 3% increased Attack Speed with Daggers
  • #% increased Attack Speed with Wands~ 20
  • (1–2)% increased Attack Speed with Wands
  • #% increased Attack Speed with Wands21 ~ 50
  • 3% increased Attack Speed with Wands
  • #% increased Attack Speed with Staves~ 20
  • (1–2)% increased Attack Speed with Staves
  • #% increased Attack Speed with Staves21 ~ 50
  • 3% increased Attack Speed with Staves
  • #% increased Cast Speed~ 10
  • 1% increased Cast Speed
  • #% increased Cast Speed11 ~ 50
  • 2% increased Cast Speed
  • #% increased Cast Speed while holding a Shield~ 11
  • (1–2)% increased Cast Speed while holding a Shield
  • #% increased Cast Speed while holding a Shield12 ~ 50
  • 3% increased Cast Speed while holding a Shield
  • #% increased Cast Speed while wielding a Staff~ 11
  • (1–2)% increased Cast Speed while wielding a Staff
  • #% increased Cast Speed while wielding a Staff12 ~ 50
  • 3% increased Cast Speed while wielding a Staff
  • #% increased Cast Speed while Dual Wielding~ 11
  • (1–2)% increased Cast Speed while Dual Wielding
  • #% increased Cast Speed while Dual Wielding12 ~ 50
  • 3% increased Cast Speed while Dual Wielding
  • #% increased Cast Speed with Fire Skills~ 11
  • (2–3)% increased Fire Damage
  • #% increased Cast Speed with Fire Skills12 ~ 50
  • (4–5)% increased Fire Damage
  • 2% increased Cast Speed
  • #% increased Cast Speed with Cold Skills~ 11
  • (2–3)% increased Cold Damage
  • #% increased Cast Speed with Cold Skills12 ~ 50
  • (4–5)% increased Cold Damage
  • 2% increased Cast Speed
  • #% increased Cast Speed with Lightning Skills~ 11
  • (2–3)% increased Lightning Damage
  • #% increased Cast Speed with Lightning Skills12 ~ 50
  • (4–5)% increased Lightning Damage
  • 2% increased Cast Speed
  • #% increased Attack and Cast Speed~ 10
  • 1% increased Attack Speed
  • 1% increased Cast Speed
  • #% increased Attack and Cast Speed11 ~ 50
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • #% increased Projectile Speed~ 20
  • (1–2)% increased Projectile Speed
  • #% increased Projectile Speed21 ~ 50
  • (3–5)% increased Projectile Speed
  • #% increased Trap Throwing Speed~ 20
  • (1–2)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed21 ~ 50
  • 3% increased Trap Throwing Speed
  • #% increased Mine Laying Speed~ 20
  • (1–2)% increased Mine Laying Speed
  • #% increased Mine Laying Speed21 ~ 50
  • 3% increased Mine Laying Speed
  • #% increased Global Accuracy Rating~ 32
  • +(21–35) to Accuracy Rating
  • #% increased Global Accuracy Rating33 ~ 100
  • +(36–50) to Accuracy Rating
  • #% increased Damage~ 27
  • 2% increased Damage
  • #% increased Damage28 ~ 100
  • (3–4)% increased Damage
  • +#% to Cold Damage over Time Multiplier~ 8
  • (2–3)% increased Cold Damage
  • +#% to Cold Damage over Time Multiplier9 ~ 25
  • (4–5)% increased Cold Damage
  • +#% to Non-Ailment Chaos Damage over Time Multiplier~ 8
  • (2–3)% increased Chaos Damage
  • +#% to Non-Ailment Chaos Damage over Time Multiplier9 ~ 25
  • (4–5)% increased Chaos Damage
  • #% increased Fire Damage~ 42
  • (2–3)% increased Fire Damage
  • #% increased Fire Damage43 ~ 100
  • (4–5)% increased Fire Damage
  • #% increased Cold Damage~ 42
  • (2–3)% increased Cold Damage
  • #% increased Cold Damage43 ~ 100
  • (4–5)% increased Cold Damage
  • #% increased Lightning Damage~ 42
  • (2–3)% increased Lightning Damage
  • #% increased Lightning Damage43 ~ 100
  • (4–5)% increased Lightning Damage
  • #% increased Global Physical Damage~ 42
  • (2–3)% increased Global Physical Damage
  • #% increased Global Physical Damage43 ~ 100
  • (4–5)% increased Global Physical Damage
  • #% increased Chaos Damage~ 35
  • (2–3)% increased Chaos Damage
  • #% increased Chaos Damage36 ~ 100
  • (4–5)% increased Chaos Damage
  • #% increased Melee Damage~ 32
  • (2–3)% increased Melee Damage
  • #% increased Melee Damage33 ~ 100
  • (4–5)% increased Melee Damage
  • #% increased Melee Physical Damage while holding a Shield~ 36
  • (2–3)% increased Melee Damage
  • #% increased Melee Physical Damage while holding a Shield37 ~ 100
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with One Handed Melee Weapons~ 36
  • (2–3)% increased Melee Damage
  • #% increased Physical Damage with One Handed Melee Weapons37 ~ 100
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with Two Handed Melee Weapons~ 36
  • (2–3)% increased Melee Damage
  • #% increased Physical Damage with Two Handed Melee Weapons37 ~ 100
  • (4–5)% increased Melee Damage
  • #% increased Physical Weapon Damage while Dual Wielding~ 36
  • (2–3)% increased Melee Damage
  • #% increased Physical Weapon Damage while Dual Wielding37 ~ 100
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with Maces~ 42
  • (3–4)% increased Physical Damage with Maces
  • #% increased Physical Damage with Maces43 ~ 100
  • (5–6)% increased Physical Damage with Maces
  • #% increased Physical Damage with Axes~ 42
  • (3–4)% increased Physical Damage with Axes
  • #% increased Physical Damage with Axes43 ~ 100
  • (5–6)% increased Physical Damage with Axes
  • #% increased Physical Damage with Swords~ 42
  • (3–4)% increased Physical Damage with Swords
  • #% increased Physical Damage with Swords43 ~ 100
  • (5–6)% increased Physical Damage with Swords
  • #% increased Physical Damage with Bows~ 42
  • (3–4)% increased Physical Damage with Bows
  • #% increased Physical Damage with Bows43 ~ 100
  • (5–6)% increased Physical Damage with Bows
  • #% increased Physical Damage with Claws~ 42
  • (3–4)% increased Physical Damage with Claws
  • #% increased Physical Damage with Claws43 ~ 100
  • (5–6)% increased Physical Damage with Claws
  • #% increased Physical Damage with Daggers~ 42
  • (3–4)% increased Physical Damage with Daggers
  • #% increased Physical Damage with Daggers43 ~ 100
  • (5–6)% increased Physical Damage with Daggers
  • #% increased Physical Damage with Wands~ 42
  • (3–4)% increased Physical Damage with Wands
  • #% increased Physical Damage with Wands43 ~ 100
  • (5–6)% increased Physical Damage with Wands
  • #% increased Physical Damage with Staves~ 42
  • (3–4)% increased Physical Damage with Staves
  • #% increased Physical Damage with Staves43 ~ 100
  • (5–6)% increased Physical Damage with Staves
  • #% increased Spell Damage~ 32
  • (2–3)% increased Spell Damage
  • #% increased Spell Damage33 ~ 100
  • (4–5)% increased Spell Damage
  • #% increased Spell Damage while holding a Shield~ 42
  • (3–4)% increased Spell Damage while holding a Shield
  • #% increased Spell Damage while holding a Shield43 ~ 100
  • (5–6)% increased Spell Damage while holding a Shield
  • #% increased Spell Damage while wielding a Staff~ 42
  • (3–4)% increased Spell Damage while wielding a Staff
  • #% increased Spell Damage while wielding a Staff43 ~ 100
  • (5–6)% increased Spell Damage while wielding a Staff
  • #% increased Spell Damage while Dual Wielding~ 42
  • (3–4)% increased Spell Damage while Dual Wielding
  • #% increased Spell Damage while Dual Wielding43 ~ 100
  • (5–6)% increased Spell Damage while Dual Wielding
  • #% increased Damage over Time~ 32
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time33 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Projectile Damage~ 30
  • (1–2)% increased Projectile Speed
  • #% increased Projectile Damage31 ~ 100
  • (3–5)% increased Projectile Speed
  • #% increased Area Damage~ 30
  • (1–2)% increased Area of Effect
  • #% increased Area Damage31 ~ 100
  • (3–5)% increased Area of Effect
  • Minions deal #% increased Damage~ 42
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage43 ~ 100
  • Minions deal (4–5)% increased Damage
  • #% increased Trap Damage~ 42
  • (1–2)% increased Trap Throwing Speed
  • #% increased Trap Damage43 ~ 100
  • 3% increased Trap Throwing Speed
  • #% increased Mine Damage~ 42
  • (1–2)% increased Mine Laying Speed
  • #% increased Mine Damage43 ~ 100
  • 3% increased Mine Laying Speed
  • #% increased Totem Damage~ 42
  • (1–2)% increased Totem Placement speed
  • #% increased Totem Damage43 ~ 100
  • 3% increased Totem Placement speed
  • #% increased Global Critical Strike Chance~ 30
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 100
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Elemental Skills~ 35
  • (2–3)% increased Elemental Damage
  • #% increased Critical Strike Chance with Elemental Skills36 ~ 100
  • (4–5)% increased Elemental Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Fire Skills~ 48
  • (2–3)% increased Fire Damage
  • #% increased Critical Strike Chance with Fire Skills49 ~ 100
  • (4–5)% increased Fire Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Cold Skills~ 48
  • (2–3)% increased Cold Damage
  • #% increased Critical Strike Chance with Cold Skills49 ~ 100
  • (4–5)% increased Cold Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Lightning Skills~ 48
  • (2–3)% increased Lightning Damage
  • #% increased Critical Strike Chance with Lightning Skills49 ~ 100
  • (4–5)% increased Lightning Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Melee Critical Strike Chance~ 35
  • (2–3)% increased Melee Damage
  • #% increased Melee Critical Strike Chance36 ~ 100
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with One Handed Melee Weapons~ 48
  • (2–3)% increased Melee Damage
  • #% increased Critical Strike Chance with One Handed Melee Weapons49 ~ 100
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Two Handed Melee Weapons~ 48
  • (2–3)% increased Melee Damage
  • #% increased Critical Strike Chance with Two Handed Melee Weapons49 ~ 100
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Weapon Critical Strike Chance while Dual Wielding~ 48
  • (2–3)% increased Melee Damage
  • #% increased Weapon Critical Strike Chance while Dual Wielding49 ~ 100
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 35
  • (2–3)% increased Spell Damage
  • #% increased Critical Strike Chance for Spells36 ~ 100
  • (4–5)% increased Spell Damage
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 30
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier31 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Elemental Skills~ 35
  • (2–3)% increased Elemental Damage
  • +#% to Critical Strike Multiplier with Elemental Skills36 ~ 100
  • (4–5)% increased Elemental Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Fire Skills~ 48
  • (2–3)% increased Fire Damage
  • +#% to Critical Strike Multiplier with Fire Skills49 ~ 100
  • (4–5)% increased Fire Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Cold Skills~ 48
  • (2–3)% increased Cold Damage
  • +#% to Critical Strike Multiplier with Cold Skills49 ~ 100
  • (4–5)% increased Cold Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Lightning Skills~ 48
  • (2–3)% increased Lightning Damage
  • +#% to Critical Strike Multiplier with Lightning Skills49 ~ 100
  • (4–5)% increased Lightning Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Melee Critical Strike Multiplier~ 35
  • (2–3)% increased Melee Damage
  • +#% to Melee Critical Strike Multiplier36 ~ 100
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons~ 48
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons49 ~ 100
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons~ 48
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons49 ~ 100
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier while Dual Wielding~ 48
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier while Dual Wielding49 ~ 100
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier for Spells~ 35
  • (2–3)% increased Spell Damage
  • +#% to Critical Strike Multiplier for Spells36 ~ 100
  • (4–5)% increased Spell Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • #% chance to Ignite~ 7
  • (1–2)% chance to Ignite
  • #% chance to Ignite8 ~ 50
  • 3% chance to Ignite
  • #% chance to Freeze~ 7
  • (1–2)% chance to Freeze
  • #% chance to Freeze8 ~ 50
  • 3% chance to Freeze
  • #% chance to Shock~ 7
  • (1–2)% chance to Shock
  • #% chance to Shock8 ~ 50
  • 3% chance to Shock
  • #% increased Burning Damage~ 50
  • (2–3)% increased Burning Damage
  • #% increased Burning Damage51 ~ 100
  • (4–5)% increased Burning Damage
  • Attacks have #% chance to cause Bleeding~ 8
  • Attacks have (1–2)% chance to cause Bleeding
  • Attacks have #% chance to cause Bleeding9 ~ 50
  • Attacks have 3% chance to cause Bleeding
  • #% increased Damage with Bleeding~ 50
  • (2–3)% increased Damage with Bleeding
  • #% increased Damage with Bleeding51 ~ 100
  • (4–5)% increased Damage with Bleeding
  • #% chance to Poison on Hit~ 8
  • (1–2)% chance to Poison on Hit
  • #% chance to Poison on Hit9 ~ 50
  • 3% chance to Poison on Hit
  • #% increased Damage with Poison~ 50
  • (2–3)% increased Damage with Poison
  • #% increased Damage with Poison51 ~ 100
  • (4–5)% increased Damage with Poison
  • +#% Chance to Block Attack Damage while holding a Shield~ 2
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while holding a Shield3 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Attack Damage while wielding a Staff~ 2
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while wielding a Staff3 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Attack Damage while Dual Wielding~ 2
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while Dual Wielding3 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage while holding a Shield~ 2
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while holding a Shield3 ~ 10
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Spell Damage while wielding a Staff~ 2
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while wielding a Staff3 ~ 10
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Spell Damage while Dual Wielding~ 2
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while Dual Wielding3 ~ 10
  • +(3–5) Mana gained when you Block
  • Minions have #% increased Attack Speed~ 15
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed16 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed~ 15
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed16 ~ 50
  • Minions have 3% increased Cast Speed
  • Minions have +#% Chance to Block Attack Damage~ 8
  • Minions have (2–3)% increased maximum Life
  • Minions have +#% Chance to Block Attack Damage9 ~ 50
  • Minions have (4–5)% increased maximum Life
  • Minions have #% increased maximum Life~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions have +#% to all Elemental Resistances~ 25
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances26 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • #% increased Totem Life~ 30
  • Totems gain +3% to all Elemental Resistances
  • #% increased Totem Life31 ~ 100
  • Totems gain +(4–5)% to all Elemental Resistances
  • Totems gain +#% to all Elemental Resistances~ 25
  • Totems gain +3% to all Elemental Resistances
  • Totems gain +#% to all Elemental Resistances26 ~ 100
  • Totems gain +(4–5)% to all Elemental Resistances
  • +# to Armour if you've Hit an Enemy Recently~ 800
  • (3–4)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently801 ~ 2000
  • (5–6)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 800
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently801 ~ 2000
  • (5–6)% increased Evasion Rating
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently~ 48
  • +(3–4) to maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently49 ~ 100
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences~ 16
  • (3–4)% increased Armour
  • (3–4)% increased Evasion Rating
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences17 ~ 50
  • (5–6)% increased Armour
  • (5–6)% increased Evasion Rating
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask~ 26
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask27 ~ 50
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance~ 2
  • (2–3)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance3 ~ 5
  • (4–5)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 2
  • (2–3)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance3 ~ 5
  • (4–5)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 2
  • (2–3)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance3 ~ 5
  • (4–5)% increased Lightning Damage
  • Damage Penetrates #% Elemental Resistances~ 2
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances3 ~ 5
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time~ -4
  • (-7–-5) Physical Damage taken from Attacks
  • #% increased Physical Damage taken over time-5 ~ -10
  • (-10–-8) Physical Damage taken from Attacks
  • #% increased Damage with Ailments~ 50
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments51 ~ 100
  • (4–5)% increased Damage with Ailments
  • Harvest Seed Jewel Implicit /26

    Harvest Seed Jewel Implicit /26

    Description
    (3–6)% increased Area of Effect of Aura Skills aura
    10% chance to Avoid being Chilled elemental cold ailment
    10% chance to Avoid being Frozen elemental cold ailment
    10% chance to Avoid being Ignited elemental fire ailment
    10% chance to Avoid being Poisoned poison chaos ailment
    10% chance to Avoid being Shocked elemental lightning ailment
    10% chance to Avoid being Stunned
    1% of Damage taken Recouped as Mana resource life mana
    10% increased Endurance Charge Duration endurance_charge
    (3–6)% increased Energy Shield Recharge Rate energy_shield defences
    1% increased Flask Effect Duration flask
    10% increased Frenzy Charge Duration frenzy_charge
    20% increased total Recovery per second from Life Leech resource life
    Regenerate 0.1% of Life per second resource life
    (3–6)% increased Light Radius
    20% increased total Recovery per second from Mana Leech resource mana
    Minions have (3–5)% increased maximum Life resource life minion
    1% increased Movement Speed speed
    10% increased Power Charge Duration power_charge
    10% reduced Effect of Chill on you elemental cold ailment
    10% reduced Reflected Elemental Damage taken elemental
    10% reduced Freeze Duration on you elemental cold ailment
    10% reduced Ignite Duration on you elemental fire ailment
    10% reduced Reflected Physical Damage taken physical
    10% reduced Effect of Shock on you elemental lightning ailment
    (4–6)% increased Totem Placement speed speed