Jewel Unique /177 ⍟
Jewel Unique /177 ⍟
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![]() | Brawn Crimson Jewel (4–6)% increased Strength (4–6)% increased Dexterity (10–15)% reduced Intelligence |
![]() | Inertia Crimson Jewel Dexterity from Passives in Radius is Transformed to Strength local_jewel_effect_base_radius [1500] +(16–24) to Strength |
![]() | Vampire's Might Crimson Jewel (10–20)% reduced total Recovery per second from Life Leech (25–30)% increased Damage while Leeching |
![]() | Survival Skills Crimson Jewel 10% increased Global Physical Damage +50 to Armour |
![]() | Inspired Learning Crimson Jewel With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local_jewel_effect_base_radius [800] |
![]() | Martial Artistry Crimson Jewel +(3–4) to Melee Strike Range while Unarmed (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Passive Skills in Radius also grant: 1% increased Attack Speed with Unarmed Attacks local_jewel_effect_base_radius [800] |
![]() | Spire of Stone Crimson Jewel 3% increased Totem Life per 10 Strength Allocated in Radius local_jewel_effect_base_radius [1500] Totems cannot be Stunned |
![]() | Mantra of Flames Crimson Jewel Adds (3–5) to (8–12) Fire Attack Damage per Buff on you Adds (2–3) to (5–8) Fire Spell Damage per Buff on you |
![]() | Combustibles Crimson Jewel 10% reduced Quantity of Items found (20–30)% increased Burning Damage Corrupted |
The Naming Temporary Crimson Jewel 10% chance to Fortify on Melee hit (Fortify grants 20% less Damage Taken from Hits) | |
![]() | Fragile Bloom Crimson Jewel Maximum 10 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second |
![]() | Rain of Splinters Crimson Jewel (30–50)% reduced Totem Damage Totems fire 2 additional Projectiles |
![]() | Efficient Training Crimson Jewel +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength local_jewel_effect_base_radius [1500] |
![]() | Atziri's Reign Crimson Jewel (15–20)% increased Vaal Skill Effect Duration Corrupted |
![]() | Blood Sacrifice Crimson Jewel Recover 1% of Mana on Kill Lose 1% of Life on Kill Lose 1% of Energy Shield on Kill Corrupted |
![]() | Warlord's Reach Crimson Jewel 8% increased Attack Damage +1 to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Conqueror's Efficiency Crimson Jewel 2% reduced Mana Reserved 4% increased Skill Effect Duration 3% reduced Mana Cost of Skills |
![]() | Ancient Waystones Crimson Jewel 60% reduced Mana Cost of Totem Skills that cast an Aura Corrupted |
![]() | Zerphi's Youth Crimson Jewel With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) (Flasks and Jewels are not Equipped) Corrupted |
![]() | Fragility Crimson Jewel -1 to Maximum Endurance Charges Corrupted |
![]() | Fireborn Crimson Jewel Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage local_jewel_effect_base_radius [1200] (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos) |
![]() | Energised Armour Crimson Jewel (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local_jewel_effect_base_radius [1500] |
![]() | Might in All Forms Crimson Jewel Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local_jewel_effect_base_radius [1200] |
![]() | Izaro's Turmoil Crimson Jewel (18–25)% increased Fire Damage (18–25)% increased Cold Damage 2% chance to Freeze 2% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Vigil Crimson Jewel With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds local_jewel_effect_base_radius [1200] (10–15)% increased Armour |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 50% increased angle local_jewel_effect_base_radius [1200] With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy |
![]() | Shattered Chains Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer local_jewel_effect_base_radius [1200] |
![]() | Weight of the Empire Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage local_jewel_effect_base_radius [1200] |
![]() | Emperor's Might Crimson Jewel 3% increased Character Size 10% increased Damage (4–6)% increased Strength |
![]() | Grand Spectrum Crimson Jewel +7% to all Elemental Resistances per Grand Spectrum number_of_stackable_unique_jewels [1] |
![]() | Coated Shrapnel Crimson Jewel Traps and Mines have a 25% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage local_jewel_effect_base_radius [800] |
![]() | Underdog's Fury Crimson Jewel |
![]() | Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | The Red Dream Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Red Nightmare Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | Winter Burial Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage local_jewel_effect_base_radius [1200] |
![]() | Wildfire Crimson Jewel (10–15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles local_jewel_effect_base_radius [1200] |
![]() | Overwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Cleave grants Fortify on Hit With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 local_jewel_effect_base_radius [1200] (Fortify grants 20% less Damage Taken from Hits) |
![]() | Might of the Meek Crimson Jewel 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing local_jewel_effect_base_radius [1500] |
![]() | Tempered Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
![]() | Combat Focus Crimson Jewel (10–15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold local_jewel_effect_base_radius [1200] With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage |
![]() | Transcendent Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius local_jewel_effect_base_radius [1200] +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
![]() | Thread of Hope Crimson Jewel Only affects Passives in Small Ring (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius) Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances |
![]() | Replica Conqueror's Efficiency Crimson Jewel 4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost |
![]() | Replica Fragile Bloom Crimson Jewel Maximum 5 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second |
![]() | Replica Blood Sacrifice Crimson Jewel Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Cannot Leech or Regenerate Mana |
![]() | Replica Primordial Might Crimson Jewel -1 to maximum number of Summoned Golems (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Fluid Motion Viridian Jewel +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity local_jewel_effect_base_radius [1500] |
![]() | Intuitive Leap Viridian Jewel Passives in Radius can be Allocated without being connected to your tree local_jewel_effect_base_radius [800] |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local_jewel_effect_base_radius [1200] |
![]() | Survival Instincts Viridian Jewel +20 to Dexterity +6% to all Elemental Resistances |
![]() | Cannibalistic Habits Viridian Jewel Recover 2% of Life when you Consume a corpse |
![]() | Apparitions Viridian Jewel Minions have (2–5)% chance to Dodge Attack Hits |
![]() | Hotheaded Viridian Jewel (10–20)% increased Movement Speed while Ignited (10–20)% increased Attack Speed while Ignited (10–20)% increased Cast Speed while Ignited |
![]() | Weight of Sin Viridian Jewel 15% reduced Movement Speed (15–20)% increased Chaos Damage Corrupted |
![]() | Specialised Viridian Jewel 4% increased Attributes per allocated Keystone (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Miser of Misery Viridian Jewel +3 Life gained for each Elemental Ailment on Enemies hit by your Attacks (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) +3 Life gained for each Elemental Ailment on Enemies hit by your Spells |
![]() | Careful Planning Viridian Jewel +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity local_jewel_effect_base_radius [1500] |
![]() | Hidden Potential Viridian Jewel (20–25)% increased Damage for each Magic Item Equipped (Flasks and Jewels are not Equipped) |
![]() | Sacrificial Harvest Viridian Jewel (20–30)% chance to gain an additional Vaal Soul on Kill Corrupted |
![]() | Self-Flagellation Viridian Jewel (10–20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted |
![]() | Poacher's Aim Viridian Jewel Projectiles Pierce an additional Target 10% increased Projectile Damage |
![]() | Conqueror's Longevity Viridian Jewel 8% increased Life Recovery from Flasks 2% chance to Dodge Attack Hits 3% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Chill of Corruption Viridian Jewel 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted |
![]() | Hungry Abyss Viridian Jewel With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead (Flasks and Jewels are not Equipped) Corrupted |
![]() | Pacifism Viridian Jewel -1 to Maximum Frenzy Charges Corrupted |
![]() | Pugilist Viridian Jewel 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius local_jewel_effect_base_radius [1500] 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Cold Steel Viridian Jewel Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage local_jewel_effect_base_radius [1500] |
![]() | Static Electricity Viridian Jewel Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius Adds 1 to 2 Lightning Damage to Attacks local_jewel_effect_base_radius [1500] |
![]() | Volley Fire Viridian Jewel With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks local_jewel_effect_base_radius [1200] (7–10)% increased Projectile Damage |
![]() | Spirit Guards Viridian Jewel Minions deal (8–12)% increased Damage local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons |
![]() | Pitch Darkness Viridian Jewel (10–15)% increased Fire Damage With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy |
![]() | Steel Spirit Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits local_jewel_effect_base_radius [1200] |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Cheap Construction Viridian Jewel 10% reduced Trap Duration Can have up to 1 additional Trap placed at a time |
![]() | Hair Trigger Viridian Jewel (15–25)% increased Trap Damage (40–60)% increased Trap Trigger Area of Effect |
![]() | Emperor's Cunning Viridian Jewel 3% increased Character Size 20% increased Global Accuracy Rating (4–6)% increased Dexterity |
![]() | Grand Spectrum Viridian Jewel 15% increased Elemental Damage per Grand Spectrum number_of_stackable_unique_jewels [1] |
![]() | Primordial Eminence Viridian Jewel Golems have (16–20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Primordial |
![]() | The Green Dream Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Green Nightmare Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | Sudden Ignition Viridian Jewel (10–15)% increased Fire Damage With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy and cannot apply its Burning Debuff local_jewel_effect_base_radius [1200] |
![]() | Ring of Blades Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles local_jewel_effect_base_radius [1200] |
![]() | Fight for Survival Viridian Jewel (10–15)% increased Cold Damage local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed |
![]() | Omen on the Winds Viridian Jewel (15–20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets local_jewel_effect_base_radius [1200] |
![]() | Might and Influence Viridian Jewel (10–15)% increased Attack Damage local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for 4 seconds while wielding an Axe (Intimidated enemies take 10% increased Attack Damage) With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack Speed while wielding a Claw With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased Accuracy Rating while wielding a Sword |
![]() | Collateral Damage Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect local_jewel_effect_base_radius [1200] |
![]() | Choking Ash Viridian Jewel (10–15)% increased Fire Damage With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap local_jewel_effect_base_radius [1200] |
![]() | Straight and True Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel local_unique_jewel_split_arrow_projectiles_fire_in_parallel_y_dist_with_40_dex_in_radius [5] local_jewel_effect_base_radius [1200] |
![]() | Pure Talent Viridian Jewel While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) While your Passive Skill Tree connects to the Ranger's starting location, you gain: 7% increased Movement Speed While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance While your Passive Skill Tree connects to the Witch's starting location, you gain: 0.5% of Mana Regenerated per second While your Passive Skill Tree connects to the Templar's starting location, you gain: Damage Penetrates 5% Elemental Resistances While your Passive Skill Tree connects to the Scion's starting location, you gain: +25 to All Attributes (Attributes are Strength, Dexterity, and Intelligence) While your Passive Skill Tree connects to the Marauder's starting location, you gain: Melee Skills have 15% increased Area of Effect |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Combat Focus Viridian Jewel (10–15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning local_jewel_effect_base_radius [1200] With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage |
![]() | Tempered Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius |
![]() | Transcendent Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius |
![]() | Unnatural Instinct Viridian Jewel Allocated Small Passive Skills in Radius grant nothing (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small) Grants all bonuses of Unallocated Small Passive Skills in Radius local_jewel_effect_base_radius [800] |
![]() | Divide and Conquer Viridian Jewel (10–15)% increased Attack Damage while holding a Shield With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times local_jewel_effect_base_radius [1200] With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles |
![]() | Quickening Covenant Viridian Jewel Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed Minions have (10–12)% chance to Dodge Attack Hits Minions have (10–12)% chance to Dodge Spell Hits Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed local_jewel_effect_base_radius [1200] |
![]() | Replica Hotheaded Viridian Jewel (10–20)% increased Attack Speed while Chilled (10–20)% increased Cast Speed while Chilled (10–20)% increased Movement Speed while Chilled |
![]() | Replica Pure Talent Viridian Jewel While your Passive Skill Tree connects to the Marauder's starting location, you gain: 1% of Life Regenerated per second While your Passive Skill Tree connects to the Duelist's starting location, you gain: +2 to Melee Strike Range While your Passive Skill Tree connects to the Ranger's starting location, you gain: 20% increased Flask Charges gained While your Passive Skill Tree connects to the Shadow's starting location, you gain: 12% increased Attack and Cast Speed While your Passive Skill Tree connects to the Witch's starting location, you gain: 20% increased Skill Effect Duration While your Passive Skill Tree connects to the Templar's starting location, you gain: +4% Chance to Block Attack and Spell Damage While your Passive Skill Tree connects to the Scion's starting location, you gain: 30% increased Damage |
![]() | Replica Cheap Construction Viridian Jewel (100–120)% increased Critical Strike Chance with Traps Can have 5 fewer Traps placed at a time |
![]() | Lord of Steel Viridian Jewel 10% chance to Impale Enemies on Hit with Attacks (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect Call of Steel causes (20–25)% increased Reflected Damage |
![]() | Lord of Steel Viridian Jewel Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) Call of Steel has (80–100)% increased Use Speed Call of Steel causes (20–25)% increased Reflected Damage |
![]() | Lord of Steel Viridian Jewel 5% increased Impale Effect Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect Call of Steel has (80–100)% increased Use Speed |
![]() | To Dust Cobalt Jewel (10–20)% reduced Skeleton Duration Minions deal (8–12)% increased Damage (3–5)% increased Skeleton Movement Speed (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed |
![]() | Eldritch Knowledge Cobalt Jewel 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local_jewel_effect_base_radius [1200] |
![]() | Selfless Leadership Cobalt Jewel Passives in Radius apply to Minions instead of you local_jewel_effect_base_radius [800] some_passives_apply_to_minions [1] |
![]() | Survival Secrets Cobalt Jewel 10% increased Elemental Damage Regenerate 3 Mana per second |
![]() | Fertile Mind Cobalt Jewel +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence local_jewel_effect_base_radius [1500] |
![]() | Fortified Legion Cobalt Jewel Minions have (5–15)% increased maximum Life Minions Recover 2% of their Life when they Block |
![]() | Malicious Intent Cobalt Jewel 5% chance to Gain Unholy Might for 4 seconds on Melee Kill (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Clear Mind Cobalt Jewel (20–30)% increased Mana Regeneration Rate (40–60)% increased Spell Damage while no Mana is Reserved |
![]() | Brute Force Solution Cobalt Jewel +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence local_jewel_effect_base_radius [1500] |
![]() | Vaal Sentencing Cobalt Jewel (80–120)% increased Vaal Skill Critical Strike Chance Corrupted |
![]() | Fevered Mind Cobalt Jewel +(5–10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage local_jewel_effect_base_radius [800] Corrupted |
![]() | Powerlessness Cobalt Jewel -1 to Maximum Power Charges Corrupted |
![]() | Assassin's Haste Cobalt Jewel 4% increased Movement Speed 10% increased Mana Regeneration Rate 4% increased Attack and Cast Speed |
![]() | Conqueror's Potency Cobalt Jewel 3% increased effect of Non-Curse Auras from your Skills Flasks applied to you have 8% increased Effect 4% increased Effect of your Curses |
![]() | Mutated Growth Cobalt Jewel 10% increased Experience Gain for Corrupted Gems Corrupted |
![]() | Corrupted Energy Cobalt Jewel With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield (Flasks and Jewels are not Equipped) Corrupted |
![]() | Brittle Barrier Cobalt Jewel 20% faster start of Energy Shield Recharge 10% increased Damage taken while on Full Energy Shield Corrupted |
![]() | Anatomical Knowledge Cobalt Jewel (6–8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local_jewel_effect_base_radius [1500] |
![]() | Energy From Within Cobalt Jewel (3–6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local_jewel_effect_base_radius [1500] |
![]() | Healthy Mind Cobalt Jewel (15–20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value local_jewel_effect_base_radius [1500] |
![]() | Rolling Flames Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch local_jewel_effect_base_radius [1200] |
![]() | Winter's Bounty Cobalt Jewel With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local_jewel_effect_base_radius [1200] (10–15)% increased Cold Damage |
![]() | Spirited Response Cobalt Jewel (7–10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently local_jewel_effect_base_radius [1200] (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Recently refers to the past 4 seconds) |
![]() | Dead Reckoning Cobalt Jewel With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages local_jewel_effect_base_radius [1200] Minions have +(7–10)% to all Elemental Resistances |
![]() | Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage Hits have (140–200)% increased Critical Strike Chance against you |
![]() | Unstable Payload Cobalt Jewel (8–12)% Chance for Traps to Trigger an additional time |
![]() | Emperor's Wit Cobalt Jewel 3% increased Character Size 30% increased Global Critical Strike Chance (4–6)% increased Intelligence |
![]() | Grand Spectrum Cobalt Jewel 25% increased Critical Strike Chance per Grand Spectrum number_of_stackable_unique_jewels [1] |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local_jewel_effect_base_radius [1200] (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
![]() | The Blue Dream Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Blue Nightmare Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | Violent Dead Cobalt Jewel Minions deal (8–12)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage local_jewel_effect_base_radius [1200] |
![]() | First Snow Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently local_jewel_effect_base_radius [1200] (Recently refers to the past 4 seconds) |
![]() | Frozen Trail Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second local_jewel_effect_base_radius [1200] With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles |
![]() | Inevitability Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local_jewel_effect_base_radius [1200] |
![]() | Spreading Rot Cobalt Jewel (7–13)% increased Chaos Damage With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local_jewel_effect_base_radius [1200] |
![]() | Boundless Grasp Cobalt Jewel With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit local_jewel_effect_base_radius [1200] |
![]() | Hazardous Research Cobalt Jewel (10–15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles local_jewel_effect_base_radius [1200] (15–20)% reduced Spark Duration |
![]() | From Dust Cobalt Jewel Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown |
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst local_jewel_effect_base_radius [1200] With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
![]() | Soul's Wick Cobalt Jewel +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas |
![]() | Combat Focus Cobalt Jewel (10–15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire local_jewel_effect_base_radius [1200] With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage |
![]() | Tempered Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius |
![]() | Transcendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius local_jewel_effect_base_radius [1200] +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
![]() | Fortress Covenant Cobalt Jewel Minions deal (35–45)% increased Damage Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage local_jewel_effect_base_radius [1200] |
![]() | Replica Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | Replica Unstable Payload Cobalt Jewel Recover (20–30) Life when your Trap is triggered by an Enemy |
![]() | Endless Misery Cobalt Jewel (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect local_jewel_effect_base_radius [1200] |
![]() | Apex Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
![]() | Nadir Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
![]() | Emperor's Mastery Prismatic Jewel 3% increased Character Size 4% increased maximum Life (5–7)% increased Attributes (Attributes are Strength, Dexterity, and Intelligence) 5% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) |
![]() | The Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Two random aura modifiers] |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Three random aura modifiers] |
![]() | Split Personality Prismatic Jewel This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location (Always counts the shortest possible path) +5 to Dexterity +5 to maximum Mana |
![]() | Glorious Vanity Timeless Jewel Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Militant Faith Timeless Jewel Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) [two random mods of devotion] |
![]() | Brutal Restraint Timeless Jewel Denoted service of (500–8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Elegant Hubris Timeless Jewel Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Lethal Pride Timeless Jewel Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills (Added Passive Skills are never considered to be in Radius by other Jewels) Adds 7 Small Passive Skills which grant nothing Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills (Added Passive Skills are never considered to be in Radius by other Jewels) Adds 5 Small Passive Skills which grant nothing Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills (Added Passive Skills are never considered to be in Radius by other Jewels) Adds 3 Small Passive Skills which grant nothing Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills (Added Passive Skills are never considered to be in Radius by other Jewels) Adds 1 Small Passive Skill which grants nothing Corrupted |
![]() | Megalomaniac Medium Cluster Jewel 0 Adds 4 Passive Skills (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small) (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Added Small Passive Skills grant Nothing Corrupted |
![]() | One With Nothing Small Cluster Jewel Adds Hollow Palm Technique |
![]() | Kitava's Teachings Small Cluster Jewel Adds Disciple of Kitava |
![]() | The Interrogation Small Cluster Jewel Adds Secrets of Suffering |
![]() | Calamitous Visions Small Cluster Jewel Adds Lone Messenger |
![]() | Natural Affinity Small Cluster Jewel Adds Nature's Patience |
![]() | The Siege Small Cluster Jewel Adds Kineticism |
![]() | Child of Violence Small Cluster Jewel Adds Pitfighter |
![]() | The Front Line Small Cluster Jewel Adds Veteran's Awareness |
Item Jewel /8 ⍟
Item Jewel /8 ⍟
Icon | Name |
---|---|
![]() | Crimson Jewel |
![]() | Viridian Jewel |
![]() | Cobalt Jewel |
![]() | Prismatic Jewel |
![]() | Timeless Jewel |
![]() | Large Cluster Jewel Adds (8–12) Passive Skills 2 Added Passive Skills are Jewel Sockets Added Small Passive Skills grant: # |
![]() | Medium Cluster Jewel Adds (4–6) Passive Skills 1 Added Passive Skill is a Jewel Socket Added Small Passive Skills grant: # |
![]() | Small Cluster Jewel Adds (2–3) Passive Skills Added Small Passive Skills grant: # |
Jewels The Help PanelJewels The Help Panel
Jewels
Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.

Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Some unique jewels, such as Energised Armour above, can modify the passive skills around them:


The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
---|---|
Jewel |
Item Synthesis Mods Jewel /291 ⍟
Item Synthesis Mods Jewel /291 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
#% increased maximum Life | ~ 17 | |
#% increased maximum Life | 18 ~ 100 | |
#% of Life Regenerated per second | ~ 48 | |
#% of Life Regenerated per second | 49 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 500 | |
#% of Attack Damage Leeched as Life | ~ 80 | |
#% of Attack Damage Leeched as Life | 81 ~ 150 | |
+# Life gained for each Enemy hit by your Attacks | ~ 7 | |
+# Life gained for each Enemy hit by your Attacks | 8 ~ 50 | |
#% increased maximum Mana | ~ 20 | |
#% increased maximum Mana | 21 ~ 50 | |
#% increased Mana Regeneration Rate | ~ 35 | |
#% increased Mana Regeneration Rate | 36 ~ 100 | |
#% of Damage taken gained as Mana over 4 seconds when Hit | ~ 7 | |
#% of Damage taken gained as Mana over 4 seconds when Hit | 8 ~ 20 | |
#% of Physical Attack Damage Leeched as Mana | ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 500 | |
+# Mana gained for each Enemy hit by your Attacks | ~ 5 | |
+# Mana gained for each Enemy hit by your Attacks | 6 ~ 20 | |
#% reduced Mana Cost of Skills | ~ 11 | |
#% reduced Mana Cost of Skills | 12 ~ 50 | |
+#% to Fire Resistance | ~ 35 | |
+#% to Fire Resistance | 36 ~ 100 | |
+#% to Cold Resistance | ~ 35 | |
+#% to Cold Resistance | 36 ~ 100 | |
+#% to Lightning Resistance | ~ 35 | |
+#% to Lightning Resistance | 36 ~ 100 | |
+#% to Chaos Resistance | ~ 100 | |
+#% to Fire and Cold Resistances | ~ 34 | |
+#% to Fire and Cold Resistances | 35 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 34 | |
+#% to Fire and Lightning Resistances | 35 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 34 | |
+#% to Cold and Lightning Resistances | 35 ~ 100 | |
+#% to all Elemental Resistances | ~ 28 | |
+#% to all Elemental Resistances | 29 ~ 100 | |
#% increased Stun and Block Recovery | ~ 28 | |
#% increased Stun and Block Recovery | 29 ~ 100 | |
#% chance to Avoid interruption from Stuns while Casting | ~ 55 | |
#% chance to Avoid interruption from Stuns while Casting | 56 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 28 | |
#% increased Stun Duration on Enemies | 29 ~ 100 | |
#% chance to Knock Enemies Back on hit | ~ 12 | |
#% chance to Knock Enemies Back on hit | 13 ~ 50 | |
+# to Strength | ~ 42 | |
+# to Strength | 43 ~ 100 | |
+# to Dexterity | ~ 42 | |
+# to Dexterity | 43 ~ 100 | |
+# to Intelligence | ~ 42 | |
+# to Intelligence | 43 ~ 100 | |
+# to Strength and Dexterity | ~ 27 | |
+# to Strength and Dexterity | 28 ~ 100 | |
+# to Strength and Intelligence | ~ 27 | |
+# to Strength and Intelligence | 28 ~ 100 | |
+# to Dexterity and Intelligence | ~ 27 | |
+# to Dexterity and Intelligence | 28 ~ 100 | |
+# to all Attributes | ~ 20 | |
+# to all Attributes | 21 ~ 50 | |
#% increased Armour | ~ 45 | |
#% increased Armour | 46 ~ 100 | |
#% increased Evasion Rating | ~ 45 | |
#% increased Evasion Rating | 46 ~ 100 | |
#% increased maximum Energy Shield | ~ 22 | |
#% increased maximum Energy Shield | 23 ~ 50 | |
#% increased Energy Shield Recharge Rate | ~ 20 | |
#% increased Energy Shield Recharge Rate | 21 ~ 50 | |
#% faster start of Energy Shield Recharge | ~ 15 | |
#% faster start of Energy Shield Recharge | 16 ~ 50 | |
+# Energy Shield gained for each Enemy hit by your Attacks | ~ 5 | |
+# Energy Shield gained for each Enemy hit by your Attacks | 6 ~ 20 | |
#% increased Rarity of Items found | ~ 16 | |
#% increased Rarity of Items found | 17 ~ 50 | |
#% increased Attack Speed | ~ 10 | |
#% increased Attack Speed | 11 ~ 50 | |
#% increased Attack Speed while holding a Shield | ~ 16 | |
#% increased Attack Speed while holding a Shield | 17 ~ 50 | |
#% increased Attack Speed while Dual Wielding | ~ 16 | |
#% increased Attack Speed while Dual Wielding | 17 ~ 50 | |
#% increased Attack Speed with One Handed Melee Weapons | ~ 16 | |
#% increased Attack Speed with One Handed Melee Weapons | 17 ~ 50 | |
#% increased Attack Speed with Two Handed Melee Weapons | ~ 16 | |
#% increased Attack Speed with Two Handed Melee Weapons | 17 ~ 50 | |
#% increased Attack Speed with Maces | ~ 20 | |
#% increased Attack Speed with Maces | 21 ~ 50 | |
#% increased Attack Speed with Axes | ~ 20 | |
#% increased Attack Speed with Axes | 21 ~ 50 | |
#% increased Attack Speed with Swords | ~ 20 | |
#% increased Attack Speed with Swords | 21 ~ 50 | |
#% increased Attack Speed with Bows | ~ 20 | |
#% increased Attack Speed with Bows | 21 ~ 50 | |
#% increased Attack Speed with Claws | ~ 20 | |
#% increased Attack Speed with Claws | 21 ~ 50 | |
#% increased Attack Speed with Daggers | ~ 20 | |
#% increased Attack Speed with Daggers | 21 ~ 50 | |
#% increased Attack Speed with Wands | ~ 20 | |
#% increased Attack Speed with Wands | 21 ~ 50 | |
#% increased Attack Speed with Staves | ~ 20 | |
#% increased Attack Speed with Staves | 21 ~ 50 | |
#% increased Cast Speed | ~ 10 | |
#% increased Cast Speed | 11 ~ 50 | |
#% increased Cast Speed while holding a Shield | ~ 11 | |
#% increased Cast Speed while holding a Shield | 12 ~ 50 | |
#% increased Cast Speed while wielding a Staff | ~ 11 | |
#% increased Cast Speed while wielding a Staff | 12 ~ 50 | |
#% increased Cast Speed while Dual Wielding | ~ 11 | |
#% increased Cast Speed while Dual Wielding | 12 ~ 50 | |
#% increased Cast Speed with Fire Skills | ~ 11 | |
#% increased Cast Speed with Fire Skills | 12 ~ 50 | |
#% increased Cast Speed with Cold Skills | ~ 11 | |
#% increased Cast Speed with Cold Skills | 12 ~ 50 | |
#% increased Cast Speed with Lightning Skills | ~ 11 | |
#% increased Cast Speed with Lightning Skills | 12 ~ 50 | |
#% increased Attack and Cast Speed | ~ 10 | |
#% increased Attack and Cast Speed | 11 ~ 50 | |
#% increased Projectile Speed | ~ 20 | |
#% increased Projectile Speed | 21 ~ 50 | |
#% increased Trap Throwing Speed | ~ 20 | |
#% increased Trap Throwing Speed | 21 ~ 50 | |
#% increased Mine Laying Speed | ~ 20 | |
#% increased Mine Laying Speed | 21 ~ 50 | |
#% increased Global Accuracy Rating | ~ 32 | |
#% increased Global Accuracy Rating | 33 ~ 100 | |
#% increased Damage | ~ 27 | |
#% increased Damage | 28 ~ 100 | |
+#% to Cold Damage over Time Multiplier | ~ 8 | |
+#% to Cold Damage over Time Multiplier | 9 ~ 25 | |
+#% to Non-Ailment Chaos Damage over Time Multiplier | ~ 8 | |
+#% to Non-Ailment Chaos Damage over Time Multiplier | 9 ~ 25 | |
#% increased Fire Damage | ~ 42 | |
#% increased Fire Damage | 43 ~ 100 | |
#% increased Cold Damage | ~ 42 | |
#% increased Cold Damage | 43 ~ 100 | |
#% increased Lightning Damage | ~ 42 | |
#% increased Lightning Damage | 43 ~ 100 | |
#% increased Global Physical Damage | ~ 42 | |
#% increased Global Physical Damage | 43 ~ 100 | |
#% increased Chaos Damage | ~ 35 | |
#% increased Chaos Damage | 36 ~ 100 | |
#% increased Melee Damage | ~ 32 | |
#% increased Melee Damage | 33 ~ 100 | |
#% increased Melee Physical Damage while holding a Shield | ~ 36 | |
#% increased Melee Physical Damage while holding a Shield | 37 ~ 100 | |
#% increased Physical Damage with One Handed Melee Weapons | ~ 36 | |
#% increased Physical Damage with One Handed Melee Weapons | 37 ~ 100 | |
#% increased Physical Damage with Two Handed Melee Weapons | ~ 36 | |
#% increased Physical Damage with Two Handed Melee Weapons | 37 ~ 100 | |
#% increased Physical Weapon Damage while Dual Wielding | ~ 36 | |
#% increased Physical Weapon Damage while Dual Wielding | 37 ~ 100 | |
#% increased Physical Damage with Maces | ~ 42 | |
#% increased Physical Damage with Maces | 43 ~ 100 | |
#% increased Physical Damage with Axes | ~ 42 | |
#% increased Physical Damage with Axes | 43 ~ 100 | |
#% increased Physical Damage with Swords | ~ 42 | |
#% increased Physical Damage with Swords | 43 ~ 100 | |
#% increased Physical Damage with Bows | ~ 42 | |
#% increased Physical Damage with Bows | 43 ~ 100 | |
#% increased Physical Damage with Claws | ~ 42 | |
#% increased Physical Damage with Claws | 43 ~ 100 | |
#% increased Physical Damage with Daggers | ~ 42 | |
#% increased Physical Damage with Daggers | 43 ~ 100 | |
#% increased Physical Damage with Wands | ~ 42 | |
#% increased Physical Damage with Wands | 43 ~ 100 | |
#% increased Physical Damage with Staves | ~ 42 | |
#% increased Physical Damage with Staves | 43 ~ 100 | |
#% increased Spell Damage | ~ 32 | |
#% increased Spell Damage | 33 ~ 100 | |
#% increased Spell Damage while holding a Shield | ~ 42 | |
#% increased Spell Damage while holding a Shield | 43 ~ 100 | |
#% increased Spell Damage while wielding a Staff | ~ 42 | |
#% increased Spell Damage while wielding a Staff | 43 ~ 100 | |
#% increased Spell Damage while Dual Wielding | ~ 42 | |
#% increased Spell Damage while Dual Wielding | 43 ~ 100 | |
#% increased Damage over Time | ~ 32 | |
#% increased Damage over Time | 33 ~ 100 | |
#% increased Projectile Damage | ~ 30 | |
#% increased Projectile Damage | 31 ~ 100 | |
#% increased Area Damage | ~ 30 | |
#% increased Area Damage | 31 ~ 100 | |
Minions deal #% increased Damage | ~ 42 | |
Minions deal #% increased Damage | 43 ~ 100 | |
#% increased Trap Damage | ~ 42 | |
#% increased Trap Damage | 43 ~ 100 | |
#% increased Mine Damage | ~ 42 | |
#% increased Mine Damage | 43 ~ 100 | |
#% increased Totem Damage | ~ 42 | |
#% increased Totem Damage | 43 ~ 100 | |
#% increased Global Critical Strike Chance | ~ 30 | |
#% increased Global Critical Strike Chance | 31 ~ 100 | |
#% increased Critical Strike Chance with Elemental Skills | ~ 35 | |
#% increased Critical Strike Chance with Elemental Skills | 36 ~ 100 | |
#% increased Critical Strike Chance with Fire Skills | ~ 48 | |
#% increased Critical Strike Chance with Fire Skills | 49 ~ 100 | |
#% increased Critical Strike Chance with Cold Skills | ~ 48 | |
#% increased Critical Strike Chance with Cold Skills | 49 ~ 100 | |
#% increased Critical Strike Chance with Lightning Skills | ~ 48 | |
#% increased Critical Strike Chance with Lightning Skills | 49 ~ 100 | |
#% increased Melee Critical Strike Chance | ~ 35 | |
#% increased Melee Critical Strike Chance | 36 ~ 100 | |
#% increased Critical Strike Chance with One Handed Melee Weapons | ~ 48 | |
#% increased Critical Strike Chance with One Handed Melee Weapons | 49 ~ 100 | |
#% increased Critical Strike Chance with Two Handed Melee Weapons | ~ 48 | |
#% increased Critical Strike Chance with Two Handed Melee Weapons | 49 ~ 100 | |
#% increased Weapon Critical Strike Chance while Dual Wielding | ~ 48 | |
#% increased Weapon Critical Strike Chance while Dual Wielding | 49 ~ 100 | |
#% increased Critical Strike Chance for Spells | ~ 35 | |
#% increased Critical Strike Chance for Spells | 36 ~ 100 | |
+#% to Global Critical Strike Multiplier | ~ 30 | |
+#% to Global Critical Strike Multiplier | 31 ~ 100 | |
+#% to Critical Strike Multiplier with Elemental Skills | ~ 35 | |
+#% to Critical Strike Multiplier with Elemental Skills | 36 ~ 100 | |
+#% to Critical Strike Multiplier with Fire Skills | ~ 48 | |
+#% to Critical Strike Multiplier with Fire Skills | 49 ~ 100 | |
+#% to Critical Strike Multiplier with Cold Skills | ~ 48 | |
+#% to Critical Strike Multiplier with Cold Skills | 49 ~ 100 | |
+#% to Critical Strike Multiplier with Lightning Skills | ~ 48 | |
+#% to Critical Strike Multiplier with Lightning Skills | 49 ~ 100 | |
+#% to Melee Critical Strike Multiplier | ~ 35 | |
+#% to Melee Critical Strike Multiplier | 36 ~ 100 | |
+#% to Critical Strike Multiplier with One Handed Melee Weapons | ~ 48 | |
+#% to Critical Strike Multiplier with One Handed Melee Weapons | 49 ~ 100 | |
+#% to Critical Strike Multiplier with Two Handed Melee Weapons | ~ 48 | |
+#% to Critical Strike Multiplier with Two Handed Melee Weapons | 49 ~ 100 | |
+#% to Critical Strike Multiplier while Dual Wielding | ~ 48 | |
+#% to Critical Strike Multiplier while Dual Wielding | 49 ~ 100 | |
+#% to Critical Strike Multiplier for Spells | ~ 35 | |
+#% to Critical Strike Multiplier for Spells | 36 ~ 100 | |
#% chance to Ignite | ~ 7 | |
#% chance to Ignite | 8 ~ 50 | |
#% chance to Freeze | ~ 7 | |
#% chance to Freeze | 8 ~ 50 | |
#% chance to Shock | ~ 7 | |
#% chance to Shock | 8 ~ 50 | |
#% increased Burning Damage | ~ 50 | |
#% increased Burning Damage | 51 ~ 100 | |
Attacks have #% chance to cause Bleeding | ~ 8 | |
Attacks have #% chance to cause Bleeding | 9 ~ 50 | |
#% increased Damage with Bleeding | ~ 50 | |
#% increased Damage with Bleeding | 51 ~ 100 | |
#% chance to Poison on Hit | ~ 8 | |
#% chance to Poison on Hit | 9 ~ 50 | |
#% increased Damage with Poison | ~ 50 | |
#% increased Damage with Poison | 51 ~ 100 | |
+#% Chance to Block Attack Damage while holding a Shield | ~ 2 | |
+#% Chance to Block Attack Damage while holding a Shield | 3 ~ 10 | |
+#% Chance to Block Attack Damage while wielding a Staff | ~ 2 | |
+#% Chance to Block Attack Damage while wielding a Staff | 3 ~ 10 | |
+#% Chance to Block Attack Damage while Dual Wielding | ~ 2 | |
+#% Chance to Block Attack Damage while Dual Wielding | 3 ~ 10 | |
+#% Chance to Block Spell Damage while holding a Shield | ~ 2 | |
+#% Chance to Block Spell Damage while holding a Shield | 3 ~ 10 | |
+#% Chance to Block Spell Damage while wielding a Staff | ~ 2 | |
+#% Chance to Block Spell Damage while wielding a Staff | 3 ~ 10 | |
+#% Chance to Block Spell Damage while Dual Wielding | ~ 2 | |
+#% Chance to Block Spell Damage while Dual Wielding | 3 ~ 10 | |
Minions have #% increased Attack Speed | ~ 15 | |
Minions have #% increased Attack Speed | 16 ~ 50 | |
Minions have #% increased Cast Speed | ~ 15 | |
Minions have #% increased Cast Speed | 16 ~ 50 | |
Minions have +#% Chance to Block Attack Damage | ~ 8 | |
Minions have +#% Chance to Block Attack Damage | 9 ~ 50 | |
Minions have #% increased maximum Life | ~ 30 | |
Minions have #% increased maximum Life | 31 ~ 100 | |
Minions have +#% to all Elemental Resistances | ~ 25 | |
Minions have +#% to all Elemental Resistances | 26 ~ 100 | |
#% increased Totem Life | ~ 30 | |
#% increased Totem Life | 31 ~ 100 | |
Totems gain +#% to all Elemental Resistances | ~ 25 | |
Totems gain +#% to all Elemental Resistances | 26 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 800 | |
+# to Armour if you've Hit an Enemy Recently | 801 ~ 2000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 800 | |
+# to Evasion Rating if Hit an Enemy Recently | 801 ~ 2000 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | ~ 48 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 49 ~ 100 | |
#% increased Global Defences | ~ 16 | |
#% increased Global Defences | 17 ~ 50 | |
#% chance to gain Onslaught when you use a Flask | ~ 26 | |
#% chance to gain Onslaught when you use a Flask | 27 ~ 50 | |
Damage Penetrates #% Fire Resistance | ~ 2 | |
Damage Penetrates #% Fire Resistance | 3 ~ 5 | |
Damage Penetrates #% Cold Resistance | ~ 2 | |
Damage Penetrates #% Cold Resistance | 3 ~ 5 | |
Damage Penetrates #% Lightning Resistance | ~ 2 | |
Damage Penetrates #% Lightning Resistance | 3 ~ 5 | |
Damage Penetrates #% Elemental Resistances | ~ 2 | |
Damage Penetrates #% Elemental Resistances | 3 ~ 5 | |
#% increased Physical Damage taken over time | ~ -4 | |
#% increased Physical Damage taken over time | -5 ~ -10 | |
#% increased Damage with Ailments | ~ 50 | |
#% increased Damage with Ailments | 51 ~ 100 |
Harvest Seed Jewel Implicit /26
Harvest Seed Jewel Implicit /26
Description |
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(3–6)% increased Area of Effect of Aura Skills aura |
10% chance to Avoid being Chilled elemental cold ailment |
10% chance to Avoid being Frozen elemental cold ailment |
10% chance to Avoid being Ignited elemental fire ailment |
10% chance to Avoid being Poisoned poison chaos ailment |
10% chance to Avoid being Shocked elemental lightning ailment |
10% chance to Avoid being Stunned |
1% of Damage taken Recouped as Mana resource life mana |
10% increased Endurance Charge Duration endurance_charge |
(3–6)% increased Energy Shield Recharge Rate energy_shield defences |
1% increased Flask Effect Duration flask |
10% increased Frenzy Charge Duration frenzy_charge |
20% increased total Recovery per second from Life Leech resource life |
Regenerate 0.1% of Life per second resource life |
(3–6)% increased Light Radius |
20% increased total Recovery per second from Mana Leech resource mana |
Minions have (3–5)% increased maximum Life resource life minion |
1% increased Movement Speed speed |
10% increased Power Charge Duration power_charge |
10% reduced Effect of Chill on you elemental cold ailment |
10% reduced Reflected Elemental Damage taken elemental |
10% reduced Freeze Duration on you elemental cold ailment |
10% reduced Ignite Duration on you elemental fire ailment |
10% reduced Reflected Physical Damage taken physical |
10% reduced Effect of Shock on you elemental lightning ailment |
(4–6)% increased Totem Placement speed speed |