Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /34

Skill Gem Quality /34

ItemTypeStatsWeight
FireballPhantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10
Double StrikeDivergent (0–20)% chance to Maim on Hit100
Caustic ArrowAnomalous (0–20)% chance to inflict Withered for 2 seconds on Hit100
Flicker StrikeSuperior (0–5)% chance to gain a Frenzy Charge on Hit50
Summon SkeletonsDivergent Minions' Attacks have (0–10)% chance to Maim Enemies on Hit50
PuncturePhantasmal (0–10)% chance to Maim on Hit50
Shockwave TotemPhantasmal (0–20)% chance to Knock Enemies Back on hit100
Conversion TrapAnomalous Converted Enemies have (0–20)% chance to Taunt on Hit 100
Bear TrapPhantasmal (0–20)% chance to Impale Enemies on Hit 20
CycloneAnomalous (0–20)% chance to Knock Enemies Back on hit100
Animate WeaponAnomalous Minions have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit100
FlameblastAnomalous (0–40)% of Fire Damage Converted to Chaos Damage
(0–20)% chance to Poison on Hit
10
BarrageAnomalous (0–20)% chance to Knock Enemies Back on hit100
Herald of AgonyAnomalous Minions deal (0–40)% less Damage
Agony Crawler has (0–20)% chance to inflict Withered for 2 seconds on Hit
50
Herald of AgonyDivergent Grants (0–20)% chance to Poison on Hit100
Herald of PurityAnomalous Minions have (0–10)% chance to Taunt on Hit100
RiposteDivergent (0–20)% chance to gain Onslaught for 4 seconds on Hit20
ReckoningAnomalous (0–40)% chance to Debilitate Enemies for 1 second on Hit20
VengeancePhantasmal (0–40)% chance to gain 1 Rage on Hit20
Siege BallistaPhantasmal (0–20)% chance to Impale Enemies on Hit100
Blast RainAnomalous (0–5)% chance to Cover Enemies in Ash on Hit100
BladefallAnomalous (0–20)% chance to Knock Enemies Back on hit100
FrostboltAnomalous (0–100)% reduced Damage
(0–20)% chance to inflict Cold Exposure on Hit
10
Dark PactDivergent Minions recover (0–2)% of Life on Hit50
Lightning Spire TrapDivergent (0–10)% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed100
Rain of ArrowsPhantasmal (0–10)% chance to Maim on Hit100
Infernal BlowAnomalous Explosion has (0–20)% chance to apply Uncharged Debuff on Hit20
Scourge ArrowPhantasmal (0–20)% chance to Poison on Hit100
Lancing SteelPhantasmal (0–10)% chance to Impale Enemies on Hit100
Dread BannerDivergent You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks100
PerforateAnomalous (0–10)% chance to Impale Enemies on Hit100
Seismic CryDivergent Exerted Attacks have a (0–40)% chance to Knock Enemies Back on Hit20
Splitting SteelPhantasmal (-40–0)% chance to Impale Enemies on Hit
(0–40)% increased Damage
50
Summon ReaperAnomalous Minions' Attacks have (0–10)% chance to Maim Enemies on Hit50
Support Gem Quality /8

Support Gem Quality /8

ItemTypeStatsWeight
Knockback SupportSuperior Supported Skills have (0–10)% chance to Knock Enemies Back on hit50
Blind SupportAnomalous Supported Skills have (0–10)% chance to Blind enemies on hit100
Vicious Projectiles SupportAnomalous Supported Attacks have (0–10)% chance to cause Bleeding
Supported Skills have (0–10)% chance to Poison on Hit
100
Vicious Projectiles SupportDivergent Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Bloodlust SupportAnomalous Supported Skills have (0–10)% chance to Crush for 2 seconds on Hit20
Bloodlust SupportDivergent Supported Skills have (0–10)% chance to refresh Bleeding Duration on Hit5
Impale SupportAnomalous Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Feeding Frenzy SupportAnomalous Minions from Supported Skills recover (0–1)% of Life on Hit10
Item mods /92

Item mods /92

NameLevelPre/SufDescriptionSpawn Weight
30CorruptedCurse Enemies with Temporal Chains on Hit, with (40–48)% increased Effect caster cursegloves 0
default 0
30CorruptedCurse Enemies with Vulnerability on Hit, with (40–48)% increased Effect caster cursegloves 0
default 0
30CorruptedCurse Enemies with Elemental Weakness on Hit, with (40–48)% increased Effect caster cursegloves 0
default 0
1Corrupted20% chance to cause Bleeding on Hit
(30–40)% increased Attack Damage against Bleeding Enemies physical_damage bleed physical attack
axe 1000
default 0
30CorruptedCurse Enemies with Despair on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Elemental Weakness on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Enfeeble on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Temporal Chains on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Vulnerability on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
1CorruptedSocketed Gems are Supported by Level 10 Life Gain On Hit gemsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
default 0
of Bleeding15Suffix10% chance to cause Bleeding on Hit bleed physical attackbow 0
sword 0
axe 0
mace 0
default 0
of Flaying55Suffix15% chance to cause Bleeding on Hit bleed physical attackbow 0
sword 0
axe 0
mace 0
default 0
of Hemorrhaging85Suffix20% chance to cause Bleeding on Hit bleed physical attackbow 0
sword 0
axe 0
mace 0
default 0
of Poisoning15Suffix10% chance to Poison on Hit poison chaos attackbow 0
sword 0
dagger 0
claw 0
default 0
of Toxins55Suffix20% chance to Poison on Hit poison chaos attackbow 0
sword 0
dagger 0
claw 0
default 0
of Death85Suffix30% chance to Poison on Hit poison chaos attackbow 0
sword 0
dagger 0
claw 0
default 0
of Poison20Suffix(21–30)% increased Damage with Poison
20% chance to Poison on Hit chaos_damage poison chaos
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Venom40Suffix(31–40)% increased Damage with Poison
25% chance to Poison on Hit chaos_damage poison chaos
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Virulence60Suffix(41–50)% increased Damage with Poison
30% chance to Poison on Hit chaos_damage poison chaos
bow 500
sword 500
dagger 1000
claw 1000
default 0
of Shaping68Suffix(5–6)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 16 Blind gem
gloves_shaper 800
default 0
of Shaping75Suffix(7–8)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 18 Blind gem
gloves_shaper 800
default 0
of Shaping80Suffix(9–10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 20 Blind gem
gloves_shaper 800
default 0
of the Elder68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison chaos_damage poison chaos
quiver_elder 800
default 0
of the Elder75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison chaos_damage poison chaos
quiver_elder 800
default 0
of Shaping68SuffixAttacks have 15% chance to Maim on Hit attackquiver_shaper 800
default 0
of Shaping75SuffixAttacks have 20% chance to Maim on Hit attackquiver_shaper 800
default 0
of Shaping68Suffix15% chance to Maim on Hit
Socketed Gems are Supported by Level 18 Maim attack gem
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping75Suffix20% chance to Maim on Hit
Socketed Gems are Supported by Level 20 Maim attack gem
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of the Elder68Suffix15% chance to Poison on Hit
Socketed Gems are Supported by Level 18 Lesser Poison poison chaos attack gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75Suffix20% chance to Poison on Hit
Socketed Gems are Supported by Level 20 Lesser Poison poison chaos attack gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder68Suffix10% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 18 Chance To Bleed bleed physical attack gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75Suffix15% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 20 Chance To Bleed bleed physical attack gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of Shaping68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping68SuffixMelee Movement Skills have (30–50)% chance to Fortify on Hit attack2h_sword_shaper 1000
default 0
1Unique20% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies bleed physical attack2h_axe_shaper 0
default 0
of Redemption68Suffix(8–11)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(12–15)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
Hunter's85Prefix(7–10)% chance to Intimidate Enemies for 4 seconds on Hitgloves_basilisk 250
default 0
Hunter's85Prefix(7–10)% chance to Unnerve Enemies for 4 seconds on Hitgloves_basilisk 250
default 0
Hunter's68Prefix(13–16)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
Hunter's80Prefix(17–20)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
of Redemption80Suffix10% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
default 0
of the Conquest68SuffixAttacks have 15% chance to Maim on Hit attackquiver_adjudicator 500
default 0
of the Conquest75SuffixAttacks have 20% chance to Maim on Hit attackquiver_adjudicator 500
default 0
of the Hunt68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison chaos_damage poison chaos
quiver_basilisk 500
default 0
of the Hunt75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison chaos_damage poison chaos
quiver_basilisk 500
default 0
of the Crusade75SuffixCurse Enemies with Conductivity on Hit, with 20% increased Effect caster cursering_crusader 200
default 0
of the Crusade80SuffixCurse Enemies with Conductivity on Hit, with 32% increased Effect caster cursering_crusader 200
default 0
of the Conquest75SuffixCurse Enemies with Flammability on Hit, with 20% increased Effect caster cursering_adjudicator 200
default 0
of the Conquest80SuffixCurse Enemies with Flammability on Hit, with 32% increased Effect caster cursering_adjudicator 200
default 0
of the Conquest75SuffixCurse Enemies with Vulnerability on Hit, with 20% increased Effect caster cursering_adjudicator 200
default 0
of the Conquest80SuffixCurse Enemies with Vulnerability on Hit, with 32% increased Effect caster cursering_adjudicator 200
default 0
of Redemption75SuffixCurse Enemies with Frostbite on Hit, with 20% increased Effect caster cursering_eyrie 200
default 0
of Redemption80SuffixCurse Enemies with Frostbite on Hit, with 32% increased Effect caster cursering_eyrie 200
default 0
of the Hunt75SuffixCurse Enemies with Elemental Weakness on Hit, with 20% increased Effect caster cursering_basilisk 200
default 0
of the Hunt80SuffixCurse Enemies with Elemental Weakness on Hit, with 32% increased Effect caster cursering_basilisk 200
default 0
of the Hunt75SuffixCurse Enemies with Despair on Hit, with 20% increased Effect caster cursering_basilisk 200
default 0
of the Hunt80SuffixCurse Enemies with Despair on Hit, with 32% increased Effect caster cursering_basilisk 200
default 0
of the Conquest75Suffix(11–15)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
default 0
of the Conquest80Suffix(16–20)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
default 0
of Redemption75Suffix(11–15)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
default 0
of Redemption80Suffix(16–20)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
default 0
of the Crusade75Suffix(11–15)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
default 0
of the Crusade80Suffix(16–20)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
default 0
of the Hunt78Suffix(7–11)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt81Suffix(12–15)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt78Suffix(7–11)% chance to Intimidate Enemies for 4 seconds on Hit attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt81Suffix(12–15)% chance to Intimidate Enemies for 4 seconds on Hit attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Conquest68Suffix10% chance to Maim on Hit
(10–13)% increased Physical Damage physical_damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest70Suffix15% chance to Maim on Hit
(14–16)% increased Physical Damage physical_damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest73Suffix20% chance to Maim on Hit
(17–20)% increased Physical Damage physical_damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of Redemption68Suffix(15–18)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption70Suffix(19–22)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption73Suffix(23–25)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of the Crusade68Suffix(5–6)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Crusade70Suffix(7–8)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Crusade73Suffix(9–10)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Conquest78SuffixCurse Enemies with Flammability on Hit, with 40% increased Effect caster cursewand_adjudicator 500
default 0
of Redemption78SuffixCurse Enemies with Frostbite on Hit, with 40% increased Effect caster cursewand_eyrie 500
default 0
of the Crusade78SuffixCurse Enemies with Conductivity on Hit, with 40% increased Effect caster cursewand_crusader 500
default 0
of the Hunt78SuffixCurse Enemies with Despair on Hit, with 40% increased Effect caster cursewand_basilisk 500
default 0
of Elevated Redemption90Suffix10% chance to gain a Frenzy Charge on Hit
1% increased Movement Speed per Frenzy Charge speed
body_armour_eyrie 0
default 0
of Elevated Shaping90Suffix(9–10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 25 Blind gem
gloves_shaper 0
default 0
of Elevated Redemption90Suffix(12–15)% Global chance to Blind Enemies on hit
(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
gloves_eyrie 0
quiver_eyrie 0
default 0
Elevated Hunter's95PrefixIntimidate Enemies for 4 seconds on Hitgloves_basilisk 0
default 0
Elevated Hunter's95PrefixUnnerve Enemies for 4 seconds on Hitgloves_basilisk 0
default 0
Elevated Hunter's90Prefix(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy physical attack
gloves_basilisk 0
default 0
Enchantment Modifier /32

Enchantment Modifier /32

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Word of Blades32EnchantmentTrigger Word of Blades on Hitgloves 100
default 0
Enchantment Edict of Blades53EnchantmentTrigger Edict of Blades on Hitgloves 100
default 0
Enchantment Decree of Blades66EnchantmentTrigger Decree of Blades on Hitgloves 100
default 0
Enchantment Commandment of Blades75EnchantmentTrigger Commandment of Blades on Hitgloves 100
default 0
Enchantment Word of Flames32EnchantmentTrigger Word of Flames on Hitgloves 100
default 0
Enchantment Edict of Flames53EnchantmentTrigger Edict of Flames on Hitgloves 100
default 0
Enchantment Decree of Flames66EnchantmentTrigger Decree of Flames on Hitgloves 100
default 0
Enchantment Commandment of Flames75EnchantmentTrigger Commandment of Flames on Hitgloves 100
default 0
Enchantment Word of Force32EnchantmentTrigger Word of Force on Hitgloves 100
default 0
Enchantment Edict of Force53EnchantmentTrigger Edict of Force on Hitgloves 100
default 0
Enchantment Decree of Force66EnchantmentTrigger Decree of Force on Hitgloves 100
default 0
Enchantment Commandment of Force75EnchantmentTrigger Commandment of Force on Hitgloves 100
default 0
Enchantment Word of the Tempest32EnchantmentTrigger Word of the Tempest on Hitgloves 100
default 0
Enchantment Edict of the Tempest53EnchantmentTrigger Edict of the Tempest on Hitgloves 100
default 0
Enchantment Decree of the Tempest66EnchantmentTrigger Decree of the Tempest on Hitgloves 100
default 0
Enchantment Commandment of the Tempest75EnchantmentTrigger Commandment of the Tempest on Hitgloves 100
default 0
Enchantment Word of Fury32EnchantmentTrigger Word of Fury on Hitgloves 100
default 0
Enchantment Edict of Fury53EnchantmentTrigger Edict of Fury on Hitgloves 100
default 0
Enchantment Decree of Fury66EnchantmentTrigger Decree of Fury on Hitgloves 100
default 0
Enchantment Commandment of Fury75EnchantmentTrigger Commandment of Fury on Hitgloves 100
default 0
Enchantment Caustic Arrow Wither On Hit 166EnchantmentCaustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Caustic Arrow Wither On Hit 275EnchantmentCaustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Puncture Maim On Hit Percent Chance 166Enchantment20% Chance for Puncture to Maim on hit attackhelmet 100
default 0
Enchantment Puncture Maim On Hit Percent Chance 275Enchantment30% Chance for Puncture to Maim on hit attackhelmet 100
default 0
Enchantment Shattering Steel Fortify On Hit Close Range 175EnchantmentShattering Steel grants Fortify on Hitting an Enemy at Close Range attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Venom Gyre Withering On Hit Chance 166EnchantmentVenom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit attackhelmet 100
default 0
Enchantment Venom Gyre Withering On Hit Chance 275EnchantmentVenom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit attackhelmet 100
default 0
Enchantment Arcanist Brand Unnerve 175EnchantmentSpells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds casterhelmet 100
default 0
Monsters mods /18

Monsters mods /18

NameLevelPre/SufDescriptionSpawn Weight
Nullifier25Nemsisremove flask effects on hit % [100]
remove charges on hit % [100]
caster 0
rare 400
default 0
Bringer of Weakness4Nemsiscurse on hit % enfeeble [100] caster curserare 800
default 0
Bringer of Fragility1NemsisVulnerability on Hit caster curserare 600
default 0
Chronophage25NemsisTemporal Chains on Hit caster curserare 400
default 0
Vine Snare15Nemsisattach vines to defender on hit % chance [100]rare 800
default 0
Blasphemer's Touch1Tormentapply X random curses on hit [1] caster cursedefault 1000
Blasphemer's Grip1Tormentapply X random curses on hit [2]
number of additional curses allowed [1]
reflect curses [1]
curse effect +% [50] caster curse
default 1000
Alchemist's Touch1Tormentglobal poison on hit [1]
base chaos damage resistance % [15] poison chaos resistance
default 1000
Alchemist's Grip1TormentChaos Damage
global poison on hit [1]
base chaos damage resistance % [30] physical_damage chaos_damage bleed poison physical chaos resistance
default 1000
Charlatan's Touch1Tormentphysical damage +% [15]
global bleed on hit [1] physical_damage bleed physical attack
default 1000
Charlatan's Grip1Tormentglobal bleed on hit [1] bleed physical attackdefault 1000
Thief's Touch1Tormentremoves % mana on hit [10] resource manadefault 1000
Thief's Grip1Tormentbase steal power frenzy endurance charges on hit % [100]
remove flask effects on hit % [100]
removes % mana on hit [20]
monster drop additional rings amulets [5,10] resource mana
default 1000
Spy's Touch1Tormentglobal chance to blind on hit % [25]default 1000
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1000
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1000
Deep One's Presence20BestiaryExtra Life
monster dropped item rarity +% [0]
monster dropped item quantity +% [500]
Extra Lightning Damage
global chance to blind on hit % [25] physical_damage elemental_damage resource life physical elemental lightning
bestiary_deep 100
default 0
Fenumal Presence20BestiaryExtra Life
monster dropped item rarity +% [0]
monster dropped item quantity +% [500]
global poison on hit [1]
non chaos damage to add as chaos damage % [25] chaos_damage poison resource life chaos
bestiary_caverns 100
default 0
Abyss Jewel mods /12

Abyss Jewel mods /12

NameLevelPre/SufDescriptionSpawn Weight
of Blinding32Suffix(3–4)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of Blinding65Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of Taunting32Suffix(3–5)% chance to Taunt Enemies on Hit with Attacks attackabyss_jewel_melee 800
default 0
of Taunting65Suffix(6–8)% chance to Taunt Enemies on Hit with Attacks attackabyss_jewel_melee 400
default 0
of Hindering32Suffix(3–5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterabyss_jewel_caster 800
default 0
of Hindering65Suffix(6–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterabyss_jewel_caster 400
default 0
of Stifling32SuffixMinions have (3–4)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Stifling65SuffixMinions have (5–6)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Distraction32SuffixMinions have (3–5)% chance to Taunt on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Distraction65SuffixMinions have (6–8)% chance to Taunt on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Delaying32SuffixMinions have (3–5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster minionabyss_jewel_summoner 800
default 0
of Delaying65SuffixMinions have (6–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster minionabyss_jewel_summoner 400
default 0
Veiled mods /6

Veiled mods /6

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks physical_damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit physical_damage bleed physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit physical_damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit physical_damage chaos_damage bleed poison physical chaos attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
two_hand_weapon 2000
default 0
Fossil mods /4

Fossil mods /4

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix15% chance to Intimidate Enemies for 4 seconds on Hit attackabyss_jewel 0
jewel 0
weapon 2000
default 0
of the Underground1SuffixCurse Enemies with Despair on Hit, with 40% increased Effect caster curseabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
of the Underground1SuffixCurse Enemies with Despair on Hit, with 40% increased Effect caster curseabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
of the Underground1Suffix(4–6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Map mods /24

Map mods /24

NameLevelPre/SufDescriptionSpawn Weight
of Venom1Suffix16% increased Quantity of Items found in this Area
Monsters Poison on Hit poison chaos
secret_area 0
old_map 0
default 0
of Venom1Suffix10% increased Quantity of Items found in this Area
Monsters Poison on Hit poison chaos
secret_area 1000
default 0
of Venom69Suffix10% increased Quantity of Items found in this Area
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
Monsters Poison on Hit poison chaos
secret_area 1000
default 0
of Venom1Suffix16% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters Poison on Hit poison chaos
secret_area 0
old_map 0
default 0
of Venom1Suffix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters Poison on Hit poison chaos
secret_area 0
maven_map 0
expedition_logbook 0
default 1000
of Venom1Suffix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters Poison on Hit poison chaos
secret_area 0
maven_map 1000
default 0
of Venom1Suffix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters Poison on Hit poison chaos
secret_area 0
expedition_logbook 1000
default 0
Empowered1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 15% chance to cause Elemental Ailments on Hit elemental fire cold lightning
mid_tier_map 0
default 0
Empowered1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit elemental fire cold lightning
mid_tier_map 800
expedition_logbook 0
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 10% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
expedition_logbook 800
default 0
Empowered73Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
expedition_logbook 800
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
Empowered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
maven_map 800
default 0
Empowered78Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit elemental fire cold lightning
top_tier_map 0
expedition_logbook 800
default 0
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
maven_map 800
default 0
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Endurance1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Endurance1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
maven_map 800
default 0
of Endurance1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
maven_map 800
default 0
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
expedition_logbook 800
default 0
Delve Area mods /13

Delve Area mods /13

NameLevelPre/SufDescriptionSpawn Weight
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters Poison on Hit poison chaos
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have (30–60)% chance to gain a Frenzy Charge on Hit
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters gain a Frenzy Charge on Hit
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have (30–60)% chance to gain an Endurance Charge on Hit
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters gain an Endurance Charge on Hit
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have (30–60)% chance to gain a Power Charge on Hit
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters gain a Power Charge on Hit
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a (10–15)% chance to cause Elemental Ailments on Hit elemental fire cold lightning
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a (16–25)% chance to cause Elemental Ailments on Hit elemental fire cold lightning
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a (26–35)% chance to cause Elemental Ailments on Hit elemental fire cold lightning
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 10% chance to steal Power, Frenzy and Endurance charges on Hit
default 250
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 20% chance to steal Power, Frenzy and Endurance charges on Hit
default 250
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 30% chance to steal Power, Frenzy and Endurance charges on Hit
default 250
Heist Area mods /9

Heist Area mods /9

NameLevelPre/SufDescriptionSpawn Weight
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Venom1SuffixMonsters Poison on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] poison chaos
default 1000
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Endurance1SuffixMonsters have (30–60)% chance to gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Power1SuffixMonsters have (30–60)% chance to gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
of Power68SuffixMonsters gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist monster spawner alive limit +% [5]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [null]
default 800
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
JunAdds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil, Tora
Misc mods /8

Misc mods /8

NameLevelDomainPre/SufDescriptionSpawn Weight
of Fending1JewelSuffix(4–6)% chance to Knock Enemies Back on hitdefault 250
of Poisoning1JewelSuffix(3–5)% chance to Poison on Hit
(6–8)% increased Poison Duration poison chaos
not_dex 250
default 350
of Impaling1JewelSuffix(5–7)% chance to Impale Enemies on Hit with Attacks physical attacknot_str 250
default 350
46ExpeditionRelicPrefixRunic Monsters apply a random Hex on Hitdefault 1000
46ExpeditionRelicPrefixRunic Monsters inflict Petrification for 2 seconds on Hitdefault 100
1ExpeditionRelicPrefixMonsters Impale Enemies on Hit with Attacks
Monsters have 100% increased Impale Effect
default 1000
20ExpeditionRelicPrefixMonsters Poison on Hit
All Damage from Monster's Hits can Poison
Monsters have 100% increased Poison Duration
default 1000
1ExpeditionRelicPrefixMonsters Kill things with 20% or lower Life on Hitdefault 1000
Essence /2

Essence /2

Item /7

Item /7

IconName
Smallsword
Physical Damage: 19-40
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 36, 124 Dex
15% chance to cause Bleeding on Hit
Courtesan Sword
Physical Damage: 29-60
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 57, 190 Dex
15% chance to cause Bleeding on Hit
Dragoon Sword
Physical Damage: 32-66
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 14
Requires Level 72, 220 Dex
20% chance to cause Bleeding on Hit
Vaal Axe
Physical Damage: 104-174
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex
25% chance to Maim on Hit
Imp Crown
Armour: 42
Energy Shield: 9
Requires Level 15, 20 Str, 20 Int
-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
Demon Crown
Armour: 122
Energy Shield: 24
Requires Level 45, 51 Str, 51 Int
-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
Archdemon Crown
Armour: 185
Energy Shield: 36
Requires Level 75, 79 Str, 79 Int
-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
Unique /72

Unique /72

Show Full Descriptions
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Chill reduces Enemy Action Speed by 10%)
Claw8uniqueMortem Morsu Fright Claw
+20 Life gained for each Enemy hit by Attacks
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
60% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
WandUnique2Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
+10 to Intelligence
(250–275)% increased Physical Damage
(30–40)% increased Spell Damage
10% increased Cast Speed
(20–30)% increased Lightning Damage
10% chance to Blind Enemies on hit
(Blinded enemies have their Chance to Hit halved)
Socketed Gems are supported by Level 20 Blind
AtzirisDisfavourAtziri's Disfavour Vaal Axe
25% chance to Maim on Hit
+2 to Level of Socketed Support Gems
Adds (205–220) to (250–270) Physical Damage
(12–16)% increased Attack Speed
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TwoHandAxeUnique2The Blood Reaper Headsman Axe
+100 to maximum Life
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(180–200)% increased Physical Damage
Regenerate 20 Life per second
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
(Blinded enemies have their Chance to Hit halved)
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
OneHandMace6UniqueFlesh-Eater Dream Mace
10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% of Attack Damage Leeched as Life against Bleeding Enemies
MoonbendersWingMoonbender's Wing Tomahawk
Trigger Level 15 Lightning Warp on Hit with this Weapon
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
DreadarcDreadarc Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Curse Enemies with Flammability on Hit, with 40% increased Effect
BloodPlayBloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Extra gore
JacktheaxeJack, the Axe Vaal Hatchet
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Elemental Damage per Frenzy Charge
RedbladeRedblade Band Unset Ring
Has 1 Socket
+(30–40) to Strength
(20–30)% increased Fire Damage
+3 to Level of Socketed Golem Gems
+(30–40) to maximum Life
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
YlfebanYlfeban's Trickery Hubris Circlet
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
GlovesStr6Winds of Change Ancient Gauntlets
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(Knockback pushes Enemies away when Hit)
(30–50)% increased Projectile Damage
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local jewel effect base radius [1200]
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
MalachaiLoopMalachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
BleedClawRive Terror Claw
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
ScalesoftheserpentViper's Scales Full Scale Armour
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
Cannot be Poisoned
20% chance to Poison on Hit with Attacks
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VictarosCharityVictario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
TomOReillyCloakCloak of Tawm'r Isley Savant's Robe
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
(Blinded enemies have their Chance to Hit halved)
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified
CosprisWillCospri's Will Assassin's Garb
3% increased Movement Speed
(120–160)% increased Evasion Rating
+(17–29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Ring1UniqueVoidheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to maximum Life
Adds 1 to 3 Chaos Damage to Attacks
5% increased Global Physical Damage
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Melee Attacks have (30–50)% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
ElderSwordInnsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Maimed enemies have 30% reduced Movement Speed)
RedJewel10Coated Shrapnel Crimson Jewel
Traps and Mines have a 25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
local jewel effect base radius [800]
GlacierCacoonUpgradeThe Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
(Blinded enemies have their Chance to Hit halved)
Damage Penetrates 20% Cold Resistance against Chilled Enemies
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Gore Footprints
frenzy charge blood dance art variation [0]
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
EternalSleep1Severed in Sleep Cutlass
40% increased Global Accuracy Rating
+(10–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (20–30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Minions Recover 20% of Life on Killing a Poisoned Enemy
EternalSleep2United in Dream Cutlass
40% increased Global Accuracy Rating
Grants Level 15 Envy Skill
Minions deal (30–40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Minions Leech 5% of Damage as Life against Poisoned Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FangUniqueArakaali's Fang Fiend Dagger
40% increased Global Critical Strike Chance
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
100% chance to Trigger Level 1 Raise Spiders on Kill
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
local jewel effect base radius [1200]
(Fortify grants 20% less Damage Taken from Hits, for 4 seconds)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
50% less Poison Duration
Your Cold Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Cold Skills have 20% chance to Poison on Hit
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
50% less Poison Duration
Your Fire Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Fire Skills have 20% chance to Poison on Hit
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
50% less Poison Duration
Your Lightning Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lightning Skills have 20% chance to Poison on Hit
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
LeviathanivoryThe Wasp Nest Throat Stabber
+40 Life gained for each Enemy hit by Attacks
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
MarrowGasherTaproot Ambusher
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–20)% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
GorgonsFlaskCoralito's Signature Diamond Flask
Take 30 Chaos Damage per Second during Flask effect
25% chance to Poison on Hit during Flask effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Your Critical Strikes do not deal extra Damage during Flask effect
(50–75)% increased Duration of Poisons you inflict during Flask effect
Grants Perfect Agony during Flask effect
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)

(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
AbyssGlovesTombfist Steelscale Gauntlets
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
(Intimidated enemies take 10% increased Attack Damage)
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
AbyssGlovesTombfist Steelscale Gauntlets
Has 2 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
(Intimidated enemies take 10% increased Attack Damage)
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
SpiderArmourHelmetFenumus' Toxins Necromancer Circlet
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
(Blinded enemies have their Chance to Hit halved)
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
(Blinded enemies have their Chance to Hit halved)
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
+1 Maximum Mana per Level
+1 Maximum Life per Level
CommandofthePitCommand of the Pit Riveted Gloves
Has 2 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
CommandofthePitCommand of the Pit Riveted Gloves
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
RedBrandRingMark of Submission Unset Ring
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
TriggerQuiverBaseMaloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
(180–230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Action Speed cannot be modified to below base value
Nearby Allies' Action Speed cannot be modified to below base value
Never deal Critical Strikes
Nearby Enemies cannot deal Critical Strikes
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
85482Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
EyeOfDesireEye of Malice Callous Mask
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
25% chance to inflict Fire Exposure on Hit
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Nearby Enemies have 50% increased Fire and Cold Resistances
DecayingGripAbhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
ImpaleGlovesGreat Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
SkeletonSwordThe Iron Mass Gladius
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
(Recently refers to the past 4 seconds)
BanditRingThe Highwayman Gold Ring
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Total Recovery per second from Life Leech is Doubled
TriggerQuiverBaseReplica Maloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
BloodPlayReplica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
ElderSwordReplica Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
85482Replica Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
VictarosCharityReplica Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
EarendelsEmbraceReplica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
TheInfinitePursuitReplica Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
15% increased Movement Speed while Poisoned
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
CallofSteelFreqLord of Steel Viridian Jewel
10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
(Intimidated enemies take 10% increased Attack Damage)
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
passives /21

passives /21

CategoryNameShow Full Descriptions
NotableFending
fending
25% increased Knockback Distance
12% chance to Knock Enemies Back on hit
NotableClaws of the Magpie
eagletalons
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
NotablePoisonous Fangs
ClawNotable2
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+10% to Damage over Time Multiplier for Poison
NotableToxic Strikes
Poison
30% increased Chaos Damage with Attack Skills
10% increased Poison Duration
10% chance to Poison on Hit
+8% to Damage over Time Multiplier for Poison
NotableSwift Venoms
AttackPoisonNotable
8% increased Attack Speed
Poisons you inflict deal Damage 5% faster
10% chance to Poison on Hit with Attacks
16% increased Damage with Poison
+8% to Damage over Time Multiplier for Poison
NotableSilent Steps
EvasionAndBlindNotable
20% increased Evasion Rating
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
+200 to Evasion Rating
NotableSwift Skewering
ImpaleNotable1
15% chance to Impale Enemies on Hit with Attacks
5% increased Attack Speed
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
5% increased Impale Effect
NotableForceful Skewering
ImpaleNotable2
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
+20 to Strength
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
NotableDazzling Strikes
AttackBlindNotable
10% chance to Blind Enemies on Hit with Attacks
40% increased Critical Strike Chance against Blinded Enemies
15% increased Global Accuracy Rating
NotableHarpooner
TwoHandedweaponImpalesNotable
20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
25% increased Impale Duration
NotableSerpentine Spellslinger
PoisonSpellsNotable
15% chance to Poison on Hit with Spell Damage
Spell Skills have +8% to Damage over Time Multiplier for Poison
Enemies Poisoned by you have -5% to Chaos Resistance
NotableGargantuan Impacts
RiskAwarenessNotable
10% increased Physical Damage
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
25% chance to Crush for 2 seconds on Hit
NotableBrutal Skewering
ImpaleNotable1
30% chance to Impale Enemies on Hit
100% increased Impale Duration
NotableDebilitating Energy
IncreasedChaosDamage
Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Enemies Hindered by you take 10% increased Chaos Damage
NotablePride of the Arena
berserking
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Regenerate 3% of Life per second
NotableVenomous Ire
ChaosDamageOverTimeNotable
25% chance to Poison on Hit
Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage
NotableSpellmaster
ManaandArcaneSurge
10% increased Spell Damage
20% chance to Gain Arcane Surge on Hit with Spells
NotableEyestabber
AttackBlindNotable
10% increased Melee Attack Speed
25% chance to Blind Enemies on Hit with Attacks
NotableDeadly Dance
ambidexterity
10% increased Attack Speed while Dual Wielding
+10% Chance to Block Attack Damage while Dual Wielding
Attacks have 20% chance to Maim on Hit
NotableLingering Toxins
PoisonSpellsNotable
25% chance to Poison on Hit
25% increased Poison Duration
NotableSkilled Poacher
FrenzyChargeNotable
10% chance to gain a Frenzy Charge on Hit
15% increased Accuracy Rating per Frenzy Charge
Ascendancy passives /8

Ascendancy passives /8

CategoryNameShow Full Descriptions
NotableCrave the Slaughter
CombatFrenzy
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
NotableHinekora, Death's Fury
HinekoraDeathsFury
1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
NotableBlood in the Eyes
GLADBloodInEyes
25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
NotableConqueror
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
NotableHarmony of Purpose
HarmonyOfPurpose
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
NotableUnwavering Crusade
Unwavering%20Crusade
Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
NotableNoxious Strike
NoxiousStrike
5% increased Poison Duration for each Poison you have inflicted Recently
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
NotableBorn in the Shadows
ShadowsDarknessBlind
Cannot be Blinded
Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Cluster Jewel passives /20

Cluster Jewel passives /20

CategoryNameShow Full Descriptions
NotableBloodscent
AxeandSwordDamage
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
NotableBodyguards
IncreaseMinionLifeNotable
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
NotableBurden Projection
IncreasedSpellDamageNotable
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage
NotableCorrosive Elements
IncreasedElementalDamage
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
15% increased Elemental Damage
NotableDeep Cuts
IncreasedAttackDamageNotable
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit
NotableDrive the Destruction
IncreasedAttackDamageNotable
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
NotableEternal Suffering
ChaosDamageOverTimeNotable
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
NotableHulking Corpses
IncreaseMinionLifeNotable
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
NotablePowerful Assault
AreaDmgNotable
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
NotablePure Guile
ColdResistNotable
+20 to Dexterity
Purity of Ice has 30% reduced Reservation
5% chance to Blind Enemies on Hit
NotableRotten Claws
IncreasedMinionDamageNotable
Minions have a 12% chance to Impale on Hit with Attacks
NotableRun Through
AxeandSwordDamage
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments
NotableSeptic Spells
ChaosDamageOverTimeNotable
20% chance to Poison on Hit with Spell Damage
Spell Skills have +5% to Damage over Time Multiplier for Poison
5% increased Cast Speed
NotableShifting Shadow
EvasionNotable
+20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating
NotableSkeletal Atrophy
IncreasedMinionDamageNotable
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
NotableSmite the Weak
IncreasedAttackDamageNotable
Attacks have 10% chance to Maim on Hit
40% increased Attack Damage against Maimed Enemies
NotableThaumophage
IncreasedSpellDamageNotable
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
NotableTouch of Cruelty
IncreasedChaosDamage
Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Enemies Hindered by you take 10% increased Chaos Damage
NotableVicious Skewering
IncreasedAttackDamageNotable
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
10% chance to Impale Enemies on Hit with Attacks
Attacks have 10% chance to cause Bleeding
NotableWrapped in Flame
FireDamageOverTimeNotable
20% increased Fire Damage
5% chance to Cover Enemies in Ash on Hit while you are Burning
Cannot be Chilled while Burning
Passive Skills Changes to /7

Passive Skills Changes to /7

FactionTypeIconNameStats
VaalNotableVaalNotableOffensiveRitual of Shadows(25–35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
VaalNotableVaalNotableDefensiveConstruct Studies(30–40)% increased Evasion Rating
(5–7)% chance to Blind Enemies on Hit
(Blinded enemies have their Chance to Hit halved)
TemplarNotableDevotionNotableZealotGain Arcane Surge on Hit with Spells if you have at least 150 Devotion
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
TemplarNotableDevotionNotableSmite the Wicked10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
TemplarNotableDevotionNotableSmite the Ignorant10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
TemplarNotableDevotionNotableSmite the Heretical10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
EternalNotableEternalEmpireOffensiveNotableEternal Fervour10% chance to gain a Frenzy Charge on Hit
Timeless Jewel Passive Skills Additions /2

Timeless Jewel Passive Skills Additions /2

FactionTypeStats
KaruiNotable
10% chance to Intimidate Enemies for 4 seconds on Hit
MarakethNotable
5% chance to Blind Enemies on Hit