One Hand Axes Unique /13 ⍟
One Hand Axes Unique /13 ⍟
Show Full Descriptions | |
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![]() | Rust of Winter Rusted Hatchet Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | The Screaming Eagle Jade Hatchet +(10–15) to maximum Life Adds (10–15) to (25–30) Physical Damage 10% increased Movement Speed +(5–7) Life gained on Kill Socketed Gems are supported by Level 2 Chance to Flee |
![]() | The Gryphon Jade Hatchet Socketed Gems are supported by Level 2 Chance to Flee (170–190)% increased Physical Damage Adds (10–15) to (25–30) Physical Damage +(10–15) to maximum Life +(5–7) Life gained on Kill 10% increased Movement Speed 15% increased Movement Speed if you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Dreadarc Cleaver Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage 5% increased Movement Speed (7–10)% increased Attack Speed +(15–25)% to Fire Resistance Curse Enemies with Flammability on Hit, with 40% increased Effect |
![]() | Dreadsurge Cleaver Adds (5–15) to (20–25) Physical Damage Adds (223–250) to (264–280) Fire Damage 5% increased Movement Speed (7–10)% increased Attack Speed +(15–25)% to Fire Resistance Hits ignore Enemy Monster Fire Resistance while you are Ignited |
![]() | Relentless Fury Decorative Axe You gain Onslaught for 3 seconds on Culling Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Adds (3–5) to (7–10) Physical Damage (60–80)% increased Physical Damage 2% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Cannot be Chilled during Onslaught Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Moonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon local_skills_granted_by_item_are_supported_by_level_x_unique_trigger_support [1] local_use_skill_on_hit_% [100] (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage |
![]() | Soul Taker Siege Axe (100–140)% increased Physical Damage Adds 10 to 20 Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Replica Soul Taker Siege Axe (100–140)% increased Physical Damage Adds 10 to 20 Physical Damage (60–80)% increased Critical Strike Chance +(20–25)% to Cold Resistance Your Physical Damage can Freeze (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) Eldritch Battery (Spend Energy Shield before Mana for Skill Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) |
![]() | Actum Butcher Axe Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Jack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill (130–150)% increased Physical Damage Adds (11–14) to (18–23) Physical Damage 25% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play_jack_the_axe_sounds [1] |
![]() | Rigwald's Savagery Royal Axe Adds (50–70) to (135–165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10–15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 100% increased Damage with Ignite inflicted on Chilled Enemies 25% chance to Ignite when in Main Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Chill reduces Enemy Action Speed by 10%) |
Item One Hand Axes /28 ⍟
Item One Hand Axes /28 ⍟
Icon | Name |
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![]() | Rusted Hatchet Physical Damage: 6-11 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 11Requires Level 2, 12 Str, 6 Dex |
![]() | Jade Hatchet Physical Damage: 10-15 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 11Requires Level 6, 21 Str, 10 Dex |
![]() | Boarding Axe Physical Damage: 11-21 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 11Requires Level 11, 28 Str, 19 Dex |
![]() | Cleaver Physical Damage: 12-35 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 16, 48 Str, 14 Dex |
![]() | Broad Axe Physical Damage: 19-34 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 11Requires Level 21, 54 Str, 25 Dex |
![]() | Arming Axe Physical Damage: 14-42 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11Requires Level 25, 58 Str, 33 Dex |
![]() | Decorative Axe Physical Damage: 27-50 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11Requires Level 29, 80 Str, 23 Dex |
![]() | Spectral Axe Physical Damage: 29-48 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 33, 85 Str, 37 Dex |
![]() | Etched Hatchet Physical Damage: 26-46 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 11Requires Level 35, 93 Str, 43 Dex8% increased Global Physical Damage |
![]() | Jasper Axe Physical Damage: 32-50 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 36, 86 Str, 40 Dex |
![]() | Tomahawk Physical Damage: 25-46 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 11Requires Level 39, 81 Str, 56 Dex |
![]() | Wrist Chopper Physical Damage: 26-79 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11Requires Level 42, 112 Str, 32 Dex |
![]() | War Axe Physical Damage: 35-65 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 45, 106 Str, 49 Dex |
![]() | Chest Splitter Physical Damage: 24-71 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11Requires Level 48, 105 Str, 60 Dex |
![]() | Ceremonial Axe Physical Damage: 45-83 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11Requires Level 51, 134 Str, 39 Dex |
![]() | Wraith Axe Physical Damage: 45-75 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 54, 134 Str, 59 Dex |
![]() | Engraved Hatchet Physical Damage: 40-71 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 11Requires Level 56, 143 Str, 66 Dex8% increased Global Physical Damage |
![]() | Karui Axe Physical Damage: 49-77 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 57, 132 Str, 62 Dex |
![]() | Siege Axe Physical Damage: 38-70 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 11Requires Level 59, 119 Str, 82 Dex |
![]() | Reaver Axe Physical Damage: 38-114 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11Requires Level 61, 167 Str, 57 Dex |
![]() | Butcher Axe Physical Damage: 47-87 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 63, 149 Str, 76 Dex |
![]() | Vaal Hatchet Physical Damage: 30-90 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11Requires Level 65, 140 Str, 86 Dex |
![]() | Royal Axe Physical Damage: 54-100 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11Requires Level 67, 167 Str, 57 Dex |
![]() | Infernal Axe Physical Damage: 51-85 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 69, 158 Str, 76 Dex |
![]() | Runic Hatchet Physical Damage: 44-79 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 11Requires Level 71, 163 Str, 82 Dex12% increased Global Physical Damage |
![]() | Maltreatment Axe Physical Damage: 21-44 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 30, 78 Str, 34 Dex+10 to Maximum Rage |
![]() | Disapprobation Axe Physical Damage: 32-67 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 50, 124 Str, 54 Dex+10 to Maximum Rage |
![]() | Psychotic Axe Physical Damage: 38-79 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 70, 163 Str, 84 Dex+10 to Maximum Rage |
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
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One Hand Axes |
Item Synthesis Mods One Hand Axe /341 ⍟
Item Synthesis Mods One Hand Axe /341 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
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#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
#% reduced Enemy Stun Threshold | ~ 30 | |
#% reduced Enemy Stun Threshold | 31 ~ 35 | |
#% reduced Enemy Stun Threshold | 36 ~ 200 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 50 | |
#% increased Attack Speed | 51 ~ 100 | |
+# to Accuracy Rating | ~ 500 | |
+# to Accuracy Rating | 501 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
#% increased Physical Damage | ~ 200 | |
#% increased Physical Damage | 201 ~ 400 | |
#% increased Physical Damage | 401 ~ 600 | |
#% increased Physical Damage | 601 ~ 725 | |
#% increased Physical Damage | 726 ~ 1000 | |
Adds to # Physical Damage | ~ 40 | |
Adds to # Physical Damage | 41 ~ 80 | |
Adds to # Physical Damage | 81 ~ 120 | |
Adds to # Physical Damage | 121 ~ 135 | |
Adds to # Physical Damage | 136 ~ 500 | |
Adds to # Fire Damage | ~ 80 | |
Adds to # Fire Damage | 81 ~ 160 | |
Adds to # Fire Damage | 161 ~ 210 | |
Adds to # Fire Damage | 211 ~ 250 | |
Adds to # Fire Damage | 251 ~ 1000 | |
Adds to # Fire Damage to Spells | ~ 75 | |
Adds to # Fire Damage to Spells | 76 ~ 150 | |
Adds to # Fire Damage to Spells | 151 ~ 200 | |
Adds to # Fire Damage to Spells | 201 ~ 230 | |
Adds to # Fire Damage to Spells | 231 ~ 1000 | |
Adds to # Cold Damage | ~ 50 | |
Adds to # Cold Damage | 51 ~ 100 | |
Adds to # Cold Damage | 101 ~ 150 | |
Adds to # Cold Damage | 151 ~ 200 | |
Adds to # Cold Damage | 201 ~ 1000 | |
Adds to # Cold Damage to Spells | ~ 60 | |
Adds to # Cold Damage to Spells | 61 ~ 120 | |
Adds to # Cold Damage to Spells | 121 ~ 160 | |
Adds to # Cold Damage to Spells | 161 ~ 180 | |
Adds to # Cold Damage to Spells | 181 ~ 1000 | |
Adds to # Lightning Damage | ~ 150 | |
Adds to # Lightning Damage | 151 ~ 300 | |
Adds to # Lightning Damage | 301 ~ 375 | |
Adds to # Lightning Damage | 376 ~ 430 | |
Adds to # Lightning Damage | 431 ~ 1000 | |
Adds to # Lightning Damage to Spells | ~ 100 | |
Adds to # Lightning Damage to Spells | 101 ~ 200 | |
Adds to # Lightning Damage to Spells | 201 ~ 300 | |
Adds to # Lightning Damage to Spells | 301 ~ 370 | |
Adds to # Lightning Damage to Spells | 371 ~ 1000 | |
Adds to # Chaos Damage | ~ 200 | |
Adds to # Chaos Damage | 201 ~ 320 | |
Adds to # Chaos Damage | 321 ~ 1000 | |
#% increased Fire Damage | ~ 100 | |
#% increased Fire Damage | 101 ~ 160 | |
#% increased Fire Damage | 161 ~ 220 | |
#% increased Fire Damage | 221 ~ 280 | |
#% increased Fire Damage | 281 ~ 1000 | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Fire Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Fire Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Cold Damage | ~ 100 | |
#% increased Cold Damage | 101 ~ 160 | |
#% increased Cold Damage | 161 ~ 220 | |
#% increased Cold Damage | 221 ~ 280 | |
#% increased Cold Damage | 281 ~ 1000 | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Cold Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Cold Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Lightning Damage | ~ 100 | |
#% increased Lightning Damage | 101 ~ 160 | |
#% increased Lightning Damage | 161 ~ 220 | |
#% increased Lightning Damage | 221 ~ 280 | |
#% increased Lightning Damage | 281 ~ 1000 | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 33 ~ 100 | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Physical Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Physical Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Chaos Damage | ~ 75 | |
#% increased Chaos Damage | 76 ~ 150 | |
#% increased Chaos Damage | 151 ~ 500 | |
#% increased Elemental Damage | ~ 70 | |
#% increased Elemental Damage | 71 ~ 140 | |
#% increased Elemental Damage | 141 ~ 500 | |
#% increased Elemental Damage with Attack Skills | ~ 50 | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | |
#% increased Spell Damage | ~ 90 | |
#% increased Spell Damage | 91 ~ 180 | |
#% increased Spell Damage | 181 ~ 270 | |
#% increased Spell Damage | 271 ~ 300 | |
#% increased Spell Damage | 301 ~ 1000 | |
Minions deal #% increased Damage | ~ 90 | |
Minions deal #% increased Damage | 91 ~ 180 | |
Minions deal #% increased Damage | 181 ~ 500 | |
#% increased Critical Strike Chance | ~ 25 | |
#% increased Critical Strike Chance | 26 ~ 50 | |
#% increased Critical Strike Chance | 51 ~ 75 | |
#% increased Critical Strike Chance | 76 ~ 100 | |
#% increased Critical Strike Chance | 101 ~ 200 | |
#% increased Critical Strike Chance for Spells | ~ 100 | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | |
+#% to Global Critical Strike Multiplier | ~ 25 | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Bleeding | ~ 45 | |
#% increased Damage with Bleeding | 46 ~ 90 | |
#% increased Damage with Bleeding | 91 ~ 200 | |
#% chance to cause Bleeding on Hit | ~ 50 | |
#% chance to cause Bleeding on Hit | 51 ~ 100 | |
#% chance to cause Bleeding on Hit | 101 ~ 300 | |
#% increased Bleeding Duration | ~ 20 | |
#% increased Bleeding Duration | 21 ~ 40 | |
#% increased Bleeding Duration | 41 ~ 100 | |
+# to Level of Socketed Fire Gems | ~ 3 | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | |
+# to Level of Socketed Cold Gems | ~ 3 | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | |
+# to Level of Socketed Lightning Gems | ~ 3 | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | |
+# to Level of Socketed Chaos Gems | ~ 3 | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | |
+# to Level of Socketed Melee Gems | ~ 3 | |
+# to Level of Socketed Melee Gems | 4 ~ 5 | |
+# to Level of Socketed Melee Gems | 6 ~ 10 | |
+# to Level of Socketed Gems | ~ 1 | |
+# to Level of Socketed Gems | 2 ~ 2 | |
+# to Level of Socketed Gems | 3 ~ 10 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed Support Gems | ~ 3 | |
+# to Level of Socketed Support Gems | 4 ~ 5 | |
+# to Level of Socketed Support Gems | 6 ~ 10 | |
+# to Weapon range | ~ 7 | |
+# to Weapon range | 8 ~ 20 | |
#% chance to Cast Level 20 Fire Burst on Hit | ~ 11 | |
#% chance to Cast Level 20 Fire Burst on Hit | 12 ~ 22 | |
#% chance to Cast Level 20 Fire Burst on Hit | 23 ~ 50 | |
~ 4 | ||
5 ~ 7 | ||
8 ~ 20 | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | ~ 1 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 2 ~ 2 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 3 ~ 10 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | ~ 25 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 26 ~ 50 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 51 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 600 | |
+# to Armour if you've Hit an Enemy Recently | 601 ~ 1200 | |
+# to Armour if you've Hit an Enemy Recently | 1201 ~ 5000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 600 | |
+# to Evasion Rating if Hit an Enemy Recently | 601 ~ 1200 | |
+# to Evasion Rating if Hit an Enemy Recently | 1201 ~ 5000 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | ~ 40 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 41 ~ 80 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 81 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 22 | |
#% chance to gain Onslaught for 4 seconds on Kill | 23 ~ 50 | |
Damage Penetrates #% Fire Resistance | ~ 11 | |
Damage Penetrates #% Fire Resistance | 12 ~ 22 | |
Damage Penetrates #% Fire Resistance | 23 ~ 50 | |
Damage Penetrates #% Cold Resistance | ~ 11 | |
Damage Penetrates #% Cold Resistance | 12 ~ 22 | |
Damage Penetrates #% Cold Resistance | 23 ~ 50 | |
Damage Penetrates #% Lightning Resistance | ~ 11 | |
Damage Penetrates #% Lightning Resistance | 12 ~ 22 | |
Damage Penetrates #% Lightning Resistance | 23 ~ 50 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | |
Curse Enemies with Level # Despair on Hit | ~ 11 | |
Curse Enemies with Level # Despair on Hit | 12 ~ 22 | |
Curse Enemies with Level # Despair on Hit | 23 ~ 50 | |
Socketed Skills deal #% more Spell Damage | ~ 44 | |
Socketed Skills deal #% more Spell Damage | 45 ~ 88 | |
Socketed Skills deal #% more Spell Damage | 89 ~ 200 | |
Socketed Skills deal #% more Attack Damage | ~ 44 | |
Socketed Skills deal #% more Attack Damage | 45 ~ 88 | |
Socketed Skills deal #% more Attack Damage | 89 ~ 200 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% increased Damage when on Full Life | ~ 70 | |
#% increased Damage when on Full Life | 71 ~ 140 | |
#% increased Damage when on Full Life | 141 ~ 500 | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 3 | |
Auras from your Skills grant #% increased Damage to you and Allies | 4 ~ 5 | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 20 | |
#% chance to deal Double Damage while Focussed | ~ 40 | |
#% chance to deal Double Damage while Focussed | 41 ~ 100 | |
#% chance to deal Double Damage | ~ 8 | |
#% chance to deal Double Damage | 9 ~ 50 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 5 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 6 ~ 10 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 50 | |
+#% to Quality of Socketed Gems | ~ 20 | |
+#% to Quality of Socketed Gems | 21 ~ 50 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 30 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | 31 ~ 100 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | |
#% increased Damage per Endurance Charge | ~ 10 | |
#% increased Damage per Endurance Charge | 11 ~ 50 | |
#% increased Damage per Frenzy Charge | ~ 10 | |
#% increased Damage per Frenzy Charge | 11 ~ 50 | |
#% increased Damage per Power Charge | ~ 10 | |
#% increased Damage per Power Charge | 11 ~ 50 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 40 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 41 ~ 80 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 81 ~ 150 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | ~ 250 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | 251 ~ 500 | |
Hits can't be Evaded | ~ 1 | |
Hits can't be Evaded | 2 ~ 2 | |
Hits can't be Evaded | 3 ~ 5 | |
#% increased Soul Cost of Vaal Skills | ~ -25 | |
#% increased Soul Cost of Vaal Skills | -26 ~ -50 | |
#% increased Soul Cost of Vaal Skills | -51 ~ -100 |