One Hand Axes Unique /11 ⍟

One Hand Axes Unique /11 ⍟

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Rust of Winter Rusted Hatchet
Requires Level: 2
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

「Descent: Champions」Limited Drop
The Screaming Eagle Jade Hatchet
Requires Level: 6
+(10–15) to maximum Life
Adds (10–15) to (25–30) Physical Damage
10% increased Movement Speed
+(5–7) Life gained on Kill
Socketed Gems are supported by Level 2 Chance to Flee

Use The Apex Predator Upgrade The Gryphon
The Gryphon Jade Hatchet
Requires Level: 32
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
+(5–7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)

「Fated」Limited Drop
The Screaming Eagle Use The Apex Predator Upgrade
Dreadarc Cleaver
Requires Level: 16
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Curse Enemies with Level 10 Flammability on Hit

Use Burning Dread Upgrade Dreadsurge
Dreadsurge Cleaver
Requires Level: 60
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited

「Fated」Limited Drop
Dreadarc Use Burning Dread Upgrade
Relentless Fury Decorative Axe
Requires Level: 29
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (3–5) to (7–10) Physical Damage
(60–80)% increased Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cannot be Chilled during Onslaught
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Moonbender's Wing Tomahawk
Requires Level: 39
Trigger Level 15 Lightning Warp on Hit with this Weapon
local_skills_granted_by_item_are_supported_by_level_x_unique_trigger_support [1]
local_use_skill_on_hit_% [100]
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
Soul Taker Siege Axe
Requires Level: 59
(100–140)% increased Physical Damage
(20–25)% increased Attack Speed
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds 10 to 20 Physical Damage
+(20–25)% to Cold Resistance
Jack, the Axe Vaal Hatchet
Requires Level: 65
Adds (11–14) to (18–23) Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(90–110)% increased Physical Damage
(10–15)% increased Attack Speed
play_jack_the_axe_sounds [1]
50% reduced total Recovery per second from Life Leech
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Rigwald's Savagery Royal Axe
Requires Level: 67
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword

「Rigwald」Limited Drop
「Talisman」League Specific
Dyadus Infernal Axe
Requires Level: 69
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Chill reduces Enemy Action Speed by 10%)
Item One Hand Axes /25 ⍟

Item One Hand Axes /25 ⍟

IconName
Rusted Hatchet
Physical Damage: 6-11
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 2, 12 Str, 6 Dex
Jade Hatchet
Physical Damage: 10-15
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 6, 21 Str, 10 Dex
Boarding Axe
Physical Damage: 11-21
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 11, 28 Str, 19 Dex
Cleaver
Physical Damage: 12-35
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 16, 48 Str, 14 Dex
Broad Axe
Physical Damage: 19-34
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 21, 54 Str, 25 Dex
Arming Axe
Physical Damage: 14-42
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 25, 58 Str, 33 Dex
Decorative Axe
Physical Damage: 27-50
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex
Spectral Axe
Physical Damage: 29-48
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 33, 85 Str, 37 Dex
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Jasper Axe
Physical Damage: 32-50
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 36, 86 Str, 40 Dex
Tomahawk
Physical Damage: 25-46
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 39, 81 Str, 56 Dex
Wrist Chopper
Physical Damage: 26-79
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 42, 112 Str, 32 Dex
War Axe
Physical Damage: 35-65
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 45, 106 Str, 49 Dex
Chest Splitter
Physical Damage: 24-71
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 48, 105 Str, 60 Dex
Ceremonial Axe
Physical Damage: 45-83
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 51, 134 Str, 39 Dex
Wraith Axe
Physical Damage: 45-75
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 54, 134 Str, 59 Dex
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Karui Axe
Physical Damage: 49-77
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 57, 132 Str, 62 Dex
Siege Axe
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex
Reaver Axe
Physical Damage: 38-114
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 61, 167 Str, 57 Dex
Butcher Axe
Physical Damage: 47-87
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 63, 149 Str, 76 Dex
Vaal Hatchet
Physical Damage: 30-90
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 65, 140 Str, 86 Dex
Royal Axe
Physical Damage: 54-100
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 67, 167 Str, 57 Dex
Infernal Axe
Physical Damage: 51-85
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 69, 158 Str, 76 Dex
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Item Synthesis Mods One Hand Axe /341 ⍟

    Item Synthesis Mods One Hand Axe /341 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 1.5% of Physical Attack Damage Leeched as Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(25–30) Life gained for each Enemy hit by Attacks
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.5% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage~ 40
  • Adds 1 to 2 Physical Damage
  • Adds to # Physical Damage41 ~ 80
  • Adds (2–3) to (3–4) Physical Damage
  • Adds to # Physical Damage81 ~ 120
  • Adds (3–4) to (5–6) Physical Damage
  • Adds to # Physical Damage121 ~ 135
  • Adds (5–6) to (7–8) Physical Damage
  • Adds to # Physical Damage136 ~ 500
  • Adds (6–7) to (9–10) Physical Damage
  • Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • Adds to # Fire Damage to Spells~ 75
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • Adds to # Fire Damage to Spells76 ~ 150
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • Adds to # Fire Damage to Spells151 ~ 200
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • Adds to # Fire Damage to Spells201 ~ 230
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • Adds to # Fire Damage to Spells231 ~ 1000
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • Adds to # Cold Damage to Spells~ 60
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • Adds to # Cold Damage to Spells61 ~ 120
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells121 ~ 160
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • Adds to # Cold Damage to Spells161 ~ 180
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • Adds to # Cold Damage to Spells181 ~ 1000
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • Adds to # Lightning Damage to Spells~ 100
  • Adds 1 to (12–18) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells101 ~ 200
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells201 ~ 300
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells301 ~ 370
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells371 ~ 1000
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • Adds to # Chaos Damage~ 200
  • Adds (4–9) to (11–21) Chaos Damage
  • Adds to # Chaos Damage201 ~ 320
  • Adds (10–18) to (22–34) Chaos Damage
  • Adds to # Chaos Damage321 ~ 1000
  • Adds (19–28) to (35–49) Chaos Damage
  • #% increased Fire Damage~ 100
  • (18–20)% increased Fire Damage
  • #% increased Fire Damage101 ~ 160
  • (21–23)% increased Fire Damage
  • #% increased Fire Damage161 ~ 220
  • (24–26)% increased Fire Damage
  • #% increased Fire Damage221 ~ 280
  • (27–30)% increased Fire Damage
  • #% increased Fire Damage281 ~ 1000
  • (10–15)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 100
  • (18–20)% increased Cold Damage
  • #% increased Cold Damage101 ~ 160
  • (21–23)% increased Cold Damage
  • #% increased Cold Damage161 ~ 220
  • (24–26)% increased Cold Damage
  • #% increased Cold Damage221 ~ 280
  • (27–30)% increased Cold Damage
  • #% increased Cold Damage281 ~ 1000
  • (10–15)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 100
  • (18–20)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 160
  • (21–23)% increased Lightning Damage
  • #% increased Lightning Damage161 ~ 220
  • (24–26)% increased Lightning Damage
  • #% increased Lightning Damage221 ~ 280
  • (27–30)% increased Lightning Damage
  • #% increased Lightning Damage281 ~ 1000
  • (10–15)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage~ 75
  • (18–20)% increased Chaos Damage
  • #% increased Chaos Damage76 ~ 150
  • (21–23)% increased Chaos Damage
  • #% increased Chaos Damage151 ~ 500
  • (24–26)% increased Chaos Damage
  • #% increased Elemental Damage~ 70
  • (17–19)% increased Elemental Damage
  • #% increased Elemental Damage71 ~ 140
  • (20–22)% increased Elemental Damage
  • #% increased Elemental Damage141 ~ 500
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • #% increased Spell Damage~ 90
  • (16–18)% increased Spell Damage
  • #% increased Spell Damage91 ~ 180
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage181 ~ 270
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage271 ~ 300
  • (31–35)% increased Spell Damage
  • #% increased Spell Damage301 ~ 1000
  • Spells have a (8–10)% chance to deal Double Damage
  • Minions deal #% increased Damage~ 90
  • Minions deal (19–22)% increased Damage
  • Minions deal #% increased Damage91 ~ 180
  • Minions deal (23–26)% increased Damage
  • Minions deal #% increased Damage181 ~ 500
  • Minions deal (27–30)% increased Damage
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Killed Enemies Explode, dealing 3% of their Life as Physical Damage
  • #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • +# to Weapon range~ 7
  • +1 to Weapon range
  • +# to Weapon range8 ~ 20
  • +2 to Weapon range
  • #% chance to Cast Level 20 Fire Burst on Hit~ 11
  • (21–23)% increased Fire Damage
  • #% chance to Cast Level 20 Fire Burst on Hit12 ~ 22
  • (24–26)% increased Fire Damage
  • #% chance to Cast Level 20 Fire Burst on Hit23 ~ 50
  • (27–30)% increased Fire Damage
  • ~ 4
  • Minions deal (11–12)% increased Damage
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds~ 1
  • (15–17)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2 ~ 2
  • (18–20)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds3 ~ 10
  • (21–23)% increased Chaos Damage
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • 0.2% of Mana Regenerated per second
  • +# to Armour if you've Hit an Enemy Recently~ 600
  • (7–9)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 600
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Evasion Rating
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently~ 40
  • (4–5)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently41 ~ 80
  • (6–7)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently81 ~ 500
  • (8–10)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill~ 22
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • Damage Penetrates #% Fire Resistance~ 11
  • (21–23)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance12 ~ 22
  • (24–26)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance23 ~ 50
  • (27–30)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 11
  • (21–23)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance12 ~ 22
  • (24–26)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance23 ~ 50
  • (27–30)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 11
  • (21–23)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance12 ~ 22
  • (24–26)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance23 ~ 50
  • (27–30)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Level # Despair on Hit~ 11
  • (18–20)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit12 ~ 22
  • (21–23)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit23 ~ 50
  • (24–26)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage~ 44
  • (23–26)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage45 ~ 88
  • (27–30)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage89 ~ 200
  • (31–35)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage~ 44
  • (23–26)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage45 ~ 88
  • (27–30)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage89 ~ 200
  • (31–35)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • #% increased Damage when on Full Life~ 70
  • (15–18)% increased Damage
  • #% increased Damage when on Full Life71 ~ 140
  • (19–22)% increased Damage
  • #% increased Damage when on Full Life141 ~ 500
  • (23–26)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies~ 3
  • You and Allies affected by your Aura Skills deal (7–9)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies4 ~ 5
  • You and Allies affected by your Aura Skills deal (10–12)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 20
  • You and Allies affected by your Aura Skills deal (13–15)% increased Damage
  • #% chance to deal Double Damage while Focussed~ 40
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed41 ~ 100
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 5
  • (15–17)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage6 ~ 10
  • (18–20)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 50
  • (21–23)% increased Chaos Damage
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby31 ~ 100
  • (5–6)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (17–19)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (20–22)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (15–17)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (18–20)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (21–23)% increased Chaos Damage
  • #% increased Damage per Endurance Charge~ 10
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge11 ~ 50
  • (3–4)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge~ 10
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge11 ~ 50
  • (3–4)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge~ 10
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge11 ~ 50
  • (3–4)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby41 ~ 80
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby81 ~ 150
  • +(21–23)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell when you Use a Skill~ 250
  • Triggered Spells deal (19–22)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill251 ~ 500
  • Triggered Spells deal (23–26)% increased Spell Damage
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • #% increased Soul Cost of Vaal Skills~ -25
  • Vaal Skills deal (25–30)% increased Damage
  • #% increased Soul Cost of Vaal Skills-26 ~ -50
  • Vaal Skills deal (31–35)% increased Damage
  • #% increased Soul Cost of Vaal Skills-51 ~ -100
  • (40–50)% increased Attack Damage if Corrupted