Prophecy Perandus Rampage
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Platinia, Servant of Prospero
Perandus Manor

Platinia, Servant of Prospero

SpectreN
AreaPerandus Manor
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
maximum life % to add to maximum energy shield [25]
Blocks Attacks and Spells
base block % damage taken [40]
Tagsno_bloodlines, human, humanoid
Immunecorpse cannot be destroyed [1]
Damage216%
Life3400%
Energy Shield From Life33%
Ailment Threshold2200%
Critical Strike Chance5%
TypePerandusUniqueMapBoss1
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Armour+33%
Evasion+33%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

PerandusLightningStrike
lightningslash
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Fires 6 additional Projectiles
Projectiles deal 30% less Damage
Deals 20% more Damage
total projectile spread angle override [50]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

PerandusStaticStrike
StaticStrikeSkillIcon
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
base attack repeat count [1]
90% more Attack Speed
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill

PerandusTempestShield
lightningshield
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 472.2 to 708.2 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
Cast Time: 0.5 Second
Cooldown Time: 12 Second

PerandusOrbOfStorms1
StormCloud
Orb of Storms
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
Deals 516.9 to 1551 Lightning Damage
Base duration is 12 seconds
Strikes every 1 second
Beams Split towards 8 additional targets
Charged Storm Cloud deals 10 more Damage
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies Spell Hit LightningSkill Duration Area Chaining Triggerable SkillCanTrap SkillCanMine SkillCanTotem AreaSpell SecondWindSupport Orb
Cast Time: 0.5 Second

PerandusWait
base skill effect duration [250]

WbSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 0 seconds
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Platinia, Servant of Prospero575053088.41.525904221632113698548440404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

PerandusLightningStrike
lightningslash
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Fires 6 additional Projectiles
Projectiles deal 30% less Damage
Deals 20% more Damage
total projectile spread angle override [50]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

PerandusStaticStrike
StaticStrikeSkillIcon
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
base attack repeat count [1]
90% more Attack Speed
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill

PerandusTempestShield
lightningshield
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 439.8 to 659.7 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
Cast Time: 0.5 Second
Cooldown Time: 12 Second

PerandusOrbOfStorms1
StormCloud
Orb of Storms
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
Deals 470.4 to 1411 Lightning Damage
Base duration is 12 seconds
Strikes every 1 second
Beams Split towards 8 additional targets
Charged Storm Cloud deals 10 more Damage
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies Spell Hit LightningSkill Duration Area Chaining Triggerable SkillCanTrap SkillCanMine SkillCanTotem AreaSpell SecondWindSupport Orb
Cast Time: 0.5 Second

PerandusWait
base skill effect duration [250]

WbSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 0 seconds
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Platinia, Servant of Prospero5150427551.521535719185105677106840404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

PerandusLightningStrike
lightningslash
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Fires 6 additional Projectiles
Projectiles deal 30% less Damage
Deals 20% more Damage
total projectile spread angle override [50]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

PerandusStaticStrike
StaticStrikeSkillIcon
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
base attack repeat count [1]
90% more Attack Speed
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill

PerandusTempestShield
lightningshield
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 381.1 to 571.6 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
Cast Time: 0.5 Second
Cooldown Time: 12 Second

PerandusOrbOfStorms1
StormCloud
Orb of Storms
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
Deals 389.1 to 1167 Lightning Damage
Base duration is 12 seconds
Strikes every 1 second
Beams Split towards 8 additional targets
Charged Storm Cloud deals 10 more Damage
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies Spell Hit LightningSkill Duration Area Chaining Triggerable SkillCanTrap SkillCanMine SkillCanTotem AreaSpell SecondWindSupport Orb
Cast Time: 0.5 Second

PerandusWait
base skill effect duration [250]

WbSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 0 seconds
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Platinia, Servant of Prospero398542187.31.51451161506691134788840404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

PerandusLightningStrike
lightningslash
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Fires 6 additional Projectiles
Projectiles deal 30% less Damage
Deals 20% more Damage
total projectile spread angle override [50]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

PerandusStaticStrike
StaticStrikeSkillIcon
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
base attack repeat count [1]
90% more Attack Speed
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill

PerandusTempestShield
lightningshield
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 317.6 to 476.5 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
Cast Time: 0.5 Second
Cooldown Time: 12 Second

PerandusOrbOfStorms1
StormCloud
Orb of Storms
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
Deals 306 to 917.9 Lightning Damage
Base duration is 12 seconds
Strikes every 1 second
Beams Split towards 7 additional targets
Charged Storm Cloud deals 10 more Damage
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies Spell Hit LightningSkill Duration Area Chaining Triggerable SkillCanTrap SkillCanMine SkillCanTotem AreaSpell SecondWindSupport Orb
Cast Time: 0.5 Second

PerandusWait
base skill effect duration [250]

WbSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 0 seconds
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Platinia, Servant of Prospero296091631.71.5923341110375493047040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

PerandusLightningStrike
lightningslash
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Fires 6 additional Projectiles
Projectiles deal 30% less Damage
Deals 20% more Damage
total projectile spread angle override [50]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

PerandusStaticStrike
StaticStrikeSkillIcon
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
base attack repeat count [1]
90% more Attack Speed
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill

PerandusTempestShield
lightningshield
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 295 to 442.6 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
Cast Time: 0.5 Second
Cooldown Time: 12 Second

PerandusOrbOfStorms1
StormCloud
Orb of Storms
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
Deals 277.7 to 833 Lightning Damage
Base duration is 12 seconds
Strikes every 1 second
Beams Split towards 7 additional targets
Charged Storm Cloud deals 10 more Damage
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies Spell Hit LightningSkill Duration Area Chaining Triggerable SkillCanTrap SkillCanMine SkillCanTotem AreaSpell SecondWindSupport Orb
Cast Time: 0.5 Second

PerandusWait
base skill effect duration [250]

WbSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 0 seconds
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
71Platinia, Servant of Prospero260591448.91.576753981569932532840404025

#When the parent is asleep
Wait 3
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move150TargetIsParent IAmFurtherThan20UnitsFromParent
Wait30IAmWithin20UnitsOfParent
#PROXIMITY SHIELD while near chest
Flee15TargetNear TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
StrafeLeft21TargetNotNear NoRepeat TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
StrafeRight21TargetNotNear NoRepeat TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
LightningStrike120TargetNotNear ShiftAttack TargetIsEnemy InsideProximityShield
LightningStrike120TargetNotNear ShiftAttack TargetNotFar InsideProximityShield TargetIsEnemy
LightningStrike120TargetNotNear ShiftAttack TargetNotFar IAmStandingInStormCloud InsideProximityShield IAmWithin50UnitsOfParent
StaticStrike240OnlyLastTarget InsideProximityShield TargetIsWithin50UnitsOfParent
Melee60OnlyLastTarget IAmNotStandingInStormCloud InsideProximityShield TargetIsWithin50UnitsOfParent
StormCloud240IAmNotStandingInStormCloud
StormCloud120IAmNotStandingInStormCloud
LightningShield240IHaveNoTempestShield OnLessThan75PercentLife
LightningShield120IHaveNoTempestShield
LightningStrike120TargetNotNear ShiftAttack TargetIsEnemy NotInsideProximityShield
LightningStrike120TargetNotNear ShiftAttack TargetNotFar NotInsideProximityShield TargetIsEnemy
LightningStrike120TargetNotNear ShiftAttack TargetNotFar IAmStandingInStormCloud NotInsideProximityShield IAmWithin70UnitsOfParent
StaticStrike240OnlyLastTarget NotInsideProximityShield
Melee60OnlyLastTarget TargetNear IAmNotStandingInStormCloud NotInsideProximityShield

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
} 

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1"] = {
    name = "Platinia, Servant of Prospero",
    life = 34,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "PerandusLightningStrike",
        "PerandusTempestShield",
        "WbSmokeMine",
        "PerandusStaticStrike",
        "PerandusWait",
        "PerandusOrbOfStorms1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 0, 30, 2, -30, 20, 40, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 0, 30, 4, -30, 20, 40, critChance = 6, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 0, 30, 6, -30, 20, 50, critChance = 6, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.025,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Shield] = true,
        [SkillType.Type27] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "skill_override_pvp_scaling_time_ms",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, 1, 90, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusOrbOfStorms1"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.037,
    description = "Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "projectile_number_to_split",
        "storm_cloud_charged_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 12000, 1000, 3, 10, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 12000, 1000, 4, 10, 0, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 12000, 1000, 5, 10, 0, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 12000, 1000, 6, 10, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 12000, 1000, 7, 10, 0, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 12000, 1000, 8, 10, 0, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}