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Quivers Unique /24 ⍟

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The Signal Fire Cured Quiver
Requires Level: 24
+(10–30) to maximum Mana
+(80–100) to Evasion Rating
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Gain (25–35)% of Physical Damage as Extra Fire Damage

「Fated」Limited Drop
Blackgleam Use Fire and Brimstone Upgrade
Broadstroke Heavy Quiver
Requires Level: 5
30% increased Global Physical Damage
(10–15)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(20–30)% increased Stun Duration on Enemies
Craghead Serrated Arrow Quiver
Requires Level: 5
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed

Use Heavy Blows Upgrade Cragfall
Slivers of Providence Serrated Arrow Quiver
Requires Level: 5
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

「Descent: Champions」Limited Drop
Cragfall Serrated Arrow Quiver
Requires Level: 5
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
50% chance to double Stun Duration

「Fated」Limited Drop
Craghead Use Heavy Blows Upgrade
Asphyxia's Wrath Two-Point Arrow Quiver
Requires Level: 10
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Curses on Slain Enemies are transferred to a nearby Enemy
Rigwald's Quills Two-Point Arrow Quiver
Requires Level: 56
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
+7 Life gained for each Enemy hit by your Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Projectiles Fork

「Rigwald」Limited Drop
「Talisman」League Specific
Skirmish Two-Point Arrow Quiver
Requires Level: 5
Attack Skills have +1 to maximum number of Summoned Totems
0.2% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Mana
+(15–25) to Intelligence
Hyrri's Bite Sharktooth Arrow Quiver
Requires Level: 10
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
(7–10)% increased Attack Speed
10% increased Area of Effect
+(2–3) Life gained for each Enemy hit by your Attacks
Adds 10 to 20 Cold Damage to Attacks

Use A Dishonourable Death Upgrade Hyrri's Demise
Hyrri's Demise Sharktooth Arrow Quiver
Requires Level: 45
+(15–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence

「Fated」Limited Drop
Hyrri's Bite Use A Dishonourable Death Upgrade
Maloney's Nightfall Blunt Arrow Quiver
Requires Level: 55
+(50–70) to maximum Life
Adds (8–10) to (14–16) Physical Damage to Bow Attacks
10% increased Attack Speed
+(12–16)% to Chaos Resistance
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
The Fracturing Spinner Blunt Arrow Quiver
Requires Level: 60
Grants Summon Harbinger of Directions Skill
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(30–50) to Strength and Dexterity
+(15–25)% to Fire and Cold Resistances

「Harbinger」League Specific
Use Fragmentation Scroll Upgrade The Shattered Divinity
The Shattered Divinity Blunt Arrow Quiver
Requires Level: 60
Grants Summon Greater Harbinger of Directions Skill
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(30–50) to Strength and Dexterity
+(15–25)% to Fire and Cold Resistances

「Harvest」League Specific
The Fracturing Spinner Use Fragmentation Scroll Upgrade
Blackgleam Fire Arrow Quiver
Requires Level: 22
+(10–30) to maximum Mana
+(80–100) to Evasion Rating
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks

Use Fire and Brimstone Upgrade The Signal Fire
Rearguard Broadhead Arrow Quiver
Requires Level: 28
(20–24)% Chance to Block Attack Damage
+(400–450) to Armour
50% increased Stun and Block Recovery
(20–30)% increased Projectile Speed
(15–20)% increased Projectile Damage
(12–15)% Chance to Block Spell Damage
Scorpion's Call Broadhead Arrow Quiver
Requires Level: 28
+(20–40) to Dexterity
(150–200) Life Regenerated per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(Recently refers to the past 4 seconds)
Drillneck Penetrating Arrow Quiver
Requires Level: 36
+(40–50) to maximum Life
Adds (10–14) to (19–24) Physical Damage to Bow Attacks
+350 to Evasion Rating
(8–12)% increased Attack Speed
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Voidfletcher Penetrating Arrow Quiver
Requires Level: 36
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
+(20–40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds

「The Elder」Limited Drop
Soul Strike Spike-Point Arrow Quiver
Requires Level: 64
+30 to Dexterity
+(100–120) to maximum Energy Shield
Adds (13–18) to (26–32) Chaos Damage to Attacks
80% faster start of Energy Shield Recharge
(8–12)% increased Attack Speed
40% reduced Energy Shield Recharge Rate
Saemus' Gift Spike-Point Arrow Quiver
Requires Level: 45
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Maloney's Mechanism Ornate Quiver
Requires Level: 45
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
Craghead Serrated Arrow Quiver
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed

Use Heavy Blows Upgrade Cragfall
Slivers of Providence Serrated Arrow Quiver
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

「Descent: Champions」Limited Drop
Cragfall Serrated Arrow Quiver
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
50% chance to double Stun Duration

「Fated」Limited Drop
Craghead Use Heavy Blows Upgrade
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Item Quivers /15 ⍟

IconName
Cured Quiver
Quivers
Requires Level 2
Adds 2 to 4 Fire Damage to Attacks
Rugged Quiver
Quivers
Requires Level 2
Adds 2 to 3 Cold Damage to Attacks
Conductive Quiver
Quivers
Requires Level 2
Adds 1 to 5 Lightning Damage to Attacks
Heavy Quiver
Quivers
Requires Level 7
Adds 1 to 4 Physical Damage to Attacks
Light Quiver
Quivers
Requires Level 15
+(30–40) to Dexterity
Serrated Arrow Quiver
Quivers
Requires Level 5
Adds 1 to 4 Physical Damage to Bow Attacks
Two-Point Arrow Quiver
Quivers
Requires Level 5
(20–30)% increased Global Accuracy Rating
Sharktooth Arrow Quiver
Quivers
Requires Level 10
+(3–4) Life gained for each Enemy hit by your Attacks
Blunt Arrow Quiver
Quivers
Requires Level 16
(25–35)% increased Stun Duration on Enemies
Fire Arrow Quiver
Quivers
Requires Level 22
Adds 4 to 8 Fire Damage to Bow Attacks
Broadhead Arrow Quiver
Quivers
Requires Level 28
Adds 6 to 12 Physical Damage to Bow Attacks
Penetrating Arrow Quiver
Quivers
Requires Level 36
Arrows Pierce an additional Target
Spike-Point Arrow Quiver
Quivers
Requires Level 45
(20–30)% increased Global Critical Strike Chance
Ornate Quiver
Quivers
Requires Level 45
Has 1 Socket
Serrated Arrow Quiver
Quivers
Adds 1 to 4 Physical Damage to Bow Attacks

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Item Synthesis Mods Quiver /209 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 280
  • (5–6)% increased maximum Life
  • +# to maximum Life281 ~ 1000
  • (7–8)% increased maximum Life
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life~ 70
  • (13–16)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • (17–21)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • (22–25)% increased Damage while Leeching Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • #% increased maximum Mana~ 35
  • +(15–19) to maximum Mana
  • #% increased maximum Mana36 ~ 70
  • +(20–24) to maximum Mana
  • #% increased maximum Mana71 ~ 150
  • +(25–30) to maximum Mana
  • (7–8)% increased maximum Mana
  • #% of Physical Attack Damage Leeched as Mana~ 70
  • (13–16)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • (17–21)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • (22–25)% increased Damage while Leeching Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • 5% increased Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • +# to maximum Energy Shield~ 50
  • (8–9)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield51 ~ 100
  • (10–11)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield101 ~ 130
  • (12–15)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield131 ~ 500
  • (12–15)% increased Energy Shield Recharge Rate
  • 0.3% of Spell Damage Leeched as Energy Shield
  • #% increased Attack Speed~ 30
  • 3% increased Attack Speed
  • #% increased Attack Speed31 ~ 35
  • 4% increased Attack Speed
  • #% increased Attack Speed36 ~ 100
  • 5% increased Attack Speed
  • #% increased Attack and Cast Speed~ 15
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed16 ~ 50
  • 5% increased Attack and Cast Speed
  • #% increased Projectile Speed~ 40
  • (9–10)% increased Projectile Speed
  • #% increased Projectile Speed41 ~ 80
  • (11–12)% increased Projectile Speed
  • #% increased Projectile Speed81 ~ 115
  • (13–14)% increased Projectile Speed
  • #% increased Projectile Speed116 ~ 135
  • (15–17)% increased Projectile Speed
  • #% increased Projectile Speed136 ~ 200
  • (18–20)% increased Projectile Speed
  • Bow Attacks fire an additional Arrow
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • Arrows Pierce 3 additional Targets
  • Adds to # Physical Damage to Attacks~ 8
  • 8% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks9 ~ 16
  • (9–10)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks17 ~ 24
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks25 ~ 28
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks29 ~ 50
  • (15–16)% increased Global Physical Damage
  • (9–10)% reduced Enemy Stun Threshold
  • Adds to # Fire Damage to Attacks~ 15
  • 8% increased Fire Damage
  • Adds to # Fire Damage to Attacks16 ~ 25
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage to Attacks26 ~ 35
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks36 ~ 45
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks46 ~ 100
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Adds to # Cold Damage to Attacks~ 15
  • 8% increased Cold Damage
  • Adds to # Cold Damage to Attacks16 ~ 22
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage to Attacks23 ~ 33
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks34 ~ 42
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks43 ~ 100
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Adds to # Lightning Damage to Attacks~ 30
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks31 ~ 45
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks46 ~ 60
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks61 ~ 75
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks76 ~ 100
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Adds to # Chaos Damage to Attacks~ 25
  • 8% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks26 ~ 45
  • (9–10)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks46 ~ 100
  • (11–12)% increased Chaos Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently~ 30
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently31 ~ 60
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently61 ~ 100
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Gain (8–10)% of Physical Damage as Extra Damage of a random Element
  • #% increased Global Critical Strike Chance~ 40
  • (26–28)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance41 ~ 70
  • (29–31)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance71 ~ 90
  • (32–34)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance91 ~ 105
  • (35–37)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance106 ~ 300
  • (38–40)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier41 ~ 70
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier71 ~ 90
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier91 ~ 105
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier106 ~ 300
  • +(27–30)% to Global Critical Strike Multiplier
  • #% chance to Avoid Fire Damage when Hit~ 14
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit15 ~ 27
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit28 ~ 50
  • +(15–16)% to Fire Resistance
  • (3–5)% chance to Avoid Fire Damage when Hit
  • #% chance to Avoid Cold Damage when Hit~ 14
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit15 ~ 27
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit28 ~ 50
  • +(15–16)% to Cold Resistance
  • (3–5)% chance to Avoid Cold Damage when Hit
  • #% chance to Avoid Lightning Damage when Hit~ 14
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit15 ~ 27
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit28 ~ 50
  • +(15–16)% to Lightning Resistance
  • (3–5)% chance to Avoid Lightning Damage when Hit
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
  • Projectiles Pierce an additional Target~ 5
  • Arrows Pierce an additional Target
  • Projectiles Pierce an additional Target6 ~ 10
  • Arrows Pierce 2 additional Targets
  • Gain #% of Physical Damage as Extra Fire Damage~ 11
  • (11–12)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage12 ~ 22
  • (13–14)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage23 ~ 50
  • (15–16)% increased Fire Damage
  • Gain (6–8)% of Physical Damage as Extra Fire Damage
  • to # Cold Damage per Frenzy Charge~ 10
  • (11–12)% increased Cold Damage
  • to # Cold Damage per Frenzy Charge11 ~ 15
  • (13–14)% increased Cold Damage
  • to # Cold Damage per Frenzy Charge16 ~ 50
  • (15–16)% increased Cold Damage
  • 4 to 7 Cold Damage per Frenzy Charge
  • #% increased Reflected Damage taken~ -11
  • (5–8)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-12 ~ -22
  • (9–12)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-23 ~ -50
  • (13–15)% reduced Reflected Damage taken
  • #% increased Damage with Poison~ 50
  • (10–11)% increased Damage with Poison
  • #% increased Damage with Poison51 ~ 100
  • (12–13)% increased Damage with Poison
  • #% increased Damage with Poison101 ~ 200
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • +#% Chaos Resistance against Damage Over Time~ 50
  • +(5–6)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time51 ~ 100
  • +(7–8)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time101 ~ 200
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
  • Grace has (15–20)% increased Aura Effect
  • Damage Penetrates #% Elemental Resistances~ 6
  • (17–19)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances7 ~ 12
  • (20–22)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances13 ~ 50
  • (23–26)% increased Elemental Damage
  • #% additional Physical Damage Reduction~ 6
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction7 ~ 12
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction13 ~ 50
  • (-25–-21) Physical Damage taken from Attacks
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy~ 6
  • 3% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy7 ~ 12
  • 4% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy13 ~ 50
  • 5% increased Attack Speed
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Armour and Evasion Rating~ 350
  • (7–9)% increased Armour
  • (7–9)% increased Evasion Rating
  • +# to Armour and Evasion Rating351 ~ 700
  • (10–12)% increased Armour
  • (10–12)% increased Evasion Rating
  • +# to Armour and Evasion Rating701 ~ 1500
  • (13–15)% increased Armour
  • (13–15)% increased Evasion Rating
  • Adds to # Fire Damage~ 25
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage26 ~ 100
  • (11–12)% increased Fire Damage
  • Adds to # Cold Damage~ 25
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage26 ~ 100
  • (11–12)% increased Cold Damage
  • Adds to # Lightning Damage~ 40
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage41 ~ 100
  • (11–12)% increased Lightning Damage
  • #% increased Vaal Skill Critical Strike Chance~ 170
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance171 ~ 340
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance341 ~ 500
  • (40–50)% increased Global Critical Strike Chance if Corrupted