Quivers Unique /23 ⍟
Quivers Unique /23 ⍟
Show Full Descriptions | |
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![]() | The Signal Fire Cured Quiver Adds 2 to 4 Fire Damage to Attacks+(10–30) to maximum Mana +(80–100) to Evasion Rating 10% increased Attack Speed 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow Attacks Gain (25–35)% of Physical Damage as Extra Fire Damage |
![]() | Broadstroke Heavy Quiver Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage (10–15)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (20–30)% increased Stun Duration on Enemies |
![]() | Craghead Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Bow AttacksAdds 6 to 10 Physical Damage to Bow Attacks (20–25)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (60–80)% increased Stun Duration on Enemies 25% reduced Projectile Speed |
![]() | Cragfall Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Bow AttacksAdds 6 to 10 Physical Damage to Bow Attacks (20–25)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (60–80)% increased Stun Duration on Enemies 25% reduced Projectile Speed 50% chance to double Stun Duration |
![]() | Asphyxia's Wrath Two-Point Arrow Quiver (20–30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill (8–12)% increased Attack Speed +(30–40)% to Cold Resistance (30–40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7–10)% chance to Freeze Hexes on Slain Enemies are transferred to a nearby Enemy |
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating-10% to Fire Resistance +(20–30)% to Lightning Resistance +7 Life gained for each Enemy hit by your Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Projectiles Fork |
![]() | Skirmish Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating+(15–25) to Intelligence +(30–50) to maximum Mana (20–30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Attack Skills have +1 to maximum number of Summoned Totems |
![]() | Hyrri's Bite Sharktooth Arrow Quiver +(3–4) Life gained for each Enemy hit by your Attacks+(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence (7–10)% increased Attack Speed 10% increased Area of Effect +(2–3) Life gained for each Enemy hit by your Attacks Adds 10 to 20 Cold Damage to Attacks |
![]() | Hyrri's Demise Sharktooth Arrow Quiver +(3–4) Life gained for each Enemy hit by your Attacks+(15–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (7–10)% increased Attack Speed +(2–3) Life gained for each Enemy hit by your Attacks 10% increased Area of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Maloney's Nightfall Blunt Arrow Quiver (25–35)% increased Stun Duration on Enemies+(50–70) to maximum Life Adds (8–10) to (14–16) Physical Damage to Bow Attacks 10% increased Attack Speed +(12–16)% to Chaos Resistance (40–60)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) 25% chance to create a Smoke Cloud when Hit (Enemies standing in Smoke Clouds are Blinded) |
![]() | The Fracturing Spinner Blunt Arrow Quiver (25–35)% increased Stun Duration on EnemiesGrants Summon Harbinger of Directions Skill Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(30–50) to Strength and Dexterity +(15–25)% to Fire and Cold Resistances |
![]() | The Shattered Divinity Blunt Arrow Quiver (25–35)% increased Stun Duration on EnemiesGrants Summon Greater Harbinger of Directions Skill Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(30–50) to Strength and Dexterity +(15–25)% to Fire and Cold Resistances |
![]() | Blackgleam Fire Arrow Quiver Adds 4 to 8 Fire Damage to Bow Attacks+(10–30) to maximum Mana +(80–100) to Evasion Rating 10% increased Attack Speed 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow Attacks |
![]() | Rearguard Broadhead Arrow Quiver Adds 6 to 12 Physical Damage to Bow Attacks(20–24)% Chance to Block Attack Damage +(400–450) to Armour 50% increased Stun and Block Recovery (20–30)% increased Projectile Speed (15–20)% increased Projectile Damage (12–15)% Chance to Block Spell Damage |
![]() | Scorpion's Call Broadhead Arrow Quiver Adds 6 to 12 Physical Damage to Bow Attacks+(20–40) to Dexterity (150–200) Life Regenerated per Second while in Blood Stance (40–60)% increased Projectile Damage while in Blood Stance +(700–1000) to Evasion Rating while in Sand Stance (20–30)% increased Area of Effect while in Sand Stance (25–30)% increased Attack Speed if you've changed Stance Recently (Recently refers to the past 4 seconds) |
![]() | Drillneck Penetrating Arrow Quiver Arrows Pierce an additional Target+(40–50) to maximum Life Adds (10–14) to (19–24) Physical Damage to Bow Attacks +350 to Evasion Rating (8–12)% increased Attack Speed Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Voidfletcher Penetrating Arrow Quiver Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance +(20–40) Mana gained on Kill 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | Soul Strike Spike-Point Arrow Quiver (20–30)% increased Global Critical Strike Chance+30 to Dexterity Adds (13–18) to (26–32) Chaos Damage to Attacks (8–12)% increased Attack Speed +(100–120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge Rate |
![]() | Saemus' Gift Spike-Point Arrow Quiver (20–30)% increased Global Critical Strike Chance+(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Replica Soul Strike Spike-Point Arrow Quiver (20–30)% increased Global Critical Strike Chance+30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Recovery per second from Life Leech |
![]() | Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) |
![]() | Slivers of Providence Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Bow Attacks+10% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Gain 25% of Weapon Physical Damage as Extra Damage of a random Element 50% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Item Quivers /15 ⍟
Item Quivers /15 ⍟
Icon | Name |
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![]() | Cured Quiver Requires Level 2Adds 2 to 4 Fire Damage to Attacks |
![]() | Rugged Quiver Requires Level 2Adds 2 to 3 Cold Damage to Attacks |
![]() | Conductive Quiver Requires Level 2Adds 1 to 5 Lightning Damage to Attacks |
![]() | Heavy Quiver Requires Level 7Adds 1 to 4 Physical Damage to Attacks |
![]() | Light Quiver Requires Level 15+(30–40) to Dexterity |
![]() | Serrated Arrow Quiver Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks |
![]() | Two-Point Arrow Quiver Requires Level 5(20–30)% increased Global Accuracy Rating |
![]() | Sharktooth Arrow Quiver Requires Level 10+(3–4) Life gained for each Enemy hit by your Attacks |
![]() | Blunt Arrow Quiver Requires Level 16(25–35)% increased Stun Duration on Enemies |
![]() | Fire Arrow Quiver Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks |
![]() | Broadhead Arrow Quiver Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks |
![]() | Penetrating Arrow Quiver Requires Level 36Arrows Pierce an additional Target |
![]() | Spike-Point Arrow Quiver Requires Level 45(20–30)% increased Global Critical Strike Chance |
![]() | Ornate Quiver Requires Level 45Has 1 Socket |
![]() | Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Bow Attacks |
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
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Quivers |
Item Synthesis Mods Quiver /209 ⍟
Item Synthesis Mods Quiver /209 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
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+# to maximum Life | ~ 200 | |
+# to maximum Life | 201 ~ 280 | |
+# to maximum Life | 281 ~ 1000 | |
#% of Life Regenerated per second | ~ 70 | |
#% of Life Regenerated per second | 71 ~ 140 | |
#% of Life Regenerated per second | 141 ~ 300 | |
#% of Physical Attack Damage Leeched as Life | ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
#% increased maximum Mana | ~ 35 | |
#% increased maximum Mana | 36 ~ 70 | |
#% increased maximum Mana | 71 ~ 150 | |
#% of Physical Attack Damage Leeched as Mana | ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 140 | |
+#% to Fire Resistance | 141 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 140 | |
+#% to Cold Resistance | 141 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 140 | |
+#% to Lightning Resistance | 141 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 100 | |
+#% to Chaos Resistance | 101 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
+# to Evasion Rating | ~ 150 | |
+# to Evasion Rating | 151 ~ 300 | |
+# to Evasion Rating | 301 ~ 450 | |
+# to Evasion Rating | 451 ~ 1000 | |
+# to maximum Energy Shield | ~ 50 | |
+# to maximum Energy Shield | 51 ~ 100 | |
+# to maximum Energy Shield | 101 ~ 130 | |
+# to maximum Energy Shield | 131 ~ 500 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 35 | |
#% increased Attack Speed | 36 ~ 100 | |
#% increased Attack and Cast Speed | ~ 15 | |
#% increased Attack and Cast Speed | 16 ~ 50 | |
#% increased Projectile Speed | ~ 40 | |
#% increased Projectile Speed | 41 ~ 80 | |
#% increased Projectile Speed | 81 ~ 115 | |
#% increased Projectile Speed | 116 ~ 135 | |
#% increased Projectile Speed | 136 ~ 200 | |
+# to Accuracy Rating | ~ 250 | |
+# to Accuracy Rating | 251 ~ 500 | |
+# to Accuracy Rating | 501 ~ 750 | |
+# to Accuracy Rating | 751 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
Adds to # Physical Damage to Attacks | ~ 8 | |
Adds to # Physical Damage to Attacks | 9 ~ 16 | |
Adds to # Physical Damage to Attacks | 17 ~ 24 | |
Adds to # Physical Damage to Attacks | 25 ~ 28 | |
Adds to # Physical Damage to Attacks | 29 ~ 50 | |
Adds to # Fire Damage to Attacks | ~ 15 | |
Adds to # Fire Damage to Attacks | 16 ~ 25 | |
Adds to # Fire Damage to Attacks | 26 ~ 35 | |
Adds to # Fire Damage to Attacks | 36 ~ 45 | |
Adds to # Fire Damage to Attacks | 46 ~ 100 | |
Adds to # Cold Damage to Attacks | ~ 15 | |
Adds to # Cold Damage to Attacks | 16 ~ 22 | |
Adds to # Cold Damage to Attacks | 23 ~ 33 | |
Adds to # Cold Damage to Attacks | 34 ~ 42 | |
Adds to # Cold Damage to Attacks | 43 ~ 100 | |
Adds to # Lightning Damage to Attacks | ~ 30 | |
Adds to # Lightning Damage to Attacks | 31 ~ 45 | |
Adds to # Lightning Damage to Attacks | 46 ~ 60 | |
Adds to # Lightning Damage to Attacks | 61 ~ 75 | |
Adds to # Lightning Damage to Attacks | 76 ~ 100 | |
Adds to # Chaos Damage to Attacks | ~ 25 | |
Adds to # Chaos Damage to Attacks | 26 ~ 45 | |
Adds to # Chaos Damage to Attacks | 46 ~ 100 | |
#% increased Elemental Damage if you've dealt a Critical Strike Recently | ~ 30 | |
#% increased Elemental Damage if you've dealt a Critical Strike Recently | 31 ~ 60 | |
#% increased Elemental Damage if you've dealt a Critical Strike Recently | 61 ~ 100 | |
#% increased Elemental Damage with Attack Skills | ~ 40 | |
#% increased Elemental Damage with Attack Skills | 41 ~ 80 | |
#% increased Elemental Damage with Attack Skills | 81 ~ 115 | |
#% increased Elemental Damage with Attack Skills | 116 ~ 130 | |
#% increased Elemental Damage with Attack Skills | 131 ~ 200 | |
#% increased Global Critical Strike Chance | ~ 40 | |
#% increased Global Critical Strike Chance | 41 ~ 70 | |
#% increased Global Critical Strike Chance | 71 ~ 90 | |
#% increased Global Critical Strike Chance | 91 ~ 105 | |
#% increased Global Critical Strike Chance | 106 ~ 300 | |
+#% to Global Critical Strike Multiplier | ~ 40 | |
+#% to Global Critical Strike Multiplier | 41 ~ 70 | |
+#% to Global Critical Strike Multiplier | 71 ~ 90 | |
+#% to Global Critical Strike Multiplier | 91 ~ 105 | |
+#% to Global Critical Strike Multiplier | 106 ~ 300 | |
#% chance to Avoid Fire Damage when Hit | ~ 14 | |
#% chance to Avoid Fire Damage when Hit | 15 ~ 27 | |
#% chance to Avoid Fire Damage when Hit | 28 ~ 50 | |
#% chance to Avoid Cold Damage when Hit | ~ 14 | |
#% chance to Avoid Cold Damage when Hit | 15 ~ 27 | |
#% chance to Avoid Cold Damage when Hit | 28 ~ 50 | |
#% chance to Avoid Lightning Damage when Hit | ~ 14 | |
#% chance to Avoid Lightning Damage when Hit | 15 ~ 27 | |
#% chance to Avoid Lightning Damage when Hit | 28 ~ 50 | |
Minions have #% increased Movement Speed | ~ 40 | |
Minions have #% increased Movement Speed | 41 ~ 75 | |
Minions have #% increased Movement Speed | 76 ~ 200 | |
Projectiles Pierce an additional Target | ~ 5 | |
Projectiles Pierce an additional Target | 6 ~ 10 | |
Gain #% of Physical Damage as Extra Fire Damage | ~ 11 | |
Gain #% of Physical Damage as Extra Fire Damage | 12 ~ 22 | |
Gain #% of Physical Damage as Extra Fire Damage | 23 ~ 50 | |
to # Cold Damage per Frenzy Charge | ~ 10 | |
to # Cold Damage per Frenzy Charge | 11 ~ 15 | |
to # Cold Damage per Frenzy Charge | 16 ~ 50 | |
#% increased Reflected Damage taken | ~ -11 | |
#% increased Reflected Damage taken | -12 ~ -22 | |
#% increased Reflected Damage taken | -23 ~ -50 | |
#% increased Damage with Poison | ~ 50 | |
#% increased Damage with Poison | 51 ~ 100 | |
#% increased Damage with Poison | 101 ~ 200 | |
+#% Chaos Resistance against Damage Over Time | ~ 50 | |
+#% Chaos Resistance against Damage Over Time | 51 ~ 100 | |
+#% Chaos Resistance against Damage Over Time | 101 ~ 200 | |
+#% chance to Evade Attacks | ~ 3 | |
+#% chance to Evade Attacks | 4 ~ 5 | |
+#% chance to Evade Attacks | 6 ~ 10 | |
Damage Penetrates #% Elemental Resistances | ~ 6 | |
Damage Penetrates #% Elemental Resistances | 7 ~ 12 | |
Damage Penetrates #% Elemental Resistances | 13 ~ 50 | |
#% additional Physical Damage Reduction | ~ 6 | |
#% additional Physical Damage Reduction | 7 ~ 12 | |
#% additional Physical Damage Reduction | 13 ~ 50 | |
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | ~ 6 | |
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 7 ~ 12 | |
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 13 ~ 50 | |
+# to Armour and Evasion Rating | ~ 350 | |
+# to Armour and Evasion Rating | 351 ~ 700 | |
+# to Armour and Evasion Rating | 701 ~ 1500 | |
Adds to # Fire Damage | ~ 25 | |
Adds to # Fire Damage | 26 ~ 100 | |
Adds to # Cold Damage | ~ 25 | |
Adds to # Cold Damage | 26 ~ 100 | |
Adds to # Lightning Damage | ~ 40 | |
Adds to # Lightning Damage | 41 ~ 100 | |
#% increased Vaal Skill Critical Strike Chance | ~ 170 | |
#% increased Vaal Skill Critical Strike Chance | 171 ~ 340 | |
#% increased Vaal Skill Critical Strike Chance | 341 ~ 500 |