Quivers Unique /26 ⍟

Quivers Unique /26 ⍟

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The Signal Fire Cured Quiver
Requires Level: 24
Adds 2 to 4 Fire Damage to Attacks
+(10–30) to maximum Mana
+(80–100) to Evasion Rating
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Gain (25–35)% of Physical Damage as Extra Fire Damage
Broadstroke Heavy Quiver
Requires Level: 5
Adds 1 to 4 Physical Damage to Attacks
30% increased Global Physical Damage
(10–15)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(20–30)% increased Stun Duration on Enemies
Craghead Serrated Arrow Quiver
Requires Level: 5
Adds 1 to 4 Physical Damage to Bow Attacks
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
Slivers of Providence Serrated Arrow Quiver
Requires Level: 5
Adds 1 to 4 Physical Damage to Bow Attacks
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cragfall Serrated Arrow Quiver
Requires Level: 5
Adds 1 to 4 Physical Damage to Bow Attacks
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
50% chance to double Stun Duration
Asphyxia's Wrath Two-Point Arrow Quiver
Requires Level: 10
(20–30)% increased Global Accuracy Rating
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Rigwald's Quills Two-Point Arrow Quiver
Requires Level: 56
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
+7 Life gained for each Enemy hit by your Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Projectiles Fork
Skirmish Two-Point Arrow Quiver
Requires Level: 5
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Attack Skills have +1 to maximum number of Summoned Totems
Hyrri's Bite Sharktooth Arrow Quiver
Requires Level: 10
+(3–4) Life gained for each Enemy hit by your Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
(7–10)% increased Attack Speed
10% increased Area of Effect
+(2–3) Life gained for each Enemy hit by your Attacks
Adds 10 to 20 Cold Damage to Attacks
Hyrri's Demise Sharktooth Arrow Quiver
Requires Level: 45
+(3–4) Life gained for each Enemy hit by your Attacks
+(15–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Maloney's Nightfall Blunt Arrow Quiver
Requires Level: 55
(25–35)% increased Stun Duration on Enemies
+(50–70) to maximum Life
Adds (8–10) to (14–16) Physical Damage to Bow Attacks
10% increased Attack Speed
+(12–16)% to Chaos Resistance
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
The Fracturing Spinner Blunt Arrow Quiver
Requires Level: 60
(25–35)% increased Stun Duration on Enemies
Grants Summon Harbinger of Directions Skill
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(30–50) to Strength and Dexterity
+(15–25)% to Fire and Cold Resistances
The Shattered Divinity Blunt Arrow Quiver
Requires Level: 60
(25–35)% increased Stun Duration on Enemies
Grants Summon Greater Harbinger of Directions Skill
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(30–50) to Strength and Dexterity
+(15–25)% to Fire and Cold Resistances
Blackgleam Fire Arrow Quiver
Requires Level: 22
Adds 4 to 8 Fire Damage to Bow Attacks
+(10–30) to maximum Mana
+(80–100) to Evasion Rating
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Rearguard Broadhead Arrow Quiver
Requires Level: 28
Adds 6 to 12 Physical Damage to Bow Attacks
(20–24)% Chance to Block Attack Damage
+(400–450) to Armour
50% increased Stun and Block Recovery
(20–30)% increased Projectile Speed
(15–20)% increased Projectile Damage
(12–15)% Chance to Block Spell Damage
Scorpion's Call Broadhead Arrow Quiver
Requires Level: 28
Adds 6 to 12 Physical Damage to Bow Attacks
+(20–40) to Dexterity
(150–200) Life Regenerated per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(Recently refers to the past 4 seconds)
Drillneck Penetrating Arrow Quiver
Requires Level: 36
Arrows Pierce an additional Target
+(40–50) to maximum Life
Adds (10–14) to (19–24) Physical Damage to Bow Attacks
+350 to Evasion Rating
(8–12)% increased Attack Speed
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Voidfletcher Penetrating Arrow Quiver
Requires Level: 36
Arrows Pierce an additional Target
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
+(20–40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Soul Strike Spike-Point Arrow Quiver
Requires Level: 64
(20–30)% increased Global Critical Strike Chance
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
Saemus' Gift Spike-Point Arrow Quiver
Requires Level: 45
(20–30)% increased Global Critical Strike Chance
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Replica Soul Strike Spike-Point Arrow Quiver
Requires Level: 45
(20–30)% increased Global Critical Strike Chance
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Recovery per second from Life Leech
Maloney's Mechanism Ornate Quiver
Requires Level: 45
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
Replica Maloney's Mechanism Ornate Quiver
Requires Level: 45
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Blinded enemies have their Chance to Hit halved)
Craghead Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Bow Attacks
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
Slivers of Providence Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Bow Attacks
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cragfall Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Bow Attacks
Adds 6 to 10 Physical Damage to Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
50% chance to double Stun Duration
Item Quivers /15 ⍟

Item Quivers /15 ⍟

IconName
Cured Quiver
Requires Level 2
Adds 2 to 4 Fire Damage to Attacks
Rugged Quiver
Requires Level 2
Adds 2 to 3 Cold Damage to Attacks
Conductive Quiver
Requires Level 2
Adds 1 to 5 Lightning Damage to Attacks
Heavy Quiver
Requires Level 7
Adds 1 to 4 Physical Damage to Attacks
Light Quiver
Requires Level 15
+(30–40) to Dexterity
Serrated Arrow Quiver
Requires Level 5
Adds 1 to 4 Physical Damage to Bow Attacks
Two-Point Arrow Quiver
Requires Level 5
(20–30)% increased Global Accuracy Rating
Sharktooth Arrow Quiver
Requires Level 10
+(3–4) Life gained for each Enemy hit by your Attacks
Blunt Arrow Quiver
Requires Level 16
(25–35)% increased Stun Duration on Enemies
Fire Arrow Quiver
Requires Level 22
Adds 4 to 8 Fire Damage to Bow Attacks
Broadhead Arrow Quiver
Requires Level 28
Adds 6 to 12 Physical Damage to Bow Attacks
Penetrating Arrow Quiver
Requires Level 36
Arrows Pierce an additional Target
Spike-Point Arrow Quiver
Requires Level 45
(20–30)% increased Global Critical Strike Chance
Ornate Quiver
Requires Level 45
Has 1 Socket
Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Bow Attacks
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
    level []
    level []
  • (21–30)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • Item Synthesis Mods Quiver /209 ⍟

    Item Synthesis Mods Quiver /209 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
    level []
    level []
  • +# to maximum Life201 ~ 280
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life281 ~ 1000
  • (7–8)% increased maximum Life
    level []
    level []
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life~ 70
  • (13–16)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • (17–21)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • (22–25)% increased Damage while Leeching Life
    level []
    level []
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Life on Kill
    level []
    level []
  • #% increased maximum Mana~ 35
  • +(15–19) to maximum Mana
    level []
    level []
  • #% increased maximum Mana36 ~ 70
  • +(20–24) to maximum Mana
    level []
    level []
  • #% increased maximum Mana71 ~ 150
  • +(25–30) to maximum Mana
    level []
    level []
  • (7–8)% increased maximum Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana~ 70
  • (13–16)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • (17–21)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • (22–25)% increased Damage while Leeching Mana
    level []
    level []
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Mana on Kill
    level []
    level []
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +1% to maximum Fire Resistance
    level []
    level []
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +1% to maximum Cold Resistance
    level []
    level []
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +1% to maximum Lightning Resistance
    level []
    level []
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +1% to maximum Chaos Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
    level []
    level []
  • #% increased Stun Duration on Enemies51 ~ 300
  • (18–25)% increased Stun Duration on Enemies
    level []
    level []
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
    level []
    level []
  • +# to Strength~ 40
  • +(6–8) to Strength
    level []
    level []
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
    level []
    level []
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
    level []
    level []
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
    level []
    level []
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
    level []
    level []
  • 5% increased Strength
    level []
    level []
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
    level []
    level []
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
    level []
    level []
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
    level []
    level []
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
    level []
    level []
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
    level []
    level []
  • 5% increased Intelligence
    level []
    level []
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to all Attributes~ 15
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
    level []
    level []
  • (16–25)% chance to Avoid Elemental Ailments
    level []
    level []
  • +# to maximum Energy Shield~ 50
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • +# to maximum Energy Shield51 ~ 100
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • +# to maximum Energy Shield101 ~ 130
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • +# to maximum Energy Shield131 ~ 500
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • 0.3% of Spell Damage Leeched as Energy Shield
    level []
    level []
  • #% increased Attack Speed~ 30
  • 3% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed31 ~ 35
  • 4% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed36 ~ 100
  • 5% increased Attack Speed
    level []
    level []
  • #% increased Attack and Cast Speed~ 15
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed16 ~ 50
  • 5% increased Attack and Cast Speed
    level []
    level []
  • #% increased Projectile Speed~ 40
  • (9–10)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed41 ~ 80
  • (11–12)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed81 ~ 115
  • (13–14)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed116 ~ 135
  • (15–17)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed136 ~ 200
  • (18–20)% increased Projectile Speed
    level []
    level []
  • Bow Attacks fire an additional Arrow
    level []
    level []
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1001 ~ 2000
  • Arrows Pierce 3 additional Targets
    level []
    level []
  • Adds to # Physical Damage to Attacks~ 8
  • 8% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks9 ~ 16
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks17 ~ 24
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks25 ~ 28
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks29 ~ 50
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • (9–10)% reduced Enemy Stun Threshold
    level []
    level []
  • Adds to # Fire Damage to Attacks~ 15
  • 8% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks16 ~ 25
  • (9–10)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks26 ~ 35
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks36 ~ 45
  • (13–14)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks46 ~ 100
  • (15–16)% increased Fire Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Fire Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks~ 15
  • 8% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks16 ~ 22
  • (9–10)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks23 ~ 33
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks34 ~ 42
  • (13–14)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks43 ~ 100
  • (15–16)% increased Cold Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Cold Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks~ 30
  • 8% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks31 ~ 45
  • (9–10)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks46 ~ 60
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks61 ~ 75
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks76 ~ 100
  • (15–16)% increased Lightning Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Lightning Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks~ 25
  • 8% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks26 ~ 45
  • (9–10)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks46 ~ 100
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently~ 30
  • (11–12)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently31 ~ 60
  • (13–14)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently61 ~ 100
  • (15–16)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Gain (8–10)% of Physical Damage as Extra Damage of a random Element
    level []
    level []
  • #% increased Global Critical Strike Chance~ 40
  • (26–28)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance41 ~ 70
  • (29–31)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance71 ~ 90
  • (32–34)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance91 ~ 105
  • (35–37)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance106 ~ 300
  • (38–40)% increased Global Critical Strike Chance
    level []
    level []
  • +#% to Global Critical Strike Multiplier~ 40
  • +(15–17)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier41 ~ 70
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier71 ~ 90
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier91 ~ 105
  • +(24–26)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier106 ~ 300
  • +(27–30)% to Global Critical Strike Multiplier
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit~ 14
  • +(11–12)% to Fire Resistance
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit15 ~ 27
  • +(13–14)% to Fire Resistance
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit28 ~ 50
  • +(15–16)% to Fire Resistance
    level []
    level []
  • (3–5)% chance to Avoid Fire Damage when Hit
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit~ 14
  • +(11–12)% to Cold Resistance
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit15 ~ 27
  • +(13–14)% to Cold Resistance
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit28 ~ 50
  • +(15–16)% to Cold Resistance
    level []
    level []
  • (3–5)% chance to Avoid Cold Damage when Hit
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit~ 14
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit15 ~ 27
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit28 ~ 50
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • (3–5)% chance to Avoid Lightning Damage when Hit
    level []
    level []
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
    level []
    level []
  • Projectiles Pierce an additional Target~ 5
  • Arrows Pierce an additional Target
    level []
    level []
  • Projectiles Pierce an additional Target6 ~ 10
  • Arrows Pierce 2 additional Targets
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage~ 11
  • (11–12)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage12 ~ 22
  • (13–14)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage23 ~ 50
  • (15–16)% increased Fire Damage
    level []
    level []
  • Gain (6–8)% of Physical Damage as Extra Fire Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge~ 10
  • (11–12)% increased Cold Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge11 ~ 15
  • (13–14)% increased Cold Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge16 ~ 50
  • (15–16)% increased Cold Damage
    level []
    level []
  • 4 to 7 Cold Damage per Frenzy Charge
    level []
    level []
  • #% increased Reflected Damage taken~ -11
  • (5–8)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Reflected Damage taken-12 ~ -22
  • (9–12)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Reflected Damage taken-23 ~ -50
  • (13–15)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Damage with Poison~ 50
  • (10–11)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison51 ~ 100
  • (12–13)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison101 ~ 200
  • (14–15)% increased Damage with Poison
    level []
    level []
  • (8–12)% increased Poison Duration
    level []
    level []
  • +#% Chaos Resistance against Damage Over Time~ 50
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% Chaos Resistance against Damage Over Time51 ~ 100
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% Chaos Resistance against Damage Over Time101 ~ 200
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +1% to maximum Chaos Resistance
    level []
    level []
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
    level []
    level []
  • Grace has (15–20)% increased Aura Effect
    level []
    level []
  • Damage Penetrates #% Elemental Resistances~ 6
  • (17–19)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances7 ~ 12
  • (20–22)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances13 ~ 50
  • (23–26)% increased Elemental Damage
    level []
    level []
  • #% additional Physical Damage Reduction~ 6
  • (-15–-11) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction7 ~ 12
  • (-20–-16) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction13 ~ 50
  • (-25–-21) Physical Damage taken from Attacks
    level []
    level []
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy~ 6
  • 3% increased Attack Speed
    level []
    level []
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy7 ~ 12
  • 4% increased Attack Speed
    level []
    level []
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy13 ~ 50
  • 5% increased Attack Speed
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • +# to Armour and Evasion Rating~ 350
  • (7–9)% increased Armour
    level []
    level []
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +# to Armour and Evasion Rating351 ~ 700
  • (10–12)% increased Armour
    level []
    level []
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +# to Armour and Evasion Rating701 ~ 1500
  • (13–15)% increased Armour
    level []
    level []
  • (13–15)% increased Evasion Rating
    level []
    level []
  • Adds to # Fire Damage~ 25
  • (9–10)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage26 ~ 100
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Cold Damage~ 25
  • (9–10)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage26 ~ 100
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Lightning Damage~ 40
  • (9–10)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage41 ~ 100
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance~ 170
  • (21–30)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance171 ~ 340
  • (31–40)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance341 ~ 500
  • (40–50)% increased Global Critical Strike Chance if Corrupted
    level []
    level []