Prophecy Perandus Rampage
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Shields Unique /71 ⍟

Shields Unique /71 ⍟

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LycosidaeLycosidae Rawhide Tower Shield
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
ShieldStrUnique3Trolltimber Spire Cedar Tower Shield
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ShieldStrUnique7Titucius' Span Reinforced Tower Shield
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
RedbladeBannerRedblade Banner Painted Tower Shield
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
TukohamasFortressTukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
Mortal Conviction
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
TukohamasFortressReplica Tukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
+(80–100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Blood Magic
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
Mortal Conviction
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
Longing2The Surrender Ezomyte Tower Shield
+(30–40) to maximum Life
Grants Level 30 Reckoning Skill
(130–170)% increased Armour
+(65–80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently
(Recently refers to the past 4 seconds)
Longing1The Anticipation Ezomyte Tower Shield
+(30–40) to maximum Life
(120–160)% increased Armour
+(50–70) to maximum Life
+6% Chance to Block
+1000 Armour if you've Blocked Recently
(Recently refers to the past 4 seconds)
Permanently Intimidate Enemies on Block
(Intimidated enemies take 10% increased Attack Damage)
AhnsHeritageAhn's Heritage Colossal Tower Shield
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
(Maximum Resistances cannot be raised above 90%)
You have Onslaught while at maximum Endurance Charges
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
ShieldStrUnique6Lioneye's Remorse Pinnacle Tower Shield
+(20–30) to maximum Life
(200–250)% increased Armour
20% increased Stun and Block Recovery
+(160–180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
MagnisEclipsisMagna Eclipsis Pinnacle Tower Shield
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(200–250)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
ShieldDex1Remnant of Empires Goathide Buckler
3% increased Movement Speed
+15 to maximum Life
+3% Chance to Block
50% chance to gain an Endurance Charge when you Block
Reflects 4 to 8 Physical Damage to Attackers on Block
30% Chance to Block Spell Damage
+3% to all Elemental Resistances per Endurance Charge
ShieldDexUnique5Crest of Perandus Pine Buckler
3% increased Movement Speed
+(60–80) to maximum Life
0.6% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
+5% Chance to Block
ShieldDexUnique6Kaltenhalt Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
ShieldDexUnique6Kaltensoul Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
ChaliceofhorrorsChalice of Horrors War Buckler
9% increased Movement Speed
+1 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
Curse Skills have 100% increased Skill Effect Duration
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
ChaliceofhorrorsThirst for Horrors War Buckler
9% increased Movement Speed
+1 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
Curse Skills have 100% increased Skill Effect Duration
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
MutewindPennantMutewind Pennant Enameled Buckler
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
25% increased Warcry Buff Effect
Call to Arms
(Using Warcries is Instant. Warcries share their Cooldown)
GreatOldOnesWardGreat Old One's Ward Corrugated Buckler
3% increased Movement Speed
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
(8–12)% Chance to Block Spell Damage
ShieldDex5UniqueAtziri's Mirror Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
ShieldDex5UniqueAtziri's Reflection Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(15–20)% increased Effect of your Curses
MistwallMistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
(No chance to avoid damage can be higher than 75%)
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
You have Phasing if you have Blocked Recently
MistwallReplica Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
ShieldDexUnique1Thousand Teeth Temu Vaal Buckler
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5% Chance to Block
Reflects 1 to 1000 Physical Damage to Attackers on Block
10% of Damage you Reflect to Enemies when Hit is gained as Life
MatuatupunaMatua Tupuna Tarnished Spirit Shield
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
+(15–25) to maximum Mana
(40–80)% increased Energy Shield
10% increased effect of Non-Curse Auras from your Skills
10% increased effect of Non-Curse Auras from your Skills on your Minions
Spreads Tar when you take a Critical Strike
ground tar on take crit duration ms [4500]
ground tar on take crit monvement speed pluspercent [-50]
(Tar reduces Enemy Movement Speed by 50%)
BrinerotFlagBrinerot Flag Tarnished Spirit Shield
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
MatuatupunaWhakatutuki o Matua Tarnished Spirit Shield
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills
20% increased effect of Non-Curse Auras from your Skills on your Minions
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
LunarisLight of Lunaris Jingling Spirit Shield
(10–15)% increased Spell Damage
Adds (35–39) to (54–60) Cold Damage to Spells
(60–80)% increased Critical Strike Chance for Spells
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
SantarisAnswerSentari's Answer Brass Spirit Shield
10% Chance to Block Spell Damage
+(20–30) to Intelligence
(4–8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
TheEternalAppleThe Eternal Apple Chiming Spirit Shield
(10–15)% increased Spell Damage
You lose all Endurance Charges on reaching maximum Endurance Charges
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
50% increased Warcry Cooldown Recovery Rate
Cannot Block
GoddessScalesThe Scales of Justice Chiming Spirit Shield
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
EshsMirrorEsh's Mirror Thorium Spirit Shield
+(20–30) to Intelligence
+(40–70) to maximum Life
(80–100)% increased Energy Shield
+(35–40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Shock Reflection
ManastormManastorm Fossilised Spirit Shield
(15–20)% increased Spell Damage
(80–120)% increased Energy Shield
+(50–70) to maximum Mana
(30–50)% increased Mana Regeneration Rate
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 25% of Sacrificed Mana for 4 seconds
EshsMirrorUpgradedEsh's Visage Vaal Spirit Shield
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(40–70) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana
(You are on Low Life if you have 50% of your Maximum Life or less)
Reflect Shocks applied to you to all Nearby Enemies
ApepsSlumberApep's Slumber Vaal Spirit Shield
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
(Maximum Resistances cannot be raised above 90%)
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
ApepsSupremacyApep's Supremacy Vaal Spirit Shield
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
(Maximum Resistances cannot be raised above 90%)
Poisons on you expire 50% slower
MalachaiLoopMalachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
ShieldInt6uniqueRathpith Globe Titanium Spirit Shield
(10–15)% Chance to Block Spell Damage
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 4% of your Life when you Use or Trigger a Spell Skill
2% increased Critical Strike Chance for Spells per 100 Player Maximum Life
2% increased Spell Damage per 100 Player Maximum Life
MastersFocusBitterbind Point Titanium Spirit Shield
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Critical Strike Chance for Spells per Raised Spectre
WheelofthestormsailWheel of the Stormsail Rotted Round Shield
60% increased Block Recovery
+(5–10) to Armour
(30–40)% increased Rarity of Items found
Curse Skills have 25% increased Skill Effect Duration
100% increased Duration of Curses on you
+5% Chance to Block
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
EverglassBarrierShattershard Crimson Round Shield
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
ShieldStrDexUnique1Daresso's Courage Baroque Round Shield
120% increased Block Recovery
20% increased Global Physical Damage
(100–120)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
+30% Chance to Block Spell Damage while on Low Life
+(3–6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
(Recently refers to the past 4 seconds)
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
SmokeAndMirrorsThe Ghastly Theatre Teak Round Shield
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
(30–50)% chance to avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Blinded enemies have their Chance to Hit halved)
ShieldStrDexUnique4Vix Lunaris Cardinal Round Shield
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
ShieldStrIntUnique2Springleaf Plank Kite Shield
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
ShieldStrIntUnique2The Oak Plank Kite Shield
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
HighPriestShieldEmperor's Vigilance Steel Kite Shield
(16–22)% Chance to Block Spell Damage
(300–400)% increased Armour and Energy Shield
(10–15)% increased maximum Life
Cannot Block while you have no Energy Shield
Damage from Blocked Hits cannot bypass Energy Shield
Damage from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
MahuxotlShieldMahuxotl's Machination Steel Kite Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

Divine Flesh
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

Eternal Youth
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
Everlasting Sacrifice
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
Vaal Pact
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
VictarosCharityVictario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
VictarosCharityReplica Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
ShieldStrIntUnique6Saffell's Frame Branded Kite Shield
+4% to all Elemental Resistances
(15–20)% Chance to Block Spell Damage
(20–30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
Cannot Block Attacks
ShieldStrIntUnique7uniqueAegis Aurora Champion Kite Shield
(10–20)% increased Elemental Damage with Attack Skills
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
+6% Chance to Block
Replenishes Energy Shield by 2% of Armour when you Block
RiseofthephoenixRise of the Phoenix Mosaic Kite Shield
+8% to all Elemental Resistances
(80–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
Regenerate (15–20) Life per second
+5% to maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low Life
TheCorundumPrism Guardian Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 25% reduced Reservation
+(20–30) to Dexterity
+25% to all Elemental Resistances
SantonisFaithBroken Faith Archon Kite Shield
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Create Profane Ground instead of Consecrated Ground
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have +1% to Critical Strike Chance)
Channeling%20ShieldThe Unshattered Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
+(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
InvictusInvictus Solaris Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
DamnatioAeternaUnyielding Flame Archon Kite Shield
+12% to all Elemental Resistances
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
HarbingerShieldUpgradedThe Immortal Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
+(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
GlitterdiskGlitterdisc Burnished Spiked Shield
4% chance to Dodge Attack Hits
(120–140)% increased Evasion and Energy Shield
+(30–50) to maximum Life
+(20–30) to maximum Energy Shield
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
(No chance to avoid damage can be higher than 75%)
You always Ignite while Burning
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
MaligarosLensMaligaro's Lens Compound Spiked Shield
2% chance to Dodge Spell Hits
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
ZealsAmplifierZeel's Amplifier Polished Spiked Shield
4% chance to Dodge Attack Hits
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
(Recently refers to the past 4 seconds)
You have Zealot's Oath if you haven't been hit recently
(Life Regeneration is applied to Energy Shield instead.)
AgonyOfDecayQotra's Regulator Sovereign Spiked Shield
4% chance to Dodge Spell Hits
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
LightningShieldPerepiteia Ezomyte Spiked Shield
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
LepersAlmsLeper's Alms Mirrored Spiked Shield
4% chance to Dodge Attack Hits
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+(3–4)% Chance to Block
Shared Suffering
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
FontOfThunderFont of Thunder Mirrored Spiked Shield
4% chance to Dodge Attack Hits
(500–600)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
40% of Cold Damage taken as Lightning
40% of Fire Damage taken as Lightning
BearTrapShield2Jaws of Agony Supreme Spiked Shield
4% chance to Dodge Spell Hits
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
Grants Level 25 Bear Trap Skill
DemigodsShieldDemigod's Beacon Golden Flame
+(11–19)% to Chaos Resistance
Adds 10 to 20 Fire Damage to Attacks
(10–20)% increased Rarity of Items found
20% increased Light Radius
Item Shields /98 ⍟

Item Shields /98 ⍟

IconName
Splintered Tower Shield
Chance to Block: 24
Armour: 9
Movement Speed: -3%
Requires 11 Str
Corroded Tower Shield
Chance to Block: 23
Armour: 46
Movement Speed: -3%
Requires Level 5, 20 Str
+(10–20) to maximum Life
Rawhide Tower Shield
Chance to Block: 26
Armour: 53
Movement Speed: -3%
Requires Level 11, 33 Str
+(10–20) to maximum Life
Cedar Tower Shield
Chance to Block: 25
Armour: 108
Movement Speed: -3%
Requires Level 17, 47 Str
+(20–30) to maximum Life
Copper Tower Shield
Chance to Block: 24
Armour: 191
Movement Speed: -3%
Requires Level 24, 62 Str
+(30–40) to maximum Life
Reinforced Tower Shield
Chance to Block: 23
Armour: 287
Movement Speed: -3%
Requires Level 30, 76 Str
+(10–20) to maximum Life
Painted Tower Shield
Chance to Block: 25
Armour: 217
Movement Speed: -3%
Requires Level 35, 87 Str
+(20–30) to maximum Life
Buckskin Tower Shield
Chance to Block: 26
Armour: 177
Movement Speed: -3%
Requires Level 39, 96 Str
+(10–20) to maximum Life
Mahogany Tower Shield
Chance to Block: 25
Armour: 265
Movement Speed: -3%
Requires Level 43, 105 Str
+(20–30) to maximum Life
Bronze Tower Shield
Chance to Block: 24
Armour: 367
Movement Speed: -3%
Requires Level 47, 114 Str
+(30–40) to maximum Life
Girded Tower Shield
Chance to Block: 23
Armour: 481
Movement Speed: -3%
Requires Level 51, 123 Str
+(10–20) to maximum Life
Crested Tower Shield
Chance to Block: 25
Armour: 338
Movement Speed: -3%
Requires Level 55, 132 Str
+(20–30) to maximum Life
Shagreen Tower Shield
Chance to Block: 26
Armour: 261
Movement Speed: -3%
Requires Level 58, 139 Str
+(10–20) to maximum Life
Ebony Tower Shield
Chance to Block: 25
Armour: 412
Movement Speed: -3%
Requires Level 61, 159 Str
+(20–30) to maximum Life
Ezomyte Tower Shield
Chance to Block: 24
Armour: 522
Movement Speed: -3%
Requires Level 64, 159 Str
+(30–40) to maximum Life
Colossal Tower Shield
Chance to Block: 23
Armour: 632
Movement Speed: -3%
Requires Level 67, 159 Str
+(10–20) to maximum Life
Pinnacle Tower Shield
Chance to Block: 25
Armour: 467
Movement Speed: -3%
Requires Level 70, 159 Str
+(20–30) to maximum Life
Exothermic Tower Shield
Chance to Block: 23
Armour: 125
Movement Speed: -3%
Requires Level 30, 76 Str
Scorch Enemies when you Block their Damage
Magmatic Tower Shield
Chance to Block: 23
Armour: 205
Movement Speed: -3%
Requires Level 50, 121 Str
Scorch Enemies when you Block their Damage
Heat-attuned Tower Shield
Chance to Block: 23
Armour: 440
Movement Speed: -3%
Requires Level 70, 159 Str
Scorch Enemies when you Block their Damage
Goathide Buckler
Chance to Block: 25
Evasion Rating: 12
Movement Speed: -3%
Requires Level 2, 13 Dex
3% increased Movement Speed
Pine Buckler
Chance to Block: 26
Evasion Rating: 43
Movement Speed: -3%
Requires Level 8, 26 Dex
3% increased Movement Speed
Painted Buckler
Chance to Block: 24
Evasion Rating: 109
Movement Speed: -3%
Requires Level 16, 44 Dex
6% increased Movement Speed
Hammered Buckler
Chance to Block: 27
Evasion Rating: 96
Movement Speed: -3%
Requires Level 23, 60 Dex
3% increased Movement Speed
War Buckler
Chance to Block: 26
Evasion Rating: 145
Movement Speed: -3%
Requires Level 29, 74 Dex
9% increased Movement Speed
Gilded Buckler
Chance to Block: 25
Evasion Rating: 197
Movement Speed: -3%
Requires Level 34, 85 Dex
6% increased Movement Speed
Oak Buckler
Chance to Block: 26
Evasion Rating: 188
Movement Speed: -3%
Requires Level 38, 94 Dex
3% increased Movement Speed
Enameled Buckler
Chance to Block: 24
Evasion Rating: 277
Movement Speed: -3%
Requires Level 42, 103 Dex
6% increased Movement Speed
Corrugated Buckler
Chance to Block: 27
Evasion Rating: 189
Movement Speed: -3%
Requires Level 46, 112 Dex
3% increased Movement Speed
Battle Buckler
Chance to Block: 26
Evasion Rating: 246
Movement Speed: -3%
Requires Level 50, 121 Dex
9% increased Movement Speed
Golden Buckler
Chance to Block: 25
Evasion Rating: 310
Movement Speed: -3%
Requires Level 54, 130 Dex
6% increased Movement Speed
Ironwood Buckler
Chance to Block: 26
Evasion Rating: 280
Movement Speed: -3%
Requires Level 57, 137 Dex
3% increased Movement Speed
Lacquered Buckler
Chance to Block: 24
Evasion Rating: 440
Movement Speed: -3%
Requires Level 60, 159 Dex
6% increased Movement Speed
Vaal Buckler
Chance to Block: 27
Evasion Rating: 275
Movement Speed: -3%
Requires Level 63, 159 Dex
3% increased Movement Speed
Crusader Buckler
Chance to Block: 26
Evasion Rating: 330
Movement Speed: -3%
Requires Level 66, 159 Dex
9% increased Movement Speed
Imperial Buckler
Chance to Block: 25
Evasion Rating: 385
Movement Speed: -3%
Requires Level 69, 159 Dex
6% increased Movement Speed
Endothermic Buckler
Chance to Block: 22
Evasion Rating: 112
Movement Speed: -3%
Requires Level 30, 76 Dex
Inflict Brittle on Enemies when you Block their Damage
Polar Buckler
Chance to Block: 22
Evasion Rating: 185
Movement Speed: -3%
Requires Level 50, 121 Dex
Inflict Brittle on Enemies when you Block their Damage
Cold-attuned Buckler
Chance to Block: 22
Evasion Rating: 302
Movement Speed: -3%
Requires Level 70, 159 Dex
Inflict Brittle on Enemies when you Block their Damage
Twig Spirit Shield
Chance to Block: 22
Energy Shield: 5
Movement Speed: -3%
Requires Level 3, 15 Int
(10–15)% increased Spell Damage
Yew Spirit Shield
Chance to Block: 24
Energy Shield: 9
Movement Speed: -3%
Requires Level 9, 29 Int
(5–10)% increased Spell Damage
Bone Spirit Shield
Chance to Block: 22
Energy Shield: 14
Movement Speed: -3%
Requires Level 15, 42 Int
(15–20)% increased Spell Damage
Tarnished Spirit Shield
Chance to Block: 24
Energy Shield: 20
Movement Speed: -3%
Requires Level 23, 60 Int
(5–10)% increased Spell Damage
Jingling Spirit Shield
Chance to Block: 23
Energy Shield: 24
Movement Speed: -3%
Requires Level 28, 71 Int
(10–15)% increased Spell Damage
Brass Spirit Shield
Chance to Block: 25
Energy Shield: 33
Movement Speed: -3%
Requires Level 33, 83 Int
Walnut Spirit Shield
Chance to Block: 24
Energy Shield: 30
Movement Speed: -3%
Requires Level 37, 92 Int
(5–10)% increased Spell Damage
Ivory Spirit Shield
Chance to Block: 22
Energy Shield: 33
Movement Speed: -3%
Requires Level 41, 101 Int
(15–20)% increased Spell Damage
Ancient Spirit Shield
Chance to Block: 24
Energy Shield: 36
Movement Speed: -3%
Requires Level 45, 110 Int
(5–10)% increased Spell Damage
Chiming Spirit Shield
Chance to Block: 23
Energy Shield: 39
Movement Speed: -3%
Requires Level 49, 119 Int
(10–15)% increased Spell Damage
Thorium Spirit Shield
Chance to Block: 25
Energy Shield: 51
Movement Speed: -3%
Requires Level 53, 128 Int
Lacewood Spirit Shield
Chance to Block: 24
Energy Shield: 45
Movement Speed: -3%
Requires Level 56, 134 Int
(5–10)% increased Spell Damage
Fossilised Spirit Shield
Chance to Block: 22
Energy Shield: 47
Movement Speed: -3%
Requires Level 59, 141 Int
(15–20)% increased Spell Damage
Vaal Spirit Shield
Chance to Block: 24
Energy Shield: 53
Movement Speed: -3%
Requires Level 62, 159 Int
(5–10)% increased Spell Damage
Harmonic Spirit Shield
Chance to Block: 23
Energy Shield: 55
Movement Speed: -3%
Requires Level 65, 159 Int
(10–15)% increased Spell Damage
Titanium Spirit Shield
Chance to Block: 25
Energy Shield: 64
Movement Speed: -3%
Requires Level 68, 159 Int
Exhausting Spirit Shield
Chance to Block: 20
Energy Shield: 23
Movement Speed: -3%
Requires Level 30, 76 Int
Sap Enemies when you Block their Damage
Subsuming Spirit Shield
Chance to Block: 20
Energy Shield: 36
Movement Speed: -3%
Requires Level 50, 121 Int
Sap Enemies when you Block their Damage
Transfer-attuned Spirit Shield
Chance to Block: 20
Energy Shield: 53
Movement Speed: -3%
Requires Level 70, 159 Int
Sap Enemies when you Block their Damage
Rotted Round Shield
Chance to Block: 23
Armour: 13
Evasion Rating: 13
Movement Speed: -3%
Requires Level 5, 11 Str, 11 Dex
60% increased Block Recovery
Fir Round Shield
Chance to Block: 23
Armour: 29
Evasion Rating: 29
Movement Speed: -3%
Requires Level 12, 19 Str, 19 Dex
180% increased Block Recovery
Studded Round Shield
Chance to Block: 26
Armour: 46
Evasion Rating: 46
Movement Speed: -3%
Requires Level 20, 29 Str, 29 Dex
60% increased Block Recovery
Scarlet Round Shield
Chance to Block: 25
Armour: 87
Evasion Rating: 87
Movement Speed: -3%
Requires Level 27, 37 Str, 37 Dex
Splendid Round Shield
Chance to Block: 24
Armour: 75
Evasion Rating: 75
Movement Speed: -3%
Requires Level 33, 44 Str, 44 Dex
120% increased Block Recovery
Maple Round Shield
Chance to Block: 23
Armour: 88
Evasion Rating: 88
Movement Speed: -3%
Requires Level 39, 52 Str, 52 Dex
180% increased Block Recovery
Spiked Round Shield
Chance to Block: 26
Armour: 102
Evasion Rating: 102
Movement Speed: -3%
Requires Level 45, 59 Str, 59 Dex
60% increased Block Recovery
Crimson Round Shield
Chance to Block: 25
Armour: 155
Evasion Rating: 155
Movement Speed: -3%
Requires Level 49, 64 Str, 64 Dex
Baroque Round Shield
Chance to Block: 24
Armour: 122
Evasion Rating: 122
Movement Speed: -3%
Requires Level 54, 70 Str, 70 Dex
120% increased Block Recovery
Teak Round Shield
Chance to Block: 23
Armour: 131
Evasion Rating: 131
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex
180% increased Block Recovery
Spiny Round Shield
Chance to Block: 26
Armour: 154
Evasion Rating: 154
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
Cardinal Round Shield
Chance to Block: 25
Armour: 209
Evasion Rating: 209
Movement Speed: -3%
Requires Level 66, 85 Str, 85 Dex
Elegant Round Shield
Chance to Block: 24
Armour: 148
Evasion Rating: 148
Movement Speed: -3%
Requires Level 70, 85 Str, 85 Dex
120% increased Block Recovery
Plank Kite Shield
Chance to Block: 22
Armour: 18
Energy Shield: 4
Movement Speed: -3%
Requires Level 7, 13 Str, 13 Int
+4% to all Elemental Resistances
Linden Kite Shield
Chance to Block: 24
Armour: 43
Energy Shield: 10
Movement Speed: -3%
Requires Level 13, 20 Str, 20 Int
+4% to all Elemental Resistances
Reinforced Kite Shield
Chance to Block: 26
Armour: 65
Energy Shield: 14
Movement Speed: -3%
Requires Level 20, 29 Str, 29 Int
Layered Kite Shield
Chance to Block: 24
Armour: 62
Energy Shield: 13
Movement Speed: -3%
Requires Level 27, 37 Str, 37 Int
+8% to all Elemental Resistances
Ceremonial Kite Shield
Chance to Block: 22
Armour: 77
Energy Shield: 16
Movement Speed: -3%
Requires Level 34, 46 Str, 46 Int
+12% to all Elemental Resistances
Etched Kite Shield
Chance to Block: 24
Armour: 127
Energy Shield: 25
Movement Speed: -3%
Requires Level 40, 53 Str, 53 Int
+4% to all Elemental Resistances
Steel Kite Shield
Chance to Block: 26
Armour: 146
Energy Shield: 29
Movement Speed: -3%
Requires Level 46, 60 Str, 60 Int
Laminated Kite Shield
Chance to Block: 24
Armour: 113
Energy Shield: 22
Movement Speed: -3%
Requires Level 50, 65 Str, 65 Int
+8% to all Elemental Resistances
Angelic Kite Shield
Chance to Block: 22
Armour: 124
Energy Shield: 24
Movement Speed: -3%
Requires Level 55, 71 Str, 71 Int
+12% to all Elemental Resistances
Branded Kite Shield
Chance to Block: 24
Armour: 186
Energy Shield: 36
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int
+4% to all Elemental Resistances
Champion Kite Shield
Chance to Block: 26
Armour: 215
Energy Shield: 42
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int
Mosaic Kite Shield
Chance to Block: 24
Armour: 147
Energy Shield: 28
Movement Speed: -3%
Requires Level 65, 85 Str, 85 Int
+8% to all Elemental Resistances
Archon Kite Shield
Chance to Block: 22
Armour: 156
Energy Shield: 30
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int
+12% to all Elemental Resistances
Spiked Bundle
Chance to Block: 24
Evasion Rating: 13
Energy Shield: 4
Movement Speed: -3%
Requires Level 5, 11 Dex, 11 Int
2% chance to Dodge Attack Hits
Driftwood Spiked Shield
Chance to Block: 24
Evasion Rating: 46
Energy Shield: 10
Movement Speed: -3%
Requires Level 12, 19 Dex, 19 Int
2% chance to Dodge Attack Hits
Alloyed Spiked Shield
Chance to Block: 25
Evasion Rating: 56
Energy Shield: 12
Movement Speed: -3%
Requires Level 20, 29 Dex, 29 Int
2% chance to Dodge Spell Hits
Burnished Spiked Shield
Chance to Block: 26
Evasion Rating: 62
Energy Shield: 13
Movement Speed: -3%
Requires Level 27, 37 Dex, 37 Int
4% chance to Dodge Attack Hits
Ornate Spiked Shield
Chance to Block: 24
Evasion Rating: 120
Energy Shield: 24
Movement Speed: -3%
Requires Level 33, 44 Dex, 44 Int
4% chance to Dodge Spell Hits
Redwood Spiked Shield
Chance to Block: 24
Evasion Rating: 142
Energy Shield: 28
Movement Speed: -3%
Requires Level 39, 52 Dex, 52 Int
2% chance to Dodge Attack Hits
Compound Spiked Shield
Chance to Block: 25
Evasion Rating: 122
Energy Shield: 24
Movement Speed: -3%
Requires Level 45, 59 Dex, 59 Int
2% chance to Dodge Spell Hits
Polished Spiked Shield
Chance to Block: 26
Evasion Rating: 111
Energy Shield: 22
Movement Speed: -3%
Requires Level 49, 64 Dex, 64 Int
4% chance to Dodge Attack Hits
Sovereign Spiked Shield
Chance to Block: 24
Evasion Rating: 195
Energy Shield: 38
Movement Speed: -3%
Requires Level 54, 70 Dex, 70 Int
4% chance to Dodge Spell Hits
Alder Spiked Shield
Chance to Block: 24
Evasion Rating: 209
Energy Shield: 41
Movement Speed: -3%
Requires Level 58, 74 Dex, 74 Int
2% chance to Dodge Attack Hits
Ezomyte Spiked Shield
Chance to Block: 25
Evasion Rating: 181
Energy Shield: 35
Movement Speed: -3%
Requires Level 62, 85 Dex, 85 Int
2% chance to Dodge Spell Hits
Mirrored Spiked Shield
Chance to Block: 26
Evasion Rating: 151
Energy Shield: 29
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int
4% chance to Dodge Attack Hits
Supreme Spiked Shield
Chance to Block: 24
Evasion Rating: 242
Energy Shield: 47
Movement Speed: -3%
Requires Level 70, 85 Dex, 85 Int
4% chance to Dodge Spell Hits
Golden Flame
Chance to Block: 20
Movement Speed: -3%
Requires Level 15
+(11–19)% to Chaos Resistance
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Shields
  • Immune to Curses if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Item Synthesis Mods Shield /358 ⍟

    Item Synthesis Mods Shield /358 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 1000
  • (5–6)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • Regenerate #% of Life per second~ 70
  • Regenerate (11.7–18.3) Life per second
  • Regenerate #% of Life per second71 ~ 140
  • Regenerate (18.4–26.7) Life per second
  • Regenerate #% of Life per second141 ~ 300
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • +# to maximum Mana~ 50
  • +(8–10) to maximum Mana
  • +# to maximum Mana51 ~ 100
  • +(11–14) to maximum Mana
  • +# to maximum Mana101 ~ 150
  • +(15–19) to maximum Mana
  • +# to maximum Mana151 ~ 175
  • +(20–24) to maximum Mana
  • +# to maximum Mana176 ~ 200
  • (7–8)% increased maximum Mana
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana201 ~ 500
  • (7–8)% increased maximum Mana
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.3% of Mana per second
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +3% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +3% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +3% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +2% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to all Elemental Resistances~ 15
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to all Elemental Resistances16 ~ 30
  • +(13–14)% to Fire Resistance
  • +(13–14)% to Cold Resistance
  • +(13–14)% to Lightning Resistance
  • +#% to all Elemental Resistances31 ~ 45
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +#% to all Elemental Resistances46 ~ 100
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +2% to all maximum Resistances
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (22–25)% increased Stun and Block Recovery
  • Unwavering Stance
  • #% chance to Avoid being Stunned~ 20
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned21 ~ 40
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned41 ~ 55
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned56 ~ 150
  • (14–15)% chance to Avoid being Stunned
  • Bleeding cannot be inflicted on you
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • 6% increased Strength
  • +1 to Maximum Endurance Charges
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • 6% increased Dexterity
  • +1 to Maximum Frenzy Charges
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • 6% increased Intelligence
  • +1 to Maximum Power Charges
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • +(1–2) to Minimum Endurance Charges
  • +(1–2) to Minimum Frenzy Charges
  • +(1–2) to Minimum Power Charges
  • +# to Armour~ 200
  • +(15–20) to Armour
  • +# to Armour201 ~ 400
  • +(21–30) to Armour
  • +# to Armour401 ~ 600
  • +(31–40) to Armour
  • +# to Armour601 ~ 800
  • +(41–55) to Armour
  • +# to Armour801 ~ 1100
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour1101 ~ 1450
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Armour1451 ~ 2000
  • +(56–70) to Armour
  • 4% additional Physical Damage Reduction
  • +# to Evasion Rating~ 175
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating176 ~ 375
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating376 ~ 575
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating576 ~ 775
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating776 ~ 1050
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating1051 ~ 1400
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to Evasion Rating1401 ~ 2000
  • +(56–70) to Evasion Rating
  • +4% chance to Evade Attack Hits
  • +# to maximum Energy Shield~ 50
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 150
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 200
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield201 ~ 300
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield301 ~ 370
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • +# to maximum Energy Shield371 ~ 500
  • +(22–25) to maximum Energy Shield
  • Regenerate 1% of Energy Shield per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • Socketed Gems have 10% reduced Reservation
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • Socketed Gems have 10% reduced Reservation
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Socketed Gems have 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Socketed Gems have 10% reduced Reservation
  • #% increased Attack Speed~ 20
  • 3% increased Attack Speed
  • #% increased Attack Speed21 ~ 30
  • 4% increased Attack Speed
  • #% increased Attack Speed31 ~ 100
  • 5% increased Attack Speed
  • #% increased Cast Speed~ 20
  • 3% increased Cast Speed
  • #% increased Cast Speed21 ~ 30
  • 4% increased Cast Speed
  • #% increased Cast Speed31 ~ 100
  • 5% increased Cast Speed
  • #% increased Attack and Cast Speed~ 15
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed16 ~ 50
  • 5% increased Attack and Cast Speed
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • +(251–350) to Accuracy Rating
  • #% increased Fire Damage~ 50
  • 8% increased Fire Damage
  • #% increased Fire Damage51 ~ 100
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage101 ~ 150
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage151 ~ 200
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage201 ~ 500
  • (15–16)% increased Fire Damage
  • (20–30)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 50
  • 8% increased Cold Damage
  • #% increased Cold Damage51 ~ 100
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage101 ~ 150
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage151 ~ 200
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage201 ~ 500
  • (15–16)% increased Cold Damage
  • (20–30)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 50
  • 8% increased Lightning Damage
  • #% increased Lightning Damage51 ~ 100
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 150
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage151 ~ 200
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage201 ~ 500
  • (15–16)% increased Lightning Damage
  • (20–30)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • #% increased Global Physical Damage~ 20
  • 8% increased Global Physical Damage
  • #% increased Global Physical Damage21 ~ 40
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage41 ~ 60
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage61 ~ 80
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage81 ~ 500
  • (15–16)% increased Global Physical Damage
  • (20–30)% increased Vulnerability Curse Effect
  • Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage81 ~ 500
  • (15–16)% increased Elemental Damage
  • (20–30)% increased Elemental Weakness Curse Effect
  • #% increased Attack Damage~ 60
  • (23–26)% increased Attack Damage
  • #% increased Attack Damage61 ~ 90
  • (27–30)% increased Attack Damage
  • #% increased Attack Damage91 ~ 500
  • (31–35)% increased Attack Damage
  • #% increased Spell Damage~ 150
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage151 ~ 200
  • (27–30)% increased Spell Damage
  • #% increased Spell Damage201 ~ 500
  • (31–35)% increased Spell Damage
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • Reflects # Physical Damage to Melee Attackers~ 300
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers301 ~ 450
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers451 ~ 550
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers551 ~ 1000
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • #% chance to Avoid Elemental Ailments~ 30
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments31 ~ 60
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments61 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to avoid Bleeding~ 55
  • (14–16)% chance to avoid Bleeding
  • #% chance to avoid Bleeding56 ~ 110
  • (18–21)% chance to avoid Bleeding
  • #% chance to avoid Bleeding111 ~ 200
  • (22–25)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned~ 55
  • (14–16)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned56 ~ 110
  • (18–21)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned111 ~ 200
  • (22–25)% chance to Avoid being Poisoned
  • +#% Chance to Block~ 28
  • +(2–3)% Chance to Block Attack Damage
  • +#% Chance to Block29 ~ 50
  • +(4–5)% Chance to Block Attack Damage
  • +#% Chance to Block Projectile Attack Damage~ 28
  • +(2–3)% Chance to Block Attack Damage
  • (2–3)% Chance to Block Spell Damage
  • +#% Chance to Block Projectile Attack Damage29 ~ 50
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% Chance to Block Spell Damage~ 28
  • (2–3)% Chance to Block Spell Damage
  • #% Chance to Block Spell Damage29 ~ 50
  • (4–5)% Chance to Block Spell Damage
  • +# Life gained when you Block~ 150
  • +(15–25) Life gained when you Block
  • +# Life gained when you Block151 ~ 250
  • +(26–35) Life gained when you Block
  • +# Life gained when you Block251 ~ 500
  • Recover (3–5)% of Life when you Block
  • +# Mana gained when you Block~ 50
  • +(5–10) Mana gained when you Block
  • +# Mana gained when you Block51 ~ 100
  • +(11–15) Mana gained when you Block
  • +# Mana gained when you Block101 ~ 200
  • Recover (3–5)% of your maximum Mana when you Block
  • #% chance to Dodge Attack Hits~ 10
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits11 ~ 20
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Spell Hits~ 10
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits11 ~ 20
  • (4–5)% chance to Dodge Spell Hits
  • #% chance to Avoid Fire Damage from Hits~ 14
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage from Hits15 ~ 27
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage from Hits28 ~ 50
  • +(15–16)% to Fire Resistance
  • (3–5)% chance to Avoid Fire Damage from Hits
  • #% chance to Avoid Cold Damage from Hits~ 14
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage from Hits15 ~ 27
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage from Hits28 ~ 50
  • +(15–16)% to Cold Resistance
  • (3–5)% chance to Avoid Cold Damage from Hits
  • #% chance to Avoid Lightning Damage from Hits~ 14
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits15 ~ 27
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits28 ~ 50
  • +(15–16)% to Lightning Resistance
  • (3–5)% chance to Avoid Lightning Damage from Hits
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Adds to # Fire Damage if you've Blocked Recently~ 90
  • (18–20)% increased Fire Damage
  • Adds to # Fire Damage if you've Blocked Recently91 ~ 170
  • (21–23)% increased Fire Damage
  • Adds to # Fire Damage if you've Blocked Recently171 ~ 500
  • (24–26)% increased Fire Damage
  • Recover #% of your maximum Mana when you Block~ 3
  • +(5–10) Mana gained when you Block
  • Recover #% of your maximum Mana when you Block4 ~ 5
  • +(11–15) Mana gained when you Block
  • Recover #% of your maximum Mana when you Block6 ~ 10
  • Recover (3–5)% of your maximum Mana when you Block
  • #% chance to gain a Power Charge when you Block~ 25
  • (3–4)% increased Damage per Power Charge
  • #% chance to gain a Power Charge when you Block26 ~ 50
  • (4–5)% increased Damage per Power Charge
  • Chill Nearby Enemies when you Block~ 2
  • (7–10)% increased Effect of Cold Ailments
  • Chill Nearby Enemies when you Block3 ~ 5
  • (11–15)% increased Effect of Cold Ailments
  • Socketed Spells have #% increased Mana Cost~ -25
  • 2% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-26 ~ -50
  • 3% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-51 ~ -100
  • (4–5)% reduced Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost~ -20
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-21 ~ -40
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-41 ~ -50
  • -3 to Total Mana Cost of Skills
  • #% additional Physical Damage Reduction~ 6
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction7 ~ 12
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction13 ~ 50
  • (-25–-21) Physical Damage taken from Attack Hits
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • #% chance to gain Onslaught for 4 seconds on Kill~ 11
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill12 ~ 22
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • +# to Armour during Soul Gain Prevention~ 8000
  • +(21–30) to Armour
  • +# to Armour during Soul Gain Prevention8001 ~ 15000
  • +(31–40) to Armour
  • Adds to # Fire Damage~ 20
  • 8% increased Fire Damage
  • Adds to # Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage41 ~ 100
  • (11–12)% increased Fire Damage
  • Adds to # Cold Damage~ 20
  • 8% increased Cold Damage
  • Adds to # Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage41 ~ 100
  • (11–12)% increased Cold Damage
  • Adds to # Lightning Damage~ 35
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage36 ~ 65
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage66 ~ 100
  • (11–12)% increased Lightning Damage
  • #% chance to deal Double Damage while Focused~ 20
  • (12–13)% increased Attack Damage
  • (12–13)% increased Spell Damage
  • #% chance to deal Double Damage while Focused21 ~ 40
  • (14–16)% increased Attack Damage
  • (14–16)% increased Spell Damage
  • #% chance to deal Double Damage while Focused41 ~ 100
  • (17–20)% increased Attack Damage
  • (17–20)% increased Spell Damage
  • #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • #% increased Effect of your Curses~ 13
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • #% increased Effect of your Curses14 ~ 26
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • #% increased Effect of your Curses27 ~ 50
  • (10–15)% increased Flammability Curse Effect
  • (10–15)% increased Frostbite Curse Effect
  • (10–15)% increased Conductivity Curse Effect
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Damage taken from Damage Over Time~ -6
  • +(5–6)% to Chaos Resistance
  • #% increased Damage taken from Damage Over Time-7 ~ -12
  • +(7–8)% to Chaos Resistance
  • #% increased Damage taken from Damage Over Time-13 ~ -20
  • +(9–10)% to Chaos Resistance
  • #% chance to gain an additional Vaal Soul on Kill~ 50
  • Immune to Curses if Corrupted