Two Hand Maces Unique /17 ⍟
Two Hand Maces Unique /17 ⍟
Show Full Descriptions | |
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![]() | Hrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies+10 to Strength 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (40–50)% increased Stun Duration on Enemies |
![]() | Hrimnor's Dirge Sledgehammer 45% increased Stun Duration on Enemies+10 to Strength 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (40–50)% increased Stun Duration on Enemies Gain 50% of Physical Damage as Extra Cold Damage |
![]() | Quecholli Jagged Maul 30% increased Stun Duration on Enemies+(25–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage +10 Life gained on Kill Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage |
![]() | Panquetzaliztli Jagged Maul 30% increased Stun Duration on Enemies(80–100)% increased Physical Damage Adds (94–98) to (115–121) Physical Damage +(25–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Recover 5% of Life on Kill Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage |
![]() | Geofri's Baptism Brass Maul 30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Geofri's Devotion Brass Maul 30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed 200% increased Physical Damage Adds (42–47) to (66–71) Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Chober Chaber Great Mallet 30% increased Stun Duration on Enemies(200–220)% increased Physical Damage +1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 25% increased maximum Mana Minions have (20–40)% increased maximum Life 20% reduced Strength Requirement 15% increased Skill Effect Duration |
![]() | Trypanon Great Mallet 30% increased Stun Duration on Enemies50% reduced Attack Speed All Attacks with this Weapon are Critical Strikes |
![]() | Chaber Cairn Great Mallet 30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems (200–220)% increased Physical Damage Adds (25–35) to (45–55) Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 30% increased Skill Effect Duration |
![]() | Replica Trypanon Great Mallet 30% increased Stun Duration on Enemies-5000 to Accuracy Rating All Attacks with this Weapon are Critical Strikes |
![]() | Jorrhast's Blacksteel Steelhead 45% increased Stun Duration on Enemies(150–200)% increased Physical Damage (8–12)% increased Cast Speed (8–12)% increased Attack Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy 25% chance to Trigger Level 20 Animate Weapon on Kill |
![]() | Voidhome Dread Maul 30% increased Stun Duration on Enemies150% increased Physical Damage 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (30–50)% reduced Rarity of Items found 50% increased Attack Speed (30–50)% reduced Experience gain |
![]() | Marohi Erqi Karui Maul 45% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise (200–230)% increased Physical Damage Adds 30 to 40 Physical Damage 10% reduced Attack Speed 10% reduced Movement Speed (40–50)% increased Stun Duration on Enemies -100 to Accuracy Rating |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double DamageAdds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed |
![]() | Tidebreaker Imperial Maul 10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Adds (70–80) to (340–375) Physical Damage +40 to Intelligence 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Kongor's Undying Rage Terror Maul 25% chance to double Stun DurationAdds (43–56) to (330–400) Physical Damage You gain Onslaught for 4 seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage (30–40)% increased Critical Strike Chance |
![]() | Replica Kongor's Undying Rage Terror Maul 25% chance to double Stun DurationAdds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
Item Two Hand Maces /25 ⍟
Item Two Hand Maces /25 ⍟
Icon | Name |
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![]() | Driftwood Maul Physical Damage: 10-16 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 3, 20 Str30% increased Stun Duration on Enemies |
![]() | Tribal Maul Physical Damage: 17-25 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 8, 35 Str30% increased Stun Duration on Enemies |
![]() | Mallet Physical Damage: 16-33 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 12, 47 Str30% increased Stun Duration on Enemies |
![]() | Sledgehammer Physical Damage: 25-38 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 17, 62 Str45% increased Stun Duration on Enemies |
![]() | Jagged Maul Physical Damage: 27-49 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 22, 77 Str30% increased Stun Duration on Enemies |
![]() | Brass Maul Physical Damage: 40-60 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13Requires Level 27, 92 Str30% increased Stun Duration on Enemies |
![]() | Fright Maul Physical Damage: 46-62 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 32, 107 Str30% increased Stun Duration on Enemies |
![]() | Morning Star Physical Damage: 45-68 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 34, 118 Str15% increased Area of Effect |
![]() | Totemic Maul Physical Damage: 57-85 Critical Strike Chance: 5% Attacks per Second: 1.1 Weapon Range: 13Requires Level 36, 119 Str30% increased Stun Duration on Enemies |
![]() | Great Mallet Physical Damage: 43-88 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 40, 131 Str30% increased Stun Duration on Enemies |
![]() | Steelhead Physical Damage: 54-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 44, 143 Str45% increased Stun Duration on Enemies |
![]() | Spiny Maul Physical Damage: 55-103 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 48, 155 Str30% increased Stun Duration on Enemies |
![]() | Plated Maul Physical Damage: 72-108 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13Requires Level 51, 164 Str30% increased Stun Duration on Enemies |
![]() | Dread Maul Physical Damage: 77-104 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 54, 173 Str30% increased Stun Duration on Enemies |
![]() | Solar Maul Physical Damage: 75-113 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 56, 187 Str15% increased Area of Effect |
![]() | Karui Maul Physical Damage: 112-168 Critical Strike Chance: 5% Attacks per Second: 1 Weapon Range: 13Requires Level 57, 182 Str45% increased Stun Duration on Enemies |
![]() | Colossus Mallet Physical Damage: 65-135 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 59, 188 Str30% increased Area Damage |
![]() | Piledriver Physical Damage: 77-115 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13Requires Level 61, 212 Str20% reduced Enemy Stun Threshold |
![]() | Meatgrinder Physical Damage: 74-138 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13Requires Level 63, 212 Str5% chance to deal Double Damage |
![]() | Imperial Maul Physical Damage: 102-153 Critical Strike Chance: 5% Attacks per Second: 1.1 Weapon Range: 13Requires Level 65, 212 Str10% increased Strength |
![]() | Terror Maul Physical Damage: 101-137 Critical Strike Chance: 6% Attacks per Second: 1.15 Weapon Range: 13Requires Level 67, 212 Str25% chance to double Stun Duration |
![]() | Coronal Maul Physical Damage: 91-136 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13Requires Level 69, 220 Str20% increased Area of Effect |
![]() | Blunt Force Condenser Physical Damage: 39-64 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13Requires Level 30, 101 StrWarcries Exert 1 additional Attack |
![]() | Crushing Force Magnifier Physical Damage: 62-103 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13Requires Level 50, 161 StrWarcries Exert 1 additional Attack |
![]() | Impact Force Propagator Physical Damage: 81-135 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13Requires Level 70, 220 StrWarcries Exert 1 additional Attack |
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
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Two Hand Maces |
Item Synthesis Mods Two Hand Mace /341 ⍟
Item Synthesis Mods Two Hand Mace /341 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
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#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
#% reduced Enemy Stun Threshold | ~ 30 | |
#% reduced Enemy Stun Threshold | 31 ~ 35 | |
#% reduced Enemy Stun Threshold | 36 ~ 200 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 50 | |
#% increased Attack Speed | 51 ~ 100 | |
+# to Accuracy Rating | ~ 500 | |
+# to Accuracy Rating | 501 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
#% increased Physical Damage | ~ 200 | |
#% increased Physical Damage | 201 ~ 400 | |
#% increased Physical Damage | 401 ~ 600 | |
#% increased Physical Damage | 601 ~ 725 | |
#% increased Physical Damage | 726 ~ 1000 | |
Adds to # Physical Damage | ~ 50 | |
Adds to # Physical Damage | 51 ~ 100 | |
Adds to # Physical Damage | 101 ~ 150 | |
Adds to # Physical Damage | 151 ~ 180 | |
Adds to # Physical Damage | 181 ~ 500 | |
Adds to # Fire Damage | ~ 150 | |
Adds to # Fire Damage | 151 ~ 300 | |
Adds to # Fire Damage | 301 ~ 375 | |
Adds to # Fire Damage | 376 ~ 450 | |
Adds to # Fire Damage | 451 ~ 1000 | |
Adds to # Fire Damage to Spells | ~ 100 | |
Adds to # Fire Damage to Spells | 101 ~ 200 | |
Adds to # Fire Damage to Spells | 201 ~ 275 | |
Adds to # Fire Damage to Spells | 276 ~ 320 | |
Adds to # Fire Damage to Spells | 321 ~ 1000 | |
Adds to # Cold Damage | ~ 120 | |
Adds to # Cold Damage | 121 ~ 240 | |
Adds to # Cold Damage | 241 ~ 300 | |
Adds to # Cold Damage | 301 ~ 360 | |
Adds to # Cold Damage | 361 ~ 1000 | |
Adds to # Cold Damage to Spells | ~ 100 | |
Adds to # Cold Damage to Spells | 101 ~ 180 | |
Adds to # Cold Damage to Spells | 181 ~ 250 | |
Adds to # Cold Damage to Spells | 251 ~ 280 | |
Adds to # Cold Damage to Spells | 281 ~ 1000 | |
Adds to # Lightning Damage | ~ 200 | |
Adds to # Lightning Damage | 201 ~ 400 | |
Adds to # Lightning Damage | 401 ~ 550 | |
Adds to # Lightning Damage | 551 ~ 650 | |
Adds to # Lightning Damage | 651 ~ 1000 | |
Adds to # Lightning Damage to Spells | ~ 150 | |
Adds to # Lightning Damage to Spells | 151 ~ 300 | |
Adds to # Lightning Damage to Spells | 301 ~ 450 | |
Adds to # Lightning Damage to Spells | 451 ~ 540 | |
Adds to # Lightning Damage to Spells | 541 ~ 1000 | |
Adds to # Chaos Damage | ~ 300 | |
Adds to # Chaos Damage | 301 ~ 450 | |
Adds to # Chaos Damage | 451 ~ 1000 | |
#% increased Fire Damage | ~ 100 | |
#% increased Fire Damage | 101 ~ 200 | |
#% increased Fire Damage | 201 ~ 300 | |
#% increased Fire Damage | 301 ~ 350 | |
#% increased Fire Damage | 351 ~ 1000 | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Fire Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Fire Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Cold Damage | ~ 100 | |
#% increased Cold Damage | 101 ~ 200 | |
#% increased Cold Damage | 201 ~ 300 | |
#% increased Cold Damage | 301 ~ 350 | |
#% increased Cold Damage | 351 ~ 1000 | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Cold Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Cold Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Lightning Damage | ~ 100 | |
#% increased Lightning Damage | 101 ~ 200 | |
#% increased Lightning Damage | 201 ~ 300 | |
#% increased Lightning Damage | 301 ~ 350 | |
#% increased Lightning Damage | 351 ~ 1000 | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 71 ~ 100 | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Physical Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Physical Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Chaos Damage | ~ 110 | |
#% increased Chaos Damage | 111 ~ 220 | |
#% increased Chaos Damage | 221 ~ 500 | |
#% increased Elemental Damage | ~ 130 | |
#% increased Elemental Damage | 131 ~ 260 | |
#% increased Elemental Damage | 261 ~ 500 | |
#% increased Elemental Damage with Attack Skills | ~ 50 | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | |
#% increased Spell Damage | ~ 125 | |
#% increased Spell Damage | 126 ~ 250 | |
#% increased Spell Damage | 251 ~ 375 | |
#% increased Spell Damage | 376 ~ 420 | |
#% increased Spell Damage | 421 ~ 1000 | |
Minions deal #% increased Damage | ~ 140 | |
Minions deal #% increased Damage | 141 ~ 280 | |
Minions deal #% increased Damage | 281 ~ 500 | |
#% increased Critical Strike Chance | ~ 25 | |
#% increased Critical Strike Chance | 26 ~ 50 | |
#% increased Critical Strike Chance | 51 ~ 75 | |
#% increased Critical Strike Chance | 76 ~ 100 | |
#% increased Critical Strike Chance | 101 ~ 200 | |
#% increased Critical Strike Chance for Spells | ~ 100 | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | |
+#% to Global Critical Strike Multiplier | ~ 25 | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Bleeding | ~ 45 | |
#% increased Damage with Bleeding | 46 ~ 90 | |
#% increased Damage with Bleeding | 91 ~ 200 | |
#% chance to cause Bleeding on Hit | ~ 50 | |
#% chance to cause Bleeding on Hit | 51 ~ 100 | |
#% chance to cause Bleeding on Hit | 101 ~ 300 | |
#% increased Bleeding Duration | ~ 20 | |
#% increased Bleeding Duration | 21 ~ 40 | |
#% increased Bleeding Duration | 41 ~ 100 | |
+# to Level of Socketed Fire Gems | ~ 3 | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | |
+# to Level of Socketed Cold Gems | ~ 3 | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | |
+# to Level of Socketed Lightning Gems | ~ 3 | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | |
+# to Level of Socketed Chaos Gems | ~ 3 | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | |
+# to Level of Socketed Melee Gems | ~ 3 | |
+# to Level of Socketed Melee Gems | 4 ~ 5 | |
+# to Level of Socketed Melee Gems | 6 ~ 10 | |
+# to Level of Socketed Gems | ~ 1 | |
+# to Level of Socketed Gems | 2 ~ 2 | |
+# to Level of Socketed Gems | 3 ~ 10 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed Support Gems | ~ 3 | |
+# to Level of Socketed Support Gems | 4 ~ 5 | |
+# to Level of Socketed Support Gems | 6 ~ 10 | |
+# to Weapon range | ~ 7 | |
+# to Weapon range | 8 ~ 20 | |
#% chance to Cast Level 20 Fire Burst on Hit | ~ 11 | |
#% chance to Cast Level 20 Fire Burst on Hit | 12 ~ 22 | |
#% chance to Cast Level 20 Fire Burst on Hit | 23 ~ 50 | |
~ 4 | ||
5 ~ 7 | ||
8 ~ 20 | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | ~ 1 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 2 ~ 2 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 3 ~ 10 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | ~ 25 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 26 ~ 50 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 51 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 1100 | |
+# to Armour if you've Hit an Enemy Recently | 1101 ~ 2200 | |
+# to Armour if you've Hit an Enemy Recently | 2201 ~ 5000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 1100 | |
+# to Evasion Rating if Hit an Enemy Recently | 1101 ~ 2200 | |
+# to Evasion Rating if Hit an Enemy Recently | 2201 ~ 5000 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | ~ 70 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 71 ~ 140 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 141 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 44 | |
#% chance to gain Onslaught for 4 seconds on Kill | 45 ~ 100 | |
Damage Penetrates #% Fire Resistance | ~ 22 | |
Damage Penetrates #% Fire Resistance | 23 ~ 44 | |
Damage Penetrates #% Fire Resistance | 45 ~ 100 | |
Damage Penetrates #% Cold Resistance | ~ 22 | |
Damage Penetrates #% Cold Resistance | 23 ~ 44 | |
Damage Penetrates #% Cold Resistance | 45 ~ 100 | |
Damage Penetrates #% Lightning Resistance | ~ 22 | |
Damage Penetrates #% Lightning Resistance | 23 ~ 44 | |
Damage Penetrates #% Lightning Resistance | 45 ~ 100 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | |
Curse Enemies with Level # Despair on Hit | ~ 11 | |
Curse Enemies with Level # Despair on Hit | 12 ~ 22 | |
Curse Enemies with Level # Despair on Hit | 23 ~ 50 | |
Socketed Skills deal #% more Spell Damage | ~ 22 | |
Socketed Skills deal #% more Spell Damage | 23 ~ 44 | |
Socketed Skills deal #% more Spell Damage | 45 ~ 100 | |
Socketed Skills deal #% more Attack Damage | ~ 22 | |
Socketed Skills deal #% more Attack Damage | 23 ~ 44 | |
Socketed Skills deal #% more Attack Damage | 45 ~ 100 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% increased Damage when on Full Life | ~ 130 | |
#% increased Damage when on Full Life | 131 ~ 260 | |
#% increased Damage when on Full Life | 261 ~ 500 | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 5 | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 9 | |
Auras from your Skills grant #% increased Damage to you and Allies | 10 ~ 20 | |
#% chance to deal Double Damage while Focussed | ~ 90 | |
#% chance to deal Double Damage while Focussed | 91 ~ 200 | |
#% chance to deal Double Damage | ~ 18 | |
#% chance to deal Double Damage | 19 ~ 50 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 10 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 20 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 21 ~ 50 | |
+#% to Quality of Socketed Gems | ~ 20 | |
+#% to Quality of Socketed Gems | 21 ~ 50 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 56 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | 57 ~ 100 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | |
#% increased Damage per Endurance Charge | ~ 16 | |
#% increased Damage per Endurance Charge | 17 ~ 50 | |
#% increased Damage per Frenzy Charge | ~ 16 | |
#% increased Damage per Frenzy Charge | 17 ~ 50 | |
#% increased Damage per Power Charge | ~ 16 | |
#% increased Damage per Power Charge | 17 ~ 50 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 60 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 61 ~ 120 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 121 ~ 150 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | ~ 250 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | 251 ~ 500 | |
Hits can't be Evaded | ~ 1 | |
Hits can't be Evaded | 2 ~ 2 | |
Hits can't be Evaded | 3 ~ 5 | |
#% increased Soul Cost of Vaal Skills | ~ -55 | |
#% increased Soul Cost of Vaal Skills | -56 ~ -110 | |
#% increased Soul Cost of Vaal Skills | -111 ~ -200 |