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Two Hand Maces Unique /15 ⍟

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Hrimnor's Hymn Sledgehammer
Requires Level: 17
+10 to Strength
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(40–50)% increased Stun Duration on Enemies

Use Winter's Mournful Melodies Upgrade Hrimnor's Dirge
Hrimnor's Dirge Sledgehammer
Requires Level: 36
+10 to Strength
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage

「Fated」Limited Drop
Hrimnor's Hymn Use Winter's Mournful Melodies Upgrade
Quecholli Jagged Maul
Requires Level: 22
+(25–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Adds 5 to 25 Physical Damage
(80–100)% increased Physical Damage
+10 Life gained on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage

Use The Fall of an Empire Upgrade Panquetzaliztli
Panquetzaliztli Jagged Maul
Requires Level: 61
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
+(25–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage

「Fated」Limited Drop
Quecholli Use The Fall of an Empire Upgrade
Geofri's Baptism Brass Maul
Requires Level: 27
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes

Use Black Devotion Upgrade Geofri's Devotion
Geofri's Devotion Brass Maul
Requires Level: 61
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes

「Fated」Limited Drop
Geofri's Baptism Use Black Devotion Upgrade
Chober Chaber Great Mallet
Requires Level: 40
(200–220)% increased Physical Damage
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
20% reduced Strength Requirement
15% increased Skill Effect Duration

Use Faith Exhumed Upgrade Chaber Cairn
Trypanon Great Mallet
Requires Level: 40
50% reduced Attack Speed
All Attacks with this Weapon are Critical Strikes

「Perandus」League Specific
Chaber Cairn Great Mallet
Requires Level: 60
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration

「Fated」Limited Drop
Chober Chaber Use Faith Exhumed Upgrade
Jorrhast's Blacksteel Steelhead
Requires Level: 44
(150–200)% increased Physical Damage
(8–12)% increased Cast Speed
(8–12)% increased Attack Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
25% chance to Trigger Level 20 Animate Weapon on Kill

「Tempest」League Specific
Voidhome Dread Maul
Requires Level: 54
150% increased Physical Damage
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(30–50)% reduced Rarity of Items found
50% increased Attack Speed
(30–50)% reduced Experience gain
Marohi Erqi Karui Maul
Requires Level: 57
Socketed Gems are Supported by Level 15 Pulverise
(200–230)% increased Physical Damage
Adds 30 to 40 Physical Damage
10% reduced Attack Speed
10% reduced Movement Speed
(40–50)% increased Stun Duration on Enemies
-100 to Accuracy Rating

「Karui」Limited Drop
「Legion」League Specific
Brain Rattler Meatgrinder
Requires Level: 63
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed

「Guardian of the Minotaur」Limited Drop
Tidebreaker Imperial Maul
Requires Level: 65
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (70–80) to (340–375) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Kongor's Undying Rage Terror Maul
Requires Level: 67
Adds (43–56) to (330–400) Physical Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Hits can't be Evaded
+(15–20)% to all Elemental Resistances
Your Critical Strikes do not deal extra Damage
(30–40)% increased Critical Strike Chance
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Item Two Hand Maces /22 ⍟

IconName
Driftwood Maul
Two Hand Maces
Physical Damage: 10-16
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 3, 20 Str
30% increased Stun Duration on Enemies
Tribal Maul
Two Hand Maces
Physical Damage: 17-25
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 8, 35 Str
30% increased Stun Duration on Enemies
Mallet
Two Hand Maces
Physical Damage: 16-33
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 12, 47 Str
30% increased Stun Duration on Enemies
Sledgehammer
Two Hand Maces
Physical Damage: 25-38
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 17, 62 Str
45% increased Stun Duration on Enemies
Jagged Maul
Two Hand Maces
Physical Damage: 27-49
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 22, 77 Str
30% increased Stun Duration on Enemies
Brass Maul
Two Hand Maces
Physical Damage: 40-60
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 27, 92 Str
30% increased Stun Duration on Enemies
Fright Maul
Two Hand Maces
Physical Damage: 46-62
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 32, 107 Str
30% increased Stun Duration on Enemies
Morning Star
Two Hand Maces
Physical Damage: 45-68
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 34, 118 Str
15% increased Area of Effect
Totemic Maul
Two Hand Maces
Physical Damage: 57-85
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 36, 119 Str
30% increased Stun Duration on Enemies
Great Mallet
Two Hand Maces
Physical Damage: 43-88
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 40, 131 Str
30% increased Stun Duration on Enemies
Steelhead
Two Hand Maces
Physical Damage: 54-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 44, 143 Str
45% increased Stun Duration on Enemies
Spiny Maul
Two Hand Maces
Physical Damage: 55-103
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 48, 155 Str
30% increased Stun Duration on Enemies
Plated Maul
Two Hand Maces
Physical Damage: 72-108
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 51, 164 Str
30% increased Stun Duration on Enemies
Dread Maul
Two Hand Maces
Physical Damage: 77-104
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 54, 173 Str
30% increased Stun Duration on Enemies
Solar Maul
Two Hand Maces
Physical Damage: 75-113
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 56, 187 Str
15% increased Area of Effect
Karui Maul
Two Hand Maces
Physical Damage: 112-168
Critical Strike Chance: 5%
Attacks per Second: 1
Weapon Range: 13
Requires Level 57, 182 Str
45% increased Stun Duration on Enemies
Colossus Mallet
Two Hand Maces
Physical Damage: 65-135
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 59, 188 Str
30% increased Area Damage
Piledriver
Two Hand Maces
Physical Damage: 77-115
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 61, 212 Str
20% reduced Enemy Stun Threshold
Meatgrinder
Two Hand Maces
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 63, 212 Str
5% chance to deal Double Damage
Imperial Maul
Two Hand Maces
Physical Damage: 102-153
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 65, 212 Str
10% increased Strength
Terror Maul
Two Hand Maces
Physical Damage: 101-137
Critical Strike Chance: 6%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 67, 212 Str
25% chance to double Stun Duration
Coronal Maul
Two Hand Maces
Physical Damage: 91-136
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 69, 220 Str
20% increased Area of Effect

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Item Synthesis Mods Two Hand Mace /341 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 3% of Physical Attack Damage Leeched as Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(45–50) Life gained for each Enemy hit by Attacks
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 1% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • +1 to Maximum Endurance Charges
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage~ 50
  • Adds 1 to (2–3) Physical Damage
  • Adds to # Physical Damage51 ~ 100
  • Adds (2–3) to (4–5) Physical Damage
  • Adds to # Physical Damage101 ~ 150
  • Adds (4–5) to (6–7) Physical Damage
  • Adds to # Physical Damage151 ~ 180
  • Adds (6–7) to (8–10) Physical Damage
  • Adds to # Physical Damage181 ~ 500
  • Adds (8–9) to (11–13) Physical Damage
  • Adds to # Fire Damage~ 150
  • Adds (7–12) to (13–21) Fire Damage
  • Adds to # Fire Damage151 ~ 300
  • Adds (13–19) to (22–35) Fire Damage
  • Adds to # Fire Damage301 ~ 375
  • Adds (20–27) to (36–48) Fire Damage
  • Adds to # Fire Damage376 ~ 450
  • Adds (28–35) to (49–64) Fire Damage
  • Adds to # Fire Damage451 ~ 1000
  • Adds (36–45) to (65–80) Fire Damage
  • Adds to # Fire Damage to Spells~ 100
  • Adds (5–9) to (10–15) Fire Damage to Spells
  • Adds to # Fire Damage to Spells101 ~ 200
  • Adds (10–14) to (16–25) Fire Damage to Spells
  • Adds to # Fire Damage to Spells201 ~ 275
  • Adds (14–19) to (26–34) Fire Damage to Spells
  • Adds to # Fire Damage to Spells276 ~ 320
  • Adds (20–25) to (35–45) Fire Damage to Spells
  • Adds to # Fire Damage to Spells321 ~ 1000
  • Adds (26–32) to (46–56) Fire Damage to Spells
  • Adds to # Cold Damage~ 120
  • Adds (5–8) to (11–18) Cold Damage
  • Adds to # Cold Damage121 ~ 240
  • Adds (9–15) to (19–28) Cold Damage
  • Adds to # Cold Damage241 ~ 300
  • Adds (16–22) to (29–39) Cold Damage
  • Adds to # Cold Damage301 ~ 360
  • Adds (23–30) to (40–53) Cold Damage
  • Adds to # Cold Damage361 ~ 1000
  • Adds (31–37) to (44–65) Cold Damage
  • Adds to # Cold Damage to Spells~ 100
  • Adds (4–6) to (8–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells101 ~ 180
  • Adds (7–11) to (14–20) Cold Damage to Spells
  • Adds to # Cold Damage to Spells181 ~ 250
  • Adds (12–16) to (21–28) Cold Damage to Spells
  • Adds to # Cold Damage to Spells251 ~ 280
  • Adds (17–21) to (28–38) Cold Damage to Spells
  • Adds to # Cold Damage to Spells281 ~ 1000
  • Adds (22–26) to (31–46) Cold Damage to Spells
  • Adds to # Lightning Damage~ 200
  • Adds 1 to (25–40) Lightning Damage
  • Adds to # Lightning Damage201 ~ 400
  • Adds (1–3) to (41–65) Lightning Damage
  • Adds to # Lightning Damage401 ~ 550
  • Adds (2–5) to (66–82) Lightning Damage
  • Adds to # Lightning Damage551 ~ 650
  • Adds (2–7) to (83–106) Lightning Damage
  • Adds to # Lightning Damage651 ~ 1000
  • Adds (3–9) to (107–125) Lightning Damage
  • Adds to # Lightning Damage to Spells~ 150
  • Adds 1 to (18–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells151 ~ 300
  • Adds (1–3) to (29–46) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells301 ~ 450
  • Adds (2–4) to (47–58) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells451 ~ 540
  • Adds (2–5) to (59–75) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells541 ~ 1000
  • Adds (3–7) to (75–88) Lightning Damage to Spells
  • Adds to # Chaos Damage~ 300
  • Adds (7–12) to (15–26) Chaos Damage
  • Adds to # Chaos Damage301 ~ 450
  • Adds (13–21) to (27–49) Chaos Damage
  • Adds to # Chaos Damage451 ~ 1000
  • Adds (22–43) to (50–74) Chaos Damage
  • #% increased Fire Damage~ 100
  • (29–32)% increased Fire Damage
  • #% increased Fire Damage101 ~ 200
  • (33–36)% increased Fire Damage
  • #% increased Fire Damage201 ~ 300
  • (37–40)% increased Fire Damage
  • #% increased Fire Damage301 ~ 350
  • (41–44)% increased Fire Damage
  • #% increased Fire Damage351 ~ 1000
  • (20–30)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Fire Damage
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 100
  • (29–32)% increased Cold Damage
  • #% increased Cold Damage101 ~ 200
  • (33–36)% increased Cold Damage
  • #% increased Cold Damage201 ~ 300
  • (37–40)% increased Cold Damage
  • #% increased Cold Damage301 ~ 350
  • (41–44)% increased Cold Damage
  • #% increased Cold Damage351 ~ 1000
  • (20–30)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Cold Damage
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 100
  • (29–32)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 200
  • (33–36)% increased Lightning Damage
  • #% increased Lightning Damage201 ~ 300
  • (37–40)% increased Lightning Damage
  • #% increased Lightning Damage301 ~ 350
  • (41–44)% increased Lightning Damage
  • #% increased Lightning Damage351 ~ 1000
  • (20–30)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Lightning Damage
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage~ 35
  • (27–32)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage36 ~ 70
  • (33–38)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage71 ~ 100
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage~ 110
  • (29–32)% increased Chaos Damage
  • #% increased Chaos Damage111 ~ 220
  • (33–36)% increased Chaos Damage
  • #% increased Chaos Damage221 ~ 500
  • (37–40)% increased Chaos Damage
  • #% increased Elemental Damage~ 130
  • (21–26)% increased Elemental Damage
  • #% increased Elemental Damage131 ~ 260
  • (27–32)% increased Elemental Damage
  • #% increased Elemental Damage261 ~ 500
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • #% increased Spell Damage~ 125
  • (22–24)% increased Spell Damage
  • #% increased Spell Damage126 ~ 250
  • (25–28)% increased Spell Damage
  • #% increased Spell Damage251 ~ 375
  • (29–35)% increased Spell Damage
  • #% increased Spell Damage376 ~ 420
  • (45–51)% increased Spell Damage
  • #% increased Spell Damage421 ~ 1000
  • Spells have a (16–18)% chance to deal Double Damage
  • Minions deal #% increased Damage~ 140
  • Minions deal (27–32)% increased Damage
  • Minions deal #% increased Damage141 ~ 280
  • Minions deal (33–38)% increased Damage
  • Minions deal #% increased Damage281 ~ 500
  • Minions deal (39–44)% increased Damage
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Killed Enemies Explode, dealing 5% of their Life as Physical Damage
  • #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • +# to Weapon range~ 7
  • +1 to Weapon range
  • +# to Weapon range8 ~ 20
  • +2 to Weapon range
  • #% chance to Cast Level 20 Fire Burst on Hit~ 11
  • (33–36)% increased Fire Damage
  • #% chance to Cast Level 20 Fire Burst on Hit12 ~ 22
  • (37–40)% increased Fire Damage
  • #% chance to Cast Level 20 Fire Burst on Hit23 ~ 50
  • (41–44)% increased Fire Damage
  • ~ 4
  • Minions deal (11–12)% increased Damage
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds~ 1
  • (25–28)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2 ~ 2
  • (29–32)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds3 ~ 10
  • (33–36)% increased Chaos Damage
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • 0.4% of Mana Regenerated per second
  • +# to Armour if you've Hit an Enemy Recently~ 1100
  • (14–16)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 1100
  • (14–16)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Evasion Rating
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently~ 70
  • (7–9)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently71 ~ 140
  • (10–13)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently141 ~ 500
  • (14–16)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill~ 44
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill45 ~ 100
  • (5–6)% increased Attack Speed
  • Damage Penetrates #% Fire Resistance~ 22
  • (33–36)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance23 ~ 44
  • (37–40)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance45 ~ 100
  • (41–44)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 22
  • (33–36)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance23 ~ 44
  • (37–40)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance45 ~ 100
  • (41–44)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 22
  • (33–36)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance23 ~ 44
  • (37–40)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance45 ~ 100
  • (41–44)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Level # Despair on Hit~ 11
  • (29–32)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit12 ~ 22
  • (33–36)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit23 ~ 50
  • (37–40)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage~ 22
  • (29–35)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage23 ~ 44
  • (36–44)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage45 ~ 100
  • (45–51)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage~ 22
  • (29–35)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage23 ~ 44
  • (36–44)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage45 ~ 100
  • (45–51)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% increased Damage when on Full Life~ 130
  • (21–26)% increased Damage
  • #% increased Damage when on Full Life131 ~ 260
  • (27–32)% increased Damage
  • #% increased Damage when on Full Life261 ~ 500
  • (33–38)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies~ 5
  • You and Allies affected by your Aura Skills deal (13–16)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 9
  • You and Allies affected by your Aura Skills deal (17–21)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies10 ~ 20
  • You and Allies affected by your Aura Skills deal (22–25)% increased Damage
  • #% chance to deal Double Damage while Focussed~ 90
  • (29–35)% increased Attack Damage
  • (29–35)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed91 ~ 200
  • (36–44)% increased Attack Damage
  • (36–44)% increased Spell Damage
  • #% chance to deal Double Damage~ 18
  • 4% chance to deal Double Damage
  • #% chance to deal Double Damage19 ~ 50
  • 5% chance to deal Double Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 10
  • (25–28)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 20
  • (29–32)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage21 ~ 50
  • (33–36)% increased Chaos Damage
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 56
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby57 ~ 100
  • (5–6)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (21–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (27–32)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (25–28)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (29–32)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (33–36)% increased Chaos Damage
  • #% increased Damage per Endurance Charge~ 16
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge17 ~ 50
  • (4–5)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge~ 16
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge17 ~ 50
  • (4–5)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge~ 16
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge17 ~ 50
  • (4–5)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 60
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby61 ~ 120
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby121 ~ 150
  • +(24–26)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell when you Use a Skill~ 250
  • Triggered Spells deal (27–32)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill251 ~ 500
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • #% increased Soul Cost of Vaal Skills~ -55
  • Vaal Skills deal (36–44)% increased Damage
  • #% increased Soul Cost of Vaal Skills-56 ~ -110
  • Vaal Skills deal (45–51)% increased Damage
  • #% increased Soul Cost of Vaal Skills-111 ~ -200
  • (60–70)% increased Attack Damage if Corrupted