Two Hand Swords Unique /16 ⍟
Two Hand Swords Unique /16 ⍟
Show Full Descriptions | |
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![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Shiversting Bastard Sword 60% increased Global Accuracy Rating(80–100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Cannot be Frozen |
![]() | Edge of Madness Etched Greatsword 60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40–60)% increased Physical Damage 1% increased Chaos Damage per Level Adds (60–68) to (90–102) Chaos Damage Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Queen's Decree Ornate Sword +185 to Accuracy RatingMinions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
![]() | Queen's Escape Ornate Sword +185 to Accuracy RatingMinions have (30–40)% increased maximum Life Minions have (80–100)% increased Movement Speed (150–200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
![]() | Rigwald's Charge Highland Blade +305 to Accuracy Rating(120–150)% increased Physical Damage 10% increased Movement Speed 20% increased Attack Speed +(300–350) to Accuracy Rating |
![]() | Terminus Est Tiger Sword +360 to Accuracy Rating(180–220)% increased Physical Damage 10% increased Movement Speed 20% increased Attack Speed +10 Mana gained on Kill Gain a Frenzy Charge on Critical Strike (50–75)% increased Critical Strike Chance |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Corrupted |
![]() | Hiltless Reaver Sword 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | The Dancing Duo Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Manifest Dancing Dervish also manifests a copy of Dancing Dervish |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier(220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike (Blinded enemies have their Chance to Hit halved) 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Doomsower Lion Sword +50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30–50)% increased Physical Damage Adds (65–75) to (100–110) Physical Damage (6–12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red (Life Leeched per Second is doubled, Maximum total Recovery per second from Life Leech is doubled, Life Regeneration has no effect.) |
![]() | Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425–475) to (550–600) Fire Damage (10–15)% increased Attack Speed 20% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) 10% increased Physical Damage taken 10% increased Fire Damage taken Gain a Frenzy Charge if an Attack Ignites an Enemy Culling Strike against Burning Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Starforge Infernal Sword 30% increased Elemental Damage with Attack Skills(200–300)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 20% increased Area of Effect for Attacks Deal no Elemental Damage |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills(30–60)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage |
![]() | Replica Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy |
Item Two Hand Swords /25 ⍟
Item Two Hand Swords /25 ⍟
Icon | Name |
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![]() | Corroded Blade Physical Damage: 8-16 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 13Requires Level 3, 11 Str, 11 Dex40% increased Global Accuracy Rating |
![]() | Longsword Physical Damage: 11-26 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 13Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating |
![]() | Bastard Sword Physical Damage: 17-29 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 13Requires Level 12, 21 Str, 30 Dex60% increased Global Accuracy Rating |
![]() | Two-Handed Sword Physical Damage: 20-38 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 13Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating |
![]() | Etched Greatsword Physical Damage: 23-48 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating |
![]() | Ornate Sword Physical Damage: 30-50 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 13Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating |
![]() | Spectral Sword Physical Damage: 31-65 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13Requires Level 32, 57 Str, 57 Dex45% increased Global Accuracy Rating |
![]() | Curved Blade Physical Damage: 41-68 Critical Strike Chance: 6% Attacks per Second: 1.35 Weapon Range: 13Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier |
![]() | Butcher Sword Physical Damage: 34-79 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating |
![]() | Footman Sword Physical Damage: 39-65 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 13Requires Level 40, 57 Str, 83 Dex60% increased Global Accuracy Rating |
![]() | Highland Blade Physical Damage: 45-84 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating |
![]() | Engraved Greatsword Physical Damage: 49-102 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 48, 91 Str, 76 Dex60% increased Global Accuracy Rating |
![]() | Tiger Sword Physical Damage: 54-89 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating |
![]() | Wraith Sword Physical Damage: 52-109 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13Requires Level 54, 93 Str, 93 Dex45% increased Global Accuracy Rating |
![]() | Lithe Blade Physical Damage: 63-104 Critical Strike Chance: 6% Attacks per Second: 1.35 Weapon Range: 13Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier |
![]() | Headman's Sword Physical Damage: 55-128 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating |
![]() | Reaver Sword Physical Damage: 62-104 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating |
![]() | Ezomyte Blade Physical Damage: 62-115 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier |
![]() | Vaal Greatsword Physical Damage: 68-142 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13Requires Level 63, 122 Str, 104 Dex+470 to Accuracy Rating |
![]() | Lion Sword Physical Damage: 69-115 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+50 to Strength and Dexterity |
![]() | Infernal Sword Physical Damage: 62-129 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills |
![]() | Exquisite Blade Physical Damage: 67-112 Critical Strike Chance: 5.7% Attacks per Second: 1.35 Weapon Range: 13Requires Level 70, 119 Str, 131 Dex+50% to Global Critical Strike Multiplier |
![]() | Rebuking Blade Physical Damage: 34-63 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13Requires Level 30, 54 Str, 54 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Blasting Blade Physical Damage: 52-97 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13Requires Level 50, 86 Str, 86 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Banishing Blade Physical Damage: 61-114 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13Requires Level 70, 130 Str, 130 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances |
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
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Two Hand Swords |
Item Synthesis Mods Two Hand Sword /350 ⍟
Item Synthesis Mods Two Hand Sword /350 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
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#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
#% reduced Enemy Stun Threshold | ~ 30 | |
#% reduced Enemy Stun Threshold | 31 ~ 35 | |
#% reduced Enemy Stun Threshold | 36 ~ 200 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 50 | |
#% increased Attack Speed | 51 ~ 100 | |
+# to Accuracy Rating | ~ 500 | |
+# to Accuracy Rating | 501 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
#% increased Physical Damage | ~ 200 | |
#% increased Physical Damage | 201 ~ 400 | |
#% increased Physical Damage | 401 ~ 600 | |
#% increased Physical Damage | 601 ~ 725 | |
#% increased Physical Damage | 726 ~ 1000 | |
Adds to # Physical Damage | ~ 50 | |
Adds to # Physical Damage | 51 ~ 100 | |
Adds to # Physical Damage | 101 ~ 150 | |
Adds to # Physical Damage | 151 ~ 180 | |
Adds to # Physical Damage | 181 ~ 500 | |
Adds to # Fire Damage | ~ 150 | |
Adds to # Fire Damage | 151 ~ 300 | |
Adds to # Fire Damage | 301 ~ 375 | |
Adds to # Fire Damage | 376 ~ 450 | |
Adds to # Fire Damage | 451 ~ 1000 | |
Adds to # Fire Damage to Spells | ~ 100 | |
Adds to # Fire Damage to Spells | 101 ~ 200 | |
Adds to # Fire Damage to Spells | 201 ~ 275 | |
Adds to # Fire Damage to Spells | 276 ~ 320 | |
Adds to # Fire Damage to Spells | 321 ~ 1000 | |
Adds to # Cold Damage | ~ 120 | |
Adds to # Cold Damage | 121 ~ 240 | |
Adds to # Cold Damage | 241 ~ 300 | |
Adds to # Cold Damage | 301 ~ 360 | |
Adds to # Cold Damage | 361 ~ 1000 | |
Adds to # Cold Damage to Spells | ~ 100 | |
Adds to # Cold Damage to Spells | 101 ~ 180 | |
Adds to # Cold Damage to Spells | 181 ~ 250 | |
Adds to # Cold Damage to Spells | 251 ~ 280 | |
Adds to # Cold Damage to Spells | 281 ~ 1000 | |
Adds to # Lightning Damage | ~ 200 | |
Adds to # Lightning Damage | 201 ~ 400 | |
Adds to # Lightning Damage | 401 ~ 550 | |
Adds to # Lightning Damage | 551 ~ 650 | |
Adds to # Lightning Damage | 651 ~ 1000 | |
Adds to # Lightning Damage to Spells | ~ 150 | |
Adds to # Lightning Damage to Spells | 151 ~ 300 | |
Adds to # Lightning Damage to Spells | 301 ~ 450 | |
Adds to # Lightning Damage to Spells | 451 ~ 540 | |
Adds to # Lightning Damage to Spells | 541 ~ 1000 | |
Adds to # Chaos Damage | ~ 300 | |
Adds to # Chaos Damage | 301 ~ 450 | |
Adds to # Chaos Damage | 451 ~ 1000 | |
#% increased Fire Damage | ~ 100 | |
#% increased Fire Damage | 101 ~ 200 | |
#% increased Fire Damage | 201 ~ 300 | |
#% increased Fire Damage | 301 ~ 350 | |
#% increased Fire Damage | 351 ~ 1000 | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Fire Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Fire Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Cold Damage | ~ 100 | |
#% increased Cold Damage | 101 ~ 200 | |
#% increased Cold Damage | 201 ~ 300 | |
#% increased Cold Damage | 301 ~ 350 | |
#% increased Cold Damage | 351 ~ 1000 | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Cold Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Cold Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Lightning Damage | ~ 100 | |
#% increased Lightning Damage | 101 ~ 200 | |
#% increased Lightning Damage | 201 ~ 300 | |
#% increased Lightning Damage | 301 ~ 350 | |
#% increased Lightning Damage | 351 ~ 1000 | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 71 ~ 100 | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Physical Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Physical Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Chaos Damage | ~ 110 | |
#% increased Chaos Damage | 111 ~ 220 | |
#% increased Chaos Damage | 221 ~ 500 | |
#% increased Elemental Damage | ~ 130 | |
#% increased Elemental Damage | 131 ~ 260 | |
#% increased Elemental Damage | 261 ~ 500 | |
#% increased Elemental Damage with Attack Skills | ~ 50 | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | |
#% increased Spell Damage | ~ 125 | |
#% increased Spell Damage | 126 ~ 250 | |
#% increased Spell Damage | 251 ~ 375 | |
#% increased Spell Damage | 376 ~ 420 | |
#% increased Spell Damage | 421 ~ 1000 | |
Minions deal #% increased Damage | ~ 140 | |
Minions deal #% increased Damage | 141 ~ 280 | |
Minions deal #% increased Damage | 281 ~ 500 | |
#% increased Critical Strike Chance | ~ 25 | |
#% increased Critical Strike Chance | 26 ~ 50 | |
#% increased Critical Strike Chance | 51 ~ 75 | |
#% increased Critical Strike Chance | 76 ~ 100 | |
#% increased Critical Strike Chance | 101 ~ 200 | |
#% increased Critical Strike Chance for Spells | ~ 100 | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | |
+#% to Global Critical Strike Multiplier | ~ 25 | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Bleeding | ~ 45 | |
#% increased Damage with Bleeding | 46 ~ 90 | |
#% increased Damage with Bleeding | 91 ~ 200 | |
#% chance to cause Bleeding on Hit | ~ 50 | |
#% chance to cause Bleeding on Hit | 51 ~ 100 | |
#% chance to cause Bleeding on Hit | 101 ~ 300 | |
#% increased Bleeding Duration | ~ 20 | |
#% increased Bleeding Duration | 21 ~ 40 | |
#% increased Bleeding Duration | 41 ~ 100 | |
#% increased Damage with Poison | ~ 45 | |
#% increased Damage with Poison | 46 ~ 90 | |
#% increased Damage with Poison | 91 ~ 200 | |
#% chance to Poison on Hit | ~ 50 | |
#% chance to Poison on Hit | 51 ~ 100 | |
#% chance to Poison on Hit | 101 ~ 300 | |
#% increased Poison Duration | ~ 20 | |
#% increased Poison Duration | 21 ~ 40 | |
#% increased Poison Duration | 41 ~ 100 | |
+# to Level of Socketed Fire Gems | ~ 3 | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | |
+# to Level of Socketed Cold Gems | ~ 3 | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | |
+# to Level of Socketed Lightning Gems | ~ 3 | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | |
+# to Level of Socketed Chaos Gems | ~ 3 | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | |
+# to Level of Socketed Melee Gems | ~ 3 | |
+# to Level of Socketed Melee Gems | 4 ~ 5 | |
+# to Level of Socketed Melee Gems | 6 ~ 10 | |
+# to Level of Socketed Gems | ~ 1 | |
+# to Level of Socketed Gems | 2 ~ 2 | |
+# to Level of Socketed Gems | 3 ~ 10 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed Support Gems | ~ 3 | |
+# to Level of Socketed Support Gems | 4 ~ 5 | |
+# to Level of Socketed Support Gems | 6 ~ 10 | |
+# to Weapon range | ~ 7 | |
+# to Weapon range | 8 ~ 20 | |
#% chance to Cast Level 20 Fire Burst on Hit | ~ 11 | |
#% chance to Cast Level 20 Fire Burst on Hit | 12 ~ 22 | |
#% chance to Cast Level 20 Fire Burst on Hit | 23 ~ 50 | |
~ 4 | ||
5 ~ 7 | ||
8 ~ 20 | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | ~ 1 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 2 ~ 2 | |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds | 3 ~ 10 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | ~ 25 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 26 ~ 50 | |
#% of Mana Regenerated per second if you've Hit an Enemy Recently | 51 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 1100 | |
+# to Armour if you've Hit an Enemy Recently | 1101 ~ 2200 | |
+# to Armour if you've Hit an Enemy Recently | 2201 ~ 5000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 1100 | |
+# to Evasion Rating if Hit an Enemy Recently | 1101 ~ 2200 | |
+# to Evasion Rating if Hit an Enemy Recently | 2201 ~ 5000 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | ~ 70 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 71 ~ 140 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 141 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 44 | |
#% chance to gain Onslaught for 4 seconds on Kill | 45 ~ 100 | |
Damage Penetrates #% Fire Resistance | ~ 22 | |
Damage Penetrates #% Fire Resistance | 23 ~ 44 | |
Damage Penetrates #% Fire Resistance | 45 ~ 100 | |
Damage Penetrates #% Cold Resistance | ~ 22 | |
Damage Penetrates #% Cold Resistance | 23 ~ 44 | |
Damage Penetrates #% Cold Resistance | 45 ~ 100 | |
Damage Penetrates #% Lightning Resistance | ~ 22 | |
Damage Penetrates #% Lightning Resistance | 23 ~ 44 | |
Damage Penetrates #% Lightning Resistance | 45 ~ 100 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | |
Curse Enemies with Level # Despair on Hit | ~ 11 | |
Curse Enemies with Level # Despair on Hit | 12 ~ 22 | |
Curse Enemies with Level # Despair on Hit | 23 ~ 50 | |
Socketed Skills deal #% more Spell Damage | ~ 22 | |
Socketed Skills deal #% more Spell Damage | 23 ~ 44 | |
Socketed Skills deal #% more Spell Damage | 45 ~ 100 | |
Socketed Skills deal #% more Attack Damage | ~ 22 | |
Socketed Skills deal #% more Attack Damage | 23 ~ 44 | |
Socketed Skills deal #% more Attack Damage | 45 ~ 100 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% increased Damage when on Full Life | ~ 130 | |
#% increased Damage when on Full Life | 131 ~ 260 | |
#% increased Damage when on Full Life | 261 ~ 500 | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 5 | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 9 | |
Auras from your Skills grant #% increased Damage to you and Allies | 10 ~ 20 | |
#% chance to deal Double Damage while Focussed | ~ 90 | |
#% chance to deal Double Damage while Focussed | 91 ~ 200 | |
#% chance to deal Double Damage | ~ 18 | |
#% chance to deal Double Damage | 19 ~ 50 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 10 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 20 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 21 ~ 50 | |
+#% to Quality of Socketed Gems | ~ 20 | |
+#% to Quality of Socketed Gems | 21 ~ 50 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 56 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | 57 ~ 100 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | |
#% increased Damage per Endurance Charge | ~ 16 | |
#% increased Damage per Endurance Charge | 17 ~ 50 | |
#% increased Damage per Frenzy Charge | ~ 16 | |
#% increased Damage per Frenzy Charge | 17 ~ 50 | |
#% increased Damage per Power Charge | ~ 16 | |
#% increased Damage per Power Charge | 17 ~ 50 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 60 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 61 ~ 120 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 121 ~ 150 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | ~ 250 | |
#% chance to Trigger a Socketed Spell when you Use a Skill | 251 ~ 500 | |
Hits can't be Evaded | ~ 1 | |
Hits can't be Evaded | 2 ~ 2 | |
Hits can't be Evaded | 3 ~ 5 | |
#% increased Soul Cost of Vaal Skills | ~ -55 | |
#% increased Soul Cost of Vaal Skills | -56 ~ -110 | |
#% increased Soul Cost of Vaal Skills | -111 ~ -200 |