Unique Watchstones Unique /8 ⍟
Unique Watchstones Unique /8 ⍟
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![]() | Atop the Atlas Platinum Lex Ejoris Watchstone Unique Bosses drop 3 additional Basic Currency Items Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun Master Missions from completing Maps have {0}% increased chance to be Jun Tormented Spirits in Areas have (130–150)% increased Duration 15 uses remaining |
![]() | Restless Cycles Platinum Valdo's Rest Watchstone Beyond Demons in Areas grant (20–25)% increased Experience Gems found in Areas have 3% chance to drop with 20% Quality Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option Areas have +(25–30)% chance to contain a Vaal Side Area 15 uses remaining |
![]() | The Builder Platinum Glennach Cairns Watchstone Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths (3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier 15 uses remaining |
![]() | The Claim Platinum Tirn's End Watchstone Abyss Monsters in Areas grant (20–25)% increased Experience Oils found in Areas have (40–50)% chance to be 1 tier higher Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack Harvest Crops in Areas have an extra chance to grow higher Tier Plants 15 uses remaining |
![]() | The Closest Peak Platinum Lex Proxima Watchstone Immortal Syndicate Members in Areas are (20–25)% more likely to be accompanied by reinforcements Items have 0.8% chance to drop fully Linked in Areas Missions in Areas grant (100–120)% increased Favour Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item 15 uses remaining |
![]() | The False Hope Platinum Lira Arthain Watchstone Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier Flasks found in Areas have (16–20)% chance to drop with 20% Quality (30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva Master Missions from completing Maps have {0}% increased chance to be Alva 15 uses remaining |
![]() | The Vast Horizon Platinum New Vastir Watchstone Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality 15 uses remaining |
![]() | The Walls Platinum Haewark Hamlet Watchstone Breaches in Areas have (200–250)% increased chance to belong to Esh Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant 15 uses remaining |
Unique Watchstones
Description |
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12% increased Quantity of Items found in Areas |
Imprisoned Monsters in Areas have (40–50)% chance to have an additional Essence |
Timeless Splinters dropped in Areas have (0.2–0.25)% chance to drop as Timeless Emblems instead |
Items have 0.8% chance to drop fully Linked in Areas |
Items found in Areas have 1.2% chance to have the maximum number of Sockets |
Items found in Areas have (0.7–0.8)% chance to have a White Socket |
Weapons found in Areas have (14–16)% chance to drop with 20% Quality |
Armour Items found in Areas have (14–16)% chance to drop with 20% Quality |
Gems found in Areas have 3% chance to drop with 20% Quality |
Flasks found in Areas have (16–20)% chance to drop with 20% Quality |
Unique Bosses drop 3 additional Basic Currency Items |
Rare Maps found in Areas have (30–40)% chance to be Corrupted |
Items found in Areas have (140–160)% increased chance to be Influenced |
Chests have (80–100)% increased Item Quantity |
Found Items have 5% chance to drop Corrupted in Areas |
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Weapon |
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Item |
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item |
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item |
Influenced Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality |
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Weapon |
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Item |
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Jewellery Item |
Magic Monsters in Areas have (2–2.5)% chance to drop an additional Basic Currency Item |
Magic Monsters in Areas have (2–2.5)% chance to drop an additional Gem with Quality |
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Weapon |
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item |
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Jewellery Item |
Rare Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item |
Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality |
Legion Encounters in Areas have (200–250)% increased chance to include a Karui army |
Legion Encounters in Areas have (200–250)% increased chance to include an Eternal Empire army |
Legion Encounters in Areas have (200–250)% increased chance to include a Vaal army |
Legion Encounters in Areas have (200–250)% increased chance to include a Templar army |
Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army |
Breaches in Areas have (200–250)% increased chance to belong to Xoph |
Breaches in Areas have (200–250)% increased chance to belong to Tul |
Breaches in Areas have (200–250)% increased chance to belong to Esh |
Breaches in Areas have (200–250)% increased chance to belong to Uul-Netol |
Breaches in Areas have (200–250)% increased chance to belong to Chayula |
Oils found in Areas have (40–50)% chance to be 1 tier higher |
Breach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in Areas |
Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas |
Harbingers in Areas drop rarer value Currency Shards |
Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths |
Red Beasts in Areas have (130–150)% increased chance to be from The Deep |
Red Beasts in Areas have (130–150)% increased chance to be from The Wilds |
Red Beasts in Areas have (130–150)% increased chance to be from The Caverns |
Red Beasts in Areas have (130–150)% increased chance to be from The Sands |
Voltaxic Sulphite Veins and Chests in Areas have (16–20)% chance to contain double Sulphite |
Blight Chests in Areas have (13–15)% chance to Duplicate contained Items |
Metamorph Samples dropped in Areas have (50–60)% increased chance to have a Reward |
Delirium Encounters in Areas have (16–20)% chance to generate an additional Reward type |
(16–20)% increased Stack size of Simulacrum Splinters found in Areas |
Delirium Monsters in Areas have (30–40)% increased chance to drop Cluster Jewels |
Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option |
Harvest Crops in Areas have an extra chance to grow higher Tier Plants |
Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant |
Areas have (40–50)% increased chance to contain a Smuggler’s Cache |
(25–30)% more Blueprints found in Areas |
(50–60)% increased Stack size of Rogue's Markers found in Areas |
(16–20)% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel |
Areas have +(25–30)% chance to contain a Vaal Side Area |
Areas have +35% chance to contain a Trial of Ascendancy |
Monsters and Chests in Areas have (16–20)% chance to drop Items with +1 to Item Level |
Unique Bosses have (50–60)% chance to drop an additional Divination Card |
Unique Bosses have (50–60)% chance to drop an additional Item with random Influence |
Rogue Exiles in Areas have (50–60)% chance to be Possessed by a Tormented Spirit |
Strongboxes in Areas have (200–250)% increased chance to be Rare |
(130–150)% increased Quantity of Items found in Perandus Chests in Areas |
Perandus Chests in Areas have (130–150)% increased chance to be Hoards |
Perandus Chests in Areas have (130–150)% increased chance to be Catalogues |
Perandus Chests in Areas have (130–150)% increased chance to be Archives |
Perandus Chests in Areas have (130–150)% increased chance to be Coffers |
Perandus Chests in Areas have (130–150)% increased chance to be Treasuries |
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier |
Tormented Spirits in Areas have (130–150)% increased Duration |
3% chance in Areas for Exalted Orbs to drop as 3 Exalted Orbs instead |
Missions in Areas grant (100–120)% increased Favour |
(12–15)% more Magic Monsters |
(12–15)% more Rare Monsters |
Areas contain 3 additional Magic Monster packs |
Areas contain 3 additional packs with a Rare monster |
2% increased Experience gain |
8% increased Pack size |
(35–40)% increased Rarity of Items found in Areas |
10% increased effect of Modifiers on non-unique Maps |
Areas have a 100% chance to contain an additional Rogue Exile |
(130–150)% increased Duration of Shrine Effects on Players |
Areas have a 100% chance to contain an additional Shrine |
(200–250)% increased chance for Strongboxes in Areas to be Unique |
(20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas |
Areas have a 100% chance to contain an additional Tormented Spirit |
Harbingers in Areas have (40–50)% chance to drop an additional Stack of Currency Shards |
Areas have a 100% chance to contain an additional Harbinger |
Areas have a 100% chance to contain an additional Invasion Boss |
Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond |
Beyond Portals in Areas have (12–15)% chance to spawn an additional Beyond Demon |
Beyond Demons in Areas grant (20–25)% increased Experience |
Areas have (15–20)% chance to contain Cadiro Perandus |
Breach Monsters in Areas grant (20–25)% increased Experience |
Abyss Monsters in Areas grant (20–25)% increased Experience |
Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket |
Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils |
+5 Metamorph Monster Samples in Areas have Rewards |
5% chance for Rewards from Metamorphs in Areas to be Doubled |
Orbs of Fusing found in Areas have (1.2–1.5)% chance to drop as a full stack |
Chromatic Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack |
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack |
Chaos Orbs found in Areas have (1.6–2)% chance to drop as a full stack |
Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack |
Orbs of Alteration found in Areas have (1.2–1.5)% chance to drop as a full stack |
Orbs of Scouring found in Areas have 0.8% chance to drop as a full stack |
Orbs of Chance found in Areas have (1.2–1.5)% chance to drop as a full stack |
Cartographer's Chisels found in Areas have (1.2–1.5)% chance to drop as a full stack |
Orbs of Transmutation found in Areas have (1.2–1.5)% chance to drop as a full stack |
Blacksmith's Whetstones found in Areas have (2.5–3)% chance to drop as a full stack |
Armourer's Scraps found in Areas have (1.2–1.5)% chance to drop as a full stack |
(3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead |
(3–4)% chance in Areas for Regal Orbs to drop as 5 Regal Orbs instead |
(4–5)% chance in Areas for Divine Orbs to drop as 4 Divine Orbs instead |
(6–7)% chance in Areas for Orbs of Annulment to drop as 3 Orbs of Annulment instead |
(1–1.2)% chance in Areas for Orbs of Regret to drop as 20 Orbs of Regret instead |
(2.5–3)% chance in Areas for Blessed Orbs to drop as 8 Blessed Orbs instead |
10% chance in Areas for Mirrors of Kalandra to drop as 2 Mirrors of Kalandra instead |
(3–4)% chance in Areas for Vaal Orbs to drop as 7 Vaal Orbs instead |
1% chance in Areas for Amulets to drop as Anointed Talismans instead |
Randomly encountered Masters in Areas have (250–300)% increased chance to be Niko Master Missions from completing Maps have {0}% increased chance to be Niko |
Randomly encountered Masters in Areas have (250–300)% increased chance to be Zana Master Missions from completing Maps have {0}% increased chance to be Zana |
Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun Master Missions from completing Maps have {0}% increased chance to be Jun |
Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva Master Missions from completing Maps have {0}% increased chance to be Alva |
Randomly encountered Masters in Areas have (250–300)% increased chance to be Einhar Master Missions from completing Maps have {0}% increased chance to be Einhar |
Areas have +(8–10)% chance to grant an Atlas Mission on Completion |
Areas that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast |
(25–30)% chance create a copy of Beasts Captured in Areas |
100% chance for Red Beasts in Areas to be the less common of two varieties |
Red Beasts in Areas have (60–70)% chance to grant double Experience |
(25–30)% increased Quantity of Items dropped in Incursions in Areas |
Incursion Architects in Areas grant double Experience |
Incursion Architects in Areas have a (30–40)% chance to drop an additional Rare Incursion Item |
(30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit |
Immortal Syndicate Members in Areas are (20–25)% more likely to be accompanied by reinforcements |
Immortal Syndicate Members in Areas have (40–50)% chance to grant double Experience |
Immortal Syndicate Members Executed in Areas have (40–50)% chance to gain an additional Rank |
Immortal Syndicate Members have (40–50)% chance to drop an additional Veiled Item |
(40–50)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters |
Zana Missions in Areas have 3 additional Map options |
+(15–20)% to Quality of Maps offered by Zana Missions in Areas |
Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Unique |
Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Synthesis Maps |
Map options offered by Zana Missions in Areas have (130–150)% increased chance to have 8 Modifiers |
Unique Bosses have (23–25)% chance to drop an additional Scarab |
Unique Map Bosses have (30–40)% chance to drop an additional Unique Item |
Unique Map Bosses have (30–40)% chance to drop additional Map Currency Items |
Unique Bosses have (30–40)% chance to drop an additional Talisman |
Unique Bosses have (60–70)% chance to drop an additional Essence |
Unique Bosses have (60–70)% chance to drop an additional Silver Coin |
Unique Bosses have (25–30)% chance to drop an additional Map Item |
Unique Bosses have (60–70)% chance to drop an additional Sacrifice Fragment |
Unique Map Bosses have (12–15)% chance to drop an additional Atlas Base Type |