Warstaves Unique /18

Warstaves Unique /18

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Dying Breath Iron Staff
Requires Level: 13
+18% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
Pillar of the Caged God Iron Staff
Requires Level: 13
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
Realmshaper Iron Staff
Requires Level: 18
+18% Chance to Block Attack Damage while wielding a Staff
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
(30–50)% increased Elemental Damage
Realm Ender Iron Staff
Requires Level: 40
+18% Chance to Block Attack Damage while wielding a Staff
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
(30–50)% increased Elemental Damage
+2 to Level of Socketed Elemental Gems
Xirgil's Crank Coiled Staff
Requires Level: 23
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of all Spell Skill Gems
+15% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(60–80)% increased Spell Damage
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
+(70–100) to maximum Energy Shield
The Whispering Ice Vile Staff
Requires Level: 33
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
sound_on_rare_kill_ice_whisper [1]
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
Tremor Rod Military Staff
Requires Level: 41
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
Mines can be Detonated an additional time
Sire of Shards Serpentine Staff
Requires Level: 49
+20% Chance to Block Attack Damage while wielding a Staff
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(5–7)% to all Elemental Resistances
20% increased Light Radius
(60–100)% increased Projectile Damage
Socketed Gems fire Projectiles in a circle
Socketed Gems fire 4 additional Projectiles
Cane of Unravelling Ezomyte Staff
Requires Level: 60
+20% Chance to Block Attack Damage while wielding a Staff
+2 to Level of all Chaos Spell Skill Gems
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+(40–55)% to Chaos Damage over Time Multiplier
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
Soulwrest Ezomyte Staff
Requires Level: 60
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
The Fulcrum Ezomyte Staff
Requires Level: 60
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Taryn's Shiver Maelström Staff
Requires Level: 64
+25% Chance to Block Attack Damage while wielding a Staff
+2 to Level of all Cold Spell Skill Gems
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Duskdawn Maelström Staff
Requires Level: 64
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
Disintegrator Maelström Staff
Requires Level: 64
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
Adds (376–400) to (568–600) Physical Damage to Spells
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
(Recently refers to the past 4 seconds)
Replica Duskdawn Maelström Staff
Requires Level: 64
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
Pledge of Hands Judgement Staff
Requires Level: 68
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 30 Greater Spell Echo
(120–160)% increased Spell Damage
100% increased maximum Mana
Hegemony's Era Judgement Staff
Requires Level: 68
+20% Chance to Block Spell Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
The Grey Spire Judgement Staff
Requires Level: 68
+20% Chance to Block Spell Damage while wielding a Staff
Has no Sockets
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
Item Warstaves /12

Item Warstaves /12

IconName
Iron Staff
Physical Damage: 14-42
Critical Strike Chance: 6.4%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 13, 27 Str, 27 Int
+18% Chance to Block Attack Damage while wielding a Staff
Coiled Staff
Physical Damage: 27-57
Critical Strike Chance: 6.2%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 23, 43 Str, 43 Int
+20% Chance to Block Attack Damage while wielding a Staff
Vile Staff
Physical Damage: 41-76
Critical Strike Chance: 6.1%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 33, 59 Str, 59 Int
+18% Chance to Block Attack Damage while wielding a Staff
Military Staff
Physical Damage: 38-114
Critical Strike Chance: 6.6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 41, 72 Str, 72 Int
+18% Chance to Block Attack Damage while wielding a Staff
Serpentine Staff
Physical Damage: 56-117
Critical Strike Chance: 6.3%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 49, 85 Str, 85 Int
+20% Chance to Block Attack Damage while wielding a Staff
Foul Staff
Physical Damage: 65-121
Critical Strike Chance: 6.1%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 55, 94 Str, 94 Int
+18% Chance to Block Attack Damage while wielding a Staff
Ezomyte Staff
Physical Damage: 53-160
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int
+20% Chance to Block Attack Damage while wielding a Staff
Maelström Staff
Physical Damage: 71-147
Critical Strike Chance: 6.8%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Judgement Staff
Physical Damage: 73-136
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int
+20% Chance to Block Spell Damage while wielding a Staff
Capacity Rod
Physical Damage: 39-73
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 30, 54 Str, 54 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality Rod
Physical Damage: 61-113
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 50, 86 Str, 86 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality Rod
Physical Damage: 78-144
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 70, 117 Str, 117 Int
+1 to Maximum Power Charges and Maximum Endurance Charges