Summon Stone Golem
Minion, Spell, Golem, Physical
Level: 1–20
Cast Time: 1 sec
Cooldown Time: 6 sec
Mana Cost: (30–54)
Requires Level 34
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
(0–10)% increased Character Size
Maximum 1 Summoned Golem
(30–68)% increased Minion Maximum Life
Golems grant (33–105) Life Regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Stone Golem
Minion, Spell, Golem, Physical
Level: 1–20
Mana Cost: 30–54
Cooldown Time: 6 sec
Cast Time: 1 sec
Requires Level 34
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
(0–10)% increased Character Size
Maximum 1 Summoned Golem
(30–68)% increased Minion Maximum Life
Golems grant (33–105) Life Regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Summon Stone Golem

DropLevel 34
BaseType Summon Stone Golem
Class Active Skill Gems
CostOrb of Chance x 1
TargetTypesGround
TypeTriggerable, SkillCanMine, Minion, CreateMinion, SpellCanRepeat, Spell, SkillCanTotem, SkillCanTrap, Golem, PhysicalSkill, CreatesMinion, CreatesMinion, Type96
Summon Stone Golem Unique /1 ⍟

Summon Stone Golem Unique /1 ⍟

Quest /3

Quest /3

ActQuest CompleteNPCCharacter
4Breaking the SealQuest RewardAll Classes
4Breaking the SealPetarus and VanjaAll Classes
6Fallen from GraceLilly Roth (Level 1)All Classes
Implicit
Maximum 1 Summoned Golem
display_minion_monster_type [10]
Level Effect /40

Level Effect /40

LevelRequires LevelStrengthDexterityMana CostX% increased Character Size30% increased Minion Maximum LifeGolems grant 33 Life Regenerated per secondExperience
1344934303033252,595
23652363213236314,394
33855383413439388,734
44057403623642477,437
54260423823845583,786
64463434034049710,359
746654542342521,355,511
848684744444561,138,877
950714944446601,368,233
1052735146548641,638,338
1154765348550681,956,648
1256795448652723,655,184
1358815650654763,017,327
1460845850756813,576,232
1562866052758859,164,731
16648962528609017,861,428
17669264528629546,032,386
186894665296410087,248,039
1969966654966103157,972,052
20709767541068105
2172561070110
2274561172116
2376581174121
2478581276127
2580601278133
2682601380139
2784601382145
2886601484151
2988621486157
3090621588164
3191621589167
3292631590170
3393631591173
3494631692176
3595631693179
3696641694182
3797641695185
3898641796188
3999641797191
40100641798194
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelModDrop Rate
The Merciless LabyrinthStone Golems deal 25% increased Damagehelmet(16.67%)
The Eternal LabyrinthStone Golems deal 40% increased Damagehelmet(16.67%)
The Merciless Labyrinth+24% to Stone Golem Elemental Resistanceshelmet(16.67%)
The Eternal Labyrinth+36% to Stone Golem Elemental Resistanceshelmet(16.67%)
The Merciless Labyrinth100% increased Effect of the Buff granted by your Stone Golemshelmet(16.67%)
The Eternal Labyrinth150% increased Effect of the Buff granted by your Stone Golemshelmet(16.67%)
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Clockwork Golem
Your Summoned Elemental, Chaos or Stone Golem becomes a clockwork creation.
Miracle Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a miraculous creation.
Supported By /20 ⍟

Supported By /20 ⍟

  • Active Type: Triggerable, SkillCanMine, Minion, CreateMinion, SpellCanRepeat, Spell, SkillCanTotem, SkillCanTrap, Golem, PhysicalSkill, CreatesMinion, CreatesMinion, Type96
  • Support GemActiveType
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Trap SupportSkillCanTrap
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Minion Damage SupportCreatesMinion
    Minion Speed SupportCreatesMinion
    Minion Life SupportCreatesMinion
    Spell Totem SupportSpell, SkillCanTotem, AND
    Blastchain Mine SupportSkillCanMine
    Spell Echo SupportSpellCanRepeat
    Elemental Army SupportCreatesMinion
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Feeding Frenzy SupportCreatesMinion
    Deathmark SupportCreatesMinion
    Meat Shield SupportCreatesMinion
    High-Impact Mine SupportSkillCanMine
    Infernal Legion SupportCreatesMinion
    Second Wind SupportType96
    SpectreN
    Area
    Tagsmud_blood, construct
    ModelModel Viewer
    Damage300%
    Life525%
    Ailment Threshold525%
    Critical Strike Chance5%
    TypeRockGolemSummoned
    Attack Distance8 ~ 10
    Attack Time1 Second
    Damage Spread20%
    Armour+60%
    Evasion+40%
    Accuracy+340%
    IsSummonedY
    Melee
    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    MonsterSlam
    RockGolemSlam
    20% less Attack Speed
    33% chance to Taunt on Hit
    skill_art_variation [1]
    active_skill_area_of_effect_radius_+%_final [0]
    Deals 200% of Base Attack Damage

    is_area_damage Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 4 Second
    BladeFlurry
    RockGolemWhirlingBlades
    Whirling Blades
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    skill_sound_variation [1]
    50% less Attack Speed
    monster_flurry [1]

    cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
    Cast Time: 1.43 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    84Stone Golem431292860.61399992585811967040404020
    Melee
    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    MonsterSlam
    RockGolemSlam
    20% less Attack Speed
    33% chance to Taunt on Hit
    skill_art_variation [1]
    active_skill_area_of_effect_radius_+%_final [0]
    Deals 200% of Base Attack Damage

    is_area_damage Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 4 Second
    BladeFlurry
    RockGolemWhirlingBlades
    Whirling Blades
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    skill_sound_variation [1]
    50% less Attack Speed
    monster_flurry [1]

    cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
    Cast Time: 1.43 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    82Stone Golem386282551.31332542271711123040404020
    Melee
    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    MonsterSlam
    RockGolemSlam
    20% less Attack Speed
    33% chance to Taunt on Hit
    skill_art_variation [1]
    active_skill_area_of_effect_radius_+%_final [0]
    Deals 200% of Base Attack Damage

    is_area_damage Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 4 Second
    BladeFlurry
    RockGolemWhirlingBlades
    Whirling Blades
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    skill_sound_variation [1]
    50% less Attack Speed
    monster_flurry [1]

    cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
    Cast Time: 1.43 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    78Stone Golem298902026.2122408175049593040404020
    Melee
    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    MonsterSlam
    RockGolemSlam
    20% less Attack Speed
    33% chance to Taunt on Hit
    skill_art_variation [1]
    active_skill_area_of_effect_radius_+%_final [0]
    Deals 200% of Base Attack Damage

    is_area_damage Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 4 Second
    BladeFlurry
    RockGolemWhirlingBlades
    Whirling Blades
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    skill_sound_variation [1]
    50% less Attack Speed
    monster_flurry [1]

    cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
    Cast Time: 1.43 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    73Stone Golem222071512114257125957946040404020
    Melee
    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    MonsterSlam
    RockGolemSlam
    20% less Attack Speed
    33% chance to Taunt on Hit
    skill_art_variation [1]
    active_skill_area_of_effect_radius_+%_final [0]
    Deals 200% of Base Attack Damage

    is_area_damage Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 4 Second
    BladeFlurry
    RockGolemWhirlingBlades
    Whirling Blades
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    skill_sound_variation [1]
    50% less Attack Speed
    monster_flurry [1]

    cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
    Cast Time: 1.43 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    68Stone Golem1615211221904190276553040404020
    Melee150OnlyLastTarget
    Melee15TargetNear
    Melee 3
    BladeFlurry60OnlyLastTarget NoRepeat TargetNotNear
    BladeFlurry3NoRepeat TargetNotNear
    MonsterSlam90TargetNear OnlyLastTarget
    MonsterSlam180EnemyNearTarget OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	life_regeneration_rate_per_minute_% = 60
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    Resists FireResists ColdResists LightningResists Chaos
    Part 140404020
    Part 240404020
    Maps40404020
    Path of Building
    Spectre
    -- Data\3_0\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = {
        name = "Stone Golem",
        life = 5.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- Data\3_0\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "skill_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 1, 0, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        },
    }
    -- Data\3_0\Skills\spectre.lua
    skills["RockGolemWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
        },
    }
    -- Data\3_0\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
        },
    }