Spine Bow

Spine Bow
Bows
Physical Damage: 26-78
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 64, 212 Dex
DropLevel 64
BaseType Spine Bow
Class Bows
TypeMetadata/Items/Weapons/TwoHandWeapons/Bows/Bow20
Tagsbow, ranged, two_hand_weapon, twohand, weapon
Purchase
  • Normal: Orb of Transmutationx3
  • Magic: Orb of Alterationx4
  • Rare: Chaos Orbx3
  • Unique: Chaos Orbx8
  • Unique /2

    Unique /2

    Show Full Descriptions
    Voltaxic Rift Spine Bow
    Requires Level: 64
    Adds 1 to (275–325) Lightning Damage
    (10–15)% increased Attack Speed
    60% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    10% chance to Shock
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Shock Enemies as though dealing 300% more Damage
    Your Shocks can increase Damage taken by up to a maximum of 100%
    Reach of the Council Spine Bow
    Requires Level: 64
    Socketed Gems are Supported by Level 20 Greater Volley
    (50–75)% increased Physical Damage
    Adds (15–30) to (70–95) Physical Damage
    (8–12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times