Viridian Jewel

Viridian Jewel
Jewel
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Drop Model Viewer
DropLevel 20
BaseType Viridian Jewel
Class Jewel
TypeMetadata/Items/Jewels/JewelDex
Tagsjewel, not_str, not_int, not_for_sale, dexjewel
Purchase
  • Unique: Chaos Orbx8
  • Unique /50 ⍟

    Unique /50 ⍟

    Show Full Descriptions
    Fluid Motion Viridian Jewel
    Requires Level: 20
    Strength from Passives in Radius is Transformed to Dexterity
    local_jewel_effect_base_radius [1500]
    Intuitive Leap Viridian Jewel
    Requires Level: 20
    Passives in Radius can be Allocated without being connected to your tree
    local_jewel_effect_base_radius [800]
    Lioneye's Fall Viridian Jewel
    Requires Level: 20
    Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
    local_jewel_effect_base_radius [1200]
    Survival Instincts Viridian Jewel
    Requires Level: 20
    +20 to Dexterity
    +6% to all Elemental Resistances
    Cannibalistic Habits Viridian Jewel
    Requires Level: 20
    Recover 2% of Life when you Consume a corpse
    「Unrevealed」Limited Drop
    Apparitions Viridian Jewel
    Requires Level: 20
    Minions have (2–5)% chance to Dodge Attack Hits
    「Unrevealed」Limited Drop
    Hotheaded Viridian Jewel
    Requires Level: 20
    (10–20)% increased Movement Speed while Ignited
    (10–20)% increased Attack Speed while Ignited
    (10–20)% increased Cast Speed while Ignited
    Weight of Sin Viridian Jewel
    Requires Level: 20
    15% reduced Movement Speed
    (15–20)% increased Chaos Damage
    Specialised Viridian Jewel
    Requires Level: 20
    4% increased Attributes per allocated Keystone
    (Attributes are Strength, Dexterity, and Intelligence)

    「Unrevealed」Limited Drop
    Miser of Misery Viridian Jewel
    Requires Level: 20
    +3 Life gained for each Elemental Ailment on Enemies hit by your Attacks
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +3 Life gained for each Elemental Ailment on Enemies hit by your Spells
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

    「Unrevealed」Limited Drop
    Careful Planning Viridian Jewel
    Requires Level: 20
    Intelligence from Passives in Radius is Transformed to Dexterity
    local_jewel_effect_base_radius [1500]
    Hidden Potential Viridian Jewel
    Requires Level: 20
    (20–25)% increased Damage for each Magic Item Equipped
    (Flasks and Jewels are not Equipped)
    Sacrificial Harvest Viridian Jewel
    Requires Level: 20
    (20–30)% chance to gain an additional Vaal Soul on Kill
    Self-Flagellation Viridian Jewel
    Requires Level: 20
    (10–20)% increased Damage per Curse on you
    An additional Curse can be applied to you
    Poacher's Aim Viridian Jewel
    Requires Level: 20
    Projectiles Pierce an additional Target
    10% increased Projectile Damage
    Conqueror's Longevity Viridian Jewel
    Requires Level: 20
    8% increased Life Recovery from Flasks
    2% chance to Dodge Attack Hits
    3% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Chill of Corruption Viridian Jewel
    Requires Level: 20
    50% chance to gain an additional Vaal Soul per Enemy Shattered
    Hungry Abyss Viridian Jewel
    Requires Level: 20
    With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
    (Flasks and Jewels are not Equipped)
    Pacifism Viridian Jewel
    Requires Level: 20
    -1 to Maximum Frenzy Charges
    Pugilist Viridian Jewel
    Requires Level: 20
    1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    local_jewel_effect_base_radius [1500]
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    Cold Steel Viridian Jewel
    Requires Level: 20
    Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    local_jewel_effect_base_radius [1500]
    Static Electricity Viridian Jewel
    Requires Level: 20
    Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
    Adds 1 to 2 Lightning Damage to Attacks
    local_jewel_effect_base_radius [1500]
    Volley Fire Viridian Jewel
    Requires Level: 20
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    local_jewel_effect_base_radius [1200]
    (7–10)% increased Projectile Damage
    Spirit Guards Viridian Jewel
    Requires Level: 20
    Minions deal (8–12)% increased Damage
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
    Pitch Darkness Viridian Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy

    「Unvealed」Limited Drop
    Steel Spirit Viridian Jewel
    Requires Level: 20
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    local_jewel_effect_base_radius [1200]
    Growing Agony Viridian Jewel
    Requires Level: 20
    (8–12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Cheap Construction Viridian Jewel
    Requires Level: 20
    10% reduced Trap Duration
    Can have up to 1 additional Trap placed at a time
    Hair Trigger Viridian Jewel
    Requires Level: 20
    (15–25)% increased Trap Damage
    (40–60)% increased Trap Trigger Area of Effect
    Emperor's Cunning Viridian Jewel
    Requires Level: 20
    3% increased Character Size
    20% increased Global Accuracy Rating
    (4–6)% increased Dexterity

    「Labyrinth Ladder」Limited Drop
    Grand Spectrum Viridian Jewel
    Requires Level: 20
    15% increased Elemental Damage per Grand Spectrum
    number_of_stackable_unique_jewels [1]
    Primordial Eminence Viridian Jewel
    Requires Level: 20
    Golems have (16–20)% increased Attack and Cast Speed
    30% increased Effect of Buffs granted by your Golems
    Golems have +(800–1000) to Armour
    Primordial
    The Green Dream Viridian Jewel
    Requires Level: 20
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    local_jewel_effect_base_radius [1500]

    「Chayula's Domain」Limited Drop
    「Breach」League Specific
    Use Blessing of Chayula Upgrade The Green Nightmare
    The Green Nightmare Viridian Jewel
    Requires Level: 20
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Dodge Attack Hits at 35% of its value
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    local_jewel_effect_base_radius [1500]

    「Breach」League Specific
    The Green Dream Use Blessing of Chayula Upgrade
    Sudden Ignition Viridian Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning Arrow can inflict
    an additional Ignite on an Enemy and cannot apply its Burning Debuff
    local_jewel_effect_base_radius [1200]

    「Unrevealed」Limited Drop
    Ring of Blades Viridian Jewel
    Requires Level: 20
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
    With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
    local_jewel_effect_base_radius [1200]
    Fight for Survival Viridian Jewel
    Requires Level: 20
    (10–15)% increased Cold Damage
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
    Omen on the Winds Viridian Jewel
    Requires Level: 20
    (15–20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
    local_jewel_effect_base_radius [1200]
    Might and Influence Viridian Jewel
    Requires Level: 20
    (10–15)% increased Attack Damage
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
    4 seconds while wielding an Axe
    (Intimidated enemies take 10% increased Attack Damage)
    With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
    Speed while wielding a Claw
    With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
    Multiplier while wielding a Dagger
    With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
    to surrounding targets while wielding a Mace
    With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
    Accuracy Rating while wielding a Sword
    Collateral Damage Viridian Jewel
    Requires Level: 20
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
    With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
    local_jewel_effect_base_radius [1200]
    Choking Ash Viridian Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
    local_jewel_effect_base_radius [1200]

    「Unrevealed」Limited Drop
    Straight and True Viridian Jewel
    Requires Level: 20
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
    local_unique_jewel_split_arrow_projectiles_fire_in_parallel_y_dist_with_40_dex_in_radius [5]
    local_jewel_effect_base_radius [1200]

    「Unrevealed」Limited Drop
    Pure Talent Viridian Jewel
    Requires Level: 20
    While your Passive Skill Tree connects to the Duelist's starting location, you gain:
    1% of Attack Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    While your Passive Skill Tree connects to the Ranger's starting location, you gain:
    7% increased Movement Speed
    While your Passive Skill Tree connects to the Shadow's starting location, you gain:
    0.5% to Critical Strike Chance
    While your Passive Skill Tree connects to the Witch's starting location, you gain:
    0.5% of Mana Regenerated per second
    While your Passive Skill Tree connects to the Templar's starting location, you gain:
    Damage Penetrates 5% Elemental Resistances
    While your Passive Skill Tree connects to the Scion's starting location, you gain:
    25 to All Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    While your Passive Skill Tree connects to the Marauder's starting location, you gain:
    Melee Skills have 15% increased Area of Effect
    The Golden Rule Viridian Jewel
    Requires Level: 20
    (30–40)% increased Armour while Bleeding
    Bleeding you inflict is Reflected to you
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    +1% to Chaos Resistance per Poison on you
    Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Combat Focus Viridian Jewel
    Requires Level: 20
    (10–15)% increased Elemental Damage with Attack Skills
    With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
    local_jewel_effect_base_radius [1200]
    With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
    Tempered Spirit Viridian Jewel
    Requires Level: 20
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    local_jewel_effect_base_radius [1200]
    2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius

    「The Vaal Omnitect」Limited Drop
    「Incursion」League Specific
    Use Vial of Transcendence Upgrade Transcendent Spirit
    Transcendent Spirit Viridian Jewel
    Requires Level: 20
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    local_jewel_effect_base_radius [1200]
    3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
    2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius

    「Incursion」League Specific
    Tempered Spirit Use Vial of Transcendence Upgrade
    Unnatural Instinct Viridian Jewel
    Requires Level: 20
    Allocated Small Passive Skills in Radius grant nothing
    (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small)
    Grants all bonuses of Unallocated Small Passive Skills in Radius
    local_jewel_effect_base_radius [800]
    (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small)
    Divide and Conquer Viridian Jewel
    Requires Level: 20
    (10–15)% increased Attack Damage while holding a Shield
    With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
    local_jewel_effect_base_radius [1200]
    With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
    With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
    Quickening Covenant Viridian Jewel
    Requires Level: 20
    Minions have (12–16)% increased Attack Speed
    Minions have (12–16)% increased Cast Speed
    Minions have (10–12)% chance to Dodge Attack Hits
    Minions have (10–12)% chance to Dodge Spell Hits
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions have 25% reduced Movement Speed
    local_jewel_effect_base_radius [1200]
    Vaal Orb Corrupted Implicit /15

    Vaal Orb Corrupted Implicit /15

    1331000Corrupted Blood cannot be inflicted on you
    1401000You cannot be Hindered
    111000#% increased Effect of Non-Damaging Ailments
    111000#% increased Area of Effect
    111000critical#% increased Global Critical Strike Chance
    111000#% increased Damage
    1401000You cannot be Maimed
    111000minionMinions deal #% increased Damage
    111000mana#% reduced Mana Reserved
    1601000You cannot be Cursed with Silence
    111000fire jewellery_elementalDamage Penetrates #% Fire Resistance
    111000cold jewellery_elementalDamage Penetrates #% Cold Resistance
    111000lightning jewellery_elementalDamage Penetrates #% Lightning Resistance
    111000elemental jewellery_elementalDamage Penetrates #% Elemental Resistances
    111000physicalOverwhelm #% Physical Damage Reduction