Vaal Orb Corrupted Implicit /24

Vaal Orb Corrupted Implicit /24

111000#% increased Area of Effect
1601000critical+#% to Critical Strike Multiplier during any Flask Effect
2602000attack speed#% increased Attack Speed during any Flask Effect
111000critical#% increased Critical Strike Chance during any Flask Effect
111000#% increased Skill Effect Duration
111000defences jewellery_defense#% increased maximum Energy Shield
111000life#% increased maximum Life
1601000speed#% increased Movement Speed during any Flask Effect
1601000#% increased Rarity of Items found
184200#% increased Quantity of Items found
1451000Wrath has #% increased Aura Effect
1451000Anger has #% increased Aura Effect
1451000Hatred has #% increased Aura Effect
1451000Determination has #% increased Aura Effect
1451000Discipline has #% increased Aura Effect
1451000Grace has #% increased Aura Effect
1451000Malevolence has #% increased Aura Effect
1451000Zealotry has #% increased Aura Effect
1451000Pride has #% increased Aura Effect
313000jewellery_attribute#% increased Intelligence
#% increased Dexterity
111000jewellery_resistance+#% to all Elemental Resistances
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Belts
  • Vaal Skills deal (13–16)% increased Damage
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills
  • Item Synthesis Mods Belt /211 ⍟

    Item Synthesis Mods Belt /211 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 280
  • (5–6)% increased maximum Life
  • +# to maximum Life281 ~ 1000
  • (7–8)% increased maximum Life
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • #% increased Flask Life Recovery rate~ 25
  • (5–7) Life Regenerated per second
  • #% increased Flask Life Recovery rate26 ~ 50
  • (7–11.7) Life Regenerated per second
  • #% increased Flask Life Recovery rate51 ~ 75
  • (11.7–18.3) Life Regenerated per second
  • #% increased Flask Life Recovery rate76 ~ 150
  • (11.7–18.3) Life Regenerated per second
  • (10–15)% increased Life Recovery rate
  • #% increased Flask Mana Recovery rate~ 25
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate26 ~ 50
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate51 ~ 70
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate71 ~ 100
  • (22–24)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • +#% to Fire Resistance~ 50
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance51 ~ 100
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • Cannot be Ignited
  • +#% to Cold Resistance~ 50
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance51 ~ 100
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • Cannot be Frozen
  • +#% to Lightning Resistance~ 50
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 100
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • Cannot be Shocked
  • +#% to Chaos Resistance~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • Cannot be Poisoned
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 50
  • (10–11)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery51 ~ 80
  • (12–13)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery81 ~ 150
  • (14–15)% chance to Avoid being Stunned
  • Bleeding cannot be inflicted on you
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 100
  • (7–9)% increased Strength
  • +# to Strength101 ~ 130
  • (10–12)% increased Strength
  • +# to Strength131 ~ 160
  • (13–15)% increased Strength
  • +# to Strength161 ~ 200
  • (13–15)% increased Strength
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
  • +# to Dexterity~ 100
  • (7–9)% increased Dexterity
  • +# to Dexterity101 ~ 130
  • (10–12)% increased Dexterity
  • +# to Dexterity131 ~ 160
  • (13–15)% increased Dexterity
  • +# to Dexterity161 ~ 200
  • (13–15)% increased Dexterity
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Intelligence~ 100
  • (7–9)% increased Intelligence
  • +# to Intelligence101 ~ 130
  • (10–12)% increased Intelligence
  • +# to Intelligence131 ~ 160
  • (13–15)% increased Intelligence
  • +# to Intelligence161 ~ 200
  • (13–15)% increased Intelligence
  • 6% increased Spell Damage per Power Charge
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to Armour~ 500
  • (7–9)% increased Armour
  • +# to Armour501 ~ 1000
  • (10–12)% increased Armour
  • +# to Armour1001 ~ 1500
  • (13–15)% increased Armour
  • +# to Armour1501 ~ 2000
  • (13–15)% increased Armour
  • (4–6)% additional Physical Damage Reduction while affected by Determination
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • +(4–6)% chance to Evade Attacks while affected by Grace
  • +# to maximum Energy Shield~ 50
  • (7–9)% increased maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • (10–13)% increased maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 130
  • (14–16)% increased maximum Energy Shield
  • +# to maximum Energy Shield131 ~ 500
  • (14–16)% increased maximum Energy Shield
  • (1.2–2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
  • #% increased Trap Throwing Speed~ 30
  • (2–3)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed31 ~ 100
  • (4–5)% increased Trap Throwing Speed
  • #% increased Damage~ 25
  • (10–11)% increased Damage
  • #% increased Damage26 ~ 55
  • (12–13)% increased Damage
  • #% increased Damage56 ~ 100
  • (14–15)% increased Damage
  • #% increased Fire Damage~ 20
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage21 ~ 40
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage41 ~ 60
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage61 ~ 80
  • (15–16)% increased Fire Damage
  • #% increased Fire Damage81 ~ 200
  • (17–20)% increased Fire Damage
  • #% increased Cold Damage~ 20
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage21 ~ 40
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage41 ~ 60
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage61 ~ 80
  • (15–16)% increased Cold Damage
  • #% increased Cold Damage81 ~ 200
  • (17–20)% increased Cold Damage
  • #% increased Lightning Damage~ 20
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage21 ~ 40
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage41 ~ 60
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage61 ~ 80
  • (15–16)% increased Lightning Damage
  • #% increased Lightning Damage81 ~ 200
  • (17–20)% increased Lightning Damage
  • #% increased Global Physical Damage~ 20
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage21 ~ 40
  • (11–12)% increased Global Physical Damage
  • #% increased Global Physical Damage41 ~ 60
  • (13–14)% increased Global Physical Damage
  • #% increased Global Physical Damage61 ~ 80
  • (15–16)% increased Global Physical Damage
  • #% increased Global Physical Damage81 ~ 200
  • (17–20)% increased Global Physical Damage
  • #% increased Chaos Damage~ 20
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage21 ~ 40
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage41 ~ 60
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage61 ~ 80
  • (15–16)% increased Chaos Damage
  • #% increased Chaos Damage81 ~ 200
  • (17–20)% increased Chaos Damage
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage81 ~ 200
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Damage with Weapons Penetrates (4–6)% Fire Resistance
  • Damage with Weapons Penetrates (4–6)% Cold Resistance
  • Damage with Weapons Penetrates (4–6)% Lightning Resistance
  • Reflects # Physical Damage to Melee Attackers~ 10
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers11 ~ 20
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers21 ~ 30
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers31 ~ 1000
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • #% increased Flask Charges gained~ 30
  • (10–11)% increased Flask Charges gained
  • #% increased Flask Charges gained31 ~ 60
  • (12–13)% increased Flask Charges gained
  • #% increased Flask Charges gained61 ~ 80
  • (14–15)% increased Flask Charges gained
  • #% increased Flask Charges gained81 ~ 150
  • (14–15)% increased Flask Charges gained
  • Remove Ignite and Burning when you use a Flask
  • #% increased Flask Charges used~ -20
  • (10–11)% reduced Flask Charges used
  • #% increased Flask Charges used-21 ~ -40
  • (12–13)% reduced Flask Charges used
  • #% increased Flask Charges used-41 ~ -50
  • (14–15)% reduced Flask Charges used
  • #% increased Flask Charges used-51 ~ -100
  • (14–15)% reduced Flask Charges used
  • Remove Chill and Freeze when you use a Flask
  • #% increased Flask Effect Duration~ 20
  • (10–11)% increased Flask Effect Duration
  • #% increased Flask Effect Duration21 ~ 40
  • (12–13)% increased Flask Effect Duration
  • #% increased Flask Effect Duration41 ~ 50
  • (14–15)% increased Flask Effect Duration
  • #% increased Flask Effect Duration51 ~ 100
  • (14–15)% increased Flask Effect Duration
  • Remove Shock when you use a Flask
  • #% chance to Avoid being Ignited~ 45
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited46 ~ 90
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited91 ~ 200
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 50
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen51 ~ 110
  • (15–17)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen111 ~ 200
  • (18–20)% chance to Avoid being Frozen
  • #% chance to Avoid being Shocked~ 50
  • (13–14)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked51 ~ 110
  • (15–17)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked111 ~ 200
  • (18–20)% chance to Avoid being Shocked
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Damage Penetrates #% Elemental Resistances during any Flask Effect~ 6
  • (11–12)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect7 ~ 12
  • (13–14)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect13 ~ 50
  • (15–16)% increased Elemental Damage
  • #% increased Movement Speed during any Flask Effect~ 11
  • 4% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect12 ~ 25
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect26 ~ 50
  • (7–8)% increased Movement Speed
  • #% additional Physical Damage Reduction during any Flask Effect~ 6
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction during any Flask Effect7 ~ 12
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction during any Flask Effect13 ~ 50
  • (-25–-21) Physical Damage taken from Attacks
  • +#% to Chaos Resistance during any Flask Effect~ 60
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect61 ~ 120
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect121 ~ 500
  • +(9–10)% to Chaos Resistance
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
  • (10–15)% increased Life Recovery rate
  • #% increased Mana Recovery rate~ 15
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate16 ~ 30
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate31 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • #% chance when Hit for double Armour effect~ 25
  • (7–9)% increased Armour
  • #% chance when Hit for double Armour effect26 ~ 50
  • (10–12)% increased Armour
  • #% chance when Hit for double Armour effect51 ~ 100
  • (13–15)% increased Armour
  • You take (15–25)% reduced Extra Damage from Critical Strikes
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
  • (10–15)% increased Energy Shield Recovery rate
  • #% chance to gain Onslaught when you use a Flask~ 25
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask26 ~ 50
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask51 ~ 100
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby~ 20000
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby20001 ~ 25000
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect~ 150
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect151 ~ 300
  • (0.8–0.93)% of Life Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect301 ~ 500
  • 1% of Life Regenerated per second
  • Your Critical Strike Chance is Lucky while Focussed~ 1
  • (14–15)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed2 ~ 2
  • (16–17)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed3 ~ 5
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Effect of Flasks on you~ 20
  • (10–11)% increased Flask Effect Duration
  • #% increased Effect of Flasks on you21 ~ 35
  • (12–13)% increased Flask Effect Duration
  • #% increased Effect of Flasks on you36 ~ 100
  • (14–15)% increased Flask Effect Duration
  • #% chance for your Flasks to not consume Charges~ 10
  • (10–11)% reduced Flask Charges used
  • #% chance for your Flasks to not consume Charges11 ~ 20
  • (12–13)% reduced Flask Charges used
  • #% chance for your Flasks to not consume Charges21 ~ 50
  • (14–15)% reduced Flask Charges used
  • +# to Armour and Evasion Rating~ 350
  • (7–9)% increased Armour
  • (7–9)% increased Evasion Rating
  • +# to Armour and Evasion Rating351 ~ 700
  • (10–12)% increased Armour
  • (10–12)% increased Evasion Rating
  • +# to Armour and Evasion Rating701 ~ 1500
  • (13–15)% increased Armour
  • (13–15)% increased Evasion Rating
  • Vaal Skills deal #% increased Damage~ 55
  • Vaal Skills deal (13–16)% increased Damage
  • Vaal Skills deal #% increased Damage56 ~ 110
  • Vaal Skills deal (17–21)% increased Damage
  • Vaal Skills deal #% increased Damage111 ~ 200
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills