Vaal Orb Corrupted Implicit /18

Vaal Orb Corrupted Implicit /18

111000physical#% additional Physical Damage Reduction while stationary
111000gem# to Level of Socketed Gems
111000damage#% increased Damage
1801000resistance#% to all maximum Resistances
1451000chaos#% reduced Chaos Damage taken
1451000elemental cold#% reduced Cold Damage taken
1451000elemental fire#% reduced Fire Damage taken
1451000elemental lightning#% reduced Lightning Damage taken
1201000damage criticalYou take #% reduced Extra Damage from Critical Strikes
1201000gem# to Level of Socketed Duration Gems
1201000gem# to Level of Socketed AoE Gems
1201000aura gem# to Level of Socketed Aura Gems
1201000caster gem curse# to Level of Socketed Curse Gems
1201000gem# to Level of Socketed Trap or Mine Gems
1201000gem# to Level of Socketed Warcry Gems
1201000gem# to Level of Socketed Projectile Gems
111000resource life#% increased maximum Life
111000energy_shield defences#% increased maximum Energy Shield
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Item Synthesis Mods Body Armour /276 ⍟

    Item Synthesis Mods Body Armour /276 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 475
  • (5–6)% increased maximum Life
  • +# to maximum Life476 ~ 1000
  • (8–10)% increased maximum Life
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • +# to maximum Mana~ 50
  • +(8–10) to maximum Mana
  • +# to maximum Mana51 ~ 100
  • +(11–14) to maximum Mana
  • +# to maximum Mana101 ~ 150
  • +(15–19) to maximum Mana
  • +# to maximum Mana151 ~ 175
  • +(20–24) to maximum Mana
  • +# to maximum Mana176 ~ 200
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana201 ~ 500
  • (7–8)% increased maximum Mana
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • (7–10)% of Physical Damage from Hits taken as Fire Damage
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • (7–10)% of Physical Damage from Hits taken as Lightning Damage
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • (5–8)% of Physical Damage from Hits taken as Chaos Damage
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (14–15)% chance to Avoid being Stunned
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • Gain an Endurance Charge every second if you've been Hit Recently
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • 10% chance to gain a Frenzy Charge on Hit
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 15% chance to gain a Power Charge on Critical Strike
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • 1% reduced Damage taken per 250 Strength
  • 1% reduced Damage taken per 250 Dexterity
  • 1% reduced Damage taken per 250 Intelligence
  • #% increased Attributes~ 17
  • 2% increased Attributes
  • #% increased Attributes18 ~ 50
  • 3% increased Attributes
  • +# to Armour~ 200
  • +(15–20) to Armour
  • +# to Armour201 ~ 400
  • +(21–30) to Armour
  • +# to Armour401 ~ 600
  • +(31–40) to Armour
  • +# to Armour601 ~ 800
  • +(41–55) to Armour
  • +# to Armour801 ~ 1100
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour1101 ~ 1450
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Armour1451 ~ 2000
  • +(56–70) to Armour
  • 4% additional Physical Damage Reduction
  • +# to Evasion Rating~ 175
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating176 ~ 375
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating376 ~ 575
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating576 ~ 775
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating776 ~ 1050
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attacks
  • +# to Evasion Rating1051 ~ 1400
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attacks
  • +# to Evasion Rating1401 ~ 2000
  • +(56–70) to Evasion Rating
  • +4% chance to Evade Attacks
  • +# to maximum Energy Shield~ 50
  • +(8–10) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • +(11–14) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 150
  • +(15–18) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 200
  • +(19–23) to maximum Energy Shield
  • +# to maximum Energy Shield201 ~ 300
  • +(24–30) to maximum Energy Shield
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield301 ~ 370
  • +(24–30) to maximum Energy Shield
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield371 ~ 500
  • +(24–30) to maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • (15–20)% chance when Hit for double Armour effect
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • (10–15)% Global chance to Blind Enemies on hit
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • (15–20)% chance when Hit for double Armour effect
  • (10–15)% Global chance to Blind Enemies on hit
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • (15–20)% chance when Hit for double Armour effect
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • (10–15)% Global chance to Blind Enemies on hit
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • (15–20)% chance when Hit for double Armour effect
  • (10–15)% Global chance to Blind Enemies on hit
  • (10–15)% increased Energy Shield Recovery rate
  • #% additional Physical Damage Reduction~ 5
  • 2% additional Physical Damage Reduction
  • #% additional Physical Damage Reduction6 ~ 9
  • 3% additional Physical Damage Reduction
  • #% additional Physical Damage Reduction10 ~ 50
  • 4% additional Physical Damage Reduction
  • #% of Energy Shield Regenerated per second~ 80
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • #% of Energy Shield Regenerated per second81 ~ 120
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% of Energy Shield Regenerated per second121 ~ 500
  • 1% of Energy Shield Regenerated per second
  • Reflects # Physical Damage to Melee Attackers~ 300
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers301 ~ 450
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers451 ~ 550
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers551 ~ 1000
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Attacks have +(0.5–1)% to Critical Strike Chance
  • Spells have +(0.5–1)% to Critical Strike Chance
  • #% chance to Avoid Elemental Ailments~ 30
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments31 ~ 60
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments61 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to avoid Bleeding~ 55
  • (14–16)% chance to avoid Bleeding
  • #% chance to avoid Bleeding56 ~ 110
  • (18–21)% chance to avoid Bleeding
  • #% chance to avoid Bleeding111 ~ 200
  • (22–25)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned~ 55
  • (14–16)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned56 ~ 110
  • (18–21)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned111 ~ 200
  • (22–25)% chance to Avoid being Poisoned
  • #% Chance to Block Attack Damage~ 19
  • 2% Chance to Block Attack Damage
  • #% Chance to Block Attack Damage20 ~ 50
  • (4–5)% Chance to Block Attack Damage
  • #% chance to Dodge Attack Hits~ 25
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits26 ~ 50
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Spell Hits~ 20
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits21 ~ 50
  • (4–5)% chance to Dodge Spell Hits
  • #% chance to Avoid Fire Damage when Hit~ 14
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit15 ~ 27
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit28 ~ 50
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • #% chance to Avoid Cold Damage when Hit~ 14
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit15 ~ 27
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit28 ~ 50
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • #% chance to Avoid Lightning Damage when Hit~ 14
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit15 ~ 27
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit28 ~ 50
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • #% of Physical Damage from Hits taken as Cold Damage~ 16
  • +(11–12)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage17 ~ 32
  • +(13–14)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage33 ~ 100
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • #% increased Area of Effect~ 11
  • (5–6)% increased Area of Effect
  • #% increased Area of Effect12 ~ 21
  • (7–8)% increased Area of Effect
  • #% increased Area of Effect22 ~ 50
  • (9–10)% increased Area of Effect
  • #% chance to gain Onslaught for 3 seconds when Hit~ 210
  • 4% increased Movement Speed
  • #% chance to gain Onslaught for 3 seconds when Hit211 ~ 500
  • (5–6)% increased Movement Speed
  • (10–12)% increased Attack and Cast Speed during Onslaught
  • #% increased Chaos Damage taken over time~ -30
  • +(5–6)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-31 ~ -60
  • +(7–8)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-61 ~ -100
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • Has 1 Abyssal Socket~ 1
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Socketed Attacks have +# to Total Mana Cost~ -20
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-21 ~ -40
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-41 ~ -50
  • -3 to Total Mana Cost of Skills
  • +#% Chaos Resistance against Damage Over Time~ 50
  • +(5–6)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time51 ~ 100
  • +(7–8)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time101 ~ 200
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +# Physical Damage taken~ -100
  • (-20–-16) Physical Damage taken from Attacks
  • +# Physical Damage taken-101 ~ -200
  • (-25–-21) Physical Damage taken from Attacks
  • +# Physical Damage taken-201 ~ -500
  • (-40–-35) Physical Damage taken from Attacks
  • #% increased Effect of Auras on you~ 65
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • #% increased Effect of Auras on you66 ~ 100
  • Determination has (15–20)% increased Aura Effect
  • Grace has (15–20)% increased Aura Effect
  • Discipline has (15–20)% increased Aura Effect
  • Socketed Gems are Supported by Level # Maim~ 1
  • (12–13)% increased Attack Damage
  • Socketed Gems are Supported by Level # Maim2 ~ 2
  • (14–16)% increased Attack Damage
  • Socketed Gems are Supported by Level # Maim3 ~ 5
  • (17–20)% increased Attack Damage
  • Socketed Gems are Supported by Level # Arcane Surge~ 1
  • (12–13)% increased Spell Damage
  • Socketed Gems are Supported by Level # Arcane Surge2 ~ 2
  • (14–16)% increased Spell Damage
  • Socketed Gems are Supported by Level # Arcane Surge3 ~ 5
  • (17–20)% increased Spell Damage
  • #% chance to gain a Frenzy Charge when Hit~ 25
  • 3% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit26 ~ 50
  • 4% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit51 ~ 100
  • 5% increased Attack and Cast Speed
  • #% of Damage is taken from Mana before Life~ 25
  • (2–3)% of Physical Damage is taken from Mana before Life when Hit
  • #% of Damage is taken from Mana before Life26 ~ 50
  • (4–5)% of Physical Damage is taken from Mana before Life when Hit
  • +# to maximum number of Zombies~ 1
  • Minions deal 8% increased Damage
  • +# to maximum number of Zombies2 ~ 2
  • Minions deal (9–10)% increased Damage
  • +# to maximum number of Zombies3 ~ 5
  • Minions deal (11–12)% increased Damage
  • Zombies deal (30–35)% increased Damage
  • Skeletons deal (30–35)% increased Damage
  • +# to Armour during Soul Gain Prevention~ 8000
  • +(21–30) to Armour
  • +# to Armour during Soul Gain Prevention8001 ~ 15000
  • +(31–40) to Armour
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby~ 20000
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby20001 ~ 25000
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% of Evasion Rating is Regenerated as Life per second while Focussed~ 170
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Evasion Rating is Regenerated as Life per second while Focussed171 ~ 500
  • (0.8–0.93)% of Life Regenerated per second
  • Gain #% of Maximum Life as Extra Maximum Energy Shield~ 26
  • +(11–14) to maximum Energy Shield
  • Gain #% of Maximum Life as Extra Maximum Energy Shield27 ~ 50
  • +(15–18) to maximum Energy Shield
  • Gain 3% of Maximum Life as Extra Maximum Energy Shield
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention~ 20
  • +(3–4)% to all Elemental Resistances
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention21 ~ 50
  • +(5–6)% to all Elemental Resistances
  • Recover #% of Mana and Energy Shield when you Focus~ 85
  • (19–21)% increased Mana Regeneration Rate
  • (8–9)% increased Energy Shield Recharge Rate
  • Recover #% of Mana and Energy Shield when you Focus86 ~ 150
  • (22–24)% increased Mana Regeneration Rate
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Effect of Fortify on you while Focussed~ 150
  • 5% increased Effect of Fortify on you
  • #% increased Effect of Fortify on you while Focussed151 ~ 300
  • 10% increased Effect of Fortify on you
  • #% increased Effect of Fortify on you while Focussed301 ~ 500
  • 15% increased Effect of Fortify on you
  • #% of Damage is taken from Mana before Life while Focussed~ 60
  • (2–3)% of Physical Damage is taken from Mana before Life when Hit
  • #% of Damage is taken from Mana before Life while Focussed61 ~ 200
  • (4–5)% of Physical Damage is taken from Mana before Life when Hit
  • Item drops on Death if Equipped by an Animated Guardian~ 2
  • +15% to Animated Guardian Elemental Resistances
  • Item drops on Death if Equipped by an Animated Guardian3 ~ 5
  • Item drops on Death if Equipped by an Animated Guardian
  • You can apply an additional Curse~ 1
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • You can apply an additional Curse2 ~ 2
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • You can apply an additional Curse3 ~ 5
  • (6–10)% increased Effect of your Curses
  • #% chance to gain an additional Vaal Soul on Kill~ 50
  • 5% reduced Damage taken if Corrupted