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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Vaal Orb Corrupted Implicit /24

Vaal Orb Corrupted Implicit /24

3752500defences+# Armour while stationary
3752500defences+# to Global Evasion Rating while moving
111000#% chance to Dodge Attack Hits
111000#% chance to Dodge Spell Hits
1601000#% chance to Dodge Attack Hits while moving
1601000#% chance to Dodge Spell Hits while moving
111000gem# to Level of Socketed Gems
156500Grants Level # Haste Skill
1601000# to Maximum Endurance Charges
11500speed#% increased Movement Speed
1601000resource lifeRegenerate # Life per second while moving
1201000gem# to Level of Socketed Duration Gems
1201000gem# to Level of Socketed AoE Gems
1201000aura gem# to Level of Socketed Aura Gems
1201000caster gem curse# to Level of Socketed Curse Gems
1201000gem# to Level of Socketed Trap or Mine Gems
1201000gem# to Level of Socketed Warcry Gems
1201000gem# to Level of Socketed Projectile Gems
111000resource life#% increased maximum Life
111000defences#% increased maximum Energy Shield
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Item Synthesis Mods Boots /266 ⍟

    Item Synthesis Mods Boots /266 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 1000
  • (5–6)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • Regenerate #% of Life per second~ 70
  • Regenerate (11.7–18.3) Life per second
  • Regenerate #% of Life per second71 ~ 140
  • Regenerate (18.4–26.7) Life per second
  • Regenerate #% of Life per second141 ~ 300
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana281 ~ 335
  • (7–8)% increased maximum Mana
  • +# to maximum Mana336 ~ 500
  • (9–10)% increased maximum Mana
  • #% increased Mana Regeneration Rate while moving~ 100
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving101 ~ 180
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving181 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate (2.5–3) Mana per second
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (22–25)% increased Stun and Block Recovery
  • Unwavering Stance
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • +1 to Maximum Endurance Charges
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • 5% increased Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • +# to Armour~ 40
  • +(15–20) to Armour
  • +# to Armour41 ~ 80
  • +(21–30) to Armour
  • +# to Armour81 ~ 110
  • +(31–40) to Armour
  • +# to Armour111 ~ 150
  • +(41–55) to Armour
  • +# to Armour151 ~ 200
  • +(56–70) to Armour
  • +# to Armour201 ~ 250
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour251 ~ 1000
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Evasion Rating~ 35
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating36 ~ 75
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating76 ~ 105
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating106 ~ 145
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating146 ~ 195
  • +(56–70) to Evasion Rating
  • +# to Evasion Rating196 ~ 245
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating246 ~ 1000
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to maximum Energy Shield~ 50
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 75
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield76 ~ 100
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 125
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield126 ~ 150
  • +(22–25) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 175
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield176 ~ 500
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Rarity of Items found~ 30
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found31 ~ 60
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found61 ~ 90
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found91 ~ 120
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found121 ~ 145
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (1–3)% increased Quantity of Items found
  • #% increased Movement Speed~ 50
  • 4% increased Movement Speed
  • #% increased Movement Speed51 ~ 70
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed71 ~ 95
  • (7–8)% increased Movement Speed
  • #% increased Movement Speed96 ~ 120
  • (7–8)% increased Movement Speed
  • Onslaught
  • #% increased Movement Speed if you've Hit an Enemy Recently~ 12
  • 4% increased Movement Speed
  • #% increased Movement Speed if you've Hit an Enemy Recently13 ~ 30
  • (5–6)% increased Movement Speed
  • #% increased Totem Placement speed~ 75
  • (2–3)% increased Totem Placement speed
  • #% increased Totem Placement speed76 ~ 150
  • (4–5)% increased Totem Placement speed
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited~ 45
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited46 ~ 90
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited91 ~ 200
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 50
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen51 ~ 110
  • (15–17)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen111 ~ 200
  • (18–20)% chance to Avoid being Frozen
  • #% chance to Avoid being Shocked~ 50
  • (13–14)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked51 ~ 110
  • (15–17)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked111 ~ 200
  • (18–20)% chance to Avoid being Shocked
  • #% chance to avoid Bleeding~ 55
  • (14–16)% chance to avoid Bleeding
  • #% chance to avoid Bleeding56 ~ 110
  • (18–21)% chance to avoid Bleeding
  • #% chance to avoid Bleeding111 ~ 200
  • (22–25)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned~ 55
  • (14–16)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned56 ~ 110
  • (18–21)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned111 ~ 200
  • (22–25)% chance to Avoid being Poisoned
  • #% increased Effect of Non-Damaging Ailments~ 80
  • (7–10)% increased Effect of Cold Ailments
  • (7–10)% increased Effect of Shock
  • #% increased Effect of Non-Damaging Ailments81 ~ 100
  • (11–15)% increased Effect of Cold Ailments
  • (11–15)% increased Effect of Shock
  • #% chance to Dodge Attack Hits~ 25
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits26 ~ 50
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Spell Hits~ 20
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits21 ~ 50
  • (4–5)% chance to Dodge Spell Hits
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Cannot be Poisoned~ 1
  • (14–16)% chance to Avoid being Poisoned
  • Cannot be Poisoned2 ~ 2
  • (18–21)% chance to Avoid being Poisoned
  • Cannot be Poisoned3 ~ 5
  • (22–25)% chance to Avoid being Poisoned
  • #% increased Movement speed while on Burning, Chilled or Shocked ground~ 13
  • 4% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground14 ~ 25
  • (5–6)% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground26 ~ 50
  • (7–8)% increased Movement Speed
  • Unaffected by Burning Ground
  • Unaffected by Chilled Ground
  • Unaffected by Shocked Ground
  • ~ 2600
  • (10–11)% increased Burning Damage
  • 2601 ~ 5100
  • (12–13)% increased Burning Damage
  • 5101 ~ 10000
  • (14–15)% increased Burning Damage
  • 1% increased Fire Damage per 20 Strength
  • essence buff elemental damage taken +% [#]~ -6
  • +(3–4)% to all Elemental Resistances
  • essence buff elemental damage taken +% [#]-7 ~ -12
  • +(5–6)% to all Elemental Resistances
  • essence buff elemental damage taken +% [#]-13 ~ -50
  • +(7–8)% to all Elemental Resistances
  • Has 1 Abyssal Socket~ 1
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Abyss Jewels
  • Socketed Spells have #% increased Mana Cost~ -25
  • 2% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-26 ~ -50
  • 3% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-51 ~ -100
  • (4–5)% reduced Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost~ -20
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-21 ~ -40
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-41 ~ -50
  • -3 to Total Mana Cost of Skills
  • #% additional Physical Damage Reduction while moving~ 6
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while moving7 ~ 12
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while moving13 ~ 50
  • (-25–-21) Physical Damage taken from Attack Hits
  • +# to maximum number of Spectres~ 1
  • Minions deal (11–12)% increased Damage
  • +# to maximum number of Spectres2 ~ 2
  • Minions deal (13–14)% increased Damage
  • +# to maximum number of Spectres3 ~ 5
  • Minions deal (15–16)% increased Damage
  • Spectres have (30–35)% increased Damage
  • +#% chance to Dodge Attack Hits while Focused~ 65
  • 1% chance to Dodge Attack Hits
  • +#% chance to Dodge Attack Hits while Focused66 ~ 100
  • 2% chance to Dodge Attack Hits
  • You have Onslaught during Soul Gain Prevention~ 2
  • 4% increased Movement Speed
  • You have Onslaught during Soul Gain Prevention3 ~ 5
  • (5–6)% increased Movement Speed
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention~ 150
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention151 ~ 500
  • (17–21)% increased Damage with Vaal Skills
  • You are Immune to Ailments while Focused~ 2
  • (10–12)% chance to Avoid Elemental Ailments
  • You are Immune to Ailments while Focused3 ~ 5
  • (13–15)% chance to Avoid Elemental Ailments
  • #% chance to gain an additional Vaal Soul on Kill~ 11
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill12 ~ 22
  • (4–5)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill23 ~ 50
  • (5–7)% increased Movement Speed if Corrupted