Vaal Orb Corrupted Implicit /20

Vaal Orb Corrupted Implicit /20

1301000caster curseCurse Enemies with Despair on Hit, with #% increased Effect
1301000caster curseCurse Enemies with Elemental Weakness on Hit, with #% increased Effect
1301000caster curseCurse Enemies with Enfeeble on Hit, with #% increased Effect
1301000caster curseCurse Enemies with Temporal Chains on Hit, with #% increased Effect
1301000caster curseCurse Enemies with Vulnerability on Hit, with #% increased Effect
111000gem# to Level of Socketed Gems
1601000attack criticalAttacks have +#% to Critical Strike Chance
111000attack speed#% increased Attack Speed
111000caster speed#% increased Cast Speed
1601000caster critical+#% to Spell Critical Strike Chance
1601000frenzy_charge# to Maximum Frenzy Charges
1201000gem# to Level of Socketed Duration Gems
1201000gem# to Level of Socketed AoE Gems
1201000aura gem# to Level of Socketed Aura Gems
1201000caster gem curse# to Level of Socketed Curse Gems
1201000gem# to Level of Socketed Trap or Mine Gems
1201000gem# to Level of Socketed Warcry Gems
1201000gem# to Level of Socketed Projectile Gems
111000resource life#% increased maximum Life
111000energy_shield defences#% increased maximum Energy Shield
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Item Synthesis Mods Gloves /330 ⍟

    Item Synthesis Mods Gloves /330 ⍟

    Explicit Mod StatValueSynthesised Implicit
    %1$+d to maximum Life~ 100
  • %1$+d to maximum Life
  • %1$+d to maximum Life101 ~ 175
  • %1$+d to maximum Life
  • %1$+d to maximum Life176 ~ 250
  • %1$+d to maximum Life
  • %1$+d to maximum Life251 ~ 325
  • %1$+d to maximum Life
  • %1$+d to maximum Life326 ~ 400
  • %1$+d to maximum Life
  • 4% increased maximum Life
  • %1$+d to maximum Life401 ~ 1000
  • (5–6)% increased maximum Life
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 0.4% of Physical Attack Damage Leeched as Life
  • 10% increased Maximum total Recovery per second from Life Leech
  • %1$+d Life gained on Kill~ 15
  • %1$+d Life gained on Kill
  • %1$+d Life gained on Kill16 ~ 25
  • %1$+d Life gained on Kill
  • %1$+d Life gained on Kill26 ~ 35
  • %1$+d Life gained on Kill
  • %1$+d Life gained on Kill36 ~ 100
  • %1$+d Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • %1$+d Life gained for each Enemy hit by your Attacks~ 4
  • %1$+d Life gained for each Enemy hit by your Attacks
  • %1$+d Life gained for each Enemy hit by your Attacks5 ~ 6
  • %1$+d Life gained for each Enemy hit by your Attacks
  • %1$+d to maximum Mana~ 70
  • %1$+d to maximum Mana
  • %1$+d to maximum Mana71 ~ 125
  • %1$+d to maximum Mana
  • %1$+d to maximum Mana126 ~ 175
  • %1$+d to maximum Mana
  • %1$+d to maximum Mana176 ~ 230
  • %1$+d to maximum Mana
  • %1$+d to maximum Mana231 ~ 280
  • %1$+d to maximum Mana
  • 6% increased maximum Mana
  • %1$+d to maximum Mana281 ~ 335
  • (7–8)% increased maximum Mana
  • %1$+d to maximum Mana336 ~ 500
  • (9–10)% increased maximum Mana
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.3% of Physical Attack Damage Leeched as Mana
  • 10% increased Maximum total Recovery per second from Mana Leech
  • %1$+d Mana gained on Kill~ 5
  • %1$+d Mana gained on Kill
  • %1$+d Mana gained on Kill6 ~ 10
  • %1$+d Mana gained on Kill
  • %1$+d Mana gained on Kill11 ~ 15
  • %1$+d Mana gained on Kill
  • %1$+d Mana gained on Kill16 ~ 50
  • %1$+d Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • %1$+d Mana gained for each Enemy hit by your Attacks~ 5
  • %1$+d Mana gained for each Enemy hit by your Attacks
  • %1$+d Mana gained for each Enemy hit by your Attacks6 ~ 10
  • %1$+d Mana gained for each Enemy hit by your Attacks
  • %1$+d Mana gained for each Enemy hit by your Attacks11 ~ 50
  • %1$+d Mana gained for each Enemy hit by your Attacks
  • %1$+d% to Fire Resistance~ 50
  • %1$+d% to Fire Resistance
  • %1$+d% to Fire Resistance51 ~ 75
  • %1$+d% to Fire Resistance
  • %1$+d% to Fire Resistance76 ~ 100
  • %1$+d% to Fire Resistance
  • %1$+d% to Fire Resistance101 ~ 125
  • %1$+d% to Fire Resistance
  • %1$+d% to Fire Resistance126 ~ 140
  • %1$+d% to Fire Resistance
  • %1$+d% to Fire Resistance141 ~ 150
  • %1$+d% to Fire Resistance
  • %1$+d% to maximum Fire Resistance
  • %1$+d% to Cold Resistance~ 50
  • %1$+d% to Cold Resistance
  • %1$+d% to Cold Resistance51 ~ 75
  • %1$+d% to Cold Resistance
  • %1$+d% to Cold Resistance76 ~ 100
  • %1$+d% to Cold Resistance
  • %1$+d% to Cold Resistance101 ~ 125
  • %1$+d% to Cold Resistance
  • %1$+d% to Cold Resistance126 ~ 140
  • %1$+d% to Cold Resistance
  • %1$+d% to Cold Resistance141 ~ 150
  • %1$+d% to Cold Resistance
  • %1$+d% to maximum Cold Resistance
  • %1$+d% to Lightning Resistance~ 50
  • %1$+d% to Lightning Resistance
  • %1$+d% to Lightning Resistance51 ~ 75
  • %1$+d% to Lightning Resistance
  • %1$+d% to Lightning Resistance76 ~ 100
  • %1$+d% to Lightning Resistance
  • %1$+d% to Lightning Resistance101 ~ 125
  • %1$+d% to Lightning Resistance
  • %1$+d% to Lightning Resistance126 ~ 140
  • %1$+d% to Lightning Resistance
  • %1$+d% to Lightning Resistance141 ~ 150
  • %1$+d% to Lightning Resistance
  • %1$+d% to maximum Lightning Resistance
  • %1$+d% to Chaos Resistance~ 35
  • %1$+d% to Chaos Resistance
  • %1$+d% to Chaos Resistance36 ~ 70
  • %1$+d% to Chaos Resistance
  • %1$+d% to Chaos Resistance71 ~ 100
  • %1$+d% to Chaos Resistance
  • %1$+d% to Chaos Resistance101 ~ 120
  • %1$+d% to Chaos Resistance
  • %1$+d% to maximum Chaos Resistance
  • %1$+d% to Fire and Cold Resistances~ 20
  • %1$+d% to Fire Resistance
  • %1$+d% to Cold Resistance
  • %1$+d% to Fire and Cold Resistances21 ~ 40
  • %1$+d% to Fire Resistance
  • %1$+d% to Cold Resistance
  • %1$+d% to Fire and Cold Resistances41 ~ 100
  • %1$+d% to Fire Resistance
  • %1$+d% to Cold Resistance
  • %1$+d% to Fire and Lightning Resistances~ 20
  • %1$+d% to Fire Resistance
  • %1$+d% to Lightning Resistance
  • %1$+d% to Fire and Lightning Resistances21 ~ 40
  • %1$+d% to Fire Resistance
  • %1$+d% to Lightning Resistance
  • %1$+d% to Fire and Lightning Resistances41 ~ 100
  • %1$+d% to Fire Resistance
  • %1$+d% to Lightning Resistance
  • %1$+d% to Cold and Lightning Resistances~ 20
  • %1$+d% to Cold Resistance
  • %1$+d% to Lightning Resistance
  • %1$+d% to Cold and Lightning Resistances21 ~ 40
  • %1$+d% to Cold Resistance
  • %1$+d% to Lightning Resistance
  • %1$+d% to Cold and Lightning Resistances41 ~ 100
  • %1$+d% to Cold Resistance
  • %1$+d% to Lightning Resistance
  • %1$+d% to Fire and Chaos Resistances~ 35
  • %1$+d% to Fire Resistance
  • %1$+d% to Chaos Resistance
  • %1$+d% to Fire and Chaos Resistances36 ~ 100
  • %1$+d% to Fire Resistance
  • %1$+d% to Chaos Resistance
  • %1$+d% to Cold and Chaos Resistances~ 35
  • %1$+d% to Cold Resistance
  • %1$+d% to Chaos Resistance
  • %1$+d% to Cold and Chaos Resistances36 ~ 100
  • %1$+d% to Cold Resistance
  • %1$+d% to Chaos Resistance
  • %1$+d% to Lightning and Chaos Resistances~ 35
  • %1$+d% to Lightning Resistance
  • %1$+d% to Chaos Resistance
  • %1$+d% to Lightning and Chaos Resistances36 ~ 100
  • %1$+d% to Lightning Resistance
  • %1$+d% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned~ 40
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned41 ~ 80
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned81 ~ 200
  • (14–15)% chance to Avoid being Stunned
  • %1$+d to Strength~ 40
  • %1$+d to Strength
  • %1$+d to Strength41 ~ 70
  • %1$+d to Strength
  • %1$+d to Strength71 ~ 100
  • %1$+d to Strength
  • %1$+d to Strength101 ~ 130
  • %1$+d to Strength
  • %1$+d to Strength131 ~ 160
  • %1$+d to Strength
  • %1$+d to Strength161 ~ 200
  • %1$+d to Strength
  • 5% increased Strength
  • %1$+d to Dexterity~ 40
  • %1$+d to Dexterity
  • %1$+d to Dexterity41 ~ 70
  • %1$+d to Dexterity
  • %1$+d to Dexterity71 ~ 100
  • %1$+d to Dexterity
  • %1$+d to Dexterity101 ~ 130
  • %1$+d to Dexterity
  • %1$+d to Dexterity131 ~ 160
  • %1$+d to Dexterity
  • %1$+d to Dexterity161 ~ 200
  • %1$+d to Dexterity
  • %1$+d to Maximum Frenzy Charges
  • %1$+d to Intelligence~ 40
  • %1$+d to Intelligence
  • %1$+d to Intelligence41 ~ 70
  • %1$+d to Intelligence
  • %1$+d to Intelligence71 ~ 100
  • %1$+d to Intelligence
  • %1$+d to Intelligence101 ~ 130
  • %1$+d to Intelligence
  • %1$+d to Intelligence131 ~ 160
  • %1$+d to Intelligence
  • %1$+d to Intelligence161 ~ 200
  • %1$+d to Intelligence
  • 5% increased Intelligence
  • %1$+d to Strength and Dexterity~ 20
  • %1$+d to Strength
  • %1$+d to Dexterity
  • %1$+d to Strength and Dexterity21 ~ 45
  • %1$+d to Strength
  • %1$+d to Dexterity
  • %1$+d to Strength and Dexterity46 ~ 100
  • %1$+d to Strength
  • %1$+d to Dexterity
  • %1$+d to Strength and Intelligence~ 20
  • %1$+d to Strength
  • %1$+d to Intelligence
  • %1$+d to Strength and Intelligence21 ~ 45
  • %1$+d to Strength
  • %1$+d to Intelligence
  • %1$+d to Strength and Intelligence46 ~ 100
  • %1$+d to Strength
  • %1$+d to Intelligence
  • %1$+d to Dexterity and Intelligence~ 20
  • %1$+d to Dexterity
  • %1$+d to Intelligence
  • %1$+d to Dexterity and Intelligence21 ~ 45
  • %1$+d to Dexterity
  • %1$+d to Intelligence
  • %1$+d to Dexterity and Intelligence46 ~ 100
  • %1$+d to Dexterity
  • %1$+d to Intelligence
  • %1$+d to all Attributes~ 15
  • %1$+d to Strength
  • %1$+d to Dexterity
  • %1$+d to Intelligence
  • %1$+d to all Attributes16 ~ 30
  • %1$+d to Strength
  • %1$+d to Dexterity
  • %1$+d to Intelligence
  • %1$+d to all Attributes31 ~ 50
  • %1$+d to Strength
  • %1$+d to Dexterity
  • %1$+d to Intelligence
  • #% increased Attribute Requirements~ -60
  • %1$+d to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • %1$+d to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • %1$+d to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • %1$+d to Armour~ 40
  • %1$+d to Armour
  • %1$+d to Armour41 ~ 80
  • %1$+d to Armour
  • %1$+d to Armour81 ~ 110
  • %1$+d to Armour
  • %1$+d to Armour111 ~ 150
  • %1$+d to Armour
  • %1$+d to Armour151 ~ 200
  • %1$+d to Armour
  • %1$+d to Armour201 ~ 250
  • %1$+d to Armour
  • 2% additional Physical Damage Reduction
  • %1$+d to Armour251 ~ 1000
  • %1$+d to Armour
  • 3% additional Physical Damage Reduction
  • %1$+d to Evasion Rating~ 35
  • %1$+d to Evasion Rating
  • %1$+d to Evasion Rating36 ~ 75
  • %1$+d to Evasion Rating
  • %1$+d to Evasion Rating76 ~ 105
  • %1$+d to Evasion Rating
  • %1$+d to Evasion Rating106 ~ 145
  • %1$+d to Evasion Rating
  • %1$+d to Evasion Rating146 ~ 195
  • %1$+d to Evasion Rating
  • %1$+d to Evasion Rating196 ~ 245
  • %1$+d to Evasion Rating
  • %1$+d% chance to Evade Attacks
  • %1$+d to Evasion Rating246 ~ 1000
  • %1$+d to Evasion Rating
  • %1$+d% chance to Evade Attacks
  • %1$+d to maximum Energy Shield~ 50
  • %1$+d to maximum Energy Shield
  • %1$+d to maximum Energy Shield51 ~ 75
  • %1$+d to maximum Energy Shield
  • %1$+d to maximum Energy Shield76 ~ 100
  • %1$+d to maximum Energy Shield
  • %1$+d to maximum Energy Shield101 ~ 125
  • %1$+d to maximum Energy Shield
  • %1$+d to maximum Energy Shield126 ~ 150
  • %1$+d to maximum Energy Shield
  • %1$+d to maximum Energy Shield151 ~ 175
  • %1$+d to maximum Energy Shield
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • %1$+d to maximum Energy Shield176 ~ 500
  • %1$+d to maximum Energy Shield
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Rarity of Items found~ 30
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found31 ~ 60
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found61 ~ 90
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found91 ~ 120
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found121 ~ 145
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (1–3)% increased Quantity of Items found
  • #% increased Attack Speed~ 30
  • 3% increased Attack Speed
  • #% increased Attack Speed31 ~ 45
  • 4% increased Attack Speed
  • #% increased Attack Speed46 ~ 100
  • 5% increased Attack Speed
  • #% increased Brand Attachment range~ 30
  • (2–3)% increased Brand Attachment range
  • #% increased Brand Attachment range31 ~ 100
  • (4–5)% increased Brand Attachment range
  • %1$+d to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • %1$+d to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • %1$+d to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • %1$+d to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • %1$+d to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
  • %1$+d to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
  • %1$+d to Accuracy Rating
  • Adds to %2% Physical Damage to Attacks~ 8
  • 8% increased Global Physical Damage
  • Adds to %2% Physical Damage to Attacks9 ~ 16
  • (9–10)% increased Global Physical Damage
  • Adds to %2% Physical Damage to Attacks17 ~ 24
  • (11–12)% increased Global Physical Damage
  • Adds to %2% Physical Damage to Attacks25 ~ 28
  • (13–14)% increased Global Physical Damage
  • Adds to %2% Physical Damage to Attacks29 ~ 50
  • (15–16)% increased Global Physical Damage
  • (6–10)% chance to Impale Enemies on Hit with Attacks
  • Curse Enemies with Level 8 Vulnerability on Hit
  • Adds to %2% Fire Damage to Attacks~ 15
  • 8% increased Fire Damage
  • Adds to %2% Fire Damage to Attacks16 ~ 25
  • (9–10)% increased Fire Damage
  • Adds to %2% Fire Damage to Attacks26 ~ 35
  • (11–12)% increased Fire Damage
  • Adds to %2% Fire Damage to Attacks36 ~ 45
  • (13–14)% increased Fire Damage
  • Adds to %2% Fire Damage to Attacks46 ~ 100
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Curse Enemies with Level 8 Flammability on Hit
  • #% of Physical Damage Converted to Fire Damage~ 35
  • 8% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage36 ~ 72
  • (9–10)% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage73 ~ 100
  • (11–12)% increased Fire Damage
  • (7–10)% of Physical Damage Converted to Fire Damage
  • Adds to %2% Cold Damage to Attacks~ 15
  • 8% increased Cold Damage
  • Adds to %2% Cold Damage to Attacks16 ~ 22
  • (9–10)% increased Cold Damage
  • Adds to %2% Cold Damage to Attacks23 ~ 33
  • (11–12)% increased Cold Damage
  • Adds to %2% Cold Damage to Attacks34 ~ 42
  • (13–14)% increased Cold Damage
  • Adds to %2% Cold Damage to Attacks43 ~ 100
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Curse Enemies with Level 8 Frostbite on Hit
  • #% of Physical Damage Converted to Cold Damage~ 35
  • 8% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage36 ~ 72
  • (9–10)% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage73 ~ 100
  • (11–12)% increased Cold Damage
  • (7–10)% of Physical Damage Converted to Cold Damage
  • Adds to %2% Lightning Damage to Attacks~ 30
  • 8% increased Lightning Damage
  • Adds to %2% Lightning Damage to Attacks31 ~ 45
  • (9–10)% increased Lightning Damage
  • Adds to %2% Lightning Damage to Attacks46 ~ 60
  • (11–12)% increased Lightning Damage
  • Adds to %2% Lightning Damage to Attacks61 ~ 75
  • (13–14)% increased Lightning Damage
  • Adds to %2% Lightning Damage to Attacks76 ~ 100
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Curse Enemies with Level 8 Conductivity on Hit
  • #% of Physical Damage Converted to Lightning Damage~ 35
  • 8% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage36 ~ 72
  • (9–10)% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage73 ~ 100
  • (11–12)% increased Lightning Damage
  • (7–10)% of Physical Damage Converted to Lightning Damage
  • Adds to %2% Chaos Damage to Attacks~ 25
  • 8% increased Chaos Damage
  • Adds to %2% Chaos Damage to Attacks26 ~ 45
  • (9–10)% increased Chaos Damage
  • Adds to %2% Chaos Damage to Attacks46 ~ 100
  • (11–12)% increased Chaos Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently~ 30
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently31 ~ 60
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently61 ~ 100
  • (15–16)% increased Elemental Damage
  • Minions deal #% increased Damage~ 35
  • Minions deal (9–10)% increased Damage
  • Minions deal #% increased Damage36 ~ 100
  • Minions deal (11–12)% increased Damage
  • #% increased Global Critical Strike Chance~ 30
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 60
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance61 ~ 100
  • (18–20)% increased Global Critical Strike Chance
  • #% chance to Avoid Elemental Ailments~ 30
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments31 ~ 60
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments61 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • %1$+d to Level of Socketed Melee Gems~ 2
  • %1$+d% to Quality of Socketed Melee Gems
  • %1$+d to Level of Socketed Melee Gems3 ~ 5
  • %1$+d% to Quality of Socketed Melee Gems
  • %1$+d to Level of Socketed Strength Gems~ 1
  • %1$+d% to Quality of Socketed Strength Gems
  • %1$+d to Level of Socketed Strength Gems2 ~ 2
  • %1$+d% to Quality of Socketed Strength Gems
  • %1$+d to Level of Socketed Strength Gems3 ~ 5
  • %1$+d to Level of Socketed Strength Gems
  • %1$+d to Level of Socketed Dexterity Gems~ 1
  • %1$+d% to Quality of Socketed Dexterity Gems
  • %1$+d to Level of Socketed Dexterity Gems2 ~ 2
  • %1$+d% to Quality of Socketed Dexterity Gems
  • %1$+d to Level of Socketed Dexterity Gems3 ~ 5
  • %1$+d to Level of Socketed Dexterity Gems
  • %1$+d to Level of Socketed Intelligence Gems~ 1
  • %1$+d% to Quality of Socketed Intelligence Gems
  • %1$+d to Level of Socketed Intelligence Gems2 ~ 2
  • %1$+d% to Quality of Socketed Intelligence Gems
  • %1$+d to Level of Socketed Intelligence Gems3 ~ 5
  • %1$+d to Level of Socketed Intelligence Gems
  • %1$+d to Level of Socketed AoE Gems~ 2
  • %1$+d% to Quality of Socketed AoE Gems
  • %1$+d to Level of Socketed AoE Gems3 ~ 5
  • %1$+d% to Quality of Socketed AoE Gems
  • %1$+d to Level of Socketed Projectile Gems~ 2
  • %1$+d% to Quality of Socketed Projectile Gems
  • %1$+d to Level of Socketed Projectile Gems3 ~ 5
  • %1$+d% to Quality of Socketed Projectile Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Socketed Gems have #% more Attack and Cast Speed~ 17
  • 3% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed18 ~ 33
  • 4% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed34 ~ 100
  • 5% increased Attack and Cast Speed
  • Socketed Gems deal to %2% additional Fire Damage~ 230
  • (11–12)% increased Fire Damage
  • Socketed Gems deal to %2% additional Fire Damage231 ~ 460
  • (13–14)% increased Fire Damage
  • Socketed Gems deal to %2% additional Fire Damage461 ~ 1000
  • (15–16)% increased Fire Damage
  • Socketed Gems deal #% more Damage over Time~ 40
  • (9–10)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time41 ~ 70
  • (11–12)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time71 ~ 100
  • (13–15)% increased Damage over Time
  • Socketed Gems have %1$+d% Critical Strike Chance~ 360
  • (14–15)% increased Global Critical Strike Chance
  • Socketed Gems have %1$+d% Critical Strike Chance361 ~ 710
  • (16–17)% increased Global Critical Strike Chance
  • Socketed Gems have %1$+d% Critical Strike Chance711 ~ 1500
  • (18–20)% increased Global Critical Strike Chance
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Socketed Skills have #% increased Attack Speed~ 20
  • 3% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed21 ~ 40
  • 4% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed41 ~ 100
  • 5% increased Attack Speed
  • Socketed Skills have #% increased Cast Speed~ 20
  • 3% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed21 ~ 40
  • 4% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed41 ~ 100
  • 5% increased Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently~ 11
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently12 ~ 22
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently23 ~ 50
  • 5% increased Attack and Cast Speed
  • Adds to %2% Physical Damage~ 20
  • (11–12)% increased Global Physical Damage
  • Adds to %2% Physical Damage21 ~ 30
  • (13–14)% increased Global Physical Damage
  • Adds to %2% Physical Damage31 ~ 200
  • (15–16)% increased Global Physical Damage
  • Adds to %2% Fire Damage~ 45
  • (11–12)% increased Fire Damage
  • Adds to %2% Fire Damage46 ~ 90
  • (13–14)% increased Fire Damage
  • Adds to %2% Fire Damage91 ~ 200
  • (15–16)% increased Fire Damage
  • Adds to %2% Cold Damage~ 45
  • (11–12)% increased Cold Damage
  • Adds to %2% Cold Damage46 ~ 90
  • (13–14)% increased Cold Damage
  • Adds to %2% Cold Damage91 ~ 200
  • (15–16)% increased Cold Damage
  • Adds to %2% Lightning Damage~ 100
  • (11–12)% increased Lightning Damage
  • Adds to %2% Lightning Damage101 ~ 160
  • (13–14)% increased Lightning Damage
  • Adds to %2% Lightning Damage161 ~ 200
  • (15–16)% increased Lightning Damage
  • Adds to %2% Chaos Damage~ 40
  • (11–12)% increased Chaos Damage
  • Adds to %2% Chaos Damage41 ~ 80
  • (13–14)% increased Chaos Damage
  • Adds to %2% Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
  • Adds to %2% Physical Damage against Poisoned Enemies~ 25
  • (10–11)% increased Damage with Poison
  • Adds to %2% Physical Damage against Poisoned Enemies26 ~ 45
  • (12–13)% increased Damage with Poison
  • Adds to %2% Physical Damage against Poisoned Enemies46 ~ 100
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • Adds to %2% Physical Damage against Bleeding Enemies~ 25
  • (10–11)% increased Damage with Bleeding
  • Adds to %2% Physical Damage against Bleeding Enemies26 ~ 45
  • (12–13)% increased Damage with Bleeding
  • Adds to %2% Physical Damage against Bleeding Enemies46 ~ 100
  • (14–15)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention~ 150
  • Vaal Skills deal (13–16)% increased Damage
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention151 ~ 500
  • Vaal Skills deal (17–21)% increased Damage
  • You have Onslaught during Soul Gain Prevention~ 2
  • 3% increased Attack Speed
  • 3% increased Cast Speed
  • You have Onslaught during Soul Gain Prevention3 ~ 5
  • 4% increased Attack Speed
  • 4% increased Cast Speed
  • #% additional Physical Damage Reduction while Focussed~ 30
  • %1$+d Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction while Focussed31 ~ 50
  • %1$+d Physical Damage taken from Attacks
  • #% increased Attack and Cast Speed while Focussed~ 90
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed while Focussed91 ~ 200
  • 4% increased Attack and Cast Speed
  • #% increased Damage while Leeching~ 100
  • (10–12)% increased Damage while Leeching
  • #% increased Damage while Leeching101 ~ 200
  • (13–15)% increased Damage while Leeching
  • #% increased Damage during any Flask Effect~ 70
  • (10–12)% increased Damage during any Flask Effect
  • #% increased Damage during any Flask Effect71 ~ 150
  • (13–15)% increased Damage during any Flask Effect
  • Minions Recover #% of their Life when you Focus~ 250
  • Minions Regenerate 0.3% Life per second
  • Minions Recover #% of their Life when you Focus251 ~ 500
  • Minions Regenerate 0.5% Life per second
  • #% increased Vaal Skill Critical Strike Chance~ 170
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance171 ~ 340
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance341 ~ 500
  • (5–7)% increased Attack and Cast Speed if Corrupted