Vaal Orb Corrupted Implicit /20

Vaal Orb Corrupted Implicit /20

3752500Adds # to # Cold Damage to Bow Attacks
3752500Adds # to # Fire Damage to Bow Attacks
3752500Adds # to # Lightning Damage to Bow Attacks
175200attackBow Attacks fire an additional Arrow
180200Skills Chain # times
1501000cold life jewellery_resource#% of Cold Damage Leeched as Life
1501000fire life jewellery_resource#% of Fire Damage Leeched as Life
1401000Projectiles deal #% increased Damage for each time they have Chained
1401000Projectiles deal #% increased Damage for each Enemy Pierced
1501000lightning life jewellery_resource#% of Lightning Damage Leeched as Life
111000cold physicalGain #% of Physical Damage as Extra Cold Damage
111000fire physical jewellery_elementalGain #% of Physical Damage as Extra Fire Damage
111000lightning physicalGain #% of Physical Damage as Extra Lightning Damage
111000Point Blank
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Item Synthesis Mods Quiver /209 ⍟

    Item Synthesis Mods Quiver /209 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 280
  • (5–6)% increased maximum Life
  • +# to maximum Life281 ~ 1000
  • (7–8)% increased maximum Life
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life~ 70
  • (13–16)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • (17–21)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • (22–25)% increased Damage while Leeching Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • #% increased maximum Mana~ 35
  • +(15–19) to maximum Mana
  • #% increased maximum Mana36 ~ 70
  • +(20–24) to maximum Mana
  • #% increased maximum Mana71 ~ 150
  • +(25–30) to maximum Mana
  • (7–8)% increased maximum Mana
  • #% of Physical Attack Damage Leeched as Mana~ 70
  • (13–16)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • (17–21)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • (22–25)% increased Damage while Leeching Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • 5% increased Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • +# to maximum Energy Shield~ 50
  • (8–9)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield51 ~ 100
  • (10–11)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield101 ~ 130
  • (12–15)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield131 ~ 500
  • (12–15)% increased Energy Shield Recharge Rate
  • 0.3% of Spell Damage Leeched as Energy Shield
  • #% increased Attack Speed~ 30
  • 3% increased Attack Speed
  • #% increased Attack Speed31 ~ 35
  • 4% increased Attack Speed
  • #% increased Attack Speed36 ~ 100
  • 5% increased Attack Speed
  • #% increased Attack and Cast Speed~ 15
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed16 ~ 50
  • 5% increased Attack and Cast Speed
  • #% increased Projectile Speed~ 40
  • (9–10)% increased Projectile Speed
  • #% increased Projectile Speed41 ~ 80
  • (11–12)% increased Projectile Speed
  • #% increased Projectile Speed81 ~ 115
  • (13–14)% increased Projectile Speed
  • #% increased Projectile Speed116 ~ 135
  • (15–17)% increased Projectile Speed
  • #% increased Projectile Speed136 ~ 200
  • (18–20)% increased Projectile Speed
  • Bow Attacks fire an additional Arrow
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • Arrows Pierce 3 additional Targets
  • Adds to # Physical Damage to Attacks~ 8
  • 8% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks9 ~ 16
  • (9–10)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks17 ~ 24
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks25 ~ 28
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks29 ~ 50
  • (15–16)% increased Global Physical Damage
  • (9–10)% reduced Enemy Stun Threshold
  • Adds to # Fire Damage to Attacks~ 15
  • 8% increased Fire Damage
  • Adds to # Fire Damage to Attacks16 ~ 25
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage to Attacks26 ~ 35
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks36 ~ 45
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks46 ~ 100
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Adds to # Cold Damage to Attacks~ 15
  • 8% increased Cold Damage
  • Adds to # Cold Damage to Attacks16 ~ 22
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage to Attacks23 ~ 33
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks34 ~ 42
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks43 ~ 100
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Adds to # Lightning Damage to Attacks~ 30
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks31 ~ 45
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks46 ~ 60
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks61 ~ 75
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks76 ~ 100
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Adds to # Chaos Damage to Attacks~ 25
  • 8% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks26 ~ 45
  • (9–10)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks46 ~ 100
  • (11–12)% increased Chaos Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently~ 30
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently31 ~ 60
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently61 ~ 100
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills~ 40
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills41 ~ 80
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills81 ~ 115
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 130
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills131 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Gain (8–10)% of Physical Damage as Extra Damage of a random Element
  • #% increased Global Critical Strike Chance~ 40
  • (26–28)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance41 ~ 70
  • (29–31)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance71 ~ 90
  • (32–34)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance91 ~ 105
  • (35–37)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance106 ~ 300
  • (38–40)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier41 ~ 70
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier71 ~ 90
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier91 ~ 105
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier106 ~ 300
  • +(27–30)% to Global Critical Strike Multiplier
  • #% chance to Avoid Fire Damage when Hit~ 14
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit15 ~ 27
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit28 ~ 50
  • +(15–16)% to Fire Resistance
  • (3–5)% chance to Avoid Fire Damage when Hit
  • #% chance to Avoid Cold Damage when Hit~ 14
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit15 ~ 27
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit28 ~ 50
  • +(15–16)% to Cold Resistance
  • (3–5)% chance to Avoid Cold Damage when Hit
  • #% chance to Avoid Lightning Damage when Hit~ 14
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit15 ~ 27
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit28 ~ 50
  • +(15–16)% to Lightning Resistance
  • (3–5)% chance to Avoid Lightning Damage when Hit
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
  • Projectiles Pierce an additional Target~ 5
  • Arrows Pierce an additional Target
  • Projectiles Pierce an additional Target6 ~ 10
  • Arrows Pierce 2 additional Targets
  • Gain #% of Physical Damage as Extra Fire Damage~ 11
  • (11–12)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage12 ~ 22
  • (13–14)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage23 ~ 50
  • (15–16)% increased Fire Damage
  • Gain (6–8)% of Physical Damage as Extra Fire Damage
  • to # Cold Damage per Frenzy Charge~ 10
  • (11–12)% increased Cold Damage
  • to # Cold Damage per Frenzy Charge11 ~ 15
  • (13–14)% increased Cold Damage
  • to # Cold Damage per Frenzy Charge16 ~ 50
  • (15–16)% increased Cold Damage
  • 4 to 7 Cold Damage per Frenzy Charge
  • #% increased Reflected Damage taken~ -11
  • (5–8)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-12 ~ -22
  • (9–12)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-23 ~ -50
  • (13–15)% reduced Reflected Damage taken
  • #% increased Damage with Poison~ 50
  • (10–11)% increased Damage with Poison
  • #% increased Damage with Poison51 ~ 100
  • (12–13)% increased Damage with Poison
  • #% increased Damage with Poison101 ~ 200
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • +#% Chaos Resistance against Damage Over Time~ 50
  • +(5–6)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time51 ~ 100
  • +(7–8)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time101 ~ 200
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
  • Grace has (15–20)% increased Aura Effect
  • Damage Penetrates #% Elemental Resistances~ 6
  • (17–19)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances7 ~ 12
  • (20–22)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances13 ~ 50
  • (23–26)% increased Elemental Damage
  • #% additional Physical Damage Reduction~ 6
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction7 ~ 12
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction13 ~ 50
  • (-25–-21) Physical Damage taken from Attacks
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy~ 6
  • 3% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy7 ~ 12
  • 4% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy13 ~ 50
  • 5% increased Attack Speed
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Armour and Evasion Rating~ 350
  • (7–9)% increased Armour
  • (7–9)% increased Evasion Rating
  • +# to Armour and Evasion Rating351 ~ 700
  • (10–12)% increased Armour
  • (10–12)% increased Evasion Rating
  • +# to Armour and Evasion Rating701 ~ 1500
  • (13–15)% increased Armour
  • (13–15)% increased Evasion Rating
  • Adds to # Fire Damage~ 25
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage26 ~ 100
  • (11–12)% increased Fire Damage
  • Adds to # Cold Damage~ 25
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage26 ~ 100
  • (11–12)% increased Cold Damage
  • Adds to # Lightning Damage~ 40
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage41 ~ 100
  • (11–12)% increased Lightning Damage
  • #% increased Vaal Skill Critical Strike Chance~ 170
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance171 ~ 340
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance341 ~ 500
  • (40–50)% increased Global Critical Strike Chance if Corrupted