Vaal Orb Corrupted Implicit /40

Vaal Orb Corrupted Implicit /40

3812250cold jewellery_elemental jewellery_attack jewellery_caster attack casterAdds # to # Cold Damage to Spells and Attacks
3822250fire jewellery_elemental jewellery_attack jewellery_caster attack casterAdds # to # Fire Damage to Spells and Attacks
3832250lightning jewellery_elemental jewellery_attack jewellery_caster attack casterAdds # to # Lightning Damage to Spells and Attacks
9564500fireGrants Level # Anger Skill
185100bleedBleeding cannot be inflicted on you
160500fireCannot be Ignited
160500poisonCannot be Poisoned
11500attack speed#% increased Attack Speed
11500caster speed#% increased Cast Speed
11500physical#% increased Global Physical Damage
140500mana jewellery_attack attack+# Mana gained for each Enemy hit by your Attacks
1601000#% increased Rarity of Items found
184200#% increased Quantity of Items found
1451000Wrath has #% increased Aura Effect
1451000Anger has #% increased Aura Effect
1451000Hatred has #% increased Aura Effect
1451000Determination has #% increased Aura Effect
1451000Discipline has #% increased Aura Effect
1451000Grace has #% increased Aura Effect
1451000Malevolence has #% increased Aura Effect
1451000Zealotry has #% increased Aura Effect
1451000Pride has #% increased Aura Effect
313000jewellery_attribute#% increased Intelligence
#% increased Dexterity
111000jewellery_resistance+#% to all Elemental Resistances
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Rings
  • (15–20)% increased Damage if Corrupted
  • Vaal Skills deal (13–16)% increased Damage
  • Item Synthesis Mods Ring /271 ⍟

    Item Synthesis Mods Ring /271 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 230
  • (5–6)% increased maximum Life
  • +# to maximum Life231 ~ 1000
  • (7–8)% increased maximum Life
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life~ 70
  • (13–16)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • (17–21)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • (22–25)% increased Damage while Leeching Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • +# Life gained for each Enemy hit by your Attacks~ 4
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks5 ~ 6
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# to maximum Mana~ 100
  • 6% increased maximum Mana
  • +# to maximum Mana101 ~ 200
  • (7–8)% increased maximum Mana
  • +# to maximum Mana201 ~ 500
  • (9–10)% increased maximum Mana
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • (3–4) Mana Regenerated per second
  • #% of Physical Attack Damage Leeched as Mana~ 70
  • (13–16)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • (17–21)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • (22–25)% increased Damage while Leeching Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +#% to Fire Resistance~ 50
  • (-15–-10) Fire Damage taken when Hit
  • +#% to Fire Resistance51 ~ 100
  • (-40–-16) Fire Damage taken when Hit
  • +#% to Fire Resistance101 ~ 150
  • (-80–-40) Fire Damage taken when Hit
  • +#% to Cold Resistance~ 50
  • (-15–-10) Cold Damage taken when Hit
  • +#% to Cold Resistance51 ~ 100
  • (-40–-16) Cold Damage taken when Hit
  • +#% to Cold Resistance101 ~ 150
  • (-80–-40) Cold Damage taken when Hit
  • +#% to Lightning Resistance~ 50
  • (-15–-10) Lightning Damage taken when Hit
  • +#% to Lightning Resistance51 ~ 100
  • (-40–-16) Lightning Damage taken when Hit
  • +#% to Lightning Resistance101 ~ 150
  • (-80–-40) Lightning Damage taken when Hit
  • +#% to Chaos Resistance~ 70
  • (-17–-13) Chaos Damage taken
  • +#% to Chaos Resistance71 ~ 120
  • (-31–-18) Chaos Damage taken
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to all Elemental Resistances~ 15
  • (-15–-10) Fire Damage taken when Hit
  • (-15–-10) Cold Damage taken when Hit
  • (-15–-10) Lightning Damage taken when Hit
  • +#% to all Elemental Resistances16 ~ 30
  • (-40–-16) Fire Damage taken when Hit
  • (-40–-16) Cold Damage taken when Hit
  • (-40–-16) Lightning Damage taken when Hit
  • +#% to all Elemental Resistances31 ~ 45
  • (-80–-40) Fire Damage taken when Hit
  • (-80–-40) Cold Damage taken when Hit
  • (-80–-40) Lightning Damage taken when Hit
  • +#% to all Elemental Resistances46 ~ 100
  • (-80–-40) Fire Damage taken when Hit
  • (-80–-40) Cold Damage taken when Hit
  • (-80–-40) Lightning Damage taken when Hit
  • Grants Level 25 Purity of Fire Skill
  • Grants Level 25 Purity of Ice Skill
  • Grants Level 25 Purity of Lightning Skill
  • +# to Strength~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • 6% increased Strength
  • Intimidate Enemies for 4 seconds on Hit with Attacks
  • +# to Dexterity~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • 6% increased Dexterity
  • You gain Onslaught for 4 seconds on Hit
  • +# to Intelligence~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • 6% increased Intelligence
  • Gain Arcane Surge on Hit with Spells
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–7) to all Attributes
  • +# to all Attributes16 ~ 30
  • +(8–9) to all Attributes
  • +# to all Attributes31 ~ 45
  • +(10–12) to all Attributes
  • +# to all Attributes46 ~ 100
  • 6% increased Strength
  • 6% increased Dexterity
  • 6% increased Intelligence
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges
  • +# to Armour~ 400
  • (7–9)% increased Armour
  • +# to Armour401 ~ 700
  • (10–12)% increased Armour
  • +# to Armour701 ~ 1500
  • (13–15)% increased Armour
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • +# to maximum Energy Shield~ 50
  • (4–5)% increased maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • (6–7)% increased maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 130
  • (8–10)% increased maximum Energy Shield
  • +# to maximum Energy Shield131 ~ 500
  • (8–10)% increased maximum Energy Shield
  • (7–10)% faster start of Energy Shield Recharge
  • #% faster start of Energy Shield Recharge~ 65
  • (8–9)% increased Energy Shield Recharge Rate
  • #% faster start of Energy Shield Recharge66 ~ 100
  • (10–11)% increased Energy Shield Recharge Rate
  • (4–6)% faster start of Energy Shield Recharge
  • #% increased Rarity of Items found~ 50
  • (19–20)% increased Rarity of Items found
  • #% increased Rarity of Items found51 ~ 100
  • (21–22)% increased Rarity of Items found
  • #% increased Rarity of Items found101 ~ 145
  • (23–25)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (4–5)% increased Movement Speed
  • #% increased Attack Speed~ 15
  • 4% increased Attack Speed
  • #% increased Attack Speed16 ~ 50
  • 5% increased Attack Speed
  • #% increased Cast Speed~ 15
  • 4% increased Cast Speed
  • #% increased Cast Speed16 ~ 50
  • 5% increased Cast Speed
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
  • +# to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
  • +(150–250) to Accuracy Rating
  • #% increased Damage~ 25
  • (10–11)% increased Damage
  • #% increased Damage26 ~ 55
  • (12–13)% increased Damage
  • #% increased Damage56 ~ 100
  • (14–15)% increased Damage
  • Adds to # Physical Damage to Attacks~ 20
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks21 ~ 30
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks31 ~ 40
  • (15–16)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks41 ~ 100
  • (15–16)% increased Global Physical Damage
  • Curse Enemies with Level 5 Vulnerability on Hit
  • Adds to # Fire Damage to Attacks~ 40
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks41 ~ 80
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks81 ~ 120
  • (15–16)% increased Fire Damage
  • Adds to # Fire Damage to Attacks121 ~ 200
  • (15–16)% increased Fire Damage
  • Curse Enemies with Level 5 Flammability on Hit
  • Adds to # Cold Damage to Attacks~ 30
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks31 ~ 60
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks61 ~ 90
  • (15–16)% increased Cold Damage
  • Adds to # Cold Damage to Attacks91 ~ 105
  • (15–16)% increased Cold Damage
  • Curse Enemies with Level 5 Frostbite on Hit
  • Adds to # Lightning Damage to Attacks~ 75
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks76 ~ 150
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks151 ~ 190
  • (15–16)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks191 ~ 300
  • (15–16)% increased Lightning Damage
  • Curse Enemies with Level 5 Conductivity on Hit
  • Adds to # Chaos Damage to Attacks~ 40
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks41 ~ 75
  • (13–14)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks76 ~ 200
  • (15–16)% increased Chaos Damage
  • #% increased Fire Damage~ 20
  • 8% increased Fire Damage
  • #% increased Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage41 ~ 60
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage61 ~ 80
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage81 ~ 200
  • (15–16)% increased Fire Damage
  • Adds (13–18) to (28–33) Fire Damage
  • #% increased Cold Damage~ 20
  • 8% increased Cold Damage
  • #% increased Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage41 ~ 60
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage61 ~ 80
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage81 ~ 200
  • (15–16)% increased Cold Damage
  • Adds (12–16) to (24–28) Cold Damage
  • #% increased Lightning Damage~ 20
  • 8% increased Lightning Damage
  • #% increased Lightning Damage21 ~ 40
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage41 ~ 60
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage61 ~ 80
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage81 ~ 200
  • (15–16)% increased Lightning Damage
  • Adds (1–5) to (50–52) Lightning Damage
  • #% increased Chaos Damage~ 20
  • 8% increased Chaos Damage
  • #% increased Chaos Damage21 ~ 40
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage41 ~ 60
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage61 ~ 80
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
  • Adds (11–13) to (19–23) Chaos Damage
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage81 ~ 200
  • (15–16)% increased Elemental Damage
  • 0.2% of Elemental Damage Leeched as Life
  • #% increased Elemental Damage with Attack Skills~ 30
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills31 ~ 60
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills61 ~ 90
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills91 ~ 115
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Curse Enemies with Level 5 Elemental Weakness on Hit
  • #% increased Global Critical Strike Chance~ 30
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 60
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance61 ~ 100
  • (18–20)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 30
  • +(15–16)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier31 ~ 60
  • +(17–18)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier61 ~ 100
  • +(19–20)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • 2% increased Experience gain
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
  • Poisons you inflict deal Damage (7–10)% faster
  • Bleeding you inflict deals Damage (7–10)% faster
  • Ignites you inflict deal Damage (7–10)% faster
  • #% increased Effect of non-Damaging Ailments on Enemies~ 80
  • (7–10)% increased Effect of Chill
  • (7–10)% increased Effect of Shock
  • #% increased Effect of non-Damaging Ailments on Enemies81 ~ 100
  • (11–15)% increased Effect of Chill
  • (11–15)% increased Effect of Shock
  • +# to Level of Socketed Gems~ 4
  • Grants Level 10 Anger Skill
  • Grants Level 10 Hatred Skill
  • Grants Level 10 Wrath Skill
  • +# to Level of Socketed Gems5 ~ 7
  • Grants Level 15 Anger Skill
  • Grants Level 15 Hatred Skill
  • Grants Level 15 Wrath Skill
  • +# to Level of Socketed Gems8 ~ 20
  • Has 1 Socket
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
  • Gain #% of Physical Damage as Extra Fire Damage~ 11
  • (11–12)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage12 ~ 22
  • (13–14)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage23 ~ 50
  • (15–16)% increased Fire Damage
  • Gain (3–5)% of Physical Damage as Extra Fire Damage
  • to # Cold Damage per Frenzy Charge~ 10
  • (11–12)% increased Cold Damage
  • to # Cold Damage per Frenzy Charge11 ~ 15
  • (13–14)% increased Cold Damage
  • to # Cold Damage per Frenzy Charge16 ~ 50
  • (15–16)% increased Cold Damage
  • 4 to 7 Cold Damage per Frenzy Charge
  • #% increased Reflected Damage taken~ -11
  • (5–8)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-12 ~ -22
  • (9–12)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-23 ~ -50
  • (13–15)% reduced Reflected Damage taken
  • #% increased Damage with Poison~ 50
  • (10–11)% increased Damage with Poison
  • #% increased Damage with Poison51 ~ 100
  • (12–13)% increased Damage with Poison
  • #% increased Damage with Poison101 ~ 200
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
  • (7–10)% increased Life Recovery from Flasks
  • #% chance when Hit for double Armour effect~ 25
  • (7–9)% increased Armour
  • #% chance when Hit for double Armour effect26 ~ 50
  • (10–12)% increased Armour
  • #% chance when Hit for double Armour effect51 ~ 100
  • (13–15)% increased Armour
  • Determination has (15–20)% increased Aura Effect
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
  • Grace has (15–20)% increased Aura Effect
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
  • Discipline has (15–20)% increased Aura Effect
  • #% reduced Mana Cost of Skills~ 10
  • 2% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills11 ~ 20
  • 3% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills21 ~ 50
  • (4–5)% reduced Mana Cost of Skills
  • #% of Physical Damage Leeched as Life~ 25
  • (11–12)% increased Global Physical Damage
  • #% of Physical Damage Leeched as Life26 ~ 50
  • (13–14)% increased Global Physical Damage
  • #% of Physical Damage Leeched as Life51 ~ 100
  • (15–16)% increased Global Physical Damage
  • 0.2% of Physical Damage Leeched as Life
  • #% of Fire Damage Leeched as Life~ 25
  • (11–12)% increased Fire Damage
  • #% of Fire Damage Leeched as Life26 ~ 50
  • (13–14)% increased Fire Damage
  • #% of Fire Damage Leeched as Life51 ~ 100
  • (15–16)% increased Fire Damage
  • 0.2% of Fire Damage Leeched as Life
  • #% of Cold Damage Leeched as Life~ 25
  • (11–12)% increased Cold Damage
  • #% of Cold Damage Leeched as Life26 ~ 50
  • (13–14)% increased Cold Damage
  • #% of Cold Damage Leeched as Life51 ~ 100
  • (15–16)% increased Cold Damage
  • 0.2% of Cold Damage Leeched as Life
  • #% of Lightning Damage Leeched as Life~ 25
  • (11–12)% increased Lightning Damage
  • #% of Lightning Damage Leeched as Life26 ~ 50
  • (13–14)% increased Lightning Damage
  • #% of Lightning Damage Leeched as Life51 ~ 100
  • (15–16)% increased Lightning Damage
  • 0.2% of Lightning Damage Leeched as Life
  • #% of Chaos Damage Leeched as Life~ 25
  • (11–12)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life26 ~ 50
  • (13–14)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life51 ~ 100
  • (15–16)% increased Chaos Damage
  • 0.2% of Chaos Damage Leeched as Life
  • Cannot be Shocked or Ignited while moving~ 1
  • (13–14)% chance to Avoid being Ignited
  • (13–14)% chance to Avoid being Shocked
  • Cannot be Shocked or Ignited while moving2 ~ 2
  • (15–17)% chance to Avoid being Ignited
  • (15–17)% chance to Avoid being Shocked
  • Cannot be Shocked or Ignited while moving3 ~ 5
  • (18–20)% chance to Avoid being Ignited
  • (18–20)% chance to Avoid being Shocked
  • +# to Total Mana Cost of Skills~ -12
  • -1 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-13 ~ -24
  • -2 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-25 ~ -50
  • -3 to Total Mana Cost of Skills
  • #% of Damage taken gained as Mana over 4 seconds when Hit~ 8
  • (2–2.5) Mana Regenerated per second
  • #% of Damage taken gained as Mana over 4 seconds when Hit9 ~ 16
  • (2.5–3) Mana Regenerated per second
  • #% of Damage taken gained as Mana over 4 seconds when Hit17 ~ 50
  • (3–4) Mana Regenerated per second
  • Adds to # Fire Damage~ 20
  • 8% increased Fire Damage
  • Adds to # Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage41 ~ 100
  • (11–12)% increased Fire Damage
  • Adds to # Cold Damage~ 20
  • 8% increased Cold Damage
  • Adds to # Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage41 ~ 100
  • (11–12)% increased Cold Damage
  • Adds to # Lightning Damage~ 35
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage36 ~ 65
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage66 ~ 100
  • (11–12)% increased Lightning Damage
  • #% increased Global Physical Damage~ 40
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage41 ~ 100
  • (11–12)% increased Global Physical Damage
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently~ 35
  • +12% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently36 ~ 55
  • +(13–14)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently56 ~ 100
  • +(15–16)% to Global Critical Strike Multiplier
  • Shock nearby Enemies for # Seconds when you Focus~ 10000
  • (8–10)% increased Shock Duration on Enemies
  • Shock nearby Enemies for # Seconds when you Focus10001 ~ 15000
  • (12–15)% increased Shock Duration on Enemies
  • +# to Minimum Endurance Charges~ 1
  • (8–11)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges2 ~ 2
  • (12–15)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges3 ~ 5
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
  • +# to Minimum Frenzy Charges~ 1
  • (8–11)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges2 ~ 2
  • (12–15)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges3 ~ 5
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Minimum Power Charges~ 1
  • (8–11)% increased Power Charge Duration
  • +# to Minimum Power Charges2 ~ 2
  • (12–15)% increased Power Charge Duration
  • +# to Minimum Power Charges3 ~ 5
  • 6% increased Spell Damage per Power Charge
  • Vaal Skills deal #% increased Damage~ 55
  • Vaal Skills deal (13–16)% increased Damage
  • Vaal Skills deal #% increased Damage56 ~ 110
  • Vaal Skills deal (17–21)% increased Damage
  • Vaal Skills deal #% increased Damage111 ~ 200
  • (15–20)% increased Damage if Corrupted