Arctic Golem

SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [200]
monster_dropped_item_rarity_+% [1000]
monster_no_map_drops [0]
Tagswater, construct
Damage225%
Life375%
Energy Shield From Life100%
Ailment Threshold375%
Critical Strike Chance5%
TypeIceElementalDelveArctic
Attack Distance6 ~ 6
Attack Time1.65 Second
Damage Spread20%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

IceElementalIceCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
skill_art_variation [4]
75% more Movement Speed
cyclone_extra_distance [40]
Deals 80% of Damage
+4 seconds to Base duration

is_area_damage cyclone_places_ground_ice Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
Cooldown Time: 6 Second

IceElementalSpearRepeated
Ice Elemental Spear
Deals 537 to 805.5 Cold Damage
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Skills Repeat an additional Time

base_is_projectile Projectile SkillCanVolley Spell SkillCanTrap SkillCanTotem
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Arctic Golem431293539.91.65285711616185482857107500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

IceElementalIceCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
skill_art_variation [4]
75% more Movement Speed
cyclone_extra_distance [40]
Deals 80% of Damage
+4 seconds to Base duration

is_area_damage cyclone_places_ground_ice Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
Cooldown Time: 6 Second

IceElementalSpearRepeated
Ice Elemental Spear
Deals 493.4 to 740.2 Cold Damage
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Skills Repeat an additional Time

base_is_projectile Projectile SkillCanVolley Spell SkillCanTrap SkillCanTotem
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Arctic Golem386283157.31.65237531419879452375307500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

IceElementalIceCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
skill_art_variation [4]
75% more Movement Speed
cyclone_extra_distance [40]
Deals 80% of Damage
+4 seconds to Base duration

is_area_damage cyclone_places_ground_ice Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
Cooldown Time: 6 Second

IceElementalSpearRepeated
Ice Elemental Spear
Deals 416.1 to 624.1 Cold Damage
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Skills Repeat an additional Time

base_is_projectile Projectile SkillCanVolley Spell SkillCanTrap SkillCanTotem
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Arctic Golem298902507.41.65160051094068521600507500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

IceElementalIceCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
skill_art_variation [4]
75% more Movement Speed
cyclone_extra_distance [40]
Deals 80% of Damage
+4 seconds to Base duration

is_area_damage cyclone_places_ground_ice Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
Cooldown Time: 6 Second

IceElementalSpearRepeated
Ice Elemental Spear
Deals 335.2 to 502.8 Cold Damage
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Skills Repeat an additional Time

base_is_projectile Projectile SkillCanVolley Spell SkillCanTrap SkillCanTotem
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Arctic Golem222071871.11.6510184787256761018407500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

IceElementalIceCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
skill_art_variation [4]
75% more Movement Speed
cyclone_extra_distance [40]
Deals 80% of Damage
+4 seconds to Base duration

is_area_damage cyclone_places_ground_ice Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
Cooldown Time: 6 Second

IceElementalSpearRepeated
Ice Elemental Spear
Deals 269.1 to 403.6 Cold Damage
monster_reverse_point_blank_damage_-%_at_minimum_range [25]
Skills Repeat an additional Time

base_is_projectile Projectile SkillCanVolley Spell SkillCanTrap SkillCanTotem
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Arctic Golem161521388.51.65645856424681645807500
Melee8TargetNear
Melee 4
Melee4OnlyLastTarget
Cyclone16TargetNotNear OnlyLastTarget TargetNotFar
Cyclone40TargetNotFar TargetNotMediumNear
IceElementalSpear80OnlyLastTarget TargetMediumNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	fade_arrows = true
}
Resists FireResists ColdResists LightningResists Chaos
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalDelveArctic"] = {
    name = "Arctic Golem",
    life = 3.75,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "IceElementalIceCyclone",
        "IceElementalSpearRepeated",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IceElementalIceCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {4, 75, 40, -20, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IceElementalSpearRepeated"] = {
    name = "Ice Elemental Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.032,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_repeat_count",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 25, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
SpectreN
Area
Mod
Tagsmud_blood, construct
Damage120%
Life315%
Ailment Threshold315%
Critical Strike Chance5%
TypeEssenceRockGolem
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+140%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second

EssenceGlacialCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 69.3 to 106.6 Physical Damage
Deals 127.9 to 194.6 Cold Damage
Causes 6 Bursts
pvp_damage_+%_final_scale [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 3 Second

TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Arctic Golem431291716.31.5239992585811967075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second

EssenceGlacialCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 64.37 to 99.03 Physical Damage
Deals 118.8 to 180.7 Cold Damage
Causes 6 Bursts
pvp_damage_+%_final_scale [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 3 Second

TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Arctic Golem386281530.81.5199522271711123075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second

EssenceGlacialCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 55.45 to 85.3 Physical Damage
Deals 102.4 to 155.7 Cold Damage
Causes 6 Bursts
pvp_damage_+%_final_scale [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 3 Second

TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Arctic Golem298901215.71.513445175049593075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second

EssenceGlacialCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 45.88 to 70.58 Physical Damage
Deals 84.7 to 128.8 Cold Damage
Causes 6 Bursts
pvp_damage_+%_final_scale [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 3 Second

TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Arctic Golem22207907.21.58554125957946075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second

EssenceGlacialCascade
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 37.82 to 58.19 Physical Damage
Deals 69.83 to 106.2 Cold Damage
Causes 6 Bursts
pvp_damage_+%_final_scale [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 3 Second

TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Arctic Golem16152673.21.5542490276553075000
Melee150OnlyLastTarget
Melee15TargetNear
Melee 3
Upheaval60OnlyLastTarget NoRepeat TargetNotNear
Upheaval3NoRepeat TargetNotNear
IceCrash_90TargetNear OnlyLastTarget
IceCrash_180EnemyNearTarget OnlyLastTarget
TauntTarget75TargetNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Stats
{
	life_regeneration_rate_per_minute_% = 60
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}
Resists FireResists ColdResists LightningResists Chaos
20000
45000
75000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/RockGolem/EssenceArcticGolemSummoned"] = {
    name = "Arctic Golem",
    life = 3.15,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "EssenceGlacialCascade",
        "EssenceArcticGolemBossIceCrash",
        "TauntTarget",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EssenceGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0.0265,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "pvp_damage_+%_final_scale",
        "is_area_damage",
    },
    levels = {
        [1] = {0.26, 0.4, 0.48, 0.73, 6, 0, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EssenceArcticGolemBossIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [2] = {50, -25, -25, 0, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  },
        [3] = {50, -25, -25, 0, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  },
        [4] = {50, -25, -25, 0, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [5] = {50, -25, -25, 0, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [6] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [7] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [8] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TauntTarget"] = {
    name = "TauntTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "taunt_duration_+%",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
    },
    levels = {
        [1] = {100, -40, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area[4] Frozen Hollow [8] Frozen Hollow [12] Frozen Hollow [18] Frozen Hollow [25] Frozen Hollow [40] Frozen Hollow [55] Frozen Hollow [68] Frozen Hollow
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [300]
monster_no_map_drops [1]
Tagsmud_blood, construct
Damage112%
Life195%
Ailment Threshold195%
Critical Strike Chance5%
TypeArcticGolemDelve
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Arctic Golem431291601.91.5148572585811967075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Arctic Golem386281428.71.5123512271711123075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Arctic Golem298901134.71.58323175049593075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Arctic Golem22207846.71.55296125957946075000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

EssenceArcticGolemBossIceCrash
Ice Crash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Third Stage deals 0% less Damage
Deals 180% of Base Attack Damage

is_area_damage Attack Area Melee ColdSkill AttackCanRepeat SlamSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Arctic Golem16152628.31.5335890276553075000
Melee150OnlyLastTarget
Melee15TargetNear
Melee 3
Upheaval60OnlyLastTarget NoRepeat TargetNotNear
Upheaval3NoRepeat TargetNotNear
IceCrash_90TargetNear OnlyLastTarget
IceCrash_180EnemyNearTarget OnlyLastTarget
TauntTarget75TargetNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}
Resists FireResists ColdResists LightningResists Chaos
20000
45000
75000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/RockGolem/ArcticGolemDelve"] = {
    name = "Arctic Golem",
    life = 1.95,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "EssenceArcticGolemBossIceCrash",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EssenceArcticGolemBossIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [2] = {50, -25, -25, 0, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  },
        [3] = {50, -25, -25, 0, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  },
        [4] = {50, -25, -25, 0, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [5] = {50, -25, -25, 0, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [6] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [7] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [8] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
    },
}